Searched refs:NDT_AIRLIKE (Results 1 – 15 of 15) sorted by relevance
34 {NDT_AIRLIKE, "airlike"},
36 {NDT_AIRLIKE, "airlike"},
524 if (f.drawtype == NDT_AIRLIKE) in getNodeParticleParams()565 if (f.drawtype == NDT_AIRLIKE) in addDiggingParticles()
387 case NDT_AIRLIKE: in setItem()543 } else if (def.type == ITEM_NODE && f.drawtype == NDT_AIRLIKE) { in getItemMesh()
634 PROVIDE(NDT_AIRLIKE); in generateShader()
1414 case NDT_AIRLIKE: // Not drawn at all in drawNode()
144 NDT_AIRLIKE, // Nothing is drawn enumerator
510 f.drawtype = NDT_AIRLIKE; in clear()532 f.drawtype = NDT_AIRLIKE; in clear()790 case NDT_AIRLIKE: in updateTextures()
328 } else if (f.drawtype == NDT_AIRLIKE) { in setItem()
366 f.drawtype == NDT_AIRLIKE); in createClientCachedDirect()
623 case NDT_AIRLIKE: in mapblock_mesh_generate_special()
174 NDT_AIRLIKE, enumerator
810 case NDT_AIRLIKE: in updateTextures()1047 f.drawtype = NDT_AIRLIKE; in clear()1067 f.drawtype = NDT_AIRLIKE; in clear()
3656 if (m_nodedef->get(c).drawtype == NDT_AIRLIKE || c == CONTENT_IGNORE) { in findSpawnPos()
110 if (dtype == NDT_AIRLIKE || dtype == NDT_LIQUID || in generate()