/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | glsl_main.c | 211 R_MarkLeaves (); in glsl_R_RenderView() 277 R_MarkLeaves (); in glsl_R_NewMap()
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/dports/games/quakeforge/quakeforge-0.7.2/include/ |
H A D | r_internal.h | 90 void R_MarkLeaves (void);
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/ |
H A D | r_bsp.c | 48 R_MarkLeaves (void) in R_MarkLeaves() function
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | gl_rmisc.c | 202 R_MarkLeaves (); in gl_R_NewMap()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | r_main.c | 116 void R_MarkLeaves (void); 491 void R_MarkLeaves (void) in R_MarkLeaves() function 967 R_MarkLeaves (); // done here so we know if we're in water in R_RenderView_()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_world.c | 567 static void R_MarkLeaves (void) { in R_MarkLeaves() function 658 R_MarkLeaves (); in R_AddWorldSurfaces()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_world.c | 567 static void R_MarkLeaves (void) { in R_MarkLeaves() function 658 R_MarkLeaves (); in R_AddWorldSurfaces()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_world.c | 608 static void R_MarkLeaves( void ) { in R_MarkLeaves() function 700 R_MarkLeaves(); in R_AddWorldSurfaces()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_world.c | 568 static void R_MarkLeaves (void) { in R_MarkLeaves() function 659 R_MarkLeaves (); in R_AddWorldSurfaces()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_world.c | 567 static void R_MarkLeaves (void) { in R_MarkLeaves() function 658 R_MarkLeaves (); in R_AddWorldSurfaces()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_world.c | 567 static void R_MarkLeaves (void) { in R_MarkLeaves() function 658 R_MarkLeaves (); in R_AddWorldSurfaces()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_world.c | 567 static void R_MarkLeaves (void) { in R_MarkLeaves() function 658 R_MarkLeaves (); in R_AddWorldSurfaces()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_world.c | 612 static void R_MarkLeaves( void ) { in R_MarkLeaves() function 704 R_MarkLeaves(); in R_AddWorldSurfaces()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_main.c | 109 void R_MarkLeaves (void); 432 void R_MarkLeaves (void) in R_MarkLeaves() function 1007 R_MarkLeaves (); // done here so we know if we're in water in R_RenderFrame()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_main.c | 109 void R_MarkLeaves (void); 432 void R_MarkLeaves (void) in R_MarkLeaves() function 1007 R_MarkLeaves (); // done here so we know if we're in water in R_RenderFrame()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_world.cpp | 710 static void R_MarkLeaves (void) { in R_MarkLeaves() function 800 R_MarkLeaves (); in R_AddWorldSurfaces()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_world.c | 695 static void R_MarkLeaves(void) in R_MarkLeaves() function 865 R_MarkLeaves(); in R_AddWorldSurfaces()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | sw32_rmain.c | 199 R_MarkLeaves (); in sw32_R_NewMap() 752 R_MarkLeaves (); // done here so we know if we're in water in R_RenderView_()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_world.c | 743 static void R_MarkLeaves( void ) { in R_MarkLeaves() function 842 R_MarkLeaves (); in R_AddWorldSurfaces()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_world.c | 707 static void R_MarkLeaves( void ) { in R_MarkLeaves() function 806 R_MarkLeaves (); in R_AddWorldSurfaces()
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_main.c | 118 void R_MarkLeaves (void); 532 void R_MarkLeaves (void) in R_MarkLeaves() function 1077 R_MarkLeaves (); // done here so we know if we're in water in R_RenderFrame()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_local.h | 300 void R_MarkLeaves (void);
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_local.h | 300 void R_MarkLeaves (void);
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/dports/games/uhexen2/hexen2source-1.5.9/patches/ |
H A D | glfog-test1.patch | 137 R_MarkLeaves (); // done here so we know if we're in water
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_local.h | 369 void R_MarkLeaves (void);
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