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Searched refs:PhysicsDirectSpaceStateSW (Results 1 – 12 of 12) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dspace_sw.h43 class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
45 OBJ_TYPE(PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState);
56 PhysicsDirectSpaceStateSW();
75 PhysicsDirectSpaceStateSW *direct_access;
121 friend class PhysicsDirectSpaceStateSW; variable
179 PhysicsDirectSpaceStateSW *get_direct_state();
H A Dspace_sw.cpp48 bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult… in intersect_ray()
126 int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, float … in intersect_shape()
177 bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vec… in cast_motion()
296 bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, float p_… in collide_shape()
375 bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, float p_marg… in rest_info()
429 PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() { in PhysicsDirectSpaceStateSW() function in PhysicsDirectSpaceStateSW
637 PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() { in get_direct_state()
665 direct_access = memnew(PhysicsDirectSpaceStateSW); in SpaceSW()
H A Dphysics_server_sw.h43 friend class PhysicsDirectSpaceStateSW; variable
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dspace_sw.h43 class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
45 OBJ_TYPE(PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState);
56 PhysicsDirectSpaceStateSW();
75 PhysicsDirectSpaceStateSW *direct_access;
121 friend class PhysicsDirectSpaceStateSW; variable
179 PhysicsDirectSpaceStateSW *get_direct_state();
H A Dspace_sw.cpp48 bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult… in intersect_ray()
126 int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, float … in intersect_shape()
177 bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vec… in cast_motion()
296 bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, float p_… in collide_shape()
375 bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, float p_marg… in rest_info()
429 PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() { in PhysicsDirectSpaceStateSW() function in PhysicsDirectSpaceStateSW
637 PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() { in get_direct_state()
665 direct_access = memnew(PhysicsDirectSpaceStateSW); in SpaceSW()
H A Dphysics_server_sw.h43 friend class PhysicsDirectSpaceStateSW; variable
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dspace_sw.h44 class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
46 GDCLASS(PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState);
59 PhysicsDirectSpaceStateSW();
78 PhysicsDirectSpaceStateSW *direct_access;
125 friend class PhysicsDirectSpaceStateSW; variable
185 PhysicsDirectSpaceStateSW *get_direct_state();
H A Dspace_sw.cpp52 int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int … in intersect_point()
96 bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult… in intersect_ray()
174 int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t… in intersect_shape()
225 bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vec… in cast_motion()
331 bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p… in collide_shape()
406 bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_mar… in rest_info()
461 Vector3 PhysicsDirectSpaceStateSW::get_closest_point_to_object_volume(RID p_object, const Vector3 p… in get_closest_point_to_object_volume()
502 PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() { in PhysicsDirectSpaceStateSW() function in PhysicsDirectSpaceStateSW
1207 PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() { in get_direct_state()
1237 direct_access = memnew(PhysicsDirectSpaceStateSW); in SpaceSW()
H A Dphysics_server_sw.h44 friend class PhysicsDirectSpaceStateSW; variable
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dspace_sw.h44 class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
46 GDCLASS(PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState);
59 PhysicsDirectSpaceStateSW();
78 PhysicsDirectSpaceStateSW *direct_access;
125 friend class PhysicsDirectSpaceStateSW; variable
185 PhysicsDirectSpaceStateSW *get_direct_state();
H A Dspace_sw.cpp52 int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int … in intersect_point()
96 bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult… in intersect_ray()
174 int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t… in intersect_shape()
225 bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vec… in cast_motion()
331 bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p… in collide_shape()
406 bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_mar… in rest_info()
461 Vector3 PhysicsDirectSpaceStateSW::get_closest_point_to_object_volume(RID p_object, const Vector3 p… in get_closest_point_to_object_volume()
502 PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() { in PhysicsDirectSpaceStateSW() function in PhysicsDirectSpaceStateSW
1207 PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() { in get_direct_state()
1237 direct_access = memnew(PhysicsDirectSpaceStateSW); in SpaceSW()
H A Dphysics_server_sw.h44 friend class PhysicsDirectSpaceStateSW; variable