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Searched refs:LevelUniqueControlCenterState (Results 1 – 18 of 18) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dcntrlcen.cpp169 if (!LevelUniqueControlCenterState.Control_center_destroyed) in do_countdown_frame()
205 old_time = LevelUniqueControlCenterState.Countdown_timer; in do_countdown_frame()
206 LevelUniqueControlCenterState.Countdown_timer -= FrameTime; in do_countdown_frame()
281 LevelUniqueControlCenterState.Control_center_destroyed = 1; in do_controlcen_destroyed_stuff()
318 if (!LevelUniqueControlCenterState.Control_center_present) in do_controlcen_frame()
330 …if (!(LevelUniqueControlCenterState.Control_center_been_hit || player_is_visible(LevelUniqueContro… in do_controlcen_frame()
366 …if (LevelUniqueControlCenterState.Last_time_cc_vis_check + F1_0 * 5 < GameTime64 || LevelUniqueCon… in do_controlcen_frame()
490 LevelUniqueControlCenterState.Control_center_present = 0; in init_controlcen_for_level()
498 LevelUniqueControlCenterState.Control_center_present = 1; in init_controlcen_for_level()
519 LevelUniqueControlCenterState.Control_center_been_hit = 0; in init_controlcen_for_level()
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H A Dstate.cpp712 return deny_save_game(vcobjptr, LevelUniqueControlCenterState); in deny_save_game()
1017 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in state_poll_autosave_game() local
1140 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in state_save_all()
1226 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in state_save_all_sub() local
1507 s.Timer = LevelUniqueControlCenterState.Countdown_timer; in state_save_all_sub()
2181 LevelUniqueControlCenterState.Countdown_timer = 0; in state_restore_all_sub()
2183 LevelUniqueControlCenterState.Countdown_timer = PHYSFSX_readSXE32(fp, swap); in state_restore_all_sub()
2202 LevelUniqueControlCenterState.Countdown_timer = s.Timer; in state_restore_all_sub()
2215 if (LevelUniqueControlCenterState.Control_center_destroyed) in state_restore_all_sub()
2216LevelUniqueControlCenterState.Total_countdown_time = LevelUniqueControlCenterState.Countdown_timer… in state_restore_all_sub()
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H A Dgameseq.cpp1367 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in StartNewLevelSecret() local
1409 LevelUniqueControlCenterState.Control_center_destroyed = 0; in StartNewLevelSecret()
1474 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in ExitSecretLevel() local
1486 if (!LevelUniqueControlCenterState.Control_center_destroyed) in ExitSecretLevel()
1551 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in EnterSecretLevel() local
1564 if (LevelUniqueControlCenterState.Control_center_destroyed) in EnterSecretLevel()
1713 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in AdvanceLevel() local
1740 LevelUniqueControlCenterState.Control_center_destroyed = 0; in AdvanceLevel()
1837 if (LevelUniqueControlCenterState.Control_center_destroyed) in DoPlayerDead()
1887 if (!LevelUniqueControlCenterState.Control_center_destroyed) in DoPlayerDead()
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H A Deffects.cpp78 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in do_special_effects() local
116 if (ec.crit_clip!=-1 && LevelUniqueControlCenterState.Control_center_destroyed) in do_special_effects()
H A Dkmatrix.cpp325 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in event_handler() local
391 LevelUniqueControlCenterState.Countdown_seconds_left = -1; in event_handler()
419 …, playing == kmatrix_status_mode::reactor_countdown_running ? LevelUniqueControlCenterState.Countd… in event_handler()
H A Dmulti.cpp707 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_compute_kill() local
738 if (LevelUniqueControlCenterState.Control_center_destroyed) in multi_compute_kill()
1271 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_send_message_end() local
1876 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_do_controlcen_destroy() local
1880 if (LevelUniqueControlCenterState.Control_center_destroyed != 1) in multi_do_controlcen_destroy()
2172 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_do_create_powerup() local
3788 if (LevelUniqueControlCenterState.Control_center_destroyed) in multi_interactive_deny_save_game()
4065 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_check_for_killgoal_winner() local
4068 if (LevelUniqueControlCenterState.Control_center_destroyed) in multi_check_for_killgoal_winner()
4951 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_initiate_save_game() local
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H A Dnet_udp.cpp517 if (LevelUniqueControlCenterState.Control_center_destroyed) in get_effective_netgame_status()
1788 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in net_udp_welcome_player() local
2129 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in net_udp_send_objects() local
2376 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in net_udp_send_rejoin_sync() local
2602 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in send_endlevel_packet() local
2612 buf[len] = LevelUniqueControlCenterState.Countdown_seconds_left; len++; in send_endlevel_packet()
2643 buf[len] = LevelUniqueControlCenterState.Countdown_seconds_left; len++; in send_endlevel_packet()
2718 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in net_udp_prepare_light_game_info() local
2730 const auto tmpvar = get_effective_netgame_status(LevelUniqueControlCenterState); in net_udp_prepare_light_game_info()
3311 LevelUniqueControlCenterState.Countdown_seconds_left = tmpvar; in net_udp_read_endlevel_packet()
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H A Dcollide.cpp1122 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in net_destroy_controlcen_object() local
1123 if (LevelUniqueControlCenterState.Control_center_destroyed != 1) in net_destroy_controlcen_object()
1137 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in apply_damage_to_controlcen() local
1162 LevelUniqueControlCenterState.Control_center_been_hit = 1; in apply_damage_to_controlcen()
1190 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in collide_player_and_controlcen() local
1192 LevelUniqueControlCenterState.Control_center_been_hit = 1; in collide_player_and_controlcen()
1285 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in collide_weapon_and_controlcen() local
1313 LevelUniqueControlCenterState.Control_center_been_hit = 1; in collide_weapon_and_controlcen()
1371 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in do_final_boss_frame() local
1376 if (!LevelUniqueControlCenterState.Control_center_destroyed) in do_final_boss_frame()
H A Dgamerend.cpp388 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in render_countdown_gauge() local
390 …ndlevel_sequence && LevelUniqueControlCenterState.Control_center_destroyed && (Countdown_seconds_l… in render_countdown_gauge()
H A Dswitch.cpp309 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in check_trigger_sub() local
346 LevelUniqueControlCenterState.Control_center_destroyed = 0; in check_trigger_sub()
448 LevelUniqueControlCenterState.Control_center_destroyed = 0; in check_trigger_sub()
H A Dnewdemo.cpp1341 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in newdemo_record_control_center_destroyed() local
1346 nd_write_int(LevelUniqueControlCenterState.Countdown_seconds_left); in newdemo_record_control_center_destroyed()
2058 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in newdemo_read_frame_information() local
2470 nd_read_int(&LevelUniqueControlCenterState.Countdown_seconds_left); in newdemo_read_frame_information()
2471 LevelUniqueControlCenterState.Control_center_destroyed = 1; in newdemo_read_frame_information()
2475 nd_write_int(LevelUniqueControlCenterState.Countdown_seconds_left); in newdemo_read_frame_information()
3714 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in newdemo_playback_one_frame() local
3735 LevelUniqueControlCenterState.Control_center_destroyed = 0; in newdemo_playback_one_frame()
3736 LevelUniqueControlCenterState.Countdown_seconds_left = -1; in newdemo_playback_one_frame()
H A Drender.cpp168 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in flash_frame() local
192 if (LevelUniqueControlCenterState.Control_center_destroyed) in flash_frame()
224 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in render_face() local
298 const auto control_center_destroyed = LevelUniqueControlCenterState.Control_center_destroyed; in render_face()
H A Dgame.cpp1931 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in GameProcessFrame() local
2020 if (LevelUniqueControlCenterState.Control_center_destroyed) in GameProcessFrame()
2097 …shields_ref < player_shields || (LevelUniqueControlCenterState.Control_center_destroyed && LevelUn… in GameProcessFrame()
H A Dgamecntl.cpp2124 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in ReadControls() local
2220 …o || !((Game_mode & GM_MULTI) && LevelUniqueControlCenterState.Control_center_destroyed && LevelUn… in ReadControls()
H A Dfireball.cpp837 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in maybe_drop_net_powerup() local
850 …if (LevelUniqueControlCenterState.Control_center_destroyed || (Network_status == NETSTAT_ENDLEVEL)) in maybe_drop_net_powerup()
H A Dgauges.cpp956 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in hud_show_timer_count() local
967 if (LevelUniqueControlCenterState.Control_center_destroyed) in hud_show_timer_count()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dstate.h88 …ame(fvcobjptr &vcobjptr, const d_level_unique_control_center_state &LevelUniqueControlCenterState);
89 …cobjptr &vcobjptr, const d_level_unique_control_center_state &LevelUniqueControlCenterState, const…
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/main/
H A Descort.cpp994 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in escort_set_goal_object() local
1025 else if (LevelUniqueControlCenterState.Control_center_destroyed == 0) in escort_set_goal_object()