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Searched refs:ML_BLOCKING (Results 1 – 25 of 70) sorted by relevance

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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DTextureChangeDoor.vc87 Line1->flags |= ML_BLOCKING;
88 Line2->flags |= ML_BLOCKING;
126 Line1->flags |= ML_BLOCKING;
127 Line2->flags |= ML_BLOCKING;
156 Line1->flags &= ~ML_BLOCKING;
157 Line2->flags &= ~ML_BLOCKING;
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_doors.cpp594 m_Line1->flags |= ML_BLOCKING; in StartClosing()
595 m_Line2->flags |= ML_BLOCKING; in StartClosing()
634 m_Line1->flags &= ~ML_BLOCKING; in Tick()
635 m_Line2->flags &= ~ML_BLOCKING; in Tick()
685 m_Line1->flags &= ~ML_BLOCKING; in Tick()
689 m_Line2->flags &= ~ML_BLOCKING; in Tick()
756 m_SetBlocking1 = !!(m_Line1->flags & ML_BLOCKING); in DAnimatedDoor()
757 m_SetBlocking2 = !!(m_Line2->flags & ML_BLOCKING); in DAnimatedDoor()
758 m_Line1->flags |= ML_BLOCKING; in DAnimatedDoor()
759 m_Line2->flags |= ML_BLOCKING; in DAnimatedDoor()
H A Ddoomdata.h126 ML_BLOCKING =0x00000001, // solid, is an obstacle enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_doors.c522 secline->flags &= ~ML_BLOCKING; in EV_ClearForceFields()
1122 door->line1->flags &= ~ML_BLOCKING; in T_SlidingDoor()
1123 door->line2->flags &= ~ML_BLOCKING; in T_SlidingDoor()
1189 door->line1->flags |= ML_BLOCKING; in T_SlidingDoor()
1190 door->line2->flags |= ML_BLOCKING; in T_SlidingDoor()
1354 door->line1->flags |= ML_BLOCKING; in EV_SlidingDoor()
1355 door->line2->flags |= ML_BLOCKING; in EV_SlidingDoor()
H A Ddoomdata.h98 #define ML_BLOCKING 1 macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_doors.c522 secline->flags &= ~ML_BLOCKING; in EV_ClearForceFields()
1122 door->line1->flags &= ~ML_BLOCKING; in T_SlidingDoor()
1123 door->line2->flags &= ~ML_BLOCKING; in T_SlidingDoor()
1189 door->line1->flags |= ML_BLOCKING; in T_SlidingDoor()
1190 door->line2->flags |= ML_BLOCKING; in T_SlidingDoor()
1354 door->line1->flags |= ML_BLOCKING; in EV_SlidingDoor()
1355 door->line2->flags |= ML_BLOCKING; in EV_SlidingDoor()
H A Ddoomdata.h98 #define ML_BLOCKING 1 macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ddoomdata.h98 #define ML_BLOCKING 1 macro
H A Dp_doors.c658 door->line->flags &= ML_BLOCKING^0xff;
709 door->line->flags |= ML_BLOCKING;
/dports/games/prboom/prboom-2.5.0/src/
H A Ddoomdata.h107 #define ML_BLOCKING 1 macro
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Ddoomdata.h107 #define ML_BLOCKING 1 macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddoomdata.h72 #define ML_BLOCKING 1 macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddoomdata.h72 #define ML_BLOCKING 1 macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ddoomdata.h122 #define ML_BLOCKING 1 macro
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Ddoomdata.h107 #define ML_BLOCKING 1 macro
/dports/games/odamex/odamex-src-0.7.0/common/
H A Ddoomdata.h111 #define ML_BLOCKING 0x0001 // solid, is an obstacle macro
/dports/games/heretic/glheretic-1.2/
H A Ddoomdata.h64 #define ML_BLOCKING 1 macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dxddefs.h77 #define ML_BLOCKING 0x0001 macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dxddefs.h77 #define ML_BLOCKING 0x0001 macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ddoomdata.h113 #define ML_BLOCKING 1 macro
H A Dp_doors.c691 door->line->flags &= ML_BLOCKING^0xff;
742 door->line->flags |= ML_BLOCKING;
/dports/games/uhexen/uhexen-0.601/include/
H A Dxddefs.h75 #define ML_BLOCKING 0x0001 macro
/dports/games/zdoom/zdoom-2.8.1/wadsrc/static/xlat/
H A Ddefines.i215 ML_BLOCKING = 0x00000001, enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/
H A DFS_things.h223 const ML_BLOCKING = 0; // Solid, blocks things variable
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_painelemental.cpp108 (ld->flags & (ML_BLOCKING | ML_BLOCKMONSTERS | ML_BLOCKEVERYTHING))) in A_PainShootSkull()

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