/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_inter.c | 3857 P_SetObjectMomZ(mo, 8*FRACUNIT, false); in P_PlayerRingBurst() 3885 P_SetObjectMomZ(mo, ns, false); in P_PlayerRingBurst() 3888 P_SetObjectMomZ(mo, ns, true); in P_PlayerRingBurst() 3988 P_SetObjectMomZ(mo, 4*FRACUNIT, false); in P_PlayerWeaponPanelBurst() 3991 P_SetObjectMomZ(mo, 4*FRACUNIT, true); in P_PlayerWeaponPanelBurst() 4072 P_SetObjectMomZ(mo, 3*FRACUNIT, false); in P_PlayerWeaponAmmoBurst() 4075 P_SetObjectMomZ(mo, 3*FRACUNIT, true); in P_PlayerWeaponAmmoBurst() 4112 P_SetObjectMomZ(mo, 4*FRACUNIT, false); \ in P_PlayerWeaponPanelOrAmmoBurst() 4114 P_SetObjectMomZ(mo, 4*FRACUNIT, true); \ in P_PlayerWeaponPanelOrAmmoBurst() 4131 P_SetObjectMomZ(mo, 3*FRACUNIT, false); \ in P_PlayerWeaponPanelOrAmmoBurst() [all …]
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H A D | p_enemy.c | 1432 P_SetObjectMomZ(spawned, v, false); in A_StatueBurst() 3982 P_SetObjectMomZ(mo2, 4*FRACUNIT, false); in A_BossDeath() 3991 P_SetObjectMomZ(mo2, 4*FRACUNIT, false); in A_BossDeath() 4003 P_SetObjectMomZ(mo2, 4*FRACUNIT, false); in A_BossDeath() 4052 P_SetObjectMomZ(mo, 12*FRACUNIT, false); in A_BossDeath() 5020 P_SetObjectMomZ (actor, 1, true); in A_SetSolidSteam() 5648 P_SetObjectMomZ(rock, 3*FRACUNIT, false); in A_MinusPopup() 8380 P_SetObjectMomZ(th, FRACUNIT, false); in A_SmokeTrailer() 11601 P_SetObjectMomZ(flicky, momz, false); in P_InternalFlickySpawn() 11991 P_SetObjectMomZ(actor, momz, false); in P_InternalFlickyHop() [all …]
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H A D | p_user.c | 2486 P_SetObjectMomZ(player->mo, in P_PlayerHitFloor() 3550 P_SetObjectMomZ(player->mo, 2*FRACUNIT, true); in P_DoClimbing() 3586 P_SetObjectMomZ(player->mo, 4*FRACUNIT, false); in P_DoClimbing() 4838 P_SetObjectMomZ(spark, -4*FRACUNIT, false); in P_DoJumpShield() 5518 P_SetObjectMomZ(player->mo, 6*FRACUNIT, false); in P_DoJumpStuff() 5542 P_SetObjectMomZ(player->mo, 10*FRACUNIT, false); in P_DoJumpStuff() 7703 P_SetObjectMomZ(mo, 4*FRACUNIT, false); 7764 P_SetObjectMomZ(flame, 3*FRACUNIT, false); in P_ElementalFire() 7841 P_SetObjectMomZ(particle, FRACUNIT, false); in P_SpawnSkidDust() 8476 P_SetObjectMomZ(player->mo, actionspd/4, true); in P_MovePlayer() [all …]
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H A D | p_local.h | 156 void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative);
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H A D | p_mobj.c | 7495 P_SetObjectMomZ(mobj, 6 << FRACBITS, false); in P_RosySceneryThink() 7971 P_SetObjectMomZ(particle, 2 << FRACBITS, false); in P_MobjBossThink() 7997 P_SetObjectMomZ(particle, 2 << FRACBITS, false); in P_MobjBossThink() 8012 P_SetObjectMomZ(particle, 2 << FRACBITS, false); in P_MobjBossThink() 8027 P_SetObjectMomZ(particle, 2 << FRACBITS, false); in P_MobjBossThink() 8204 P_SetObjectMomZ(mobj, -FRACUNIT/2, true); // slower fall from drowning in P_MobjDeadThink() 8206 P_SetObjectMomZ(mobj, -2*FRACUNIT/3, true); in P_MobjDeadThink() 8221 P_SetObjectMomZ(mobj, -2*FRACUNIT/3, true); in P_MobjDeadThink() 9131 P_SetObjectMomZ(mobj, 4*FINESINE(((mobj->movecount*ANG1) >> ANGLETOFINESHIFT) & FINEMASK), false); in P_DragonbomberThink() 9145 P_SetObjectMomZ(mine, -2*FRACUNIT, true); in P_DragonbomberThink()
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H A D | p_floor.c | 2270 P_SetObjectMomZ(spawned, FixedDiv((c - bottomz), heightfactor), false); in EV_CrumbleChain()
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H A D | p_map.c | 657 P_SetObjectMomZ(pole->tracer->tracer, 6*FRACUNIT, false); in P_SlapStick() 663 P_SetObjectMomZ(fang, 14*FRACUNIT, false); in P_SlapStick()
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H A D | lua_baselib.c | 1279 P_SetObjectMomZ(mo, value, relative); in lib_pSetObjectMomZ()
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H A D | p_spec.c | 3968 P_SetObjectMomZ(thing, 12*FRACUNIT, false); in P_SetupSignExit() 3999 P_SetObjectMomZ(thing, 12*FRACUNIT, false); in P_SetupSignExit()
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