Home
last modified time | relevance | path

Searched refs:R_MarkLeaves (Results 1 – 25 of 60) sorted by relevance

123

/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dglsl_main.c211 R_MarkLeaves (); in glsl_R_RenderView()
277 R_MarkLeaves (); in glsl_R_NewMap()
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dr_internal.h90 void R_MarkLeaves (void);
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/
H A Dr_bsp.c48 R_MarkLeaves (void) in R_MarkLeaves() function
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_rmisc.c202 R_MarkLeaves (); in gl_R_NewMap()
/dports/games/tenebrae/tenebrae_0/
H A Dr_main.c116 void R_MarkLeaves (void);
491 void R_MarkLeaves (void) in R_MarkLeaves() function
967 R_MarkLeaves (); // done here so we know if we're in water in R_RenderView_()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_world.c567 static void R_MarkLeaves (void) { in R_MarkLeaves() function
658 R_MarkLeaves (); in R_AddWorldSurfaces()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_world.c567 static void R_MarkLeaves (void) { in R_MarkLeaves() function
658 R_MarkLeaves (); in R_AddWorldSurfaces()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_world.c608 static void R_MarkLeaves( void ) { in R_MarkLeaves() function
700 R_MarkLeaves(); in R_AddWorldSurfaces()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_world.c568 static void R_MarkLeaves (void) { in R_MarkLeaves() function
659 R_MarkLeaves (); in R_AddWorldSurfaces()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_world.c567 static void R_MarkLeaves (void) { in R_MarkLeaves() function
658 R_MarkLeaves (); in R_AddWorldSurfaces()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_world.c567 static void R_MarkLeaves (void) { in R_MarkLeaves() function
658 R_MarkLeaves (); in R_AddWorldSurfaces()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_world.c567 static void R_MarkLeaves (void) { in R_MarkLeaves() function
658 R_MarkLeaves (); in R_AddWorldSurfaces()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_world.c612 static void R_MarkLeaves( void ) { in R_MarkLeaves() function
704 R_MarkLeaves(); in R_AddWorldSurfaces()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_main.c109 void R_MarkLeaves (void);
432 void R_MarkLeaves (void) in R_MarkLeaves() function
1007 R_MarkLeaves (); // done here so we know if we're in water in R_RenderFrame()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_main.c109 void R_MarkLeaves (void);
432 void R_MarkLeaves (void) in R_MarkLeaves() function
1007 R_MarkLeaves (); // done here so we know if we're in water in R_RenderFrame()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_world.cpp710 static void R_MarkLeaves (void) { in R_MarkLeaves() function
800 R_MarkLeaves (); in R_AddWorldSurfaces()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_world.c695 static void R_MarkLeaves(void) in R_MarkLeaves() function
865 R_MarkLeaves(); in R_AddWorldSurfaces()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dsw32_rmain.c199 R_MarkLeaves (); in sw32_R_NewMap()
752 R_MarkLeaves (); // done here so we know if we're in water in R_RenderView_()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_world.c743 static void R_MarkLeaves( void ) { in R_MarkLeaves() function
842 R_MarkLeaves (); in R_AddWorldSurfaces()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_world.c707 static void R_MarkLeaves( void ) { in R_MarkLeaves() function
806 R_MarkLeaves (); in R_AddWorldSurfaces()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_main.c118 void R_MarkLeaves (void);
532 void R_MarkLeaves (void) in R_MarkLeaves() function
1077 R_MarkLeaves (); // done here so we know if we're in water in R_RenderFrame()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_local.h300 void R_MarkLeaves (void);
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_local.h300 void R_MarkLeaves (void);
/dports/games/uhexen2/hexen2source-1.5.9/patches/
H A Dglfog-test1.patch137 R_MarkLeaves (); // done here so we know if we're in water
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_local.h369 void R_MarkLeaves (void);

123