Searched refs:POW_AMMO_RACK (Results 1 – 10 of 10) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | powerup.h | 62 #define POW_AMMO_RACK 35 macro
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H A D | powerup.c | 585 case POW_AMMO_RACK: in do_powerup()
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H A D | multi.c | 2692 if (PowerupsInMine[POW_AMMO_RACK]+1 > MaxPowerupsAllowed[POW_AMMO_RACK]) in multi_cap_objects() 2759 MaxPowerupsAllowed[POW_AMMO_RACK]++; in multi_adjust_cap_for_player() 2814 PowerupsInMine[POW_AMMO_RACK]++; in multi_adjust_remote_cap() 3440 if (Objects[i].id == POW_AMMO_RACK && ng && !Netgame.DoAmmoRack) in multi_prep_level() 4883 if (id == POW_AMMO_RACK && !Netgame.DoAmmoRack) in multi_powerup_is_allowed()
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H A D | collide.c | 2335 call_object_create_egg(playerobj, 1, OBJ_POWERUP, POW_AMMO_RACK); in drop_player_eggs()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | powerup.h | 76 POW_AMMO_RACK = 35, enumerator
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | powerup.cpp | 699 case POW_AMMO_RACK: in do_powerup() 700 …ayer_info, "the Ammo rack", player_hit_basic_sound_powerup<15, 0, 15, POW_AMMO_RACK>("AMMO RACK!")… in do_powerup()
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H A D | multi.cpp | 3306 case POW_AMMO_RACK: in process_powerup() 3637 case POW_AMMO_RACK: in record_powerup() 4656 case POW_AMMO_RACK: in multi_powerup_is_allowed() 5295 case POW_AMMO_RACK: in MultiLevelInv_CountLevelPowerups() 5373 powerup_flags.process(PLAYER_FLAGS_AMMO_RACK, POW_AMMO_RACK); in MultiLevelInv_CountPlayerInventory()
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H A D | weapon.cpp | 1694 case POW_AMMO_RACK: in DropSecondaryWeapon()
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H A D | object.cpp | 789 case POW_AMMO_RACK: in render_object()
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H A D | collide.cpp | 2007 call_object_create_egg(playerobj, 1, POW_AMMO_RACK); in drop_player_eggs()
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