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Searched refs:ML_BLOCKMAP (Results 1 – 25 of 39) sorted by relevance

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/dports/games/edge/Edge-1.35-source/src/
H A Ddm_data.h59 ML_BLOCKMAP, // LUT, motion clipping, walls/grid element enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ddoomdata.h52 ML_BLOCKMAP // LUT, motion clipping, walls/grid element enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Ddoomdata.h52 ML_BLOCKMAP // LUT, motion clipping, walls/grid element enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Ddoomdata.h52 ML_BLOCKMAP // LUT, motion clipping, walls/grid element enumerator
/dports/games/prboom/prboom-2.5.0/src/
H A Ddoomdata.h62 ML_BLOCKMAP // LUT, motion clipping, walls/grid element enumerator
H A Dp_setup.c1564 if ((i = lumpnum + ML_BLOCKMAP + 1) < numlumps in P_SetupLevel()
1581 P_LoadBlockMap (lumpnum+ML_BLOCKMAP); in P_SetupLevel()
1604 P_LoadBlockMap (lumpnum+ML_BLOCKMAP); // killough 3/1/98 in P_SetupLevel()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Ddoomdata.h62 ML_BLOCKMAP // LUT, motion clipping, walls/grid element enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddoomdata.h47 ML_BLOCKMAP enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddoomdata.h47 ML_BLOCKMAP enumerator
H A Dp_setup.c577 P_LoadBlockMap(lumpnum + ML_BLOCKMAP); in P_SetupLevel()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ddoomdata.h74 ML_BLOCKMAP, // LUT, motion clipping, walls/grid element enumerator
H A Dp_setup.c1845 for(i=ML_THINGS; i<=ML_BLOCKMAP; i++)
2120 P_LoadBlockMap (level_lumpnum+ML_BLOCKMAP); in P_SetupLevel()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Ddoomdata.h62 ML_BLOCKMAP // LUT, motion clipping, walls/grid element enumerator
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddoomdata.h49 ML_BLOCKMAP, // LUT, motion clipping, walls/grid element enumerator
/dports/games/odamex/odamex-src-0.7.0/common/
H A Ddoomdata.h58 ML_BLOCKMAP, // LUT, motion clipping, walls/grid element enumerator
/dports/games/vavoom/vavoom-1.33/utils/common/
H A Dfmapdefs.h62 ML_BLOCKMAP, // LUT, motion clipping, walls/grid element enumerator
/dports/games/heretic/glheretic-1.2/
H A Ddoomdata.h35 ML_BLOCKMAP enumerator
H A Dp_setup.c564 P_LoadBlockMap (lumpnum+ML_BLOCKMAP); in P_SetupLevel()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dxddefs.h43 ML_BLOCKMAP, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dxddefs.h43 ML_BLOCKMAP, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ddoomdata.h52 ML_BLOCKMAP // LUT, motion clipping, walls/grid element enumerator
H A Dp_extnodes.c48 if ((b = lumpnum+ML_BLOCKMAP+1) < numlumps && in P_CheckMapFormat()
/dports/games/uhexen/uhexen-0.601/include/
H A Dxddefs.h41 ML_BLOCKMAP, enumerator
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h54 ML_BLOCKMAP, // LUT, motion clipping, walls/grid element enumerator
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_nodebuild.cpp70 ML_BLOCKMAP, // LUT, motion clipping, walls/grid element enumerator

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