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Searched refs:NH_DEFINE (Results 1 – 25 of 62) sorted by relevance

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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dnamehack.h1 #ifdef NH_DEFINE
2 #undef NH_DEFINE
H A Dgl_warp.c31 #define NH_DEFINE macro
H A Dgl_dyn_textures.c31 #define NH_DEFINE macro
H A Dgl_graph.c31 #define NH_DEFINE macro
H A Dgl_dyn_lights.c31 #define NH_DEFINE macro
H A Dgl_mod_iqm.c34 #define NH_DEFINE macro
H A Dgl_rmisc.c31 #define NH_DEFINE macro
H A Dgl_fog.c26 #define NH_DEFINE macro
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dnamehack.h1 #ifdef NH_DEFINE
2 #undef NH_DEFINE
H A Dglsl_fog.c26 #define NH_DEFINE macro
H A Dglsl_screen.c34 #define NH_DEFINE macro
H A Dglsl_lightmap.c36 #define NH_DEFINE macro
H A Dglsl_main.c34 #define NH_DEFINE macro
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dd_vars.c31 #define NH_DEFINE macro
H A Dd_zpoint.c31 #define NH_DEFINE macro
H A Dd_init.c31 #define NH_DEFINE macro
H A Dsw32_graph.c31 #define NH_DEFINE macro
H A Dd_modech.c31 #define NH_DEFINE macro
H A Dsw32_rsky.c31 #define NH_DEFINE macro
H A Dd_fill.c31 #define NH_DEFINE macro
H A Dscreen.c31 #define NH_DEFINE macro
H A Dnamehack.h1 #ifdef NH_DEFINE
2 #undef NH_DEFINE
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/
H A Dvid_render_sw32.c31 #define NH_DEFINE macro
H A Dvid_render_gl.c31 #define NH_DEFINE macro
H A Dvid_render_glsl.c31 #define NH_DEFINE macro

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