/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/ |
H A D | space_sw.h | 43 class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState { 45 OBJ_TYPE(PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState); 56 PhysicsDirectSpaceStateSW(); 75 PhysicsDirectSpaceStateSW *direct_access; 121 friend class PhysicsDirectSpaceStateSW; variable 179 PhysicsDirectSpaceStateSW *get_direct_state();
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H A D | space_sw.cpp | 48 bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult… in intersect_ray() 126 int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, float … in intersect_shape() 177 bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vec… in cast_motion() 296 bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, float p_… in collide_shape() 375 bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, float p_marg… in rest_info() 429 PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() { in PhysicsDirectSpaceStateSW() function in PhysicsDirectSpaceStateSW 637 PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() { in get_direct_state() 665 direct_access = memnew(PhysicsDirectSpaceStateSW); in SpaceSW()
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H A D | physics_server_sw.h | 43 friend class PhysicsDirectSpaceStateSW; variable
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/ |
H A D | space_sw.h | 43 class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState { 45 OBJ_TYPE(PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState); 56 PhysicsDirectSpaceStateSW(); 75 PhysicsDirectSpaceStateSW *direct_access; 121 friend class PhysicsDirectSpaceStateSW; variable 179 PhysicsDirectSpaceStateSW *get_direct_state();
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H A D | space_sw.cpp | 48 bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult… in intersect_ray() 126 int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, float … in intersect_shape() 177 bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vec… in cast_motion() 296 bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, float p_… in collide_shape() 375 bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, float p_marg… in rest_info() 429 PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() { in PhysicsDirectSpaceStateSW() function in PhysicsDirectSpaceStateSW 637 PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() { in get_direct_state() 665 direct_access = memnew(PhysicsDirectSpaceStateSW); in SpaceSW()
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H A D | physics_server_sw.h | 43 friend class PhysicsDirectSpaceStateSW; variable
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/dports/devel/godot/godot-3.2.3-stable/servers/physics/ |
H A D | space_sw.h | 44 class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState { 46 GDCLASS(PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState); 59 PhysicsDirectSpaceStateSW(); 78 PhysicsDirectSpaceStateSW *direct_access; 125 friend class PhysicsDirectSpaceStateSW; variable 185 PhysicsDirectSpaceStateSW *get_direct_state();
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H A D | space_sw.cpp | 52 int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int … in intersect_point() 96 bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult… in intersect_ray() 174 int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t… in intersect_shape() 225 bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vec… in cast_motion() 331 bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p… in collide_shape() 406 bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_mar… in rest_info() 461 Vector3 PhysicsDirectSpaceStateSW::get_closest_point_to_object_volume(RID p_object, const Vector3 p… in get_closest_point_to_object_volume() 502 PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() { in PhysicsDirectSpaceStateSW() function in PhysicsDirectSpaceStateSW 1207 PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() { in get_direct_state() 1237 direct_access = memnew(PhysicsDirectSpaceStateSW); in SpaceSW()
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H A D | physics_server_sw.h | 44 friend class PhysicsDirectSpaceStateSW; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/ |
H A D | space_sw.h | 44 class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState { 46 GDCLASS(PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState); 59 PhysicsDirectSpaceStateSW(); 78 PhysicsDirectSpaceStateSW *direct_access; 125 friend class PhysicsDirectSpaceStateSW; variable 185 PhysicsDirectSpaceStateSW *get_direct_state();
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H A D | space_sw.cpp | 52 int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int … in intersect_point() 96 bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult… in intersect_ray() 174 int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t… in intersect_shape() 225 bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vec… in cast_motion() 331 bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p… in collide_shape() 406 bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_mar… in rest_info() 461 Vector3 PhysicsDirectSpaceStateSW::get_closest_point_to_object_volume(RID p_object, const Vector3 p… in get_closest_point_to_object_volume() 502 PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() { in PhysicsDirectSpaceStateSW() function in PhysicsDirectSpaceStateSW 1207 PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() { in get_direct_state() 1237 direct_access = memnew(PhysicsDirectSpaceStateSW); in SpaceSW()
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H A D | physics_server_sw.h | 44 friend class PhysicsDirectSpaceStateSW; variable
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