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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/
H A Dtiles_generic.h49 …T16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, I…
50 …NT8 *gfx, INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, I…
53 …fx, INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, INT32 h…
54INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, INT32 heigh…
55 …6 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 tmask, INT32 sx, INT32 sy, INT32 fx, INT32 fy,…
57 …T8 *gfx, INT32 code, INT32 color, INT32 trans_color, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy,…
58 …NT8 *gfx, INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, I…
67 void DrawGfxTile(INT32 nBitmap, INT32 nGfx, INT32 nTileNumber, INT32 nStartX, INT32 nStartY, INT32
68 …awGfxMaskTile(INT32 nBitmap, INT32 nGfx, INT32 nTileNumber, INT32 nStartX, INT32 nStartY, INT32 nF…
69 …awGfxPrioTile(INT32 nBitmap, INT32 nGfx, INT32 nTileNumber, INT32 nStartX, INT32 nStartY, INT32 nF…
[all …]
H A Dburn_gun.h7 INT32 Velocity;
8 INT32 Backward;
9 INT32 Forward;
25 extern void BurnGunDrawTarget(INT32 num, INT32 x, INT32 y);
36 void BurnPaddleSetWrap(INT32 num, INT32 xmin, INT32 xmax, INT32 ymin, INT32 ymax);
59 void BurnTrackballUDLR(INT32 dev, INT32 u, INT32 d, INT32 l, INT32 r);
62 void BurnTrackballConfig(INT32 dev, INT32 PortA_rev, INT32 PortB_rev);
63 void BurnTrackballConfigStartStopPoints(INT32 dev, INT32 PortA_Start, INT32 PortA_Stop, INT32 PortB…
71 INT32 BurnTrackballReadSigned(INT32 dev, INT32 isB);
72 INT32 BurnTrackballReadSigned(INT32 dev);
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/
H A Dtiles_generic.h48 …T16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, I…
49 …NT8 *gfx, INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, I…
52 …fx, INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, INT32 h…
53INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, INT32 heigh…
55 …T8 *gfx, INT32 code, INT32 color, INT32 trans_color, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy,…
56 …NT8 *gfx, INT32 code, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, I…
60 …NT8 *gfx, INT32 code, INT32 color, INT32 trans_col, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy,
65 void DrawGfxTile(INT32 nBitmap, INT32 nGfx, INT32 nTileNumber, INT32 nStartX, INT32 nStartY, INT32
66 …awGfxMaskTile(INT32 nBitmap, INT32 nGfx, INT32 nTileNumber, INT32 nStartX, INT32 nStartY, INT32 nF…
67 …awGfxPrioTile(INT32 nBitmap, INT32 nGfx, INT32 nTileNumber, INT32 nStartX, INT32 nStartY, INT32 nF…
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/
H A Dinterface.h32 INT32 (*ReadSwitch)(INT32 nCode);
34 INT32 (*ReadJoyAxis)(INT32 i, INT32 nAxis);
35 INT32 (*ReadMouseAxis)(INT32 i, INT32 nAxis);
49 INT32 InputFind(const INT32 nFlags);
68 INT32 (*CDEmuScan)(INT32 nAction, INT32 *pnMin);
112 INT32 (*SetCallback)(INT32 (*pCallback)(INT32));
125 INT32 AudSetCallback(INT32 (*pCallback)(INT32));
150 INT32 (*Paint)(INT32 bValidate);
165 INT32 VidPaint(INT32 bValidate);
234 extern "C" UINT32 (__cdecl *VidHighCol) (INT32 r, INT32 g, INT32 b, INT32 i);
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/capcom/
H A Dcps.h163 extern INT32 GfxRomBankMapper(INT32 Type, INT32 Code);
185 INT32 CpsAreaScan(INT32 nAction,INT32 *pnMin);
187 typedef INT32 (*CpsMemScanCallback)(INT32, INT32*);
387 typedef INT32 (*Cps1ObjDrawCallback)(INT32, INT32);
414 INT32 Cps1Scr1Draw(UINT8 *Base,INT32 sx,INT32 sy);
415 INT32 Cps1Scr3Draw(UINT8 *Base,INT32 sx,INT32 sy);
416 INT32 Cps2Scr1Draw(UINT8 *Base,INT32 sx,INT32 sy);
417 INT32 Cps2Scr3Draw(UINT8 *Base,INT32 sx,INT32 sy);
452 INT32 PsndScan(INT32 nAction, INT32 *pnMin);
457 INT32 PsndZScan(INT32 nAction, INT32 *pnMin);
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/
H A Dinterface.h32 INT32 (*ReadSwitch)(INT32 nCode);
34 INT32 (*ReadJoyAxis)(INT32 i, INT32 nAxis);
35 INT32 (*ReadMouseAxis)(INT32 i, INT32 nAxis);
49 INT32 InputFind(const INT32 nFlags);
68 INT32 (*CDEmuScan)(INT32 nAction, INT32 *pnMin);
112 INT32 (*SetCallback)(INT32 (*pCallback)(INT32));
125 INT32 AudSetCallback(INT32 (*pCallback)(INT32));
150 INT32 (*Paint)(INT32 bValidate);
165 INT32 VidPaint(INT32 bValidate);
232 extern "C" UINT32 (__cdecl *VidHighCol) (INT32 r, INT32 g, INT32 b, INT32 i);
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/capcom/
H A Dcps.h161 extern INT32 GfxRomBankMapper(INT32 Type, INT32 Code);
183 INT32 CpsAreaScan(INT32 nAction,INT32 *pnMin);
185 typedef INT32 (*CpsMemScanCallback)(INT32, INT32*);
384 typedef INT32 (*Cps1ObjDrawCallback)(INT32, INT32);
411 INT32 Cps1Scr1Draw(UINT8 *Base,INT32 sx,INT32 sy);
412 INT32 Cps1Scr3Draw(UINT8 *Base,INT32 sx,INT32 sy);
413 INT32 Cps2Scr1Draw(UINT8 *Base,INT32 sx,INT32 sy);
414 INT32 Cps2Scr3Draw(UINT8 *Base,INT32 sx,INT32 sy);
449 INT32 PsndScan(INT32 nAction, INT32 *pnMin);
454 INT32 PsndZScan(INT32 nAction, INT32 *pnMin);
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/
H A Dkonamiic.h37 …oid konami_draw_16x16_tile(UINT8 *gfx, INT32 code, INT32 bpp, INT32 color, INT32 sx, INT32 sy, INT…
38 …ami_draw_16x16_prio_sprite(UINT8 *gfx, INT32 code, INT32 bpp, INT32 color, INT32 sx, INT32 sy, INT…
39 …INT8 *gfx, INT32 code, INT32 bpp, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, IN…
40 …INT8 *gfx, INT32 code, INT32 bpp, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, IN…
41INT32 code, INT32 bpp, INT32 color, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, INT32 he…
91 …oid K052109SetCallback(void (*Callback)(INT32 Layer, INT32 Bank, INT32 *Code, INT32 *Colour, INT32
213 …d K051316Init(INT32 chip, UINT8 *gfx, UINT8 *gfxexp, INT32 mask, void (*callback)(INT32 *code,INT3…
224 void K051316Write(INT32 chip, INT32 offset, INT32 data);
257 void K053245Write(INT32 chip, INT32 offset, INT32 data);
259 void K053244Write(INT32 chip, INT32 offset, INT32 data);
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/
H A Dkonamiic.h36 …oid konami_draw_16x16_tile(UINT8 *gfx, INT32 code, INT32 bpp, INT32 color, INT32 sx, INT32 sy, INT…
37 …onami_draw_16x16_prio_tile(UINT8 *gfx, INT32 code, INT32 bpp, INT32 color, INT32 sx, INT32 sy, INT…
38 …INT8 *gfx, INT32 code, INT32 bpp, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, IN…
39 …INT8 *gfx, INT32 code, INT32 bpp, INT32 color, INT32 t, INT32 sx, INT32 sy, INT32 fx, INT32 fy, IN…
40INT32 code, INT32 bpp, INT32 color, INT32 sx, INT32 sy, INT32 fx, INT32 fy, INT32 width, INT32 he…
85 …oid K052109SetCallback(void (*Callback)(INT32 Layer, INT32 Bank, INT32 *Code, INT32 *Colour, INT32
205 …d K051316Init(INT32 chip, UINT8 *gfx, UINT8 *gfxexp, INT32 mask, void (*callback)(INT32 *code,INT3…
215 void K051316Write(INT32 chip, INT32 offset, INT32 data);
247 void K053245Write(INT32 chip, INT32 offset, INT32 data);
249 void K053244Write(INT32 chip, INT32 offset, INT32 data);
[all …]
/dports/devel/zpu-binutils/zpu-toolchain-1.0/toolchain/gdb/gdb/
H A Dminimon.h177 INT32 length;
186 INT32 length;
328 INT32 count;
344 INT32 gr121;
345 INT32 gr96;
346 INT32 gr97;
405 INT32 traps;
406 INT32 fills;
531 INT32 lr2;
532 INT32 lr3;
[all …]
/dports/devel/zpu-gcc/zpu-toolchain-1.0/toolchain/gdb/gdb/
H A Dminimon.h177 INT32 length;
186 INT32 length;
328 INT32 count;
344 INT32 gr121;
345 INT32 gr96;
346 INT32 gr97;
405 INT32 traps;
406 INT32 fills;
531 INT32 lr2;
532 INT32 lr3;
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/snd/
H A Dpokey.h96 INT32 PokeyInit(INT32 clock, INT32 num, double vol, INT32 addtostream);
108 void PokeyPotCallback(INT32 chip, INT32 potnum, INT32 (*pot_cb)(INT32 offs));
109 void PokeyAllPotCallback(INT32 chip, INT32 (*pot_cb)(INT32 offs));
115 void pokey_kbcode_write(INT32 chip, INT32 kbcode, INT32 make);
117 INT32 pokey1_r (INT32 offset);
118 INT32 pokey2_r (INT32 offset);
119 INT32 pokey3_r (INT32 offset);
120 INT32 pokey4_r (INT32 offset);
121 INT32 quad_pokey_r (INT32 offset);
123 void pokey1_w (INT32 offset,INT32 data);
[all …]
H A Dsn76477.h33 void SN76477_noise_clock_w(INT32 chip, INT32 data);
36 void SN76477_enable_w(INT32 chip, INT32 data);
39 void SN76477_mixer_w(INT32 chip, INT32 data);
40 void SN76477_set_mixer_params(INT32 chip, INT32 a, INT32 b, INT32 c);
43 void SN76477_mixer_a_w(INT32 chip, INT32 data);
44 void SN76477_mixer_b_w(INT32 chip, INT32 data);
45 void SN76477_mixer_c_w(INT32 chip, INT32 data);
48 void SN76477_envelope_w(INT32 chip, INT32 data);
49 void SN76477_set_envelope_params(INT32 chip, INT32 one, INT32 two); // both!
56 void SN76477_vco_w(INT32 chip, INT32 data);
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/snd/
H A Dpokey.h96 INT32 PokeyInit(INT32 clock, INT32 num, double vol, INT32 addtostream);
108 void PokeyPotCallback(INT32 chip, INT32 potnum, INT32 (*pot_cb)(INT32 offs));
109 void PokeyAllPotCallback(INT32 chip, INT32 (*pot_cb)(INT32 offs));
115 void pokey_kbcode_write(INT32 chip, INT32 kbcode, INT32 make);
117 INT32 pokey1_r (INT32 offset);
118 INT32 pokey2_r (INT32 offset);
119 INT32 pokey3_r (INT32 offset);
120 INT32 pokey4_r (INT32 offset);
121 INT32 quad_pokey_r (INT32 offset);
123 void pokey1_w (INT32 offset,INT32 data);
[all …]
H A Dsn76477.h33 void SN76477_noise_clock_w(INT32 chip, INT32 data);
36 void SN76477_enable_w(INT32 chip, INT32 data);
39 void SN76477_mixer_w(INT32 chip, INT32 data);
40 void SN76477_set_mixer_params(INT32 chip, INT32 a, INT32 b, INT32 c);
43 void SN76477_mixer_a_w(INT32 chip, INT32 data);
44 void SN76477_mixer_b_w(INT32 chip, INT32 data);
45 void SN76477_mixer_c_w(INT32 chip, INT32 data);
48 void SN76477_envelope_w(INT32 chip, INT32 data);
49 void SN76477_set_envelope_params(INT32 chip, INT32 one, INT32 two); // both!
52 void SN76477_envelope_1_w(INT32 chip, INT32 data);
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/dataeast/
H A Ddeco16ic.h11 void deco16_set_bank_callback(INT32 tmap, INT32 (*callback)(const INT32 bank));
15 void deco16_set_gfxbank(INT32 tmap, INT32 small, INT32 big);
18 void deco16_set_scroll_offs(INT32 tmap, INT32 size, INT32 offsetx, INT32 offsety);
24 …prio_sprite(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, IN…
25 …sprite(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32 f…
26 …trobal(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32 f…
27 …e_dumb(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32 f…
28 …NT32 *palette, UINT8 *gfx, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy,
29 …alette, UINT8 *gfx, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy, INT32 p…
36 void deco16Init(INT32 no_pf34, INT32 split, INT32 full_width);
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/dataeast/
H A Ddeco16ic.h11 void deco16_set_bank_callback(INT32 tmap, INT32 (*callback)(const INT32 bank));
15 void deco16_set_gfxbank(INT32 tmap, INT32 small, INT32 big);
18 void deco16_set_scroll_offs(INT32 tmap, INT32 size, INT32 offsetx, INT32 offsety);
24 …prio_sprite(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, IN…
25 …sprite(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32 f…
26 …trobal(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32 f…
27 …e_dumb(UINT16 *dest, UINT8 *gfx, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32 f…
28 …NT32 *palette, UINT8 *gfx, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy,
29 …alette, UINT8 *gfx, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32 flipy, INT32 p…
36 void deco16Init(INT32 no_pf34, INT32 split, INT32 full_width);
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/cpu/
H A Dz80_intf.h14 INT32 ZetInit(INT32 nCount);
31 INT32 ZetUnmapMemory(INT32 nStart,INT32 nEnd,INT32 nFlags);
34 INT32 ZetMemCallback(INT32 nStart,INT32 nEnd,INT32 nMode);
35 INT32 ZetMapArea(INT32 nStart, INT32 nEnd, INT32 nMode, UINT8 *Mem);
42 INT32 ZetBc(INT32 n);
43 INT32 ZetDe(INT32 n);
44 INT32 ZetHL(INT32 n);
45 INT32 ZetI(INT32 n);
46 INT32 ZetSP(INT32 n);
49 INT32 ZetRun(INT32 nCPU, INT32 nCycles);
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/cpu/
H A Dz80_intf.h14 INT32 ZetInit(INT32 nCount);
31 INT32 ZetUnmapMemory(INT32 nStart,INT32 nEnd,INT32 nFlags);
34 INT32 ZetMemCallback(INT32 nStart,INT32 nEnd,INT32 nMode);
35 INT32 ZetMapArea(INT32 nStart, INT32 nEnd, INT32 nMode, UINT8 *Mem);
36 INT32 ZetMapArea(INT32 nStart, INT32 nEnd, INT32 nMode, UINT8 *Mem01, UINT8 *Mem02);
42 INT32 ZetBc(INT32 n);
43 INT32 ZetDe(INT32 n);
44 INT32 ZetHL(INT32 n);
45 INT32 ZetI(INT32 n);
46 INT32 ZetSP(INT32 n);
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/galaxian/
H A Dgal.h107 typedef void (*GalExtendTileInfo)(UINT16*, INT32*, INT32, INT32, INT32);
114 void UpperExtendTileInfo(UINT16 *Code, INT32*, INT32, INT32, INT32);
117 void PiscesExtendTileInfo(UINT16 *Code, INT32*, INT32, INT32, INT32);
119 void Batman2ExtendTileInfo(UINT16 *Code, INT32*, INT32, INT32, INT32);
120 void GmgalaxExtendTileInfo(UINT16 *Code, INT32*, INT32, INT32, INT32);
122 void MooncrstExtendTileInfo(UINT16 *Code, INT32*, INT32, INT32, INT32);
126 void SkybaseExtendTileInfo(UINT16 *Code, INT32*, INT32, INT32, INT32);
129 void JumpbugExtendTileInfo(UINT16 *Code, INT32*, INT32, INT32, INT32);
136 void Fourin1ExtendTileInfo(UINT16 *Code, INT32*, INT32, INT32, INT32);
146 void HaremExtendTileInfo(UINT16 *Code, INT32*, INT32, INT32 x, INT32);
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/galaxian/
H A Dgal.h97 typedef void (*GalDrawBullet)(INT32, INT32, INT32);
106 void UpperExtendTileInfo(UINT16 *Code, INT32*, INT32, INT32);
108 void PiscesExtendTileInfo(UINT16 *Code, INT32*, INT32, INT32);
161 void GalaxianDrawBullets(INT32 Offs, INT32 x, INT32 y);
162 void TheendDrawBullets(INT32 Offs, INT32 x, INT32 y);
163 void ScrambleDrawBullets(INT32, INT32 x, INT32 y);
164 void MoonwarDrawBullets(INT32, INT32 x, INT32 y);
165 void MshuttleDrawBullets(INT32, INT32 x, INT32 y);
166 void DarkplntDrawBullets(INT32, INT32 x, INT32 y);
167 void DambustrDrawBullets(INT32 Offs, INT32 x, INT32 y);
[all …]
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DEditor_Callback_Prototypes.h8 void TaskTerrainCallback(GUI_BUTTON *btn,INT32 reason);
9 void TaskBuildingCallback(GUI_BUTTON *btn,INT32 reason);
10 void TaskItemsCallback(GUI_BUTTON *btn,INT32 reason);
11 void TaskMercsCallback(GUI_BUTTON *btn,INT32 reason);
12 void TaskMapInfoCallback(GUI_BUTTON *btn,INT32 reason);
13 void TaskOptionsCallback(GUI_BUTTON *btn,INT32 reason);
15 void BtnLoadCallback(GUI_BUTTON *btn,INT32 reason);
16 void BtnSaveCallback(GUI_BUTTON *btn,INT32 reason);
17 void BtnCancelCallback(GUI_BUTTON *btn,INT32 reason);
18 void BtnQuitCallback( GUI_BUTTON *btn, INT32 reason );
[all …]
/dports/net/freerdp/freerdp-2.5.0/include/freerdp/gdi/
H A Dregion.h33 FREERDP_API HGDI_RGN gdi_CreateRectRgn(INT32 nLeftRect, INT32 nTopRect, INT32 nRightRect,
35 FREERDP_API HGDI_RECT gdi_CreateRect(INT32 xLeft, INT32 yTop, INT32 xRight, INT32 yBottom);
37 FREERDP_API BOOL gdi_CRectToRgn(INT32 left, INT32 top, INT32 right, INT32 bottom, HGDI_RGN rgn);
38 FREERDP_API BOOL gdi_RectToCRgn(const HGDI_RECT rect, INT32* x, INT32* y, INT32* w, INT32* h);
39 FREERDP_API BOOL gdi_CRectToCRgn(INT32 left, INT32 top, INT32 right, INT32 bottom, INT32* x,
40 INT32* y, INT32* w, INT32* h);
45 FREERDP_API BOOL gdi_CRgnToCRect(INT32 x, INT32 y, INT32 w, INT32 h, INT32* left, INT32* top,
47 FREERDP_API BOOL gdi_CopyOverlap(INT32 x, INT32 y, INT32 width, INT32 height, INT32 srcx,
49 FREERDP_API BOOL gdi_SetRect(HGDI_RECT rc, INT32 xLeft, INT32 yTop, INT32 xRight,
51 FREERDP_API BOOL gdi_SetRgn(HGDI_RGN hRgn, INT32 nXLeft, INT32 nYLeft, INT32 nWidth,
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/neogeo/
H A Dneogeo.h23 INT32 nCodeOffset; INT32 nCodeNum;
25 INT32 nSpriteOffset; INT32 nSpriteNum;
27 INT32 nADPCMOffset; INT32 nADPCMANum; INT32 nADPCMBNum;
36 INT32 (*pScan)(INT32, INT32*);
44 INT32 NeoLoadCode(INT32 nOffset, INT32 nNum, UINT8* pDest);
45 INT32 NeoLoadSprites(INT32 nOffset, INT32 nNum, UINT8* pDest, UINT32 nSpriteSize);
46 INT32 NeoLoadADPCM(INT32 nOffset, INT32 nNum, UINT8* pDest);
94 INT32 NeoScan(INT32 nAction, INT32* pnMin);
124 INT32 NeoInitText(INT32 nSlot);
146 INT32 NeoInitSprites(INT32 nSlot);
[all …]
/dports/games/libretro-snes9x/snes9x-73aa348/apu/bapu/smp/
H A Dsmp_state.cpp78 #undef INT32 in save_state()
125 INT32(rd); in save_state()
126 INT32(wr); in save_state()
127 INT32(dp); in save_state()
128 INT32(sp); in save_state()
129 INT32(ya); in save_state()
140 #undef INT32 in load_state()
187 INT32(rd); in load_state()
188 INT32(wr); in load_state()
189 INT32(dp); in load_state()
[all …]

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