Searched refs:POW_GUIDED_MISSILE_1 (Results 1 – 9 of 9) sorted by relevance
68 #define POW_GUIDED_MISSILE_1 40 macro
469 case POW_GUIDED_MISSILE_1: in do_powerup()
69 …IMITY_WEAPON,POW_SMARTBOMB_WEAPON,POW_MEGA_WEAPON,POW_SMISSILE1_1,POW_GUIDED_MISSILE_1,POW_SMART_M…
3428 if (Objects[i].id == POW_GUIDED_MISSILE_1 && ng && !Netgame.DoGuided) in multi_prep_level()4871 if (id == POW_GUIDED_MISSILE_1 && !Netgame.DoGuided) in multi_powerup_is_allowed()
82 POW_GUIDED_MISSILE_1 = 40, enumerator
201 powerup_type_t::POW_GUIDED_MISSILE_1,1632 case POW_GUIDED_MISSILE_1: in DropSecondaryWeapon()
598 case POW_GUIDED_MISSILE_1: in do_powerup()
3294 case POW_GUIDED_MISSILE_1: in process_powerup()3643 case POW_GUIDED_MISSILE_1: in record_powerup()4642 case POW_GUIDED_MISSILE_1: in multi_powerup_is_allowed()5290 case POW_GUIDED_MISSILE_1: in MultiLevelInv_CountLevelPowerups()5389 Current[POW_GUIDED_MISSILE_1] += player_info.secondary_ammo[GUIDED_INDEX]; in MultiLevelInv_CountPlayerInventory()
793 case POW_GUIDED_MISSILE_1: in render_object()