/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/haiku/ |
H A D | SDL_bopengl.cc | 38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 39 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 95 SDL_BWin* win = (SDL_BWin*)context; in BE_GL_MakeCurrent() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext() 132 ((SDL_BWin*)context)->RemoveGLView(); in BE_GL_DeleteContext() 158 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
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H A D | SDL_bframebuffer.cc | 42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 43 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 53 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer() 107 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer() 122 SDL_BWin *bwin = (SDL_BWin*)data; in BE_DrawThread() 185 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer() 206 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
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H A D | SDL_bwindow.cc | 34 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 35 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 67 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow() 90 SDL_BWin *otherBWin = (SDL_BWin*)data; in BE_CreateWindowFrom()
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H A D | SDL_bmodes.cc | 51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 52 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
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/dports/x11/controllermap/SDL2-2.0.18/src/video/haiku/ |
H A D | SDL_bopengl.cc | 38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 39 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 95 SDL_BWin* win = (SDL_BWin*)context; in HAIKU_GL_MakeCurrent() 104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext() 132 ((SDL_BWin*)context)->RemoveGLView(); in HAIKU_GL_DeleteContext() 158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts()
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H A D | SDL_bframebuffer.cc | 42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 43 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 53 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_CreateWindowFramebuffer() 107 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateWindowFramebuffer() 122 SDL_BWin *bwin = (SDL_BWin*)data; in HAIKU_DrawThread() 185 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_DestroyWindowFramebuffer() 206 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateOnce()
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H A D | SDL_bwindow.cc | 36 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 37 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 69 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow() 92 SDL_BWin *otherBWin = (SDL_BWin*)data; in HAIKU_CreateWindowFrom()
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H A D | SDL_bvideo.cc | 43 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 44 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 220 SDL_BWin *bewin = _ToBeWin(window); in HAIKU_SetRelativeMouseMode()
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/dports/devel/sdl20/SDL2-2.0.18/src/video/haiku/ |
H A D | SDL_bopengl.cc | 38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 39 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 95 SDL_BWin* win = (SDL_BWin*)context; in HAIKU_GL_MakeCurrent() 104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext() 132 ((SDL_BWin*)context)->RemoveGLView(); in HAIKU_GL_DeleteContext() 158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts()
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H A D | SDL_bframebuffer.cc | 42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 43 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 53 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_CreateWindowFramebuffer() 107 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateWindowFramebuffer() 122 SDL_BWin *bwin = (SDL_BWin*)data; in HAIKU_DrawThread() 185 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_DestroyWindowFramebuffer() 206 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateOnce()
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H A D | SDL_bwindow.cc | 36 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 37 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 69 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow() 92 SDL_BWin *otherBWin = (SDL_BWin*)data; in HAIKU_CreateWindowFrom()
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H A D | SDL_bvideo.cc | 43 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 44 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 220 SDL_BWin *bewin = _ToBeWin(window); in HAIKU_SetRelativeMouseMode()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/haiku/ |
H A D | SDL_bframebuffer.cc | 40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 41 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 51 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer() 119 SDL_BWin *bwin = (SDL_BWin*)data; in BE_DrawThread() 183 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer() 203 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
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H A D | SDL_bopengl.cc | 40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 41 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 96 _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView()); in BE_GL_MakeCurrent() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext() 111 ((SDL_BWin*)context)->RemoveGLView(); in BE_GL_DeleteContext() 137 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
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H A D | SDL_bwindow.cc | 34 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 35 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 67 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow() 89 SDL_BWin *otherBWin = (SDL_BWin*)data; in BE_CreateWindowFrom()
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H A D | SDL_bmodes.cc | 51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 52 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/haiku/ |
H A D | SDL_bframebuffer.cc | 40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 41 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 51 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer() 119 SDL_BWin *bwin = (SDL_BWin*)data; in BE_DrawThread() 183 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer() 203 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
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H A D | SDL_bopengl.cc | 40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 41 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 96 _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView()); in BE_GL_MakeCurrent() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext() 111 ((SDL_BWin*)context)->RemoveGLView(); in BE_GL_DeleteContext() 137 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
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H A D | SDL_bwindow.cc | 34 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 35 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 67 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow() 89 SDL_BWin *otherBWin = (SDL_BWin*)data; in BE_CreateWindowFrom()
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H A D | SDL_bmodes.cc | 51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 52 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/haiku/ |
H A D | SDL_bframebuffer.cc | 40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 41 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 51 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer() 119 SDL_BWin *bwin = (SDL_BWin*)data; in BE_DrawThread() 183 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer() 203 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
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H A D | SDL_bopengl.cc | 40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 41 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 96 _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView()); in BE_GL_MakeCurrent() 104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext() 111 ((SDL_BWin*)context)->RemoveGLView(); in BE_GL_DeleteContext() 137 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
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H A D | SDL_bwindow.cc | 34 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin() 35 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin() 67 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow() 89 SDL_BWin *otherBWin = (SDL_BWin*)data; in BE_CreateWindowFrom()
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/dports/devel/sdl12/SDL-1.2.15/src/video/bwindow/ |
H A D | SDL_BWin.h | 48 class SDL_BWin : public BDirectWindow 51 SDL_BWin(BRect bounds) : in SDL_BWin() function 64 virtual ~SDL_BWin() { in ~SDL_BWin()
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H A D | SDL_lowvideo.h | 37 SDL_BWin *SDL_Win;
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