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Searched refs:NO_PARTICLE (Results 1 – 7 of 7) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dr_things.h49 const WORD NO_PARTICLE = 0xffff; variable
55 if (InactiveParticles != NO_PARTICLE) { in NewParticle()
H A Dc_effect.cpp198 if (InactiveParticles != NO_PARTICLE) in NewParticle()
391 while (i != NO_PARTICLE) { in P_ThinkParticles()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_effect.cpp113 if (InactiveParticles != NO_PARTICLE) in NewParticle()
180 ActiveParticles = NO_PARTICLE; in P_ClearParticles()
184 Particles[i].tnext = NO_PARTICLE; in P_ClearParticles()
198 clearbufshort (&ParticlesInSubsec[0], numsubsectors, NO_PARTICLE); in P_FindParticleSubsectors()
204 for (WORD i = ActiveParticles; i != NO_PARTICLE; i = Particles[i].tnext) in P_FindParticleSubsectors()
260 while (i != NO_PARTICLE) in P_ThinkParticles()
H A Dp_effect.h74 const WORD NO_PARTICLE = 0xffff; variable
H A Dr_bsp.cpp1304 …for (WORD i = ParticlesInSubsec[(unsigned int)(sub-subsectors)]; i != NO_PARTICLE; i = Particles[i… in R_Subsector()
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dr_things.cpp467 if (vis->patch == NO_PARTICLE) in R_DrawVisSprite()
1358 ActiveParticles = NO_PARTICLE; in R_ClearParticles()
1363 Particles[i].next = NO_PARTICLE; in R_ClearParticles()
1373 ParticlesInSubsec[i] = NO_PARTICLE; in R_FindParticleSubsectors()
1378 for (int i = ActiveParticles; i != NO_PARTICLE; i = Particles[i].next) in R_FindParticleSubsectors()
1408 vis->patch = NO_PARTICLE; in R_ProjectParticle()
H A Dr_bsp.cpp727 for (WORD i = ParticlesInSubsec[num]; i != NO_PARTICLE; i = Particles[i].nextinsubsector) in R_Subsector()