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Searched refs:NR31 (Results 1 – 25 of 28) sorted by relevance

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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/
H A DgbSound.h30 #define NR31 0xff1b macro
H A DgbSound.cpp230 case NR31: in gbSoundEvent()
253 sound3ATL = 172 * (256 - gbMemory[NR31]); in gbSoundEvent()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/
H A DgbSound.h45 #define NR31 0xff1b macro
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DSound.h33 #define NR31 0x72 macro
/dports/emulators/mednafen/mednafen/src/gba/
H A DSound.h36 #define NR31 0x72 macro
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DSound.h33 #define NR31 0x72 macro
H A DSound.cpp405 case NR31: in soundEvent()
434 sound3ATL = 172 * (256 - ioMem[NR31]); in soundEvent()
/dports/emulators/cingb/cingb-0.32/
H A Dgameboy.h95 #define NR31 io[0x1B] macro
H A DCHANGES275 - NR31 (full)
H A Dgameboy.c506 NR31=value; in IOOut()
532 snd_length3=value & 0x40 ? 257-NR31 : 0xFFFF; in IOOut()
/dports/devel/z88dk/z88dk/libsrc/target/gb/gbdk/
H A Dasm_play_sample.asm38 ldh (NR31),a ;sound length
/dports/emulators/gngb/gngb-20060309/src/
H A Dmemory.h92 #define NR31 (himem[0x7b]) macro
H A Dmemory.c274 NR31=0xff; in gbmemory_init()
320 NR31=0xff; in gbmemory_reset()
/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/
H A Dgb.c97 #define NR31 0x0B macro
508 case NR31: /* Sound Length (R/W) */ in gb_sound_w_internal()
684 …if( !gb->snd_control.on && offset != NR52 && offset != NR11 && offset != NR21 && offset != NR31 &&… in gb_sound_w()
775 gb_sound_w_internal(gb, NR31, 0x00); in gb_apu_power_off()
/dports/emulators/mess/mame-mame0226/src/devices/sound/
H A Dgb.h44 NR31 = 0x0B, enumerator
H A Dgb.cpp737 …if (!m_snd_control.on && offset != NR52 && offset != NR11 && offset != NR21 && offset != NR31 && o… in sound_w()
958 case NR31: /* Sound Length (R/W) */ in sound_w_internal()
1185 sound_w_internal(NR31, 0x00); in apu_power_off()
/dports/emulators/mame/mame-mame0226/src/devices/sound/
H A Dgb.h44 NR31 = 0x0B, enumerator
H A Dgb.cpp737 …if (!m_snd_control.on && offset != NR52 && offset != NR11 && offset != NR21 && offset != NR31 && o… in sound_w()
958 case NR31: /* Sound Length (R/W) */ in sound_w_internal()
1185 sound_w_internal(NR31, 0x00); in apu_power_off()
/dports/games/libretro-emux/emux-640d4ba/controllers/audio/
H A Dpapu.c21 #define NR31 0x0B macro
331 case NR31: in papu_writeb()
486 case NR31: in channel3_write()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DSound.cpp25 #define NR31 0x72 macro
793 NR30, NR31, NR32, NR33, NR34, in soundReadGameOld()
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/
H A Dgb.c64 #define NR31 0x0B macro
341 case NR31: /* Sound Length (R/W) */ in gb_sound_w_internal()
432 gb_sound_w_internal( gb, NR31, 0xFF ); in gb_sound_w_internal()
/dports/devel/z88dk/z88dk/lib/target/gb/def/
H A Dgb_globals.def46 defc NR31 = 0x1B ; Sound register
/dports/misc/freeguide/freeguide-0.11.1/xmltv/share/xmltv/tv_grab_uk_rt/
H A Dregional_channels_by_postcode32 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
52 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
59 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
86 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
93 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
126 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
142 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
150 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
/dports/textproc/p5-xmltv/xmltv-0.5.70/grab/uk_rt/
H A Dregional_channels_by_postcode32 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
52 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
59 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
86 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
93 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
126 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
142 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
150 …,NR14,NR15,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35…
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dsound.cpp37 #define NR31 0x72 macro

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