/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/ |
H A D | gbSound.h | 34 #define NR41 0xff20 macro
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H A D | gbSound.cpp | 258 case NR41: in gbSoundEvent() 285 sound4ATL = 172 * (64 - (gbMemory[NR41] & 0x3f)); in gbSoundEvent()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/ |
H A D | gbSound.h | 49 #define NR41 0xff20 macro
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/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/ |
H A D | Sound.h | 37 #define NR41 0x78 macro
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/dports/emulators/mednafen/mednafen/src/gba/ |
H A D | Sound.h | 40 #define NR41 0x78 macro
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/ |
H A D | Sound.h | 37 #define NR41 0x78 macro
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H A D | Sound.cpp | 440 case NR41: in soundEvent() 472 sound4ATL = 172 * (64 - (ioMem[NR41] & 0x3f)); in soundEvent()
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/dports/emulators/cingb/cingb-0.32/ |
H A D | gameboy.h | 99 #define NR41 io[0x20] macro
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H A D | gameboy.c | 541 NR41=value; in IOOut() 581 snd_length4=value & 0x40 ? 65-(NR41&0x3F) : in IOOut()
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/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/ |
H A D | gb.c | 102 #define NR41 0x10 macro 576 case NR41: /* Sound Length (R/W) */ in gb_sound_w_internal() 684 …ntrol.on && offset != NR52 && offset != NR11 && offset != NR21 && offset != NR31 && offset != NR41) in gb_sound_w() 751 gb->snd_regs[NR41] = 0; in gb_apu_power_off() 782 gb_sound_w_internal(gb, NR41, 0x00); in gb_apu_power_off()
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/dports/emulators/gngb/gngb-20060309/src/ |
H A D | memory.h | 97 #define NR41 (himem[0x80]) macro
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H A D | memory.c | 277 NR41=0xff; in gbmemory_init() 323 NR41=0xff; in gbmemory_reset()
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/dports/emulators/mess/mame-mame0226/src/devices/sound/ |
H A D | gb.cpp | 737 …ntrol.on && offset != NR52 && offset != NR11 && offset != NR21 && offset != NR31 && offset != NR41) in sound_w() 1025 case NR41: /* Sound Length (R/W) */ in sound_w_internal() 1146 m_snd_regs[NR41] = 0; in apu_power_off() 1192 sound_w_internal(NR41, 0x00); in apu_power_off()
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H A D | gb.h | 49 NR41 = 0x10, enumerator
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/dports/emulators/mame/mame-mame0226/src/devices/sound/ |
H A D | gb.cpp | 737 …ntrol.on && offset != NR52 && offset != NR11 && offset != NR21 && offset != NR31 && offset != NR41) in sound_w() 1025 case NR41: /* Sound Length (R/W) */ in sound_w_internal() 1146 m_snd_regs[NR41] = 0; in apu_power_off() 1192 sound_w_internal(NR41, 0x00); in apu_power_off()
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H A D | gb.h | 49 NR41 = 0x10, enumerator
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/dports/games/libretro-emux/emux-640d4ba/controllers/audio/ |
H A D | papu.c | 25 #define NR41 0x10 macro 337 case NR41: in papu_writeb() 519 case NR41: in channel4_write()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | Sound.cpp | 29 #define NR41 0x78 macro 794 NR41, NR42, NR43, NR44, in soundReadGameOld()
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/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/ |
H A D | gb.c | 68 #define NR41 0x10 macro 370 case NR41: /* Sound Length (R/W) */ in gb_sound_w_internal() 437 gb_sound_w_internal( gb, NR41, 0xFF ); in gb_sound_w_internal()
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/dports/devel/z88dk/z88dk/lib/target/gb/def/ |
H A D | gb_globals.def | 50 defc NR41 = 0x20 ; Sound register
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/dports/games/libretro-vbanext/vba-next-c24bf52/src/ |
H A D | sound.cpp | 41 #define NR41 0x78 macro
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