Home
last modified time | relevance | path

Searched refs:POW_EXTRA_LIFE (Results 1 – 13 of 13) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dpowerup.h22 #define POW_EXTRA_LIFE 0 macro
H A Dfireball.c768 if ((Game_mode & GM_MULTI) && (del_obj->contains_id == POW_EXTRA_LIFE)) in maybe_replace_powerup_with_energy()
793 if (id == POW_EXTRA_LIFE) in drop_powerup()
H A Dpowerup.c287 case POW_EXTRA_LIFE: in do_powerup()
H A Dgauges.c1863 if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 ) in add_points_to_score()
1889 if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 ) in add_bonus_points_to_score()
H A Dmulti.c3331 if (Objects[i].id == POW_EXTRA_LIFE) in multi_prep_level()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dpowerup.h36 POW_EXTRA_LIFE = 0, enumerator
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dlighting.cpp398 case POW_EXTRA_LIFE: in compute_light_emission()
H A Dpowerup.cpp426 case POW_EXTRA_LIFE: in do_powerup()
H A Dfireball.cpp1037 if ((Game_mode & GM_MULTI) && (del_obj.contains_id == POW_EXTRA_LIFE)) in maybe_replace_powerup_with_energy()
1059 if (id == POW_EXTRA_LIFE) in drop_powerup()
H A Dweapon.cpp1667 case POW_EXTRA_LIFE: in DropSecondaryWeapon()
H A Dobject.cpp750 case POW_EXTRA_LIFE: in render_object()
H A Dmulti.cpp3407 case POW_EXTRA_LIFE: in multi_prep_level_objects()
3606 case POW_EXTRA_LIFE: in record_powerup()
H A Dgauges.cpp1993 if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 ) in common_add_points_to_score()