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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/maps/
H A Dmaps_tiles_quantity.cpp30 case MP2::OBJ_ARTIFACT: in QuantityIsValid()
31 case MP2::OBJ_RESOURCE: in QuantityIsValid()
32 case MP2::OBJ_CAMPFIRE: in QuantityIsValid()
33 case MP2::OBJ_FLOTSAM: in QuantityIsValid()
40 case MP2::OBJ_PYRAMID: in QuantityIsValid()
48 case MP2::OBJ_LEANTO: in QuantityIsValid()
55 case MP2::OBJ_WAGON: in QuantityIsValid()
164 case MP2::OBJ_WAGON: in QuantityArtifact()
363 case MP2::OBJ_CAVE: in QuantityMonster()
379 case MP2::OBJ_RUINS: in QuantityMonster()
[all …]
H A Dmaps_tiles.cpp367 case MP2::OBJ_SIGN: in isShortObject()
368 case MP2::OBJ_IDOL: in isShortObject()
532 return MP2::OBJ_ZERO; in GetLoyaltyObject()
1079 case MP2::OBJ_ZERO: in isClearGround()
1080 case MP2::OBJ_COAST: in isClearGround()
1540 case MP2::OBJ_RUINS: in String()
1549 case MP2::OBJ_CAVE: in String()
1632 …return mp2_object == MP2::OBJ_SHIPWRECK || mp2_object == MP2::OBJ_HEROES || mp2_object == MP2::OBJ… in validateWaterRules()
1766 case MP2::OBJ_MINES: in CaptureFlags32()
1980 case MP2::OBJ_JAIL: in RemoveObjectSprite()
[all …]
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/objects/
H A Dobjmult.cpp101 return MP2::OBJ_SAWMILL; in GetActionObject()
105 return MP2::OBJ_SIGN; in GetActionObject()
124 return MP2::OBJ_SAWMILL; in GetActionObject()
129 return MP2::OBJ_ZERO; in GetActionObject()
138 return MP2::OBJ_FORT; in GetActionObject()
140 return MP2::OBJ_GAZEBO; in GetActionObject()
146 return MP2::OBJ_RUINS; in GetActionObject()
148 return MP2::OBJ_SHRINE1; in GetActionObject()
154 return MP2::OBJ_IDOL; in GetActionObject()
159 return MP2::OBJ_TEMPLE; in GetActionObject()
[all …]
H A Dobjxloc.cpp115 return MP2::OBJ_ARENA; in GetActionObject()
130 return MP2::OBJ_ZERO; in GetActionObject()
137 return MP2::OBJ_STABLES; in GetActionObject()
139 return MP2::OBJ_JAIL; in GetActionObject()
141 return MP2::OBJ_MERMAID; in GetActionObject()
143 return MP2::OBJ_SIRENS; in GetActionObject()
148 return MP2::OBJ_ZERO; in GetActionObject()
160 return MP2::OBJ_HUTMAGI; in GetActionObject()
162 return MP2::OBJ_EYEMAGI; in GetActionObject()
171 return MP2::OBJ_BARRIER; in GetActionObject()
[all …]
H A Dobjdsrt.cpp65 return MP2::OBJ_DESERTTENT; in GetActionObject()
67 return MP2::OBJ_PYRAMID; in GetActionObject()
69 return MP2::OBJ_SKELETON; in GetActionObject()
71 return MP2::OBJ_SPHINX; in GetActionObject()
73 return MP2::OBJ_CITYDEAD; in GetActionObject()
77 return MP2::OBJ_OBELISK; in GetActionObject()
80 return MP2::OBJ_OASIS; in GetActionObject()
84 return MP2::OBJ_SIGN; in GetActionObject()
86 return MP2::OBJ_GRAVEYARD; in GetActionObject()
88 return MP2::OBJ_SAWMILL; in GetActionObject()
[all …]
H A Dobjsnow.cpp66 return MP2::OBJ_CAVE; in GetActionObject()
68 return MP2::OBJ_LEANTO; in GetActionObject()
70 return MP2::OBJ_WINDMILL; in GetActionObject()
72 return MP2::OBJ_WATCHTOWER; in GetActionObject()
74 return MP2::OBJ_OBELISK; in GetActionObject()
76 return MP2::OBJ_SIGN; in GetActionObject()
80 return MP2::OBJ_GRAVEYARD; in GetActionObject()
84 return MP2::OBJ_MAGICWELL; in GetActionObject()
86 return MP2::OBJ_SAWMILL; in GetActionObject()
88 return MP2::OBJ_GRAVEYARD; in GetActionObject()
[all …]
H A Dobjgras.cpp95 return MP2::OBJ_FAERIERING; in GetActionObject()
100 return MP2::OBJ_ZERO; in GetActionObject()
107 return MP2::OBJ_HILLFORT; in GetActionObject()
111 return MP2::OBJ_TREECITY; in GetActionObject()
113 return MP2::OBJ_WINDMILL; in GetActionObject()
115 return MP2::OBJ_ARCHERHOUSE; in GetActionObject()
117 return MP2::OBJ_GOBLINHUT; in GetActionObject()
119 return MP2::OBJ_DWARFCOTT; in GetActionObject()
122 return MP2::OBJ_ORACLE; in GetActionObject()
124 return MP2::OBJ_OBELISK; in GetActionObject()
[all …]
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal_hero.cpp60 if ( !MP2::isActionObject( objectType ) && objectType != MP2::OBJ_COAST ) { in HeroesValidObject()
68 case MP2::OBJ_BOTTLE: in HeroesValidObject()
71 case MP2::OBJ_BUOY: in HeroesValidObject()
84 case MP2::OBJ_COAST: in HeroesValidObject()
88 case MP2::OBJ_MINES: in HeroesValidObject()
112 case MP2::OBJ_WAGON: in HeroesValidObject()
196 case MP2::OBJ_FORT: in HeroesValidObject()
237 case MP2::OBJ_IDOL: in HeroesValidObject()
611 …else if ( objectType == MP2::OBJ_MINES || objectType == MP2::OBJ_SAWMILL || objectType == MP2::OBJ… in getHunterObjectValue()
853 …else if ( objectType == MP2::OBJ_MINES || objectType == MP2::OBJ_SAWMILL || objectType == MP2::OBJ… in getFighterObjectValue()
[all …]
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/world/
H A Dworld_loadmap.cpp226 case MP2::OBJ_CASTLE: in LoadMapMP2()
227 case MP2::OBJ_HEROES: in LoadMapMP2()
228 case MP2::OBJ_SIGN: in LoadMapMP2()
229 case MP2::OBJ_BOTTLE: in LoadMapMP2()
230 case MP2::OBJ_EVENT: in LoadMapMP2()
231 case MP2::OBJ_SPHINX: in LoadMapMP2()
232 case MP2::OBJ_JAIL: in LoadMapMP2()
597 case MP2::OBJ_EVENT: in ProcessNewMap()
598 case MP2::OBJ_BOAT: in ProcessNewMap()
611 case MP2::OBJ_WAGON: in ProcessNewMap()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dmus.cpp161 case MP2::OBJ_PYRAMID: in FromMapObject()
163 case MP2::OBJ_CITYDEAD: in FromMapObject()
168 case MP2::OBJ_MAGICWELL: in FromMapObject()
169 case MP2::OBJ_ORACLE: in FromMapObject()
173 case MP2::OBJ_SPHINX: in FromMapObject()
177 case MP2::OBJ_HILLFORT: in FromMapObject()
180 case MP2::OBJ_TREEHOUSE: in FromMapObject()
181 case MP2::OBJ_TREECITY: in FromMapObject()
188 case MP2::OBJ_GAZEBO: in FromMapObject()
193 case MP2::OBJ_FORT: in FromMapObject()
[all …]
H A Dm82.cpp205 case MP2::OBJ_BUOY: in GetIndexLOOP00XXFromObject()
210 case MP2::OBJ_COAST: in GetIndexLOOP00XXFromObject()
212 case MP2::OBJ_ORACLE: in GetIndexLOOP00XXFromObject()
232 case MP2::OBJ_MINES: in GetIndexLOOP00XXFromObject()
234 case MP2::OBJ_SAWMILL: in GetIndexLOOP00XXFromObject()
238 case MP2::OBJ_SHRINE1: in GetIndexLOOP00XXFromObject()
239 case MP2::OBJ_SHRINE2: in GetIndexLOOP00XXFromObject()
240 case MP2::OBJ_SHRINE3: in GetIndexLOOP00XXFromObject()
242 case MP2::OBJ_TARPIT: in GetIndexLOOP00XXFromObject()
246 case MP2::OBJ_RUINS: in GetIndexLOOP00XXFromObject()
[all …]
/dports/math/mate-calc/mate-calc-1.26.0/src/
H A Dfinancial.c33 mp_ln(&MP1, &MP2); in calc_ctrm()
39 mp_clear(&MP2); in calc_ctrm()
85 mp_clear(&MP2); in calc_ddb()
112 mp_clear(&MP2); in calc_fv()
136 mp_clear(&MP2); in calc_gpm()
165 mp_clear(&MP2); in calc_pmt()
196 mp_clear(&MP2); in calc_pv()
225 mp_clear(&MP2); in calc_rate()
278 mp_clear(&MP2); in calc_syd()
301 mp_ln(&MP1, &MP2); in calc_term()
[all …]
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog_quickinfo.cpp526 case MP2::OBJ_EVENT: in QuickInfo()
527 case MP2::OBJ_ZERO: in QuickInfo()
528 case MP2::OBJ_COAST: in QuickInfo()
537 case MP2::OBJ_WAGON: in QuickInfo()
560 case MP2::OBJ_MINES: in QuickInfo()
576 case MP2::OBJ_CAVE: in QuickInfo()
585 case MP2::OBJ_RUINS: in QuickInfo()
602 case MP2::OBJ_FORT: in QuickInfo()
618 case MP2::OBJ_IDOL: in QuickInfo()
619 case MP2::OBJ_OASIS: in QuickInfo()
[all …]
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/
H A Dai_hero_action.cpp248 case MP2::OBJ_BOAT: in HeroesAction()
251 case MP2::OBJ_COAST: in HeroesAction()
287 case MP2::OBJ_WAGON: in HeroesAction()
298 case MP2::OBJ_MINES: in HeroesAction()
312 case MP2::OBJ_EVENT: in HeroesAction()
316 case MP2::OBJ_SIGN: in HeroesAction()
338 case MP2::OBJ_FORT: in HeroesAction()
365 case MP2::OBJ_IDOL: in HeroesAction()
374 case MP2::OBJ_BUOY: in HeroesAction()
420 case MP2::OBJ_CAVE: in HeroesAction()
[all …]
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dheroes_action.cpp1138 const std::string title( MP2::StringObject( MP2::OBJ_WAGON ) ); in ActionToWagon()
1329 case MP2::OBJ_IDOL: in ActionToGoodLuckObject()
1441 const std::string title( MP2::StringObject( MP2::OBJ_MAGICWELL ) ); in ActionToMagicWell()
1476 case MP2::OBJ_FORT: in ActionToPrimarySkillObject()
1611 case MP2::OBJ_BUOY: in ActionToGoodMoraleObject()
1616 case MP2::OBJ_OASIS: in ActionToGoodMoraleObject()
1738 const std::string title( MP2::StringObject( MP2::OBJ_ARTIFACT ) ); in ActionToArtifact()
2067 == Dialog::Message( MP2::StringObject( MP2::OBJ_ABANDONEDMINE ), in ActionToAbandoneMine()
2242 case MP2::OBJ_RUINS: in ActionToDwellingRecruitMonster()
2400 const std::string & name = MP2::StringObject( MP2::OBJ_ARTESIANSPRING ); in ActionToArtesianSpring()
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/x86/
H A Dmmx_blend.S26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument
50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument
57 TWO(MOVQ ( MA2, MP2 )) ;\
88 TWO(MOVQ ( MA2, MP2 )) ;\
112 TWO(MOVQ ( MA2, MP2 )) ;\
155 TWO(MOVQ ( MA2, MP2 )) ;\
188 TWO(MOVQ ( MA2, MP2 )) ;\
220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument
221 TWO(MOVQ ( MP1, MP2 )) ;\
229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/x86/
H A Dmmx_blend.S26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument
50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument
57 TWO(MOVQ ( MA2, MP2 )) ;\
88 TWO(MOVQ ( MA2, MP2 )) ;\
112 TWO(MOVQ ( MA2, MP2 )) ;\
155 TWO(MOVQ ( MA2, MP2 )) ;\
188 TWO(MOVQ ( MA2, MP2 )) ;\
220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument
221 TWO(MOVQ ( MP1, MP2 )) ;\
229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/x86/
H A Dmmx_blend.S26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument
50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument
57 TWO(MOVQ ( MA2, MP2 )) ;\
88 TWO(MOVQ ( MA2, MP2 )) ;\
112 TWO(MOVQ ( MA2, MP2 )) ;\
155 TWO(MOVQ ( MA2, MP2 )) ;\
188 TWO(MOVQ ( MA2, MP2 )) ;\
220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument
221 TWO(MOVQ ( MP1, MP2 )) ;\
229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument
[all …]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/x86/
H A Dmmx_blend.S26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument
50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument
57 TWO(MOVQ ( MA2, MP2 )) ;\
88 TWO(MOVQ ( MA2, MP2 )) ;\
112 TWO(MOVQ ( MA2, MP2 )) ;\
155 TWO(MOVQ ( MA2, MP2 )) ;\
188 TWO(MOVQ ( MA2, MP2 )) ;\
220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument
221 TWO(MOVQ ( MP1, MP2 )) ;\
229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/x86/
H A Dmmx_blend.S26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument
50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument
57 TWO(MOVQ ( MA2, MP2 )) ;\
88 TWO(MOVQ ( MA2, MP2 )) ;\
112 TWO(MOVQ ( MA2, MP2 )) ;\
155 TWO(MOVQ ( MA2, MP2 )) ;\
188 TWO(MOVQ ( MA2, MP2 )) ;\
220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument
221 TWO(MOVQ ( MP1, MP2 )) ;\
229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/x86/
H A Dmmx_blend.S26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument
50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument
57 TWO(MOVQ ( MA2, MP2 )) ;\
88 TWO(MOVQ ( MA2, MP2 )) ;\
112 TWO(MOVQ ( MA2, MP2 )) ;\
155 TWO(MOVQ ( MA2, MP2 )) ;\
188 TWO(MOVQ ( MA2, MP2 )) ;\
220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument
221 TWO(MOVQ ( MP1, MP2 )) ;\
229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/x86/
H A Dmmx_blend.S26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument
50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument
57 TWO(MOVQ ( MA2, MP2 )) ;\
88 TWO(MOVQ ( MA2, MP2 )) ;\
112 TWO(MOVQ ( MA2, MP2 )) ;\
155 TWO(MOVQ ( MA2, MP2 )) ;\
188 TWO(MOVQ ( MA2, MP2 )) ;\
220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument
221 TWO(MOVQ ( MP1, MP2 )) ;\
229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/x86/
H A Dmmx_blend.S26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument
50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument
57 TWO(MOVQ ( MA2, MP2 )) ;\
88 TWO(MOVQ ( MA2, MP2 )) ;\
112 TWO(MOVQ ( MA2, MP2 )) ;\
155 TWO(MOVQ ( MA2, MP2 )) ;\
188 TWO(MOVQ ( MA2, MP2 )) ;\
220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument
221 TWO(MOVQ ( MP1, MP2 )) ;\
229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/x86/
H A Dmmx_blend.S26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument
50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument
57 TWO(MOVQ ( MA2, MP2 )) ;\
88 TWO(MOVQ ( MA2, MP2 )) ;\
112 TWO(MOVQ ( MA2, MP2 )) ;\
155 TWO(MOVQ ( MA2, MP2 )) ;\
188 TWO(MOVQ ( MA2, MP2 )) ;\
220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument
221 TWO(MOVQ ( MP1, MP2 )) ;\
229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument
[all …]
/dports/lang/clover/mesa-21.3.6/src/mesa/x86/
H A Dmmx_blend.S26 #define GMB_MULT_AP1( MP1, MA1, MP2, MA2, MX1 ) \ argument
50 #define GMB_MULT_GS( MP1, MA1, MP2, MA2 ) \ argument
57 TWO(MOVQ ( MA2, MP2 )) ;\
88 TWO(MOVQ ( MA2, MP2 )) ;\
112 TWO(MOVQ ( MA2, MP2 )) ;\
155 TWO(MOVQ ( MA2, MP2 )) ;\
188 TWO(MOVQ ( MA2, MP2 )) ;\
220 #define GMB_UNPACK(MP1, MQ1, MP2, MQ2, M00) \ argument
221 TWO(MOVQ ( MP1, MP2 )) ;\
229 #define GMB_ALPHA(MP1, MA1, MP2, MA2) \ argument
[all …]

12345678910>>...91