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Searched refs:SDL_BWin (Results 1 – 25 of 48) sorted by relevance

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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/haiku/
H A DSDL_bopengl.cc38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
39 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
95 SDL_BWin* win = (SDL_BWin*)context; in BE_GL_MakeCurrent()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext()
132 ((SDL_BWin*)context)->RemoveGLView(); in BE_GL_DeleteContext()
158 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
H A DSDL_bframebuffer.cc42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
43 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
53 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer()
107 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer()
122 SDL_BWin *bwin = (SDL_BWin*)data; in BE_DrawThread()
185 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer()
206 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
H A DSDL_bwindow.cc34 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
35 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
67 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow()
90 SDL_BWin *otherBWin = (SDL_BWin*)data; in BE_CreateWindowFrom()
H A DSDL_bmodes.cc51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
52 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
/dports/x11/controllermap/SDL2-2.0.18/src/video/haiku/
H A DSDL_bopengl.cc38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
39 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
95 SDL_BWin* win = (SDL_BWin*)context; in HAIKU_GL_MakeCurrent()
104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext()
132 ((SDL_BWin*)context)->RemoveGLView(); in HAIKU_GL_DeleteContext()
158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts()
H A DSDL_bframebuffer.cc42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
43 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
53 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_CreateWindowFramebuffer()
107 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateWindowFramebuffer()
122 SDL_BWin *bwin = (SDL_BWin*)data; in HAIKU_DrawThread()
185 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_DestroyWindowFramebuffer()
206 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateOnce()
H A DSDL_bwindow.cc36 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
37 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
69 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow()
92 SDL_BWin *otherBWin = (SDL_BWin*)data; in HAIKU_CreateWindowFrom()
H A DSDL_bvideo.cc43 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
44 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
220 SDL_BWin *bewin = _ToBeWin(window); in HAIKU_SetRelativeMouseMode()
/dports/devel/sdl20/SDL2-2.0.18/src/video/haiku/
H A DSDL_bopengl.cc38 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
39 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
95 SDL_BWin* win = (SDL_BWin*)context; in HAIKU_GL_MakeCurrent()
104 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_CreateContext()
132 ((SDL_BWin*)context)->RemoveGLView(); in HAIKU_GL_DeleteContext()
158 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_GL_RebootContexts()
H A DSDL_bframebuffer.cc42 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
43 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
53 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_CreateWindowFramebuffer()
107 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateWindowFramebuffer()
122 SDL_BWin *bwin = (SDL_BWin*)data; in HAIKU_DrawThread()
185 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_DestroyWindowFramebuffer()
206 SDL_BWin *bwin = _ToBeWin(window); in HAIKU_UpdateOnce()
H A DSDL_bwindow.cc36 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
37 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
69 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow()
92 SDL_BWin *otherBWin = (SDL_BWin*)data; in HAIKU_CreateWindowFrom()
H A DSDL_bvideo.cc43 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
44 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
220 SDL_BWin *bewin = _ToBeWin(window); in HAIKU_SetRelativeMouseMode()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/haiku/
H A DSDL_bframebuffer.cc40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
41 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
51 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer()
119 SDL_BWin *bwin = (SDL_BWin*)data; in BE_DrawThread()
183 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer()
203 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
H A DSDL_bopengl.cc40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
41 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
96 _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView()); in BE_GL_MakeCurrent()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext()
111 ((SDL_BWin*)context)->RemoveGLView(); in BE_GL_DeleteContext()
137 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
H A DSDL_bwindow.cc34 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
35 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
67 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow()
89 SDL_BWin *otherBWin = (SDL_BWin*)data; in BE_CreateWindowFrom()
H A DSDL_bmodes.cc51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
52 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/haiku/
H A DSDL_bframebuffer.cc40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
41 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
51 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer()
119 SDL_BWin *bwin = (SDL_BWin*)data; in BE_DrawThread()
183 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer()
203 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
H A DSDL_bopengl.cc40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
41 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
96 _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView()); in BE_GL_MakeCurrent()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext()
111 ((SDL_BWin*)context)->RemoveGLView(); in BE_GL_DeleteContext()
137 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
H A DSDL_bwindow.cc34 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
35 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
67 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow()
89 SDL_BWin *otherBWin = (SDL_BWin*)data; in BE_CreateWindowFrom()
H A DSDL_bmodes.cc51 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
52 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/haiku/
H A DSDL_bframebuffer.cc40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
41 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
51 SDL_BWin *bwin = _ToBeWin(window); in BE_CreateWindowFramebuffer()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateWindowFramebuffer()
119 SDL_BWin *bwin = (SDL_BWin*)data; in BE_DrawThread()
183 SDL_BWin *bwin = _ToBeWin(window); in BE_DestroyWindowFramebuffer()
203 SDL_BWin *bwin = _ToBeWin(window); in BE_UpdateOnce()
H A DSDL_bopengl.cc40 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
41 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
96 _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView()); in BE_GL_MakeCurrent()
104 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_CreateContext()
111 ((SDL_BWin*)context)->RemoveGLView(); in BE_GL_DeleteContext()
137 SDL_BWin *bwin = _ToBeWin(window); in BE_GL_RebootContexts()
H A DSDL_bwindow.cc34 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { in _ToBeWin()
35 return ((SDL_BWin*)(window->driverdata)); in _ToBeWin()
67 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow()
89 SDL_BWin *otherBWin = (SDL_BWin*)data; in BE_CreateWindowFrom()
/dports/devel/sdl12/SDL-1.2.15/src/video/bwindow/
H A DSDL_BWin.h48 class SDL_BWin : public BDirectWindow
51 SDL_BWin(BRect bounds) : in SDL_BWin() function
64 virtual ~SDL_BWin() { in ~SDL_BWin()
H A DSDL_lowvideo.h37 SDL_BWin *SDL_Win;

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