/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | TextureChangeDoor.vc | 87 Line1->flags |= ML_BLOCKING; 88 Line2->flags |= ML_BLOCKING; 126 Line1->flags |= ML_BLOCKING; 127 Line2->flags |= ML_BLOCKING; 156 Line1->flags &= ~ML_BLOCKING; 157 Line2->flags &= ~ML_BLOCKING;
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_doors.cpp | 594 m_Line1->flags |= ML_BLOCKING; in StartClosing() 595 m_Line2->flags |= ML_BLOCKING; in StartClosing() 634 m_Line1->flags &= ~ML_BLOCKING; in Tick() 635 m_Line2->flags &= ~ML_BLOCKING; in Tick() 685 m_Line1->flags &= ~ML_BLOCKING; in Tick() 689 m_Line2->flags &= ~ML_BLOCKING; in Tick() 756 m_SetBlocking1 = !!(m_Line1->flags & ML_BLOCKING); in DAnimatedDoor() 757 m_SetBlocking2 = !!(m_Line2->flags & ML_BLOCKING); in DAnimatedDoor() 758 m_Line1->flags |= ML_BLOCKING; in DAnimatedDoor() 759 m_Line2->flags |= ML_BLOCKING; in DAnimatedDoor()
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H A D | doomdata.h | 126 ML_BLOCKING =0x00000001, // solid, is an obstacle enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_doors.c | 522 secline->flags &= ~ML_BLOCKING; in EV_ClearForceFields() 1122 door->line1->flags &= ~ML_BLOCKING; in T_SlidingDoor() 1123 door->line2->flags &= ~ML_BLOCKING; in T_SlidingDoor() 1189 door->line1->flags |= ML_BLOCKING; in T_SlidingDoor() 1190 door->line2->flags |= ML_BLOCKING; in T_SlidingDoor() 1354 door->line1->flags |= ML_BLOCKING; in EV_SlidingDoor() 1355 door->line2->flags |= ML_BLOCKING; in EV_SlidingDoor()
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H A D | doomdata.h | 98 #define ML_BLOCKING 1 macro
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_doors.c | 522 secline->flags &= ~ML_BLOCKING; in EV_ClearForceFields() 1122 door->line1->flags &= ~ML_BLOCKING; in T_SlidingDoor() 1123 door->line2->flags &= ~ML_BLOCKING; in T_SlidingDoor() 1189 door->line1->flags |= ML_BLOCKING; in T_SlidingDoor() 1190 door->line2->flags |= ML_BLOCKING; in T_SlidingDoor() 1354 door->line1->flags |= ML_BLOCKING; in EV_SlidingDoor() 1355 door->line2->flags |= ML_BLOCKING; in EV_SlidingDoor()
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H A D | doomdata.h | 98 #define ML_BLOCKING 1 macro
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | doomdata.h | 98 #define ML_BLOCKING 1 macro
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H A D | p_doors.c | 658 door->line->flags &= ML_BLOCKING^0xff; 709 door->line->flags |= ML_BLOCKING;
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | doomdata.h | 107 #define ML_BLOCKING 1 macro
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | doomdata.h | 107 #define ML_BLOCKING 1 macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | doomdata.h | 72 #define ML_BLOCKING 1 macro
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | doomdata.h | 72 #define ML_BLOCKING 1 macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | doomdata.h | 122 #define ML_BLOCKING 1 macro
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | doomdata.h | 107 #define ML_BLOCKING 1 macro
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | doomdata.h | 111 #define ML_BLOCKING 0x0001 // solid, is an obstacle macro
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/dports/games/heretic/glheretic-1.2/ |
H A D | doomdata.h | 64 #define ML_BLOCKING 1 macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | xddefs.h | 77 #define ML_BLOCKING 0x0001 macro
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | xddefs.h | 77 #define ML_BLOCKING 0x0001 macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | doomdata.h | 113 #define ML_BLOCKING 1 macro
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H A D | p_doors.c | 691 door->line->flags &= ML_BLOCKING^0xff; 742 door->line->flags |= ML_BLOCKING;
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | xddefs.h | 75 #define ML_BLOCKING 0x0001 macro
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/dports/games/zdoom/zdoom-2.8.1/wadsrc/static/xlat/ |
H A D | defines.i | 215 ML_BLOCKING = 0x00000001, enumerator
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/ |
H A D | FS_things.h | 223 const ML_BLOCKING = 0; // Solid, blocks things variable
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_painelemental.cpp | 108 (ld->flags & (ML_BLOCKING | ML_BLOCKMONSTERS | ML_BLOCKEVERYTHING))) in A_PainShootSkull()
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