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Searched refs:NR41 (Results 1 – 21 of 21) sorted by relevance

/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/
H A DgbSound.h34 #define NR41 0xff20 macro
H A DgbSound.cpp258 case NR41: in gbSoundEvent()
285 sound4ATL = 172 * (64 - (gbMemory[NR41] & 0x3f)); in gbSoundEvent()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/
H A DgbSound.h49 #define NR41 0xff20 macro
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DSound.h37 #define NR41 0x78 macro
/dports/emulators/mednafen/mednafen/src/gba/
H A DSound.h40 #define NR41 0x78 macro
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DSound.h37 #define NR41 0x78 macro
H A DSound.cpp440 case NR41: in soundEvent()
472 sound4ATL = 172 * (64 - (ioMem[NR41] & 0x3f)); in soundEvent()
/dports/emulators/cingb/cingb-0.32/
H A Dgameboy.h99 #define NR41 io[0x20] macro
H A Dgameboy.c541 NR41=value; in IOOut()
581 snd_length4=value & 0x40 ? 65-(NR41&0x3F) : in IOOut()
/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/
H A Dgb.c102 #define NR41 0x10 macro
576 case NR41: /* Sound Length (R/W) */ in gb_sound_w_internal()
684 …ntrol.on && offset != NR52 && offset != NR11 && offset != NR21 && offset != NR31 && offset != NR41) in gb_sound_w()
751 gb->snd_regs[NR41] = 0; in gb_apu_power_off()
782 gb_sound_w_internal(gb, NR41, 0x00); in gb_apu_power_off()
/dports/emulators/gngb/gngb-20060309/src/
H A Dmemory.h97 #define NR41 (himem[0x80]) macro
H A Dmemory.c277 NR41=0xff; in gbmemory_init()
323 NR41=0xff; in gbmemory_reset()
/dports/emulators/mess/mame-mame0226/src/devices/sound/
H A Dgb.cpp737 …ntrol.on && offset != NR52 && offset != NR11 && offset != NR21 && offset != NR31 && offset != NR41) in sound_w()
1025 case NR41: /* Sound Length (R/W) */ in sound_w_internal()
1146 m_snd_regs[NR41] = 0; in apu_power_off()
1192 sound_w_internal(NR41, 0x00); in apu_power_off()
H A Dgb.h49 NR41 = 0x10, enumerator
/dports/emulators/mame/mame-mame0226/src/devices/sound/
H A Dgb.cpp737 …ntrol.on && offset != NR52 && offset != NR11 && offset != NR21 && offset != NR31 && offset != NR41) in sound_w()
1025 case NR41: /* Sound Length (R/W) */ in sound_w_internal()
1146 m_snd_regs[NR41] = 0; in apu_power_off()
1192 sound_w_internal(NR41, 0x00); in apu_power_off()
H A Dgb.h49 NR41 = 0x10, enumerator
/dports/games/libretro-emux/emux-640d4ba/controllers/audio/
H A Dpapu.c25 #define NR41 0x10 macro
337 case NR41: in papu_writeb()
519 case NR41: in channel4_write()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DSound.cpp29 #define NR41 0x78 macro
794 NR41, NR42, NR43, NR44, in soundReadGameOld()
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/
H A Dgb.c68 #define NR41 0x10 macro
370 case NR41: /* Sound Length (R/W) */ in gb_sound_w_internal()
437 gb_sound_w_internal( gb, NR41, 0xFF ); in gb_sound_w_internal()
/dports/devel/z88dk/z88dk/lib/target/gb/def/
H A Dgb_globals.def50 defc NR41 = 0x20 ; Sound register
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dsound.cpp41 #define NR41 0x78 macro