1 /* $Id: powerup.h,v 1.3 2002/08/02 04:57:19 btb Exp $ */
2 /*
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
13 */
14 
15 
16 
17 #ifndef _POWERUP_H
18 #define _POWERUP_H
19 
20 #include "vclip.h"
21 
22 #define POW_EXTRA_LIFE          0
23 #define POW_ENERGY              1
24 #define POW_SHIELD_BOOST        2
25 #define POW_LASER               3
26 
27 #define POW_KEY_BLUE            4
28 #define POW_KEY_RED             5
29 #define POW_KEY_GOLD            6
30 
31 //#define POW_RADAR_ROBOTS        7
32 //#define POW_RADAR_POWERUPS      8
33 
34 #define POW_MISSILE_1           10
35 #define POW_MISSILE_4           11      //4-pack MUST follow single missile
36 
37 #define POW_QUAD_FIRE           12
38 
39 #define POW_VULCAN_WEAPON       13
40 #define POW_SPREADFIRE_WEAPON   14
41 #define POW_PLASMA_WEAPON       15
42 #define POW_FUSION_WEAPON       16
43 #define POW_PROXIMITY_WEAPON    17
44 #define POW_SMARTBOMB_WEAPON    20
45 #define POW_MEGA_WEAPON         21
46 #define POW_VULCAN_AMMO         22
47 #define POW_HOMING_AMMO_1       18
48 #define POW_HOMING_AMMO_4       19      //4-pack MUST follow single missile
49 #define POW_CLOAK               23
50 #define POW_TURBO               24
51 #define POW_INVULNERABILITY     25
52 #define POW_MEGAWOW             27
53 
54 #define POW_GAUSS_WEAPON        28
55 #define POW_HELIX_WEAPON        29
56 #define POW_PHOENIX_WEAPON      30
57 #define POW_OMEGA_WEAPON        31
58 
59 #define POW_SUPER_LASER         32
60 #define POW_FULL_MAP            33
61 #define POW_CONVERTER           34
62 #define POW_AMMO_RACK           35
63 #define POW_AFTERBURNER         36
64 #define POW_HEADLIGHT           37
65 
66 #define POW_SMISSILE1_1         38
67 #define POW_SMISSILE1_4         39      //4-pack MUST follow single missile
68 #define POW_GUIDED_MISSILE_1    40
69 #define POW_GUIDED_MISSILE_4    41      //4-pack MUST follow single missile
70 #define POW_SMART_MINE          42
71 #define POW_MERCURY_MISSILE_1   43
72 #define POW_MERCURY_MISSILE_4   44      //4-pack MUST follow single missile
73 #define POW_EARTHSHAKER_MISSILE 45
74 
75 #define POW_FLAG_BLUE           46
76 #define POW_FLAG_RED            47
77 
78 #define POW_HOARD_ORB           7       //use unused slot
79 
80 
81 #define VULCAN_AMMO_MAX             (392*4)
82 #define VULCAN_WEAPON_AMMO_AMOUNT   196
83 #define VULCAN_AMMO_AMOUNT          (49*2)
84 
85 #define GAUSS_WEAPON_AMMO_AMOUNT    392
86 
87 #define MAX_POWERUP_TYPES   50
88 
89 #define POWERUP_NAME_LENGTH 16      //  Length of a robot or powerup name.
90 extern char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
91 
92 extern int Headlight_active_default;    //is headlight on when picked up?
93 
94 typedef struct powerup_type_info {
95 	int vclip_num;
96 	int hit_sound;
97 	fix size;       // 3d size of longest dimension
98 	fix light;      // amount of light cast by this powerup, set in bitmaps.tbl
99 } __pack__ powerup_type_info;
100 
101 extern int N_powerup_types;
102 extern powerup_type_info Powerup_info[MAX_POWERUP_TYPES];
103 
104 void draw_powerup(object *obj);
105 
106 //returns true if powerup consumed
107 int do_powerup(object *obj);
108 
109 //process (animate) a powerup for one frame
110 void do_powerup_frame(object *obj);
111 
112 // Diminish shields and energy towards max in case they exceeded it.
113 extern void diminish_towards_max(void);
114 
115 extern void do_megawow_powerup(int quantity);
116 
117 extern void powerup_basic(int redadd, int greenadd, int blueadd, int score, char *format, ...);
118 
119 #ifdef FAST_FILE_IO
120 #define powerup_type_info_read_n(pti, n, fp) cfread(pti, sizeof(powerup_type_info), n, fp)
121 #else
122 /*
123  * reads n powerup_type_info structs from a CFILE
124  */
125 extern int powerup_type_info_read_n(powerup_type_info *pti, int n, CFILE *fp);
126 #endif
127 
128 #endif
129