1 /* $Id: powerup.h,v 1.3 2002/08/02 04:57:19 btb Exp $ */ 2 /* 3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX 4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO 5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A 6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS 7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS 8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE 9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE 10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS 11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. 12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. 13 */ 14 15 16 17 #ifndef _POWERUP_H 18 #define _POWERUP_H 19 20 #include "vclip.h" 21 22 #define POW_EXTRA_LIFE 0 23 #define POW_ENERGY 1 24 #define POW_SHIELD_BOOST 2 25 #define POW_LASER 3 26 27 #define POW_KEY_BLUE 4 28 #define POW_KEY_RED 5 29 #define POW_KEY_GOLD 6 30 31 //#define POW_RADAR_ROBOTS 7 32 //#define POW_RADAR_POWERUPS 8 33 34 #define POW_MISSILE_1 10 35 #define POW_MISSILE_4 11 //4-pack MUST follow single missile 36 37 #define POW_QUAD_FIRE 12 38 39 #define POW_VULCAN_WEAPON 13 40 #define POW_SPREADFIRE_WEAPON 14 41 #define POW_PLASMA_WEAPON 15 42 #define POW_FUSION_WEAPON 16 43 #define POW_PROXIMITY_WEAPON 17 44 #define POW_SMARTBOMB_WEAPON 20 45 #define POW_MEGA_WEAPON 21 46 #define POW_VULCAN_AMMO 22 47 #define POW_HOMING_AMMO_1 18 48 #define POW_HOMING_AMMO_4 19 //4-pack MUST follow single missile 49 #define POW_CLOAK 23 50 #define POW_TURBO 24 51 #define POW_INVULNERABILITY 25 52 #define POW_MEGAWOW 27 53 54 #define POW_GAUSS_WEAPON 28 55 #define POW_HELIX_WEAPON 29 56 #define POW_PHOENIX_WEAPON 30 57 #define POW_OMEGA_WEAPON 31 58 59 #define POW_SUPER_LASER 32 60 #define POW_FULL_MAP 33 61 #define POW_CONVERTER 34 62 #define POW_AMMO_RACK 35 63 #define POW_AFTERBURNER 36 64 #define POW_HEADLIGHT 37 65 66 #define POW_SMISSILE1_1 38 67 #define POW_SMISSILE1_4 39 //4-pack MUST follow single missile 68 #define POW_GUIDED_MISSILE_1 40 69 #define POW_GUIDED_MISSILE_4 41 //4-pack MUST follow single missile 70 #define POW_SMART_MINE 42 71 #define POW_MERCURY_MISSILE_1 43 72 #define POW_MERCURY_MISSILE_4 44 //4-pack MUST follow single missile 73 #define POW_EARTHSHAKER_MISSILE 45 74 75 #define POW_FLAG_BLUE 46 76 #define POW_FLAG_RED 47 77 78 #define POW_HOARD_ORB 7 //use unused slot 79 80 81 #define VULCAN_AMMO_MAX (392*4) 82 #define VULCAN_WEAPON_AMMO_AMOUNT 196 83 #define VULCAN_AMMO_AMOUNT (49*2) 84 85 #define GAUSS_WEAPON_AMMO_AMOUNT 392 86 87 #define MAX_POWERUP_TYPES 50 88 89 #define POWERUP_NAME_LENGTH 16 // Length of a robot or powerup name. 90 extern char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH]; 91 92 extern int Headlight_active_default; //is headlight on when picked up? 93 94 typedef struct powerup_type_info { 95 int vclip_num; 96 int hit_sound; 97 fix size; // 3d size of longest dimension 98 fix light; // amount of light cast by this powerup, set in bitmaps.tbl 99 } __pack__ powerup_type_info; 100 101 extern int N_powerup_types; 102 extern powerup_type_info Powerup_info[MAX_POWERUP_TYPES]; 103 104 void draw_powerup(object *obj); 105 106 //returns true if powerup consumed 107 int do_powerup(object *obj); 108 109 //process (animate) a powerup for one frame 110 void do_powerup_frame(object *obj); 111 112 // Diminish shields and energy towards max in case they exceeded it. 113 extern void diminish_towards_max(void); 114 115 extern void do_megawow_powerup(int quantity); 116 117 extern void powerup_basic(int redadd, int greenadd, int blueadd, int score, char *format, ...); 118 119 #ifdef FAST_FILE_IO 120 #define powerup_type_info_read_n(pti, n, fp) cfread(pti, sizeof(powerup_type_info), n, fp) 121 #else 122 /* 123 * reads n powerup_type_info structs from a CFILE 124 */ 125 extern int powerup_type_info_read_n(powerup_type_info *pti, int n, CFILE *fp); 126 #endif 127 128 #endif 129