Searched refs:POW_EXTRA_LIFE (Results 1 – 13 of 13) sorted by relevance
22 #define POW_EXTRA_LIFE 0 macro
768 if ((Game_mode & GM_MULTI) && (del_obj->contains_id == POW_EXTRA_LIFE)) in maybe_replace_powerup_with_energy()793 if (id == POW_EXTRA_LIFE) in drop_powerup()
287 case POW_EXTRA_LIFE: in do_powerup()
1863 if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 ) in add_points_to_score()1889 if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 ) in add_bonus_points_to_score()
3331 if (Objects[i].id == POW_EXTRA_LIFE) in multi_prep_level()
36 POW_EXTRA_LIFE = 0, enumerator
398 case POW_EXTRA_LIFE: in compute_light_emission()
426 case POW_EXTRA_LIFE: in do_powerup()
1037 if ((Game_mode & GM_MULTI) && (del_obj.contains_id == POW_EXTRA_LIFE)) in maybe_replace_powerup_with_energy()1059 if (id == POW_EXTRA_LIFE) in drop_powerup()
1667 case POW_EXTRA_LIFE: in DropSecondaryWeapon()
750 case POW_EXTRA_LIFE: in render_object()
3407 case POW_EXTRA_LIFE: in multi_prep_level_objects()3606 case POW_EXTRA_LIFE: in record_powerup()
1993 if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 ) in common_add_points_to_score()