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Searched refs:POW_GUIDED_MISSILE_1 (Results 1 – 9 of 9) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dpowerup.h68 #define POW_GUIDED_MISSILE_1 40 macro
H A Dpowerup.c469 case POW_GUIDED_MISSILE_1: in do_powerup()
H A Dweapon.c69 …IMITY_WEAPON,POW_SMARTBOMB_WEAPON,POW_MEGA_WEAPON,POW_SMISSILE1_1,POW_GUIDED_MISSILE_1,POW_SMART_M…
H A Dmulti.c3428 if (Objects[i].id == POW_GUIDED_MISSILE_1 && ng && !Netgame.DoGuided) in multi_prep_level()
4871 if (id == POW_GUIDED_MISSILE_1 && !Netgame.DoGuided) in multi_powerup_is_allowed()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dpowerup.h82 POW_GUIDED_MISSILE_1 = 40, enumerator
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dweapon.cpp201 powerup_type_t::POW_GUIDED_MISSILE_1,
1632 case POW_GUIDED_MISSILE_1: in DropSecondaryWeapon()
H A Dpowerup.cpp598 case POW_GUIDED_MISSILE_1: in do_powerup()
H A Dmulti.cpp3294 case POW_GUIDED_MISSILE_1: in process_powerup()
3643 case POW_GUIDED_MISSILE_1: in record_powerup()
4642 case POW_GUIDED_MISSILE_1: in multi_powerup_is_allowed()
5290 case POW_GUIDED_MISSILE_1: in MultiLevelInv_CountLevelPowerups()
5389 Current[POW_GUIDED_MISSILE_1] += player_info.secondary_ammo[GUIDED_INDEX]; in MultiLevelInv_CountPlayerInventory()
H A Dobject.cpp793 case POW_GUIDED_MISSILE_1: in render_object()