/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/maps/ |
H A D | maps_tiles_quantity.cpp | 30 case MP2::OBJ_ARTIFACT: in QuantityIsValid() 31 case MP2::OBJ_RESOURCE: in QuantityIsValid() 32 case MP2::OBJ_CAMPFIRE: in QuantityIsValid() 33 case MP2::OBJ_FLOTSAM: in QuantityIsValid() 40 case MP2::OBJ_PYRAMID: in QuantityIsValid() 48 case MP2::OBJ_LEANTO: in QuantityIsValid() 55 case MP2::OBJ_WAGON: in QuantityIsValid() 164 case MP2::OBJ_WAGON: in QuantityArtifact() 363 case MP2::OBJ_CAVE: in QuantityMonster() 379 case MP2::OBJ_RUINS: in QuantityMonster() [all …]
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H A D | maps_tiles.cpp | 367 case MP2::OBJ_SIGN: in isShortObject() 368 case MP2::OBJ_IDOL: in isShortObject() 532 return MP2::OBJ_ZERO; in GetLoyaltyObject() 1079 case MP2::OBJ_ZERO: in isClearGround() 1080 case MP2::OBJ_COAST: in isClearGround() 1540 case MP2::OBJ_RUINS: in String() 1549 case MP2::OBJ_CAVE: in String() 1632 …return mp2_object == MP2::OBJ_SHIPWRECK || mp2_object == MP2::OBJ_HEROES || mp2_object == MP2::OBJ… in validateWaterRules() 1766 case MP2::OBJ_MINES: in CaptureFlags32() 1980 case MP2::OBJ_JAIL: in RemoveObjectSprite() [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/objects/ |
H A D | objmult.cpp | 101 return MP2::OBJ_SAWMILL; in GetActionObject() 105 return MP2::OBJ_SIGN; in GetActionObject() 124 return MP2::OBJ_SAWMILL; in GetActionObject() 129 return MP2::OBJ_ZERO; in GetActionObject() 138 return MP2::OBJ_FORT; in GetActionObject() 140 return MP2::OBJ_GAZEBO; in GetActionObject() 146 return MP2::OBJ_RUINS; in GetActionObject() 148 return MP2::OBJ_SHRINE1; in GetActionObject() 154 return MP2::OBJ_IDOL; in GetActionObject() 159 return MP2::OBJ_TEMPLE; in GetActionObject() [all …]
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H A D | objxloc.cpp | 115 return MP2::OBJ_ARENA; in GetActionObject() 130 return MP2::OBJ_ZERO; in GetActionObject() 137 return MP2::OBJ_STABLES; in GetActionObject() 139 return MP2::OBJ_JAIL; in GetActionObject() 141 return MP2::OBJ_MERMAID; in GetActionObject() 143 return MP2::OBJ_SIRENS; in GetActionObject() 148 return MP2::OBJ_ZERO; in GetActionObject() 160 return MP2::OBJ_HUTMAGI; in GetActionObject() 162 return MP2::OBJ_EYEMAGI; in GetActionObject() 171 return MP2::OBJ_BARRIER; in GetActionObject() [all …]
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H A D | objdsrt.cpp | 65 return MP2::OBJ_DESERTTENT; in GetActionObject() 67 return MP2::OBJ_PYRAMID; in GetActionObject() 69 return MP2::OBJ_SKELETON; in GetActionObject() 71 return MP2::OBJ_SPHINX; in GetActionObject() 73 return MP2::OBJ_CITYDEAD; in GetActionObject() 77 return MP2::OBJ_OBELISK; in GetActionObject() 80 return MP2::OBJ_OASIS; in GetActionObject() 84 return MP2::OBJ_SIGN; in GetActionObject() 86 return MP2::OBJ_GRAVEYARD; in GetActionObject() 88 return MP2::OBJ_SAWMILL; in GetActionObject() [all …]
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H A D | objsnow.cpp | 66 return MP2::OBJ_CAVE; in GetActionObject() 68 return MP2::OBJ_LEANTO; in GetActionObject() 70 return MP2::OBJ_WINDMILL; in GetActionObject() 72 return MP2::OBJ_WATCHTOWER; in GetActionObject() 74 return MP2::OBJ_OBELISK; in GetActionObject() 76 return MP2::OBJ_SIGN; in GetActionObject() 80 return MP2::OBJ_GRAVEYARD; in GetActionObject() 84 return MP2::OBJ_MAGICWELL; in GetActionObject() 86 return MP2::OBJ_SAWMILL; in GetActionObject() 88 return MP2::OBJ_GRAVEYARD; in GetActionObject() [all …]
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H A D | objgras.cpp | 95 return MP2::OBJ_FAERIERING; in GetActionObject() 100 return MP2::OBJ_ZERO; in GetActionObject() 107 return MP2::OBJ_HILLFORT; in GetActionObject() 111 return MP2::OBJ_TREECITY; in GetActionObject() 113 return MP2::OBJ_WINDMILL; in GetActionObject() 115 return MP2::OBJ_ARCHERHOUSE; in GetActionObject() 117 return MP2::OBJ_GOBLINHUT; in GetActionObject() 119 return MP2::OBJ_DWARFCOTT; in GetActionObject() 122 return MP2::OBJ_ORACLE; in GetActionObject() 124 return MP2::OBJ_OBELISK; in GetActionObject() [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/ |
H A D | ai_normal_hero.cpp | 60 if ( !MP2::isActionObject( objectType ) && objectType != MP2::OBJ_COAST ) { in HeroesValidObject() 68 case MP2::OBJ_BOTTLE: in HeroesValidObject() 71 case MP2::OBJ_BUOY: in HeroesValidObject() 84 case MP2::OBJ_COAST: in HeroesValidObject() 88 case MP2::OBJ_MINES: in HeroesValidObject() 112 case MP2::OBJ_WAGON: in HeroesValidObject() 196 case MP2::OBJ_FORT: in HeroesValidObject() 237 case MP2::OBJ_IDOL: in HeroesValidObject() 611 …else if ( objectType == MP2::OBJ_MINES || objectType == MP2::OBJ_SAWMILL || objectType == MP2::OBJ… in getHunterObjectValue() 853 …else if ( objectType == MP2::OBJ_MINES || objectType == MP2::OBJ_SAWMILL || objectType == MP2::OBJ… in getFighterObjectValue() [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/world/ |
H A D | world_loadmap.cpp | 226 case MP2::OBJ_CASTLE: in LoadMapMP2() 227 case MP2::OBJ_HEROES: in LoadMapMP2() 228 case MP2::OBJ_SIGN: in LoadMapMP2() 229 case MP2::OBJ_BOTTLE: in LoadMapMP2() 230 case MP2::OBJ_EVENT: in LoadMapMP2() 231 case MP2::OBJ_SPHINX: in LoadMapMP2() 232 case MP2::OBJ_JAIL: in LoadMapMP2() 597 case MP2::OBJ_EVENT: in ProcessNewMap() 598 case MP2::OBJ_BOAT: in ProcessNewMap() 611 case MP2::OBJ_WAGON: in ProcessNewMap() [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/ |
H A D | mus.cpp | 161 case MP2::OBJ_PYRAMID: in FromMapObject() 163 case MP2::OBJ_CITYDEAD: in FromMapObject() 168 case MP2::OBJ_MAGICWELL: in FromMapObject() 169 case MP2::OBJ_ORACLE: in FromMapObject() 173 case MP2::OBJ_SPHINX: in FromMapObject() 177 case MP2::OBJ_HILLFORT: in FromMapObject() 180 case MP2::OBJ_TREEHOUSE: in FromMapObject() 181 case MP2::OBJ_TREECITY: in FromMapObject() 188 case MP2::OBJ_GAZEBO: in FromMapObject() 193 case MP2::OBJ_FORT: in FromMapObject() [all …]
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H A D | m82.cpp | 205 case MP2::OBJ_BUOY: in GetIndexLOOP00XXFromObject() 210 case MP2::OBJ_COAST: in GetIndexLOOP00XXFromObject() 212 case MP2::OBJ_ORACLE: in GetIndexLOOP00XXFromObject() 232 case MP2::OBJ_MINES: in GetIndexLOOP00XXFromObject() 234 case MP2::OBJ_SAWMILL: in GetIndexLOOP00XXFromObject() 238 case MP2::OBJ_SHRINE1: in GetIndexLOOP00XXFromObject() 239 case MP2::OBJ_SHRINE2: in GetIndexLOOP00XXFromObject() 240 case MP2::OBJ_SHRINE3: in GetIndexLOOP00XXFromObject() 242 case MP2::OBJ_TARPIT: in GetIndexLOOP00XXFromObject() 246 case MP2::OBJ_RUINS: in GetIndexLOOP00XXFromObject() [all …]
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/dports/math/mate-calc/mate-calc-1.26.0/src/ |
H A D | financial.c | 33 mp_ln(&MP1, &MP2); in calc_ctrm() 39 mp_clear(&MP2); in calc_ctrm() 85 mp_clear(&MP2); in calc_ddb() 112 mp_clear(&MP2); in calc_fv() 136 mp_clear(&MP2); in calc_gpm() 165 mp_clear(&MP2); in calc_pmt() 196 mp_clear(&MP2); in calc_pv() 225 mp_clear(&MP2); in calc_rate() 278 mp_clear(&MP2); in calc_syd() 301 mp_ln(&MP1, &MP2); in calc_term() [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/ |
H A D | dialog_quickinfo.cpp | 526 case MP2::OBJ_EVENT: in QuickInfo() 527 case MP2::OBJ_ZERO: in QuickInfo() 528 case MP2::OBJ_COAST: in QuickInfo() 537 case MP2::OBJ_WAGON: in QuickInfo() 560 case MP2::OBJ_MINES: in QuickInfo() 576 case MP2::OBJ_CAVE: in QuickInfo() 585 case MP2::OBJ_RUINS: in QuickInfo() 602 case MP2::OBJ_FORT: in QuickInfo() 618 case MP2::OBJ_IDOL: in QuickInfo() 619 case MP2::OBJ_OASIS: in QuickInfo() [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/ |
H A D | ai_hero_action.cpp | 248 case MP2::OBJ_BOAT: in HeroesAction() 251 case MP2::OBJ_COAST: in HeroesAction() 287 case MP2::OBJ_WAGON: in HeroesAction() 298 case MP2::OBJ_MINES: in HeroesAction() 312 case MP2::OBJ_EVENT: in HeroesAction() 316 case MP2::OBJ_SIGN: in HeroesAction() 338 case MP2::OBJ_FORT: in HeroesAction() 365 case MP2::OBJ_IDOL: in HeroesAction() 374 case MP2::OBJ_BUOY: in HeroesAction() 420 case MP2::OBJ_CAVE: in HeroesAction() [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/ |
H A D | heroes_action.cpp | 1138 const std::string title( MP2::StringObject( MP2::OBJ_WAGON ) ); in ActionToWagon() 1329 case MP2::OBJ_IDOL: in ActionToGoodLuckObject() 1441 const std::string title( MP2::StringObject( MP2::OBJ_MAGICWELL ) ); in ActionToMagicWell() 1476 case MP2::OBJ_FORT: in ActionToPrimarySkillObject() 1611 case MP2::OBJ_BUOY: in ActionToGoodMoraleObject() 1616 case MP2::OBJ_OASIS: in ActionToGoodMoraleObject() 1738 const std::string title( MP2::StringObject( MP2::OBJ_ARTIFACT ) ); in ActionToArtifact() 2067 == Dialog::Message( MP2::StringObject( MP2::OBJ_ABANDONEDMINE ), in ActionToAbandoneMine() 2242 case MP2::OBJ_RUINS: in ActionToDwellingRecruitMonster() 2400 const std::string & name = MP2::StringObject( MP2::OBJ_ARTESIANSPRING ); in ActionToArtesianSpring() [all …]
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/x86/ |
H A D | mmx_blend.S | 26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument 50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument 57 TWO(MOVQ ( MA2, MP2 )) ;\ 88 TWO(MOVQ ( MA2, MP2 )) ;\ 112 TWO(MOVQ ( MA2, MP2 )) ;\ 155 TWO(MOVQ ( MA2, MP2 )) ;\ 188 TWO(MOVQ ( MA2, MP2 )) ;\ 220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument 221 TWO(MOVQ ( MP1, MP2 )) ;\ 229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/x86/ |
H A D | mmx_blend.S | 26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument 50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument 57 TWO(MOVQ ( MA2, MP2 )) ;\ 88 TWO(MOVQ ( MA2, MP2 )) ;\ 112 TWO(MOVQ ( MA2, MP2 )) ;\ 155 TWO(MOVQ ( MA2, MP2 )) ;\ 188 TWO(MOVQ ( MA2, MP2 )) ;\ 220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument 221 TWO(MOVQ ( MP1, MP2 )) ;\ 229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/x86/ |
H A D | mmx_blend.S | 26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument 50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument 57 TWO(MOVQ ( MA2, MP2 )) ;\ 88 TWO(MOVQ ( MA2, MP2 )) ;\ 112 TWO(MOVQ ( MA2, MP2 )) ;\ 155 TWO(MOVQ ( MA2, MP2 )) ;\ 188 TWO(MOVQ ( MA2, MP2 )) ;\ 220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument 221 TWO(MOVQ ( MP1, MP2 )) ;\ 229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/x86/ |
H A D | mmx_blend.S | 26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument 50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument 57 TWO(MOVQ ( MA2, MP2 )) ;\ 88 TWO(MOVQ ( MA2, MP2 )) ;\ 112 TWO(MOVQ ( MA2, MP2 )) ;\ 155 TWO(MOVQ ( MA2, MP2 )) ;\ 188 TWO(MOVQ ( MA2, MP2 )) ;\ 220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument 221 TWO(MOVQ ( MP1, MP2 )) ;\ 229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/x86/ |
H A D | mmx_blend.S | 26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument 50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument 57 TWO(MOVQ ( MA2, MP2 )) ;\ 88 TWO(MOVQ ( MA2, MP2 )) ;\ 112 TWO(MOVQ ( MA2, MP2 )) ;\ 155 TWO(MOVQ ( MA2, MP2 )) ;\ 188 TWO(MOVQ ( MA2, MP2 )) ;\ 220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument 221 TWO(MOVQ ( MP1, MP2 )) ;\ 229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument [all …]
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/x86/ |
H A D | mmx_blend.S | 26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument 50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument 57 TWO(MOVQ ( MA2, MP2 )) ;\ 88 TWO(MOVQ ( MA2, MP2 )) ;\ 112 TWO(MOVQ ( MA2, MP2 )) ;\ 155 TWO(MOVQ ( MA2, MP2 )) ;\ 188 TWO(MOVQ ( MA2, MP2 )) ;\ 220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument 221 TWO(MOVQ ( MP1, MP2 )) ;\ 229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/x86/ |
H A D | mmx_blend.S | 26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument 50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument 57 TWO(MOVQ ( MA2, MP2 )) ;\ 88 TWO(MOVQ ( MA2, MP2 )) ;\ 112 TWO(MOVQ ( MA2, MP2 )) ;\ 155 TWO(MOVQ ( MA2, MP2 )) ;\ 188 TWO(MOVQ ( MA2, MP2 )) ;\ 220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument 221 TWO(MOVQ ( MP1, MP2 )) ;\ 229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/x86/ |
H A D | mmx_blend.S | 26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument 50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument 57 TWO(MOVQ ( MA2, MP2 )) ;\ 88 TWO(MOVQ ( MA2, MP2 )) ;\ 112 TWO(MOVQ ( MA2, MP2 )) ;\ 155 TWO(MOVQ ( MA2, MP2 )) ;\ 188 TWO(MOVQ ( MA2, MP2 )) ;\ 220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument 221 TWO(MOVQ ( MP1, MP2 )) ;\ 229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument [all …]
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/x86/ |
H A D | mmx_blend.S | 26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument 50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument 57 TWO(MOVQ ( MA2, MP2 )) ;\ 88 TWO(MOVQ ( MA2, MP2 )) ;\ 112 TWO(MOVQ ( MA2, MP2 )) ;\ 155 TWO(MOVQ ( MA2, MP2 )) ;\ 188 TWO(MOVQ ( MA2, MP2 )) ;\ 220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument 221 TWO(MOVQ ( MP1, MP2 )) ;\ 229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument [all …]
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/dports/lang/clover/mesa-21.3.6/src/mesa/x86/ |
H A D | mmx_blend.S | 26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument 50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument 57 TWO(MOVQ ( MA2, MP2 )) ;\ 88 TWO(MOVQ ( MA2, MP2 )) ;\ 112 TWO(MOVQ ( MA2, MP2 )) ;\ 155 TWO(MOVQ ( MA2, MP2 )) ;\ 188 TWO(MOVQ ( MA2, MP2 )) ;\ 220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument 221 TWO(MOVQ ( MP1, MP2 )) ;\ 229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument [all …]
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