1 //-------------------------------------------------------------------------
2 /*
3 Copyright (C) 2010-2019 EDuke32 developers and contributors
4 Copyright (C) 2019 Nuke.YKT
5 
6 This file is part of NBlood.
7 
8 NBlood is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License version 2
10 as published by the Free Software Foundation.
11 
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 
16 See the GNU General Public License for more details.
17 
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 */
22 //-------------------------------------------------------------------------
23 
24 #include "build.h"
25 #include "baselayer.h"
26 #include "keyboard.h"
27 #include "control.h"
28 #include "osd.h"
29 #include "compat.h"
30 #include "mmulti.h"
31 #include "sndcards.h"
32 #include "fx_man.h"
33 #include "common_game.h"
34 #include "config.h"
35 #include "blood.h"
36 #include "demo.h"
37 #include "gamemenu.h"
38 #include "globals.h"
39 #include "levels.h"
40 #include "messages.h"
41 #include "network.h"
42 #include "osdcmds.h"
43 #include "screen.h"
44 #include "sound.h"
45 #include "sfx.h"
46 #include "view.h"
47 
48 
osdcmd_quit(osdcmdptr_t UNUSED (parm))49 static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm))
50 {
51     UNREFERENCED_CONST_PARAMETER(parm);
52     OSD_ShowDisplay(0);
53     QuitGame();
54     return OSDCMD_OK;
55 }
56 
osdcmd_changelevel(osdcmdptr_t parm)57 static int osdcmd_changelevel(osdcmdptr_t parm)
58 {
59     int32_t volume,level;
60     char *p;
61 
62     if (parm->numparms != 2) return OSDCMD_SHOWHELP;
63 
64     volume = strtol(parm->parms[0], &p, 10) - 1;
65     if (p[0]) return OSDCMD_SHOWHELP;
66     level = strtol(parm->parms[1], &p, 10) - 1;
67     if (p[0]) return OSDCMD_SHOWHELP;
68 
69     if (volume < 0) return OSDCMD_SHOWHELP;
70     if (level < 0) return OSDCMD_SHOWHELP;
71 
72     if (volume >= 6)
73     {
74         OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",6);
75         return OSDCMD_OK;
76     }
77 
78     if (level >= gEpisodeInfo[volume].nLevels)
79     {
80         OSD_Printf("changelevel: invalid level number\n");
81         return OSDCMD_SHOWHELP;
82     }
83 
84     if (gDemo.at1)
85         gDemo.StopPlayback();
86 
87     if (numplayers > 1)
88     {
89         gPacketStartGame.episodeId = volume;
90         gPacketStartGame.levelId = level;
91         netBroadcastNewGame();
92         gStartNewGame = 1;
93         gGameMenuMgr.Deactivate();
94         return OSDCMD_OK;
95     }
96     levelSetupOptions(volume, level);
97     StartLevel(&gGameOptions);
98     viewResizeView(gViewSize);
99     gGameMenuMgr.Deactivate();
100 
101     return OSDCMD_OK;
102 }
103 
osdcmd_map(osdcmdptr_t parm)104 static int osdcmd_map(osdcmdptr_t parm)
105 {
106     char filename[BMAX_PATH];
107 
108     const int32_t wildcardp = parm->numparms==1 &&
109         (Bstrchr(parm->parms[0], '*') != NULL);
110 
111     if (parm->numparms != 1 || wildcardp)
112     {
113         BUILDVFS_FIND_REC *r;
114         fnlist_t fnlist = FNLIST_INITIALIZER;
115         int32_t maxwidth = 0;
116 
117         if (wildcardp)
118             maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map");
119         else
120             Bstrcpy(filename, "*.MAP");
121 
122         fnlist_getnames(&fnlist, "/", filename, -1, 0);
123         gSysRes.FNAddFiles(&fnlist, filename);
124 
125         for (r=fnlist.findfiles; r; r=r->next)
126             maxwidth = max<int>(maxwidth, Bstrlen(r->name));
127 
128         if (maxwidth > 0)
129         {
130             int32_t x = 0;
131             maxwidth += 3;
132             OSD_Printf(OSDTEXT_RED "Map listing:\n");
133             for (r=fnlist.findfiles; r; r=r->next)
134             {
135                 OSD_Printf("%-*s",maxwidth,r->name);
136                 x += maxwidth;
137                 if (x > OSD_GetCols() - maxwidth)
138                 {
139                     x = 0;
140                     OSD_Printf("\n");
141                 }
142             }
143             if (x) OSD_Printf("\n");
144             OSD_Printf(OSDTEXT_RED "Found %d maps\n", fnlist.numfiles);
145         }
146 
147         fnlist_clearnames(&fnlist);
148 
149         return OSDCMD_SHOWHELP;
150     }
151 
152     strcpy(filename, parm->parms[0]);
153     ChangeExtension(filename, "");
154 
155     if (!gSysRes.Lookup(filename, "MAP"))
156     {
157         OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename);
158         return OSDCMD_OK;
159     }
160 
161     if (gDemo.at1)
162         gDemo.StopPlayback();
163 
164     int bFound = 0;
165     for (int i = 0; i < gEpisodeCount; i++)
166     {
167         auto pEpisodeInfo = &gEpisodeInfo[i];
168         for (int j = 0; j < pEpisodeInfo->nLevels; j++)
169         {
170             auto pLevelInfo = &pEpisodeInfo->levelsInfo[j];
171             if (!Bstrcasecmp(pLevelInfo->Filename, filename))
172             {
173                 gGameOptions.nEpisode = i;
174                 gGameOptions.nLevel = j;
175                 bFound = 1;
176             }
177         }
178     }
179     if (!bFound)
180         levelAddUserMap(filename);
181 
182     if (numplayers > 1)
183     {
184         gPacketStartGame.episodeId = gGameOptions.nEpisode;
185         gPacketStartGame.levelId = gGameOptions.nLevel;
186         netBroadcastNewGame();
187         gStartNewGame = 1;
188         gGameMenuMgr.Deactivate();
189         return OSDCMD_OK;
190     }
191     levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
192     StartLevel(&gGameOptions);
193     viewResizeView(gViewSize);
194     gGameMenuMgr.Deactivate();
195 
196     return OSDCMD_OK;
197 }
198 
osdcmd_demo(osdcmdptr_t parm)199 static int osdcmd_demo(osdcmdptr_t parm)
200 {
201     if (numplayers > 1)
202     {
203         OSD_Printf("Command not allowed in multiplayer\n");
204         return OSDCMD_OK;
205     }
206 
207     //if (g_player[myconnectindex].ps->gm & MODE_GAME)
208     //{
209     //    OSD_Printf("demo: Must not be in a game.\n");
210     //    return OSDCMD_OK;
211     //}
212 
213     if (parm->numparms != 1/* && parm->numparms != 2*/)
214         return OSDCMD_SHOWHELP;
215 
216     gDemo.SetupPlayback(parm->parms[0]);
217     gGameStarted = 0;
218     gDemo.Playback();
219 
220     return OSDCMD_OK;
221 }
222 
osdcmd_restartvid(osdcmdptr_t UNUSED (parm))223 int osdcmd_restartvid(osdcmdptr_t UNUSED(parm))
224 {
225     UNREFERENCED_CONST_PARAMETER(parm);
226     videoResetMode();
227     if (videoSetGameMode(gSetup.fullscreen,gSetup.xdim,gSetup.ydim,gSetup.bpp,0))
228         ThrowError("restartvid: Reset failed...\n");
229     onvideomodechange(gSetup.bpp>8);
230     viewResizeView(gViewSize);
231 
232     return OSDCMD_OK;
233 }
234 
osdcmd_music(osdcmdptr_t parm)235 static int osdcmd_music(osdcmdptr_t parm)
236 {
237     char buffer[128];
238     if (parm->numparms == 1)
239     {
240         int32_t sel = levelGetMusicIdx(parm->parms[0]);
241 
242         if (sel == -1)
243             return OSDCMD_SHOWHELP;
244 
245         if (sel == -2)
246         {
247             OSD_Printf("%s is not a valid episode/level number pair\n", parm->parms[0]);
248             return OSDCMD_OK;
249         }
250 
251         int nEpisode = sel/kMaxLevels;
252         int nLevel = sel%kMaxLevels;
253 
254         if (!levelTryPlayMusic(nEpisode, nLevel))
255         {
256             if (CDAudioToggle)
257                 snprintf(buffer, sizeof(buffer), "Playing %i track", gEpisodeInfo[nEpisode].levelsInfo[nLevel].SongId);
258             else
259                 snprintf(buffer, sizeof(buffer), "Playing %s", gEpisodeInfo[nEpisode].levelsInfo[nLevel].Song);
260             viewSetMessage(buffer);
261         }
262         else
263         {
264             OSD_Printf("No music defined for %s\n", parm->parms[0]);
265         }
266 
267         return OSDCMD_OK;
268     }
269 
270     return OSDCMD_SHOWHELP;
271 }
272 
osdcmd_vidmode(osdcmdptr_t parm)273 static int osdcmd_vidmode(osdcmdptr_t parm)
274 {
275     int32_t newbpp = gSetup.bpp, newwidth = gSetup.xdim,
276             newheight = gSetup.ydim, newfs = gSetup.fullscreen;
277     int32_t tmp;
278 
279     if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP;
280 
281     switch (parm->numparms)
282     {
283     case 1: // bpp switch
284         tmp = Batol(parm->parms[0]);
285         if (!(tmp==8 || tmp==16 || tmp==32))
286             return OSDCMD_SHOWHELP;
287         newbpp = tmp;
288         break;
289     case 2: // res switch
290         newwidth = Batol(parm->parms[0]);
291         newheight = Batol(parm->parms[1]);
292         break;
293     case 3: // res & bpp switch
294     case 4:
295         newwidth = Batol(parm->parms[0]);
296         newheight = Batol(parm->parms[1]);
297         tmp = Batol(parm->parms[2]);
298         if (!(tmp==8 || tmp==16 || tmp==32))
299             return OSDCMD_SHOWHELP;
300         newbpp = tmp;
301         if (parm->numparms == 4)
302             newfs = (Batol(parm->parms[3]) != 0);
303         break;
304     }
305 
306     if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor))
307     {
308         initprintf("vidmode: Mode change failed!\n");
309         if (videoSetGameMode(gSetup.fullscreen, gSetup.xdim, gSetup.ydim, gSetup.bpp, upscalefactor))
310             ThrowError("vidmode: Reset failed!\n");
311     }
312     gSetup.bpp = newbpp;
313     gSetup.xdim = newwidth;
314     gSetup.ydim = newheight;
315     gSetup.fullscreen = newfs;
316     onvideomodechange(gSetup.bpp>8);
317     viewResizeView(gViewSize);
318     return OSDCMD_OK;
319 }
320 
osdcmd_crosshaircolor(osdcmdptr_t parm)321 static int osdcmd_crosshaircolor(osdcmdptr_t parm)
322 {
323     if (parm->numparms != 3)
324     {
325         OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b);
326         return OSDCMD_SHOWHELP;
327     }
328 
329     uint8_t const r = Batol(parm->parms[0]);
330     uint8_t const g = Batol(parm->parms[1]);
331     uint8_t const b = Batol(parm->parms[2]);
332 
333     g_isAlterDefaultCrosshair = true;
334     viewSetCrosshairColor(r,g,b);
335 
336     if (!OSD_ParsingScript())
337         OSD_Printf("%s\n", parm->raw);
338 
339     return OSDCMD_OK;
340 }
341 
osdcmd_resetcrosshair(osdcmdptr_t UNUSED (parm))342 static int osdcmd_resetcrosshair(osdcmdptr_t UNUSED(parm))
343 {
344     UNREFERENCED_CONST_PARAMETER(parm);
345     g_isAlterDefaultCrosshair = false;
346     viewResetCrosshairToDefault();
347 
348     return OSDCMD_OK;
349 }
350 
osdcmd_give(osdcmdptr_t parm)351 static int osdcmd_give(osdcmdptr_t parm)
352 {
353     if (numplayers != 1 || !gGameStarted || gMe->pXSprite->health == 0)
354     {
355         OSD_Printf("give: Cannot give while dead or not in a single-player game.\n");
356         return OSDCMD_OK;
357     }
358 
359     if (parm->numparms != 1) return OSDCMD_SHOWHELP;
360 
361     if (!Bstrcasecmp(parm->parms[0], "all"))
362     {
363         SetWeapons(true);
364         SetAmmo(true);
365         SetToys(true);
366         SetArmor(true);
367         SetKeys(true);
368         gCheatMgr.m_bPlayerCheated = true;
369         return OSDCMD_OK;
370     }
371     else if (!Bstrcasecmp(parm->parms[0], "health"))
372     {
373         actHealDude(gMe->pXSprite, 200, 200);
374         gCheatMgr.m_bPlayerCheated = true;
375         return OSDCMD_OK;
376     }
377     else if (!Bstrcasecmp(parm->parms[0], "weapons"))
378     {
379         SetWeapons(true);
380         gCheatMgr.m_bPlayerCheated = true;
381         return OSDCMD_OK;
382     }
383     else if (!Bstrcasecmp(parm->parms[0], "ammo"))
384     {
385         SetAmmo(true);
386         gCheatMgr.m_bPlayerCheated = true;
387         return OSDCMD_OK;
388     }
389     else if (!Bstrcasecmp(parm->parms[0], "armor"))
390     {
391         SetArmor(true);
392         gCheatMgr.m_bPlayerCheated = true;
393         return OSDCMD_OK;
394     }
395     else if (!Bstrcasecmp(parm->parms[0], "keys"))
396     {
397         SetKeys(true);
398         gCheatMgr.m_bPlayerCheated = true;
399         return OSDCMD_OK;
400     }
401     else if (!Bstrcasecmp(parm->parms[0], "inventory"))
402     {
403         SetToys(true);
404         gCheatMgr.m_bPlayerCheated = true;
405         return OSDCMD_OK;
406     }
407     return OSDCMD_SHOWHELP;
408 }
409 
osdcmd_god(osdcmdptr_t UNUSED (parm))410 static int osdcmd_god(osdcmdptr_t UNUSED(parm))
411 {
412     UNREFERENCED_CONST_PARAMETER(parm);
413     if (numplayers == 1 && gGameStarted)
414     {
415         SetGodMode(!gMe->godMode);
416         gCheatMgr.m_bPlayerCheated = true;
417     }
418     else
419         OSD_Printf("god: Not in a single-player game.\n");
420 
421     return OSDCMD_OK;
422 }
423 
osdcmd_noclip(osdcmdptr_t UNUSED (parm))424 static int osdcmd_noclip(osdcmdptr_t UNUSED(parm))
425 {
426     UNREFERENCED_CONST_PARAMETER(parm);
427 
428     if (numplayers == 1 && gGameStarted)
429     {
430         SetClipMode(!gNoClip);
431         gCheatMgr.m_bPlayerCheated = true;
432     }
433     else
434     {
435         OSD_Printf("noclip: Not in a single-player game.\n");
436     }
437 
438     return OSDCMD_OK;
439 }
440 
osdcmd_restartsound(osdcmdptr_t UNUSED (parm))441 static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
442 {
443     UNREFERENCED_CONST_PARAMETER(parm);
444     sfxTerm();
445     sndTerm();
446 
447     sndInit();
448     sfxInit();
449 
450     if (MusicToggle && (gGameStarted || gDemo.at1))
451         sndPlaySong(gGameOptions.zLevelSong, true);
452 
453     return OSDCMD_OK;
454 }
455 
onvideomodechange(int32_t newmode)456 void onvideomodechange(int32_t newmode)
457 {
458 #if 0
459     uint8_t palid;
460 
461     // XXX?
462     if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT)
463         palid = g_player[screenpeek].ps->palette;
464     else
465         palid = BASEPAL;
466 
467 #ifdef POLYMER
468     if (videoGetRenderMode() == REND_POLYMER)
469     {
470         int32_t i = 0;
471 
472         while (i < MAXSPRITES)
473         {
474             if (actor[i].lightptr)
475             {
476                 polymer_deletelight(actor[i].lightId);
477                 actor[i].lightptr = NULL;
478                 actor[i].lightId = -1;
479             }
480             i++;
481         }
482     }
483 #endif
484 
485     videoSetPalette(ud.brightness>>2, palid, 0);
486     g_restorePalette = -1;
487 #endif
488 
489 #ifdef POLYMER
490     if (videoGetRenderMode() == REND_POLYMER)
491     {
492         int32_t i = 0;
493 
494         while (i < MAXSPRITES)
495         {
496             if (gPolymerLight[i].lightptr)
497             {
498                 polymer_deletelight(gPolymerLight[i].lightId);
499                 gPolymerLight[i].lightptr = NULL;
500                 gPolymerLight[i].lightId = -1;
501             }
502             i++;
503         }
504     }
505 #endif
506     if (newmode)
507         scrResetPalette();
508     UpdateDacs(gLastPal, false);
509 }
510 
osdcmd_button(osdcmdptr_t parm)511 static int osdcmd_button(osdcmdptr_t parm)
512 {
513     static char const s_gamefunc_[] = "gamefunc_";
514     int constexpr strlen_gamefunc_  = ARRAY_SIZE(s_gamefunc_) - 1;
515 
516     char const *p = parm->name + strlen_gamefunc_;
517 
518 //    if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
519     if (gInputMode == INPUT_MODE_0)
520         CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
521 
522     return OSDCMD_OK;
523 }
524 
525 const char *const ConsoleButtons[] =
526 {
527     "mouse1", "mouse2", "mouse3", "mouse4", "mwheelup",
528     "mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8"
529 };
530 
osdcmd_bind(osdcmdptr_t parm)531 static int osdcmd_bind(osdcmdptr_t parm)
532 {
533     char buffer[256];
534     if (parm->numparms==1 && !Bstrcasecmp(parm->parms[0],"showkeys"))
535     {
536         for (auto & s : sctokeylut)
537             OSD_Printf("%s\n", s.key);
538         for (auto ConsoleButton : ConsoleButtons)
539             OSD_Printf("%s\n",ConsoleButton);
540         return OSDCMD_OK;
541     }
542 
543     if (parm->numparms==0)
544     {
545         int j=0;
546 
547         OSD_Printf("Current key bindings:\n");
548 
549         for (int i=0; i<MAXBOUNDKEYS+MAXMOUSEBUTTONS; i++)
550             if (CONTROL_KeyIsBound(i))
551             {
552                 j++;
553                 OSD_Printf("%-9s %s\"%s\"\n", CONTROL_KeyBinds[i].key, CONTROL_KeyBinds[i].repeat?"":"norepeat ",
554                            CONTROL_KeyBinds[i].cmdstr);
555             }
556 
557         if (j == 0)
558             OSD_Printf("No binds found.\n");
559 
560         return OSDCMD_OK;
561     }
562 
563     int i, j, repeat;
564 
565     for (i=0; i < ARRAY_SSIZE(sctokeylut); i++)
566     {
567         if (!Bstrcasecmp(parm->parms[0], sctokeylut[i].key))
568             break;
569     }
570 
571     // didn't find the key
572     if (i == ARRAY_SSIZE(sctokeylut))
573     {
574         for (i=0; i<MAXMOUSEBUTTONS; i++)
575             if (!Bstrcasecmp(parm->parms[0],ConsoleButtons[i]))
576                 break;
577 
578         if (i >= MAXMOUSEBUTTONS)
579             return OSDCMD_SHOWHELP;
580 
581         if (parm->numparms < 2)
582         {
583             if (CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr && CONTROL_KeyBinds[MAXBOUNDKEYS + i ].key)
584                 OSD_Printf("%-9s %s\"%s\"\n", ConsoleButtons[i], CONTROL_KeyBinds[MAXBOUNDKEYS + i].repeat?"":"norepeat ",
585                 CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr);
586             else OSD_Printf("%s is unbound\n", ConsoleButtons[i]);
587             return OSDCMD_OK;
588         }
589 
590         j = 1;
591 
592         repeat = 1;
593         if (!Bstrcasecmp(parm->parms[j],"norepeat"))
594         {
595             repeat = 0;
596             j++;
597         }
598 
599         Bstrcpy(buffer,parm->parms[j++]);
600         for (; j<parm->numparms; j++)
601         {
602             Bstrcat(buffer," ");
603             Bstrcat(buffer,parm->parms[j++]);
604         }
605 
606         CONTROL_BindMouse(i, buffer, repeat, ConsoleButtons[i]);
607 
608         if (!OSD_ParsingScript())
609             OSD_Printf("%s\n",parm->raw);
610         return OSDCMD_OK;
611     }
612 
613     if (parm->numparms < 2)
614     {
615         if (CONTROL_KeyIsBound(sctokeylut[i].sc))
616             OSD_Printf("%-9s %s\"%s\"\n", sctokeylut[i].key, CONTROL_KeyBinds[sctokeylut[i].sc].repeat?"":"norepeat ",
617                        CONTROL_KeyBinds[sctokeylut[i].sc].cmdstr);
618         else OSD_Printf("%s is unbound\n", sctokeylut[i].key);
619 
620         return OSDCMD_OK;
621     }
622 
623     j = 1;
624 
625     repeat = 1;
626     if (!Bstrcasecmp(parm->parms[j],"norepeat"))
627     {
628         repeat = 0;
629         j++;
630     }
631 
632     Bstrcpy(buffer,parm->parms[j++]);
633     for (; j<parm->numparms; j++)
634     {
635         Bstrcat(buffer," ");
636         Bstrcat(buffer,parm->parms[j++]);
637     }
638 
639     CONTROL_BindKey(sctokeylut[i].sc, buffer, repeat, sctokeylut[i].key);
640 
641     char *cp = buffer;
642 
643     // Populate the keyboard config menu based on the bind.
644     // Take care of processing one-to-many bindings properly, too.
645     static char const s_gamefunc_[] = "gamefunc_";
646     int constexpr strlen_gamefunc_  = ARRAY_SIZE(s_gamefunc_) - 1;
647 
648     while ((cp = Bstrstr(cp, s_gamefunc_)))
649     {
650         cp += strlen_gamefunc_;
651 
652         char *semi = Bstrchr(cp, ';');
653 
654         if (semi)
655             *semi = 0;
656 
657         j = CONFIG_FunctionNameToNum(cp);
658 
659         if (semi)
660             cp = semi+1;
661 
662         if (j != -1)
663         {
664             KeyboardKeys[j][1] = KeyboardKeys[j][0];
665             KeyboardKeys[j][0] = sctokeylut[i].sc;
666 //            CONTROL_MapKey(j, sctokeylut[i].sc, ud.config.KeyboardKeys[j][0]);
667 
668             if (j == gamefunc_Show_Console)
669                 OSD_CaptureKey(sctokeylut[i].sc);
670         }
671     }
672 
673     if (!OSD_ParsingScript())
674         OSD_Printf("%s\n",parm->raw);
675 
676     return OSDCMD_OK;
677 }
678 
osdcmd_unbindall(osdcmdptr_t UNUSED (parm))679 static int osdcmd_unbindall(osdcmdptr_t UNUSED(parm))
680 {
681     UNREFERENCED_CONST_PARAMETER(parm);
682 
683     for (int i = 0; i < MAXBOUNDKEYS; ++i)
684         CONTROL_FreeKeyBind(i);
685 
686     for (int i = 0; i < MAXMOUSEBUTTONS; ++i)
687         CONTROL_FreeMouseBind(i);
688 
689     for (auto &KeyboardKey : KeyboardKeys)
690         KeyboardKey[0] = KeyboardKey[1] = 0xff;
691 
692     if (!OSD_ParsingScript())
693         OSD_Printf("unbound all controls\n");
694 
695     return OSDCMD_OK;
696 }
697 
osdcmd_unbind(osdcmdptr_t parm)698 static int osdcmd_unbind(osdcmdptr_t parm)
699 {
700     if (parm->numparms != 1)
701         return OSDCMD_SHOWHELP;
702 
703     for (auto ConsoleKey : sctokeylut)
704     {
705         if (ConsoleKey.key && !Bstrcasecmp(parm->parms[0], ConsoleKey.key))
706         {
707             CONTROL_FreeKeyBind(ConsoleKey.sc);
708             OSD_Printf("unbound key %s\n", ConsoleKey.key);
709             return OSDCMD_OK;
710         }
711     }
712 
713     for (int i = 0; i < MAXMOUSEBUTTONS; i++)
714     {
715         if (!Bstrcasecmp(parm->parms[0], ConsoleButtons[i]))
716         {
717             CONTROL_FreeMouseBind(i);
718             OSD_Printf("unbound %s\n", ConsoleButtons[i]);
719             return OSDCMD_OK;
720         }
721     }
722 
723     return OSDCMD_SHOWHELP;
724 }
725 
osdcmd_unbound(osdcmdptr_t parm)726 static int osdcmd_unbound(osdcmdptr_t parm)
727 {
728     if (parm->numparms != 1)
729         return OSDCMD_OK;
730 
731     int const gameFunc = CONFIG_FunctionNameToNum(parm->parms[0]);
732 
733     if (gameFunc != -1)
734         KeyboardKeys[gameFunc][0] = 0;
735 
736     return OSDCMD_OK;
737 }
738 
osdcmd_quicksave(osdcmdptr_t UNUSED (parm))739 static int osdcmd_quicksave(osdcmdptr_t UNUSED(parm))
740 {
741     UNREFERENCED_CONST_PARAMETER(parm);
742     if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive)
743         OSD_Printf("quicksave: not in a game.\n");
744     else gDoQuickSave = 1;
745     return OSDCMD_OK;
746 }
747 
osdcmd_quickload(osdcmdptr_t UNUSED (parm))748 static int osdcmd_quickload(osdcmdptr_t UNUSED(parm))
749 {
750     UNREFERENCED_CONST_PARAMETER(parm);
751     if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive)
752         OSD_Printf("quickload: not in a game.\n");
753     else gDoQuickSave = 2;
754     return OSDCMD_OK;
755 }
756 
osdcmd_screenshot(osdcmdptr_t parm)757 static int osdcmd_screenshot(osdcmdptr_t parm)
758 {
759     static const char *fn = "blud0000.png";
760 
761     if (parm->numparms == 1 && !Bstrcasecmp(parm->parms[0], "tga"))
762         videoCaptureScreenTGA(fn, 0);
763     else videoCaptureScreen(fn, 0);
764 
765     return OSDCMD_OK;
766 }
767 
768 #if 0
769 static int osdcmd_savestate(osdcmdptr_t UNUSED(parm))
770 {
771     UNREFERENCED_PARAMETER(parm);
772     G_SaveMapState();
773     return OSDCMD_OK;
774 }
775 
776 static int osdcmd_restorestate(osdcmdptr_t UNUSED(parm))
777 {
778     UNREFERENCED_PARAMETER(parm);
779     G_RestoreMapState();
780     return OSDCMD_OK;
781 }
782 #endif
783 
784 #if 0
785 #ifdef DEBUGGINGAIDS
786 static int osdcmd_inittimer(osdcmdptr_t parm)
787 {
788     if (parm->numparms != 1)
789     {
790         OSD_Printf("%dHz timer\n",g_timerTicsPerSecond);
791         return OSDCMD_SHOWHELP;
792     }
793 
794     G_InitTimer(Batol(parm->parms[0]));
795 
796     OSD_Printf("%s\n",parm->raw);
797     return OSDCMD_OK;
798 }
799 #endif
800 #endif
801 
osdcmd_cvar_set_game(osdcmdptr_t parm)802 static int osdcmd_cvar_set_game(osdcmdptr_t parm)
803 {
804     int const r = osdcmd_cvar_set(parm);
805 
806     if (r != OSDCMD_OK) return r;
807 
808     if (!Bstrcasecmp(parm->name, "r_upscalefactor"))
809     {
810         if (in3dmode())
811         {
812             videoSetGameMode(fullscreen, xres, yres, bpp, gUpscaleFactor);
813             viewResizeView(gViewSize);
814         }
815     }
816     else if (!Bstrcasecmp(parm->name, "r_size"))
817     {
818         //ud.statusbarmode = (ud.screen_size < 8);
819         viewResizeView(gViewSize);
820     }
821     else if (!Bstrcasecmp(parm->name, "r_maxfps") || !Bstrcasecmp(parm->name, "r_maxfpsoffset"))
822     {
823         if (r_maxfps != 0) r_maxfps = clamp(r_maxfps, 30, 1000);
824         g_frameDelay = calcFrameDelay(r_maxfps + r_maxfpsoffset);
825     }
826     else if (!Bstrcasecmp(parm->name, "r_ambientlight"))
827     {
828         if (r_ambientlight == 0)
829             r_ambientlightrecip = 256.f;
830         else r_ambientlightrecip = 1.f/r_ambientlight;
831     }
832     else if (!Bstrcasecmp(parm->name, "in_mouse"))
833     {
834         CONTROL_MouseEnabled = (gSetup.usemouse && CONTROL_MousePresent);
835     }
836     else if (!Bstrcasecmp(parm->name, "in_joystick"))
837     {
838         CONTROL_JoystickEnabled = (gSetup.usejoystick && CONTROL_JoyPresent);
839     }
840     else if (!Bstrcasecmp(parm->name, "vid_gamma"))
841     {
842         gBrightness = GAMMA_CALC;
843         gBrightness <<= 2;
844         videoSetPalette(gBrightness>>2,gLastPal,0);
845     }
846     else if (!Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast"))
847     {
848         videoSetPalette(gBrightness>>2,gLastPal,0);
849     }
850 #if 0
851     else if (!Bstrcasecmp(parm->name, "hud_scale")
852              || !Bstrcasecmp(parm->name, "hud_statusbarmode")
853              || !Bstrcasecmp(parm->name, "r_rotatespritenowidescreen"))
854     {
855         G_UpdateScreenArea();
856     }
857     else if (!Bstrcasecmp(parm->name, "skill"))
858     {
859         if (numplayers > 1)
860             return r;
861 
862         ud.player_skill = ud.m_player_skill;
863     }
864     else if (!Bstrcasecmp(parm->name, "color"))
865     {
866         ud.color = G_CheckPlayerColor(ud.color);
867         g_player[0].ps->palookup = g_player[0].pcolor = ud.color;
868     }
869     else if (!Bstrcasecmp(parm->name, "osdscale"))
870     {
871         osdrscale = 1.f/osdscale;
872 
873         if (xdim && ydim)
874             OSD_ResizeDisplay(xdim, ydim);
875     }
876     else if (!Bstrcasecmp(parm->name, "wchoice"))
877     {
878         if (parm->numparms == 1)
879         {
880             if (g_forceWeaponChoice) // rewrite ud.wchoice because osdcmd_cvar_set already changed it
881             {
882                 int j = 0;
883 
884                 while (j < 10)
885                 {
886                     ud.wchoice[j] = g_player[myconnectindex].wchoice[j] + '0';
887                     j++;
888                 }
889 
890                 ud.wchoice[j] = 0;
891             }
892             else
893             {
894                 char const *c = parm->parms[0];
895 
896                 if (*c)
897                 {
898                     int j = 0;
899 
900                     while (*c && j < 10)
901                     {
902                         g_player[myconnectindex].wchoice[j] = *c - '0';
903                         c++;
904                         j++;
905                     }
906 
907                     while (j < 10)
908                     {
909                         if (j == 9)
910                             g_player[myconnectindex].wchoice[9] = 1;
911                         else
912                             g_player[myconnectindex].wchoice[j] = 2;
913 
914                         j++;
915                     }
916                 }
917             }
918 
919             g_forceWeaponChoice = 0;
920         }
921 
922         /*    Net_SendClientInfo();*/
923     }
924 #endif
925 
926     return r;
927 }
928 
osdcmd_cvar_set_multi(osdcmdptr_t parm)929 static int osdcmd_cvar_set_multi(osdcmdptr_t parm)
930 {
931     int const r = osdcmd_cvar_set_game(parm);
932 
933     if (r != OSDCMD_OK) return r;
934 
935     //G_UpdatePlayerFromMenu();
936 
937     return r;
938 }
939 
registerosdcommands(void)940 int32_t registerosdcommands(void)
941 {
942     FX_InitCvars();
943 
944     char buffer[256];
945     static osdcvardata_t cvars_game[] =
946     {
947         { "crosshair", "enable/disable crosshair", (void *)&gAimReticle, CVAR_BOOL, 0, 1 },
948 
949         { "cl_autoaim", "enable/disable weapon autoaim", (void *)&gAutoAim, CVAR_INT|CVAR_MULTI, 0, 2 },
950 //        { "cl_automsg", "enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 },
951         { "cl_autorun", "enable/disable autorun", (void *)&gAutoRun, CVAR_BOOL, 0, 1 },
952 //
953 //        { "cl_autosave", "enable/disable autosaves", (void *) &ud.autosave, CVAR_BOOL, 0, 1 },
954 //        { "cl_autosavedeletion", "enable/disable automatic deletion of autosaves", (void *) &ud.autosavedeletion, CVAR_BOOL, 0, 1 },
955 //        { "cl_maxautosaves", "number of autosaves to keep before deleting the oldest", (void *) &ud.maxautosaves, CVAR_INT, 1, 100 },
956 //
957 //        { "cl_autovote", "enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 },
958 //
959 //        { "cl_cheatmask", "configure what cheats show in the cheats menu", (void *)&cl_cheatmask, CVAR_UINT, 0, ~0 },
960 //
961 //        { "cl_obituaries", "enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 },
962 //        { "cl_democams", "enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 },
963 //
964 //        { "cl_idplayers", "enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 },
965 //
966 
967         { "cl_interpolate", "enable/disable view interpolation", (void *)&gViewInterpolate, CVAR_BOOL, 0, 1 },
968         { "cl_viewhbob", "enable/disable view horizontal bobbing", (void *)&gViewHBobbing, CVAR_BOOL, 0, 1 },
969         { "cl_viewvbob", "enable/disable view vertical bobbing", (void *)&gViewVBobbing, CVAR_BOOL, 0, 1 },
970         { "cl_slopetilting", "enable/disable slope tilting", (void *)&gSlopeTilting, CVAR_BOOL, 0, 1 },
971         { "cl_showplayernames", "enable/disable showing player names in multiplayer when looking at other players", (void *)&gShowPlayerNames, CVAR_BOOL, 0, 1 },
972         { "cl_showweapon", "enable/disable show weapons (0: disable, 1: sprite, 2: voxel)", (void *)&gShowWeapon, CVAR_INT, 0, 2 },
973 
974         { "cl_runmode", "enable/disable modernized run key operation", (void *)&gRunKeyMode, CVAR_BOOL, 0, 1 },
975 //
976 //        { "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_INT, 0,
977 //#ifdef USE_OPENGL
978 //          2
979 //#else
980 //          1
981 //#endif
982 //        },
983 //
984 //        { "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 },
985 //
986 //        { "cl_weaponsway", "enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 },
987         { "cl_weaponswitch", "enable/disable auto weapon switching", (void *)&gWeaponSwitch, CVAR_INT|CVAR_MULTI, 0, 3 },
988 //
989 //        { "color", "changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, MAXPALOOKUPS-1 },
990 //
991 //        { "crosshairscale","changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 },
992 //
993 //        { "demorec_diffs","enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 },
994 //        { "demorec_force","enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 },
995 //        {
996 //            "demorec_difftics","sets game tic interval after which a diff is recorded",
997 //            (void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC
998 //        },
999 //        { "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_INT, 0, 1 },
1000 //        { "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_INT, 0, 1 },
1001 //        { "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 },
1002 //        { "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 },
1003 //        { "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 },
1004 //
1005 //        { "hud_althud", "enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_BOOL, 0, 1 },
1006 //        { "hud_custom", "change the custom hud", (void *)&ud.statusbarcustom, CVAR_INT, 0, ud.statusbarrange },
1007 //        { "hud_position", "aligns the status bar to the bottom/top", (void *)&ud.hudontop, CVAR_BOOL, 0, 1 },
1008 //        { "hud_bgstretch", "enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 },
1009         { "hud_messages", "enable/disable showing messages", (void *)&gMessageState, CVAR_BOOL, 0, 1 },
1010 //        { "hud_messagetime", "length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 },
1011 //        { "hud_numbertile", "first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXUSERTILES-10 },
1012 //        { "hud_numberpal", "pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS-1 },
1013 //        { "hud_shadows", "enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 },
1014 //        { "hud_flashing", "enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 },
1015 //        { "hud_glowingquotes", "enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 },
1016 //        { "hud_scale","changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 },
1017 //        { "hud_showmapname", "enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 },
1018         { "hud_stats", "enable/disable level statistics display", (void *)&gLevelStats, CVAR_BOOL, 0, 1 },
1019         { "hud_powerupduration", "enable/disable displaying the remaining seconds for power-ups", (void *)&gPowerupDuration, CVAR_BOOL, 0, 1 },
1020         { "hud_showmaptitle", "enable/disable displaying the map title at the beginning of the maps", (void*)& gShowMapTitle, CVAR_BOOL, 0, 1 },
1021 //        { "hud_textscale", "sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 },
1022 //        { "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 },
1023 //        { "hud_statusbarmode", "change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
1024 //
1025 //#ifdef EDUKE32_TOUCH_DEVICES
1026 //        { "hud_hidestick", "hide the touch input stick", (void *)&droidinput.hideStick, CVAR_BOOL, 0, 1 },
1027 //#endif
1028 //
1029         { "horizcenter", "enable/disable centered horizon line", (void *)&gCenterHoriz, CVAR_BOOL, 0, 1 },
1030         { "deliriumblur", "enable/disable delirium blur effect(polymost)", (void *)&gDeliriumBlur, CVAR_BOOL, 0, 1 },
1031         { "fov", "change the field of view", (void *)&gFov, CVAR_INT|CVAR_FUNCPTR, 75, 120 },
1032         { "in_joystick","enables input from the joystick if it is present",(void *)&gSetup.usejoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
1033         { "in_mouse","enables input from the mouse if it is present",(void *)&gSetup.usemouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
1034 
1035         { "in_aimmode", "0:toggle, 1:hold to aim", (void *)&gMouseAiming, CVAR_BOOL, 0, 1 },
1036         {
1037             "in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time",
1038             (void *)&MouseBias, CVAR_INT, 0, 32
1039         },
1040         { "in_mousedeadzone", "amount of mouse movement to filter out", (void *)&MouseDeadZone, CVAR_INT, 0, 512 },
1041         { "in_mouseflip", "invert vertical mouse movement", (void *)&gMouseAimingFlipped, CVAR_BOOL, 0, 1 },
1042         { "in_mousemode", "toggles vertical mouse view", (void *)&gMouseAim, CVAR_BOOL, 0, 1 },
1043 
1044         { "in_mousexscale", "scale modifier for mouse x axis", (void *)&CONTROL_MouseAxesScale[0], CVAR_INT, 1, 65536 },
1045         { "in_mouseyscale", "scale modifier for mouse y axis", (void *)&CONTROL_MouseAxesScale[1], CVAR_INT, 1, 65536 },
1046 //
1047         { "mus_enabled", "enables/disables music", (void *)&MusicToggle, CVAR_BOOL, 0, 1 },
1048         { "mus_restartonload", "restart the music when loading a saved game with the same map or not", (void *)&MusicRestartsOnLoadToggle, CVAR_BOOL, 0, 1 },
1049         { "mus_volume", "controls music volume", (void *)&MusicVolume, CVAR_INT, 0, 255 },
1050         { "mus_device", "music device", (void *)&MusicDevice, CVAR_INT, 0, ASS_NumSoundCards },
1051         { "mus_redbook", "enables/disables redbook audio", (void *)&CDAudioToggle, CVAR_BOOL, 0, 1 },
1052 //
1053 //        { "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 },
1054 //        { "osdscale", "adjust console text size", (void *)&osdscale, CVAR_FLOAT|CVAR_FUNCPTR, 1, 4 },
1055 //
1056 //        { "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
1057 //        { "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
1058         { "r_showfps", "show the frame rate counter", (void *)&gShowFps, CVAR_INT, 0, 3 },
1059         { "r_showfpsperiod", "time in seconds before averaging min and max stats for r_showfps 2+", (void *)&gFramePeriod, CVAR_INT, 0, 5 },
1060 //        { "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
1061         { "r_size", "change size of viewable area", (void *)&gViewSize, CVAR_INT|CVAR_FUNCPTR, 0, 7 },
1062 //        { "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
1063         { "r_upscalefactor", "increase performance by rendering at upscalefactor less than the screen resolution and upscale to the full resolution in the software renderer", (void *)&gUpscaleFactor, CVAR_INT|CVAR_FUNCPTR, 1, 16 },
1064         { "r_precache", "enable/disable the pre-level caching routine", (void *)&useprecache, CVAR_BOOL, 0, 1 },
1065 //
1066         { "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
1067         { "r_maxfps", "limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 },
1068         { "r_maxfpsoffset", "menu-controlled offset for r_maxfps",(void *)&r_maxfpsoffset, CVAR_INT|CVAR_FUNCPTR, -10, 10 },
1069 
1070         { "sensitivity","changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 },
1071 //
1072 //        { "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR|CVAR_NOSAVE/*|CVAR_NOMULTI*/, 0, 5 },
1073 //
1074 //        { "snd_ambience", "enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 },
1075         { "snd_enabled", "enables/disables sound effects", (void *)&SoundToggle, CVAR_BOOL, 0, 1 },
1076         { "snd_fxvolume", "controls volume for sound effects", (void *)&FXVolume, CVAR_INT, 0, 255 },
1077         { "snd_mixrate", "sound mixing rate", (void *)&MixRate, CVAR_INT, 0, 48000 },
1078         { "snd_numchannels", "the number of sound channels", (void *)&NumChannels, CVAR_INT, 0, 2 },
1079         { "snd_numvoices", "the number of concurrent sounds", (void *)&NumVoices, CVAR_INT, 1, 128 },
1080 #ifdef ASS_REVERSESTEREO
1081         { "snd_reversestereo", "reverses the stereo channels", (void *)&ReverseStereo, CVAR_BOOL, 0, 1 },
1082 #endif
1083         { "snd_doppler", "enable/disable 3d sound", (void *)&gDoppler, CVAR_BOOL, 0, 1 },
1084 //        { "snd_speech", "enables/disables player speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 },
1085 //
1086 //        { "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
1087 //
1088 //#ifdef EDUKE32_TOUCH_DEVICES
1089 //        { "touch_sens_move_x","touch input sensitivity for moving forward/back", (void *)&droidinput.forward_sens, CVAR_FLOAT, 1, 9 },
1090 //        { "touch_sens_move_y","touch input sensitivity for strafing", (void *)&droidinput.strafe_sens, CVAR_FLOAT, 1, 9 },
1091 //        { "touch_sens_look_x", "touch input sensitivity for turning left/right", (void *) &droidinput.yaw_sens, CVAR_FLOAT, 1, 9 },
1092 //        { "touch_sens_look_y", "touch input sensitivity for looking up/down", (void *) &droidinput.pitch_sens, CVAR_FLOAT, 1, 9 },
1093 //        { "touch_invert", "invert look up/down touch input", (void *) &droidinput.invertLook, CVAR_INT, 0, 1 },
1094 //#endif
1095 //
1096         { "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
1097         { "vid_contrast","adjusts contrast component of gamma ramp",(void *)&g_videoContrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
1098         { "vid_brightness","adjusts brightness component of gamma ramp",(void *)&g_videoBrightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
1099 //        { "wchoice","sets weapon autoselection order", (void *)ud.wchoice, CVAR_STRING|CVAR_FUNCPTR, 0, MAX_WEAPONS },
1100     };
1101 //
1102 //    osdcmd_cheatsinfo_stat.cheatnum = -1;
1103 //
1104     for (auto & cv : cvars_game)
1105     {
1106         switch (cv.flags & (CVAR_FUNCPTR|CVAR_MULTI))
1107         {
1108             case CVAR_FUNCPTR:
1109                 OSD_RegisterCvar(&cv, osdcmd_cvar_set_game); break;
1110             case CVAR_MULTI:
1111             case CVAR_FUNCPTR|CVAR_MULTI:
1112                 OSD_RegisterCvar(&cv, osdcmd_cvar_set_multi); break;
1113             default:
1114                 OSD_RegisterCvar(&cv, osdcmd_cvar_set); break;
1115         }
1116     }
1117 //
1118 //    if (VOLUMEONE)
1119 //        OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
1120 //    else
1121 //    {
1122     OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
1123     OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
1124     OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
1125 //    }
1126 //
1127 //    OSD_RegisterFunction("addpath","addpath <path>: adds path to game filesystem", osdcmd_addpath);
1128     OSD_RegisterFunction("bind",R"(bind <key> <string>: associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.)", osdcmd_bind);
1129 //    OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
1130     OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
1131     OSD_RegisterFunction("crosshairreset", "crosshairreset: restores the original crosshair", osdcmd_resetcrosshair);
1132 //
1133 //#if !defined NETCODE_DISABLE
1134 //    OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect);
1135 //    OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
1136 //#endif
1137 
1138     for (auto & func : gamefunctions)
1139     {
1140         if (func[0] == '\0')
1141             continue;
1142 
1143 //        if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
1144 
1145         Bsprintf(buffer, "gamefunc_%s", func);
1146 
1147         char *const t = Bstrtolower(Xstrdup(buffer));
1148 
1149         Bstrcat(buffer, ": game button");
1150 
1151         OSD_RegisterFunction(t, Xstrdup(buffer), osdcmd_button);
1152     }
1153 
1154     OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
1155     OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
1156 //    OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
1157 //
1158 //    OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
1159 //#ifdef DEBUGGINGAIDS
1160 //    OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
1161 //#endif
1162 //#if !defined NETCODE_DISABLE
1163 //    OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client.  See listplayers.", osdcmd_kick);
1164 //    OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting.  See listplayers.", osdcmd_kickban);
1165 //
1166 //    OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
1167 //#endif
1168     OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
1169 //
1170 //#if !defined NETCODE_DISABLE
1171 //    OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
1172 //#endif
1173 //
1174     OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
1175 //
1176 //#if !defined NETCODE_DISABLE
1177 //    OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
1178 //#endif
1179 //
1180 //    OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
1181 //
1182 //    OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves);
1183 //
1184     OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
1185     OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
1186     OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
1187     OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
1188 //
1189 //    OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
1190     OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
1191     OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
1192 //#if !defined LUNATIC
1193 //    OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
1194 //    OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
1195 //    OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
1196 //    OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
1197 //#else
1198 //    OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua);
1199 //#endif
1200     OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
1201 //
1202 //    OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
1203 
1204     OSD_RegisterFunction("unbind","unbind <key>: unbinds a key", osdcmd_unbind);
1205     OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall);
1206     OSD_RegisterFunction("unbound", NULL, osdcmd_unbound);
1207 
1208     OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
1209 #ifdef USE_OPENGL
1210     baselayer_osdcmd_vidmode_func = osdcmd_vidmode;
1211 #endif
1212 //
1213 //#ifndef NETCODE_DISABLE
1214 //    OSD_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate);
1215 //    OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo);
1216 //#endif
1217 
1218     return 0;
1219 }
1220 
GAME_onshowosd(int shown)1221 void GAME_onshowosd(int shown)
1222 {
1223     // G_UpdateScreenArea();
1224 
1225     mouseLockToWindow((!shown) + 2);
1226 
1227     //osdshown = shown;
1228 
1229     // XXX: it's weird to fake a keypress like this.
1230 //    if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
1231 //        KB_KeyDown[sc_Pause] = 1;
1232 }
1233 
GAME_clearbackground(int numcols,int numrows)1234 void GAME_clearbackground(int numcols, int numrows)
1235 {
1236     COMMON_clearbackground(numcols, numrows);
1237 }
1238 
1239