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Searched refs:PrerequisitesAvailable (Results 1 – 6 of 6) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/SupportPowers/
H A DSupportPowerManager.cs120 public void PrerequisitesAvailable(string key) in PrerequisitesAvailable() method in OpenRA.Mods.Common.Traits.SupportPowerManager
126 sp.PrerequisitesAvailable(true); in PrerequisitesAvailable()
135 sp.PrerequisitesAvailable(false); in PrerequisitesUnavailable()
183 public virtual void PrerequisitesAvailable(bool available) in PrerequisitesAvailable() method in OpenRA.Mods.Common.Traits.SupportPowerInstance
261 PrerequisitesAvailable(false); in Activate()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Player/
H A DGrantConditionOnPrerequisiteManager.cs70 public void PrerequisitesAvailable(string key) in PrerequisitesAvailable() method in OpenRA.Mods.Common.Traits.GrantConditionOnPrerequisiteManager
H A DTechTree.cs183 watcher.PrerequisitesAvailable(Key); in Update()
H A DProductionQueue.cs220 public void PrerequisitesAvailable(string key) in PrerequisitesAvailable() method in OpenRA.Mods.Common.Traits.ProductionQueue
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/
H A DVeteranProductionIconOverlay.cs114 public void PrerequisitesAvailable(string key) in PrerequisitesAvailable() method in OpenRA.Mods.Common.Traits.Render.VeteranProductionIconOverlay
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/
H A DTraitsInterfaces.cs238 void PrerequisitesAvailable(string key); in PrerequisitesAvailable() method