/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sounds.cpp | 227 OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn); in S_PlayMusic() 235 OSD_Printf(OSD_ERROR "S_PlayMusic(): error: empty music file \"%s\"\n", fn); in S_PlayMusic() 245 OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n", in S_PlayMusic() 447 …OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num… in S_Cleanup() 712 OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__); in S_PlaySound3D() 884 …initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", voice.id, sndNu… in S_StopEnvSound() 915 … initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d!\n", voice.id, soundNum); in S_ChangeSoundPitch()
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H A D | common_game.h | 90 #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT macro
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H A D | text.cpp | 474 OSD_Printf(OSD_ERROR "%s %d null quote %d\n", "text:", __LINE__, ps->ftq); in G_PrintGameQuotes() 549 OSD_Printf(OSD_ERROR "%s %d null quote %d\n", "text:", __LINE__, q); in P_DoQuote()
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H A D | demo.cpp | 109 OSD_Printf(OSD_ERROR "There were errors opening demo %d (code: %d).\n", g_whichDemo, i); in G_OpenDemoRead() 699 … OSD_Printf(OSD_ERROR "Demo %d is corrupt (code %d).\n", g_whichDemo-1, corruptcode); in G_PlaybackDemo()
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H A D | sounds_mapster32.cpp | 127 OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num); in S_LoadSound()
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H A D | game.cpp | 210 OSD_Printf(OSD_ERROR "Failed setting video mode!\n"); in G_HandleSpecialKeys() 836 OSD_Printf(OSD_ERROR "ERROR: EVENT_DISPLAYROOMSCAMERA return value must be 0 or 1, " in G_DrawRooms() 1114 OSD_Printf(OSD_ERROR "ERROR: EVENT_DISPLAYROOMS return value must be 0 or 1, " in G_DrawRooms() 2802 … OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", in A_Spawn() 3060 OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector's ceilingz to " in A_Spawn() 3074 OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector %d's floorz.\n", in A_Spawn() 3281 OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n", in A_Spawn() 4330 OSD_Printf(OSD_ERROR "actor[%d].dispicnum = %d\n", i, actor[i].dispicnum); in G_DoSpriteAnimations() 6711 …OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console]… in app_main()
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H A D | premap.cpp | 1935 OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", boardfilename); in G_EnterLevel() 1944 OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", m.filename); in G_EnterLevel()
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H A D | osdcmds.cpp | 203 OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); in osdcmd_map()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | sounds.cpp | 229 OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn); in S_PlayMusic() 237 OSD_Printf(OSD_ERROR "S_PlayMusic(): error: empty music file \"%s\"\n", fn); in S_PlayMusic() 247 OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n", in S_PlayMusic() 468 …OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num… in S_Cleanup() 721 OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__); in S_PlaySound3D() 910 …initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].v… in S_StopEnvSound() 941 … initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d!\n", voice.id, soundNum); in S_ChangeSoundPitch()
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H A D | common_game.h | 99 #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT macro
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H A D | demo.cpp | 227 OSD_Printf(OSD_ERROR "There were errors opening demo %d (code: %d).\n", g_whichDemo, i); in G_OpenDemoRead() 859 … OSD_Printf(OSD_ERROR "Demo %d is corrupt (code %d).\n", g_whichDemo-1, corruptcode); in G_PlaybackDemo()
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H A D | sounds_mapster32.cpp | 129 OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num); in S_LoadSound()
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H A D | screentext.cpp | 1090 OSD_Printf(OSD_ERROR "%s %d null quote %d\n", __FILE__, __LINE__, ps->ftq); in G_PrintGameQuotes() 1170 OSD_Printf(OSD_ERROR "%s %d null quote %d\n", __FILE__, __LINE__, q); in P_DoQuote()
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H A D | premap.cpp | 2525 OSD_Printf(OSD_ERROR "Map \"endgame.map\" not found or invalid map version!\n"); in G_EnterLevel() 2536 OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", boardfilename); in G_EnterLevel() 2549 … OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", g_mapInfo[mii].filename); in G_EnterLevel()
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H A D | gamevars.cpp | 363 …OSD_Printf(OSD_ERROR "Gv_GetVarIndex(): INTERNAL ERROR: couldn't find gamevar %s!\n", szGameLabel); in Gv_GetVarIndex()
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H A D | osdcmds.cpp | 215 OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); in osdcmd_map()
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H A D | game.cpp | 197 OSD_Printf(OSD_ERROR "Failed setting fullscreen video mode.\n"); in G_HandleSpecialKeys() 3129 … OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", in A_Spawn() 4282 OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector's ceilingz to " in A_Spawn() 4296 OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector %d's floorz.\n", in A_Spawn() 4520 OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n", in A_Spawn() 5961 OSD_Printf(OSD_ERROR "actor[%d].dispicnum = %d\n", i, actor[i].dispicnum); in G_DoSpriteAnimations() 8450 …OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console]… in app_main()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | sound.cpp | 107 … OSD_Printf(OSD_ERROR "sndPlaySong(): error: can't open \"%s\" for playback!\n", songName); in sndPlaySong() 139 OSD_Printf(OSD_ERROR "sndPlaySong(): error: empty music file \"%s\"\n", songName); in sndPlaySong() 149 OSD_Printf(OSD_ERROR "sndPlaySong(): error: read %d bytes from \"%s\", expected %d\n", in sndPlaySong()
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H A D | common_game.h | 494 #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT macro
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H A D | osdcmd.cpp | 157 OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); in osdcmd_map()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | common_game.h | 69 #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT macro
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | common_game.h | 68 #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT macro
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | common_game.h | 70 #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT macro
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H A D | exhumed.cpp | 2200 …OSD_SetParameters(0, 0, 0, 0, 0, 0, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console][0… in app_main()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | lunatic_game.cpp | 605 OSD_Printf(OSD_ERROR "event \"%s\" runtime error: %s\n", in El_EventErrorPrint() 640 OSD_Printf(OSD_ERROR "actor %d (sprite %d) runtime error: %s\n", in El_ActorErrorPrint()
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