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Searched refs:POW_AMMO_RACK (Results 1 – 10 of 10) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dpowerup.h62 #define POW_AMMO_RACK 35 macro
H A Dpowerup.c585 case POW_AMMO_RACK: in do_powerup()
H A Dmulti.c2692 if (PowerupsInMine[POW_AMMO_RACK]+1 > MaxPowerupsAllowed[POW_AMMO_RACK]) in multi_cap_objects()
2759 MaxPowerupsAllowed[POW_AMMO_RACK]++; in multi_adjust_cap_for_player()
2814 PowerupsInMine[POW_AMMO_RACK]++; in multi_adjust_remote_cap()
3440 if (Objects[i].id == POW_AMMO_RACK && ng && !Netgame.DoAmmoRack) in multi_prep_level()
4883 if (id == POW_AMMO_RACK && !Netgame.DoAmmoRack) in multi_powerup_is_allowed()
H A Dcollide.c2335 call_object_create_egg(playerobj, 1, OBJ_POWERUP, POW_AMMO_RACK); in drop_player_eggs()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dpowerup.h76 POW_AMMO_RACK = 35, enumerator
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dpowerup.cpp699 case POW_AMMO_RACK: in do_powerup()
700 …ayer_info, "the Ammo rack", player_hit_basic_sound_powerup<15, 0, 15, POW_AMMO_RACK>("AMMO RACK!")… in do_powerup()
H A Dmulti.cpp3306 case POW_AMMO_RACK: in process_powerup()
3637 case POW_AMMO_RACK: in record_powerup()
4656 case POW_AMMO_RACK: in multi_powerup_is_allowed()
5295 case POW_AMMO_RACK: in MultiLevelInv_CountLevelPowerups()
5373 powerup_flags.process(PLAYER_FLAGS_AMMO_RACK, POW_AMMO_RACK); in MultiLevelInv_CountPlayerInventory()
H A Dweapon.cpp1694 case POW_AMMO_RACK: in DropSecondaryWeapon()
H A Dobject.cpp789 case POW_AMMO_RACK: in render_object()
H A Dcollide.cpp2007 call_object_create_egg(playerobj, 1, POW_AMMO_RACK); in drop_player_eggs()