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Searched refs:NR50 (Results 1 – 24 of 24) sorted by relevance

/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/
H A DgbSound.h38 #define NR50 0xff24 macro
H A DgbSound.cpp308 case NR50: in gbSoundEvent()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/
H A DgbSound.h53 #define NR50 0xff24 macro
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DSound.h41 #define NR50 0x80 macro
/dports/emulators/mednafen/mednafen/src/gba/
H A DSound.h44 #define NR50 0x80 macro
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DSound.h41 #define NR50 0x80 macro
H A DSound.cpp496 case NR50: in soundEvent()
/dports/emulators/cingb/cingb-0.32/
H A Dgameboy.h104 #define NR50 io[0x24] macro
H A Dsound.c258 if (((NR50&0x77)==0)||((NR52&0x80)==0)) { in processSound()
H A DCHANGES281 - NR50 (partial)
/dports/devel/z88dk/z88dk/libsrc/target/gb/gbdk/
H A Dasm_play_sample.asm33 ldh (NR50),a ;select speakers
/dports/emulators/gngb/gngb-20060309/src/
H A Dmemory.h102 #define NR50 (himem[0x84]) macro
H A Dmemory.c281 NR50=0x77; in gbmemory_init()
327 NR50=0x77; in gbmemory_reset()
/dports/emulators/mess/mame-mame0226/src/devices/sound/
H A Dgb.h53 NR50 = 0x14, enumerator
H A Dgb.cpp1085 case NR50: /* Channel Control / On/Off / Volume (R/W) */ in sound_w_internal()
/dports/emulators/mame/mame-mame0226/src/devices/sound/
H A Dgb.h53 NR50 = 0x14, enumerator
H A Dgb.cpp1085 case NR50: /* Channel Control / On/Off / Volume (R/W) */ in sound_w_internal()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DSound.cpp33 #define NR50 0x80 macro
795 NR50, NR51, NR52, -1 in soundReadGameOld()
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/
H A Dgb.c72 #define NR50 0x14 macro
401 case NR50: /* Channel Control / On/Off / Volume (R/W) */ in gb_sound_w_internal()
441 gb_sound_w_internal( gb, NR50, 0x00 ); in gb_sound_w_internal()
/dports/devel/z88dk/z88dk/lib/target/gb/def/
H A Dgb_globals.def54 defc NR50 = 0x24 ; Sound register
/dports/games/libretro-emux/emux-640d4ba/controllers/audio/
H A Dpapu.c29 #define NR50 0x14 macro
273 case NR50: in papu_readb()
/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/
H A Dgb.c106 #define NR50 0x14 macro
637 case NR50: /* Channel Control / On/Off / Volume (R/W) */ in gb_sound_w_internal()
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dsound.cpp45 #define NR50 0x80 macro
/dports/math/gap/gap-4.11.0/pkg/SmallGrp-1.4.1/small7/
H A Dsml512.dc25 /%<%67U3xRht&cJ%,%-%D%C+T%5c9%-%D%63xt%gH%.%D%D%6NR50*Q%)%<q1%:bOk/%(%:%:Cm%\