/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | cntrlcen.cpp | 169 if (!LevelUniqueControlCenterState.Control_center_destroyed) in do_countdown_frame() 205 old_time = LevelUniqueControlCenterState.Countdown_timer; in do_countdown_frame() 206 LevelUniqueControlCenterState.Countdown_timer -= FrameTime; in do_countdown_frame() 281 LevelUniqueControlCenterState.Control_center_destroyed = 1; in do_controlcen_destroyed_stuff() 318 if (!LevelUniqueControlCenterState.Control_center_present) in do_controlcen_frame() 330 …if (!(LevelUniqueControlCenterState.Control_center_been_hit || player_is_visible(LevelUniqueContro… in do_controlcen_frame() 366 …if (LevelUniqueControlCenterState.Last_time_cc_vis_check + F1_0 * 5 < GameTime64 || LevelUniqueCon… in do_controlcen_frame() 490 LevelUniqueControlCenterState.Control_center_present = 0; in init_controlcen_for_level() 498 LevelUniqueControlCenterState.Control_center_present = 1; in init_controlcen_for_level() 519 LevelUniqueControlCenterState.Control_center_been_hit = 0; in init_controlcen_for_level() [all …]
|
H A D | state.cpp | 712 return deny_save_game(vcobjptr, LevelUniqueControlCenterState); in deny_save_game() 1017 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in state_poll_autosave_game() local 1140 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in state_save_all() 1226 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in state_save_all_sub() local 1507 s.Timer = LevelUniqueControlCenterState.Countdown_timer; in state_save_all_sub() 2181 LevelUniqueControlCenterState.Countdown_timer = 0; in state_restore_all_sub() 2183 LevelUniqueControlCenterState.Countdown_timer = PHYSFSX_readSXE32(fp, swap); in state_restore_all_sub() 2202 LevelUniqueControlCenterState.Countdown_timer = s.Timer; in state_restore_all_sub() 2215 if (LevelUniqueControlCenterState.Control_center_destroyed) in state_restore_all_sub() 2216 …LevelUniqueControlCenterState.Total_countdown_time = LevelUniqueControlCenterState.Countdown_timer… in state_restore_all_sub() [all …]
|
H A D | gameseq.cpp | 1367 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in StartNewLevelSecret() local 1409 LevelUniqueControlCenterState.Control_center_destroyed = 0; in StartNewLevelSecret() 1474 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in ExitSecretLevel() local 1486 if (!LevelUniqueControlCenterState.Control_center_destroyed) in ExitSecretLevel() 1551 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in EnterSecretLevel() local 1564 if (LevelUniqueControlCenterState.Control_center_destroyed) in EnterSecretLevel() 1713 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in AdvanceLevel() local 1740 LevelUniqueControlCenterState.Control_center_destroyed = 0; in AdvanceLevel() 1837 if (LevelUniqueControlCenterState.Control_center_destroyed) in DoPlayerDead() 1887 if (!LevelUniqueControlCenterState.Control_center_destroyed) in DoPlayerDead() [all …]
|
H A D | effects.cpp | 78 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in do_special_effects() local 116 if (ec.crit_clip!=-1 && LevelUniqueControlCenterState.Control_center_destroyed) in do_special_effects()
|
H A D | kmatrix.cpp | 325 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in event_handler() local 391 LevelUniqueControlCenterState.Countdown_seconds_left = -1; in event_handler() 419 …, playing == kmatrix_status_mode::reactor_countdown_running ? LevelUniqueControlCenterState.Countd… in event_handler()
|
H A D | multi.cpp | 707 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_compute_kill() local 738 if (LevelUniqueControlCenterState.Control_center_destroyed) in multi_compute_kill() 1271 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_send_message_end() local 1876 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_do_controlcen_destroy() local 1880 if (LevelUniqueControlCenterState.Control_center_destroyed != 1) in multi_do_controlcen_destroy() 2172 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_do_create_powerup() local 3788 if (LevelUniqueControlCenterState.Control_center_destroyed) in multi_interactive_deny_save_game() 4065 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_check_for_killgoal_winner() local 4068 if (LevelUniqueControlCenterState.Control_center_destroyed) in multi_check_for_killgoal_winner() 4951 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_initiate_save_game() local [all …]
|
H A D | net_udp.cpp | 517 if (LevelUniqueControlCenterState.Control_center_destroyed) in get_effective_netgame_status() 1788 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in net_udp_welcome_player() local 2129 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in net_udp_send_objects() local 2376 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in net_udp_send_rejoin_sync() local 2602 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in send_endlevel_packet() local 2612 buf[len] = LevelUniqueControlCenterState.Countdown_seconds_left; len++; in send_endlevel_packet() 2643 buf[len] = LevelUniqueControlCenterState.Countdown_seconds_left; len++; in send_endlevel_packet() 2718 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in net_udp_prepare_light_game_info() local 2730 const auto tmpvar = get_effective_netgame_status(LevelUniqueControlCenterState); in net_udp_prepare_light_game_info() 3311 LevelUniqueControlCenterState.Countdown_seconds_left = tmpvar; in net_udp_read_endlevel_packet() [all …]
|
H A D | collide.cpp | 1122 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in net_destroy_controlcen_object() local 1123 if (LevelUniqueControlCenterState.Control_center_destroyed != 1) in net_destroy_controlcen_object() 1137 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in apply_damage_to_controlcen() local 1162 LevelUniqueControlCenterState.Control_center_been_hit = 1; in apply_damage_to_controlcen() 1190 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in collide_player_and_controlcen() local 1192 LevelUniqueControlCenterState.Control_center_been_hit = 1; in collide_player_and_controlcen() 1285 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in collide_weapon_and_controlcen() local 1313 LevelUniqueControlCenterState.Control_center_been_hit = 1; in collide_weapon_and_controlcen() 1371 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in do_final_boss_frame() local 1376 if (!LevelUniqueControlCenterState.Control_center_destroyed) in do_final_boss_frame()
|
H A D | gamerend.cpp | 388 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in render_countdown_gauge() local 390 …ndlevel_sequence && LevelUniqueControlCenterState.Control_center_destroyed && (Countdown_seconds_l… in render_countdown_gauge()
|
H A D | switch.cpp | 309 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in check_trigger_sub() local 346 LevelUniqueControlCenterState.Control_center_destroyed = 0; in check_trigger_sub() 448 LevelUniqueControlCenterState.Control_center_destroyed = 0; in check_trigger_sub()
|
H A D | newdemo.cpp | 1341 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in newdemo_record_control_center_destroyed() local 1346 nd_write_int(LevelUniqueControlCenterState.Countdown_seconds_left); in newdemo_record_control_center_destroyed() 2058 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in newdemo_read_frame_information() local 2470 nd_read_int(&LevelUniqueControlCenterState.Countdown_seconds_left); in newdemo_read_frame_information() 2471 LevelUniqueControlCenterState.Control_center_destroyed = 1; in newdemo_read_frame_information() 2475 nd_write_int(LevelUniqueControlCenterState.Countdown_seconds_left); in newdemo_read_frame_information() 3714 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in newdemo_playback_one_frame() local 3735 LevelUniqueControlCenterState.Control_center_destroyed = 0; in newdemo_playback_one_frame() 3736 LevelUniqueControlCenterState.Countdown_seconds_left = -1; in newdemo_playback_one_frame()
|
H A D | render.cpp | 168 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in flash_frame() local 192 if (LevelUniqueControlCenterState.Control_center_destroyed) in flash_frame() 224 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in render_face() local 298 const auto control_center_destroyed = LevelUniqueControlCenterState.Control_center_destroyed; in render_face()
|
H A D | game.cpp | 1931 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in GameProcessFrame() local 2020 if (LevelUniqueControlCenterState.Control_center_destroyed) in GameProcessFrame() 2097 …shields_ref < player_shields || (LevelUniqueControlCenterState.Control_center_destroyed && LevelUn… in GameProcessFrame()
|
H A D | gamecntl.cpp | 2124 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in ReadControls() local 2220 …o || !((Game_mode & GM_MULTI) && LevelUniqueControlCenterState.Control_center_destroyed && LevelUn… in ReadControls()
|
H A D | fireball.cpp | 837 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in maybe_drop_net_powerup() local 850 …if (LevelUniqueControlCenterState.Control_center_destroyed || (Network_status == NETSTAT_ENDLEVEL)) in maybe_drop_net_powerup()
|
H A D | gauges.cpp | 956 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in hud_show_timer_count() local 967 if (LevelUniqueControlCenterState.Control_center_destroyed) in hud_show_timer_count()
|
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | state.h | 88 …ame(fvcobjptr &vcobjptr, const d_level_unique_control_center_state &LevelUniqueControlCenterState); 89 …cobjptr &vcobjptr, const d_level_unique_control_center_state &LevelUniqueControlCenterState, const…
|
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/main/ |
H A D | escort.cpp | 994 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in escort_set_goal_object() local 1025 else if (LevelUniqueControlCenterState.Control_center_destroyed == 0) in escort_set_goal_object()
|