Home
last modified time | relevance | path

Searched refs:P_SetObjectMomZ (Results 1 – 9 of 9) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_inter.c3857 P_SetObjectMomZ(mo, 8*FRACUNIT, false); in P_PlayerRingBurst()
3885 P_SetObjectMomZ(mo, ns, false); in P_PlayerRingBurst()
3888 P_SetObjectMomZ(mo, ns, true); in P_PlayerRingBurst()
3988 P_SetObjectMomZ(mo, 4*FRACUNIT, false); in P_PlayerWeaponPanelBurst()
3991 P_SetObjectMomZ(mo, 4*FRACUNIT, true); in P_PlayerWeaponPanelBurst()
4072 P_SetObjectMomZ(mo, 3*FRACUNIT, false); in P_PlayerWeaponAmmoBurst()
4075 P_SetObjectMomZ(mo, 3*FRACUNIT, true); in P_PlayerWeaponAmmoBurst()
4112 P_SetObjectMomZ(mo, 4*FRACUNIT, false); \ in P_PlayerWeaponPanelOrAmmoBurst()
4114 P_SetObjectMomZ(mo, 4*FRACUNIT, true); \ in P_PlayerWeaponPanelOrAmmoBurst()
4131 P_SetObjectMomZ(mo, 3*FRACUNIT, false); \ in P_PlayerWeaponPanelOrAmmoBurst()
[all …]
H A Dp_enemy.c1432 P_SetObjectMomZ(spawned, v, false); in A_StatueBurst()
3982 P_SetObjectMomZ(mo2, 4*FRACUNIT, false); in A_BossDeath()
3991 P_SetObjectMomZ(mo2, 4*FRACUNIT, false); in A_BossDeath()
4003 P_SetObjectMomZ(mo2, 4*FRACUNIT, false); in A_BossDeath()
4052 P_SetObjectMomZ(mo, 12*FRACUNIT, false); in A_BossDeath()
5020 P_SetObjectMomZ (actor, 1, true); in A_SetSolidSteam()
5648 P_SetObjectMomZ(rock, 3*FRACUNIT, false); in A_MinusPopup()
8380 P_SetObjectMomZ(th, FRACUNIT, false); in A_SmokeTrailer()
11601 P_SetObjectMomZ(flicky, momz, false); in P_InternalFlickySpawn()
11991 P_SetObjectMomZ(actor, momz, false); in P_InternalFlickyHop()
[all …]
H A Dp_user.c2486 P_SetObjectMomZ(player->mo, in P_PlayerHitFloor()
3550 P_SetObjectMomZ(player->mo, 2*FRACUNIT, true); in P_DoClimbing()
3586 P_SetObjectMomZ(player->mo, 4*FRACUNIT, false); in P_DoClimbing()
4838 P_SetObjectMomZ(spark, -4*FRACUNIT, false); in P_DoJumpShield()
5518 P_SetObjectMomZ(player->mo, 6*FRACUNIT, false); in P_DoJumpStuff()
5542 P_SetObjectMomZ(player->mo, 10*FRACUNIT, false); in P_DoJumpStuff()
7703 P_SetObjectMomZ(mo, 4*FRACUNIT, false);
7764 P_SetObjectMomZ(flame, 3*FRACUNIT, false); in P_ElementalFire()
7841 P_SetObjectMomZ(particle, FRACUNIT, false); in P_SpawnSkidDust()
8476 P_SetObjectMomZ(player->mo, actionspd/4, true); in P_MovePlayer()
[all …]
H A Dp_local.h156 void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative);
H A Dp_mobj.c7495 P_SetObjectMomZ(mobj, 6 << FRACBITS, false); in P_RosySceneryThink()
7971 P_SetObjectMomZ(particle, 2 << FRACBITS, false); in P_MobjBossThink()
7997 P_SetObjectMomZ(particle, 2 << FRACBITS, false); in P_MobjBossThink()
8012 P_SetObjectMomZ(particle, 2 << FRACBITS, false); in P_MobjBossThink()
8027 P_SetObjectMomZ(particle, 2 << FRACBITS, false); in P_MobjBossThink()
8204 P_SetObjectMomZ(mobj, -FRACUNIT/2, true); // slower fall from drowning in P_MobjDeadThink()
8206 P_SetObjectMomZ(mobj, -2*FRACUNIT/3, true); in P_MobjDeadThink()
8221 P_SetObjectMomZ(mobj, -2*FRACUNIT/3, true); in P_MobjDeadThink()
9131 P_SetObjectMomZ(mobj, 4*FINESINE(((mobj->movecount*ANG1) >> ANGLETOFINESHIFT) & FINEMASK), false); in P_DragonbomberThink()
9145 P_SetObjectMomZ(mine, -2*FRACUNIT, true); in P_DragonbomberThink()
H A Dp_floor.c2270 P_SetObjectMomZ(spawned, FixedDiv((c - bottomz), heightfactor), false); in EV_CrumbleChain()
H A Dp_map.c657 P_SetObjectMomZ(pole->tracer->tracer, 6*FRACUNIT, false); in P_SlapStick()
663 P_SetObjectMomZ(fang, 14*FRACUNIT, false); in P_SlapStick()
H A Dlua_baselib.c1279 P_SetObjectMomZ(mo, value, relative); in lib_pSetObjectMomZ()
H A Dp_spec.c3968 P_SetObjectMomZ(thing, 12*FRACUNIT, false); in P_SetupSignExit()
3999 P_SetObjectMomZ(thing, 12*FRACUNIT, false); in P_SetupSignExit()