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Searched refs:OSD_ERROR (Results 1 – 25 of 37) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsounds.cpp227 OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn); in S_PlayMusic()
235 OSD_Printf(OSD_ERROR "S_PlayMusic(): error: empty music file \"%s\"\n", fn); in S_PlayMusic()
245 OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n", in S_PlayMusic()
447 …OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num… in S_Cleanup()
712 OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__); in S_PlaySound3D()
884 …initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", voice.id, sndNu… in S_StopEnvSound()
915 … initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d!\n", voice.id, soundNum); in S_ChangeSoundPitch()
H A Dcommon_game.h90 #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT macro
H A Dtext.cpp474 OSD_Printf(OSD_ERROR "%s %d null quote %d\n", "text:", __LINE__, ps->ftq); in G_PrintGameQuotes()
549 OSD_Printf(OSD_ERROR "%s %d null quote %d\n", "text:", __LINE__, q); in P_DoQuote()
H A Ddemo.cpp109 OSD_Printf(OSD_ERROR "There were errors opening demo %d (code: %d).\n", g_whichDemo, i); in G_OpenDemoRead()
699 … OSD_Printf(OSD_ERROR "Demo %d is corrupt (code %d).\n", g_whichDemo-1, corruptcode); in G_PlaybackDemo()
H A Dsounds_mapster32.cpp127 OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num); in S_LoadSound()
H A Dgame.cpp210 OSD_Printf(OSD_ERROR "Failed setting video mode!\n"); in G_HandleSpecialKeys()
836 OSD_Printf(OSD_ERROR "ERROR: EVENT_DISPLAYROOMSCAMERA return value must be 0 or 1, " in G_DrawRooms()
1114 OSD_Printf(OSD_ERROR "ERROR: EVENT_DISPLAYROOMS return value must be 0 or 1, " in G_DrawRooms()
2802 … OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", in A_Spawn()
3060 OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector's ceilingz to " in A_Spawn()
3074 OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector %d's floorz.\n", in A_Spawn()
3281 OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n", in A_Spawn()
4330 OSD_Printf(OSD_ERROR "actor[%d].dispicnum = %d\n", i, actor[i].dispicnum); in G_DoSpriteAnimations()
6711 …OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console]… in app_main()
H A Dpremap.cpp1935 OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", boardfilename); in G_EnterLevel()
1944 OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", m.filename); in G_EnterLevel()
H A Dosdcmds.cpp203 OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); in osdcmd_map()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsounds.cpp229 OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn); in S_PlayMusic()
237 OSD_Printf(OSD_ERROR "S_PlayMusic(): error: empty music file \"%s\"\n", fn); in S_PlayMusic()
247 OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n", in S_PlayMusic()
468 …OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num… in S_Cleanup()
721 OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__); in S_PlaySound3D()
910 …initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].v… in S_StopEnvSound()
941 … initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d!\n", voice.id, soundNum); in S_ChangeSoundPitch()
H A Dcommon_game.h99 #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT macro
H A Ddemo.cpp227 OSD_Printf(OSD_ERROR "There were errors opening demo %d (code: %d).\n", g_whichDemo, i); in G_OpenDemoRead()
859 … OSD_Printf(OSD_ERROR "Demo %d is corrupt (code %d).\n", g_whichDemo-1, corruptcode); in G_PlaybackDemo()
H A Dsounds_mapster32.cpp129 OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num); in S_LoadSound()
H A Dscreentext.cpp1090 OSD_Printf(OSD_ERROR "%s %d null quote %d\n", __FILE__, __LINE__, ps->ftq); in G_PrintGameQuotes()
1170 OSD_Printf(OSD_ERROR "%s %d null quote %d\n", __FILE__, __LINE__, q); in P_DoQuote()
H A Dpremap.cpp2525 OSD_Printf(OSD_ERROR "Map \"endgame.map\" not found or invalid map version!\n"); in G_EnterLevel()
2536 OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", boardfilename); in G_EnterLevel()
2549 … OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", g_mapInfo[mii].filename); in G_EnterLevel()
H A Dgamevars.cpp363 …OSD_Printf(OSD_ERROR "Gv_GetVarIndex(): INTERNAL ERROR: couldn't find gamevar %s!\n", szGameLabel); in Gv_GetVarIndex()
H A Dosdcmds.cpp215 OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); in osdcmd_map()
H A Dgame.cpp197 OSD_Printf(OSD_ERROR "Failed setting fullscreen video mode.\n"); in G_HandleSpecialKeys()
3129 … OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", in A_Spawn()
4282 OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector's ceilingz to " in A_Spawn()
4296 OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector %d's floorz.\n", in A_Spawn()
4520 OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n", in A_Spawn()
5961 OSD_Printf(OSD_ERROR "actor[%d].dispicnum = %d\n", i, actor[i].dispicnum); in G_DoSpriteAnimations()
8450 …OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console]… in app_main()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsound.cpp107 … OSD_Printf(OSD_ERROR "sndPlaySong(): error: can't open \"%s\" for playback!\n", songName); in sndPlaySong()
139 OSD_Printf(OSD_ERROR "sndPlaySong(): error: empty music file \"%s\"\n", songName); in sndPlaySong()
149 OSD_Printf(OSD_ERROR "sndPlaySong(): error: read %d bytes from \"%s\", expected %d\n", in sndPlaySong()
H A Dcommon_game.h494 #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT macro
H A Dosdcmd.cpp157 OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); in osdcmd_map()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dcommon_game.h69 #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT macro
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dcommon_game.h68 #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT macro
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dcommon_game.h70 #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT macro
H A Dexhumed.cpp2200 …OSD_SetParameters(0, 0, 0, 0, 0, 0, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console][0… in app_main()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dlunatic_game.cpp605 OSD_Printf(OSD_ERROR "event \"%s\" runtime error: %s\n", in El_EventErrorPrint()
640 OSD_Printf(OSD_ERROR "actor %d (sprite %d) runtime error: %s\n", in El_ActorErrorPrint()

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