/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/ |
H A D | gbSound.h | 38 #define NR50 0xff24 macro
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H A D | gbSound.cpp | 308 case NR50: in gbSoundEvent()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/ |
H A D | gbSound.h | 53 #define NR50 0xff24 macro
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/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/ |
H A D | Sound.h | 41 #define NR50 0x80 macro
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/dports/emulators/mednafen/mednafen/src/gba/ |
H A D | Sound.h | 44 #define NR50 0x80 macro
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/ |
H A D | Sound.h | 41 #define NR50 0x80 macro
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H A D | Sound.cpp | 496 case NR50: in soundEvent()
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/dports/emulators/cingb/cingb-0.32/ |
H A D | gameboy.h | 104 #define NR50 io[0x24] macro
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H A D | sound.c | 258 if (((NR50&0x77)==0)||((NR52&0x80)==0)) { in processSound()
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H A D | CHANGES | 281 - NR50 (partial)
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/dports/devel/z88dk/z88dk/libsrc/target/gb/gbdk/ |
H A D | asm_play_sample.asm | 33 ldh (NR50),a ;select speakers
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/dports/emulators/gngb/gngb-20060309/src/ |
H A D | memory.h | 102 #define NR50 (himem[0x84]) macro
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H A D | memory.c | 281 NR50=0x77; in gbmemory_init() 327 NR50=0x77; in gbmemory_reset()
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/dports/emulators/mess/mame-mame0226/src/devices/sound/ |
H A D | gb.h | 53 NR50 = 0x14, enumerator
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H A D | gb.cpp | 1085 case NR50: /* Channel Control / On/Off / Volume (R/W) */ in sound_w_internal()
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/dports/emulators/mame/mame-mame0226/src/devices/sound/ |
H A D | gb.h | 53 NR50 = 0x14, enumerator
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H A D | gb.cpp | 1085 case NR50: /* Channel Control / On/Off / Volume (R/W) */ in sound_w_internal()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | Sound.cpp | 33 #define NR50 0x80 macro 795 NR50, NR51, NR52, -1 in soundReadGameOld()
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/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/ |
H A D | gb.c | 72 #define NR50 0x14 macro 401 case NR50: /* Channel Control / On/Off / Volume (R/W) */ in gb_sound_w_internal() 441 gb_sound_w_internal( gb, NR50, 0x00 ); in gb_sound_w_internal()
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/dports/devel/z88dk/z88dk/lib/target/gb/def/ |
H A D | gb_globals.def | 54 defc NR50 = 0x24 ; Sound register
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/dports/games/libretro-emux/emux-640d4ba/controllers/audio/ |
H A D | papu.c | 29 #define NR50 0x14 macro 273 case NR50: in papu_readb()
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/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/ |
H A D | gb.c | 106 #define NR50 0x14 macro 637 case NR50: /* Channel Control / On/Off / Volume (R/W) */ in gb_sound_w_internal()
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/dports/games/libretro-vbanext/vba-next-c24bf52/src/ |
H A D | sound.cpp | 45 #define NR50 0x80 macro
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/dports/math/gap/gap-4.11.0/pkg/SmallGrp-1.4.1/small7/ |
H A D | sml512.dc | 25 /%<%67U3xRht&cJ%,%-%D%C+T%5c9%-%D%63xt%gH%.%D%D%6NR50*Q%)%<q1%:bOk/%(%:%:Cm%\
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