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Searched refs:SDL_PROC (Results 1 – 25 of 62) sorted by relevance

123

/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengles2/
H A DSDL_gles2funcs.h22 SDL_PROC(void, glActiveTexture, (GLenum))
28 SDL_PROC(void, glClear, (GLbitfield))
30 SDL_PROC(void, glCompileShader, (GLuint))
31 SDL_PROC(GLuint, glCreateProgram, (void))
34 SDL_PROC(void, glDeleteShader, (GLuint))
36 SDL_PROC(void, glDisable, (GLenum))
39 SDL_PROC(void, glEnable, (GLenum))
41 SDL_PROC(void, glFinish, (void))
46 SDL_PROC(GLenum, glGetError, (void))
52 SDL_PROC(void, glLinkProgram, (GLuint))
[all …]
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengles2/
H A DSDL_gles2funcs.h22 SDL_PROC(void, glActiveTexture, (GLenum))
28 SDL_PROC(void, glClear, (GLbitfield))
30 SDL_PROC(void, glCompileShader, (GLuint))
31 SDL_PROC(GLuint, glCreateProgram, (void))
34 SDL_PROC(void, glDeleteShader, (GLuint))
36 SDL_PROC(void, glDisable, (GLenum))
39 SDL_PROC(void, glEnable, (GLenum))
41 SDL_PROC(void, glFinish, (void))
45 SDL_PROC(GLenum, glGetError, (void))
51 SDL_PROC(void, glLinkProgram, (GLuint))
[all …]
/dports/devel/sdl20/SDL2-2.0.18/src/render/opengles2/
H A DSDL_gles2funcs.h22 SDL_PROC(void, glActiveTexture, (GLenum))
28 SDL_PROC(void, glClear, (GLbitfield))
30 SDL_PROC(void, glCompileShader, (GLuint))
31 SDL_PROC(GLuint, glCreateProgram, (void))
34 SDL_PROC(void, glDeleteShader, (GLuint))
36 SDL_PROC(void, glDisable, (GLenum))
39 SDL_PROC(void, glEnable, (GLenum))
41 SDL_PROC(void, glFinish, (void))
45 SDL_PROC(GLenum, glGetError, (void))
51 SDL_PROC(void, glLinkProgram, (GLuint))
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles2/
H A DSDL_gles2funcs.h22 SDL_PROC(void, glActiveTexture, (GLenum))
27 SDL_PROC(void, glClear, (GLbitfield))
29 SDL_PROC(void, glCompileShader, (GLuint))
30 SDL_PROC(GLuint, glCreateProgram, (void))
33 SDL_PROC(void, glDeleteShader, (GLuint))
35 SDL_PROC(void, glDisable, (GLenum))
38 SDL_PROC(void, glEnable, (GLenum))
40 SDL_PROC(void, glFinish, (void))
45 SDL_PROC(GLenum, glGetError, (void))
51 SDL_PROC(void, glLinkProgram, (GLuint))
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles2/
H A DSDL_gles2funcs.h22 SDL_PROC(void, glActiveTexture, (GLenum))
27 SDL_PROC(void, glClear, (GLbitfield))
29 SDL_PROC(void, glCompileShader, (GLuint))
30 SDL_PROC(GLuint, glCreateProgram, (void))
33 SDL_PROC(void, glDeleteShader, (GLuint))
35 SDL_PROC(void, glDisable, (GLenum))
38 SDL_PROC(void, glEnable, (GLenum))
40 SDL_PROC(void, glFinish, (void))
45 SDL_PROC(GLenum, glGetError, (void))
51 SDL_PROC(void, glLinkProgram, (GLuint))
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles2/
H A DSDL_gles2funcs.h22 SDL_PROC(void, glActiveTexture, (GLenum))
27 SDL_PROC(void, glClear, (GLbitfield))
29 SDL_PROC(void, glCompileShader, (GLuint))
30 SDL_PROC(GLuint, glCreateProgram, (void))
33 SDL_PROC(void, glDeleteShader, (GLuint))
35 SDL_PROC(void, glDisable, (GLenum))
38 SDL_PROC(void, glEnable, (GLenum))
40 SDL_PROC(void, glFinish, (void))
45 SDL_PROC(GLenum, glGetError, (void))
51 SDL_PROC(void, glLinkProgram, (GLuint))
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles/
H A DSDL_glesfuncs.h23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
25 SDL_PROC(void, glClear, (GLbitfield))
29 SDL_PROC(void, glDisable, (GLenum))
33 SDL_PROC(void, glEnable, (GLenum))
34 SDL_PROC(void, glEnableClientState, (GLenum))
35 SDL_PROC(void, glFinish, (void))
38 SDL_PROC(GLenum, glGetError, (void))
40 SDL_PROC(void, glLoadIdentity, (void))
41 SDL_PROC(void, glMatrixMode, (GLenum))
57 SDL_PROC(void, glPushMatrix, (void))
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles/
H A DSDL_glesfuncs.h23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
25 SDL_PROC(void, glClear, (GLbitfield))
29 SDL_PROC(void, glDisable, (GLenum))
33 SDL_PROC(void, glEnable, (GLenum))
34 SDL_PROC(void, glEnableClientState, (GLenum))
35 SDL_PROC(void, glFinish, (void))
38 SDL_PROC(GLenum, glGetError, (void))
40 SDL_PROC(void, glLoadIdentity, (void))
41 SDL_PROC(void, glMatrixMode, (GLenum))
57 SDL_PROC(void, glPushMatrix, (void))
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles/
H A DSDL_glesfuncs.h23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
25 SDL_PROC(void, glClear, (GLbitfield))
29 SDL_PROC(void, glDisable, (GLenum))
33 SDL_PROC(void, glEnable, (GLenum))
34 SDL_PROC(void, glEnableClientState, (GLenum))
35 SDL_PROC(void, glFinish, (void))
38 SDL_PROC(GLenum, glGetError, (void))
40 SDL_PROC(void, glLoadIdentity, (void))
41 SDL_PROC(void, glMatrixMode, (GLenum))
57 SDL_PROC(void, glPushMatrix, (void))
[all …]
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengles/
H A DSDL_glesfuncs.h23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
27 SDL_PROC(void, glClear, (GLbitfield))
31 SDL_PROC(void, glDisable, (GLenum))
35 SDL_PROC(void, glEnable, (GLenum))
36 SDL_PROC(void, glEnableClientState, (GLenum))
37 SDL_PROC(void, glFinish, (void))
40 SDL_PROC(GLenum, glGetError, (void))
42 SDL_PROC(void, glLoadIdentity, (void))
43 SDL_PROC(void, glMatrixMode, (GLenum))
59 SDL_PROC(void, glPushMatrix, (void))
[all …]
/dports/devel/sdl20/SDL2-2.0.18/src/render/opengles/
H A DSDL_glesfuncs.h22 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
27 SDL_PROC(void, glClear, (GLbitfield))
32 SDL_PROC(void, glDisable, (GLenum))
36 SDL_PROC(void, glEnable, (GLenum))
37 SDL_PROC(void, glEnableClientState, (GLenum))
38 SDL_PROC(void, glFinish, (void))
41 SDL_PROC(GLenum, glGetError, (void))
43 SDL_PROC(void, glLoadIdentity, (void))
44 SDL_PROC(void, glMatrixMode, (GLenum))
[all …]
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengles/
H A DSDL_glesfuncs.h22 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
27 SDL_PROC(void, glClear, (GLbitfield))
32 SDL_PROC(void, glDisable, (GLenum))
36 SDL_PROC(void, glEnable, (GLenum))
37 SDL_PROC(void, glEnableClientState, (GLenum))
38 SDL_PROC(void, glFinish, (void))
41 SDL_PROC(GLenum, glGetError, (void))
43 SDL_PROC(void, glLoadIdentity, (void))
44 SDL_PROC(void, glMatrixMode, (GLenum))
[all …]
/dports/devel/sdl20/SDL2-2.0.18/src/audio/aaudio/
H A DSDL_aaudiofuncs.h24 SDL_PROC(const char *, AAudio_convertResultToText, (aaudio_result_t returnCode))
25 SDL_PROC(const char *, AAudio_convertStreamStateToText, (aaudio_stream_state_t state))
48 SDL_PROC(aaudio_result_t , AAudioStream_close, (AAudioStream* stream))
49 SDL_PROC(aaudio_result_t , AAudioStream_requestStart, (AAudioStream* stream))
50 SDL_PROC(aaudio_result_t , AAudioStream_requestPause, (AAudioStream* stream))
52 SDL_PROC(aaudio_result_t , AAudioStream_requestStop, (AAudioStream* stream))
53 SDL_PROC(aaudio_stream_state_t, AAudioStream_getState, (AAudioStream* stream))
62 SDL_PROC(int32_t, AAudioStream_getXRunCount, (AAudioStream* stream))
63 SDL_PROC(int32_t, AAudioStream_getSampleRate, (AAudioStream* stream))
64 SDL_PROC(int32_t, AAudioStream_getChannelCount, (AAudioStream* stream))
[all …]
/dports/x11/controllermap/SDL2-2.0.18/src/audio/aaudio/
H A DSDL_aaudiofuncs.h24 SDL_PROC(const char *, AAudio_convertResultToText, (aaudio_result_t returnCode))
25 SDL_PROC(const char *, AAudio_convertStreamStateToText, (aaudio_stream_state_t state))
48 SDL_PROC(aaudio_result_t , AAudioStream_close, (AAudioStream* stream))
49 SDL_PROC(aaudio_result_t , AAudioStream_requestStart, (AAudioStream* stream))
50 SDL_PROC(aaudio_result_t , AAudioStream_requestPause, (AAudioStream* stream))
52 SDL_PROC(aaudio_result_t , AAudioStream_requestStop, (AAudioStream* stream))
53 SDL_PROC(aaudio_stream_state_t, AAudioStream_getState, (AAudioStream* stream))
62 SDL_PROC(int32_t, AAudioStream_getXRunCount, (AAudioStream* stream))
63 SDL_PROC(int32_t, AAudioStream_getSampleRate, (AAudioStream* stream))
64 SDL_PROC(int32_t, AAudioStream_getChannelCount, (AAudioStream* stream))
[all …]
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/
H A DSDL_glesfuncs.h8 SDL_PROC(void, glClearColor,
12 SDL_PROC(void, glColor4f,
44 SDL_PROC(void, glOrthof,
89 SDL_PROC(void, glColorPointer,
133 SDL_PROC(GLenum, glGetError, (void))
197 SDL_PROC(void, glTexCoordPointer,
205 SDL_PROC(void, glTexImage2D,
212 SDL_PROC(void, glTexParameteriv,
216 SDL_PROC(void, glTexSubImage2D,
221 SDL_PROC(void, glVertexPointer,
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_glfuncs.h33 SDL_PROC(void, glBegin, (GLenum))
42 SDL_PROC(void, glClear, (GLbitfield))
119 SDL_PROC(void, glDrawPixels,
128 SDL_PROC(void, glEnd, (void))
283 SDL_PROC(void, glOrtho,
341 SDL_PROC(void, glReadPixels,
347 SDL_PROC(void, glRectf,
356 SDL_PROC(void, glRotated,
358 SDL_PROC(void, glRotatef,
425 SDL_PROC(void, glTexImage2D,
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_glfuncs.h33 SDL_PROC(void, glBegin, (GLenum))
42 SDL_PROC(void, glClear, (GLbitfield))
119 SDL_PROC(void, glDrawPixels,
128 SDL_PROC(void, glEnd, (void))
283 SDL_PROC(void, glOrtho,
341 SDL_PROC(void, glReadPixels,
347 SDL_PROC(void, glRectf,
356 SDL_PROC(void, glRotated,
358 SDL_PROC(void, glRotatef,
425 SDL_PROC(void, glTexImage2D,
[all …]
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/
H A DSDL_glfuncs.h33 SDL_PROC(void, glBegin, (GLenum))
43 SDL_PROC(void, glClear, (GLbitfield))
120 SDL_PROC(void, glDrawPixels,
129 SDL_PROC(void, glEnd, (void))
284 SDL_PROC(void, glOrtho,
342 SDL_PROC(void, glReadPixels,
348 SDL_PROC(void, glRectf,
357 SDL_PROC(void, glRotated,
359 SDL_PROC(void, glRotatef,
426 SDL_PROC(void, glTexImage2D,
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/
H A DSDL_glfuncs.h33 SDL_PROC(void, glBegin, (GLenum))
42 SDL_PROC(void, glClear, (GLbitfield))
119 SDL_PROC(void, glDrawPixels,
128 SDL_PROC(void, glEnd, (void))
283 SDL_PROC(void, glOrtho,
341 SDL_PROC(void, glReadPixels,
347 SDL_PROC(void, glRectf,
356 SDL_PROC(void, glRotated,
358 SDL_PROC(void, glRotatef,
425 SDL_PROC(void, glTexImage2D,
[all …]
/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/
H A DSDL_glfuncs.h33 SDL_PROC(void, glBegin, (GLenum))
43 SDL_PROC(void, glClear, (GLbitfield))
120 SDL_PROC(void, glDrawPixels,
129 SDL_PROC(void, glEnd, (void))
161 SDL_PROC(GLenum, glGetError, (void))
284 SDL_PROC(void, glOrtho,
342 SDL_PROC(void, glReadPixels,
348 SDL_PROC(void, glRectf,
359 SDL_PROC(void, glRotatef,
426 SDL_PROC(void, glTexImage2D,
[all …]
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/
H A DSDL_glfuncs.h33 SDL_PROC(void, glBegin, (GLenum))
43 SDL_PROC(void, glClear, (GLbitfield))
120 SDL_PROC(void, glDrawPixels,
129 SDL_PROC(void, glEnd, (void))
161 SDL_PROC(GLenum, glGetError, (void))
284 SDL_PROC(void, glOrtho,
342 SDL_PROC(void, glReadPixels,
348 SDL_PROC(void, glRectf,
359 SDL_PROC(void, glRotatef,
426 SDL_PROC(void, glTexImage2D,
[all …]
/dports/devel/sdl12/SDL-1.2.15/src/video/
H A DSDL_glfuncs.h10 SDL_PROC(void,glBegin,(GLenum))
11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
69 SDL_PROC(void,glDisable,(GLenum cap))
78 SDL_PROC(void,glEnable,(GLenum cap))
80 SDL_PROC(void,glEnd,(void))
96 SDL_PROC(void,glFlush,(void))
163 SDL_PROC(void,glLoadIdentity,(void))
209 SDL_PROC(void,glPopAttrib,(void))
211 SDL_PROC(void,glPopMatrix,(void))
[all …]
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/
H A DSDL_glfuncs.h10 SDL_PROC(void,glBegin,(GLenum))
11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
69 SDL_PROC(void,glDisable,(GLenum cap))
78 SDL_PROC(void,glEnable,(GLenum cap))
80 SDL_PROC(void,glEnd,(void))
96 SDL_PROC(void,glFlush,(void))
163 SDL_PROC(void,glLoadIdentity,(void))
209 SDL_PROC(void,glPopAttrib,(void))
211 SDL_PROC(void,glPopMatrix,(void))
[all …]
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestgl2.c29 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro
31 #undef SDL_PROC
53 #define SDL_PROC(ret,func,params) data->func=func; in LoadContext() macro
55 #define SDL_PROC(ret,func,params) \ in LoadContext()
65 #undef SDL_PROC in LoadContext()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestgl2.c29 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro
31 #undef SDL_PROC
53 #define SDL_PROC(ret,func,params) data->func=func; in LoadContext() macro
55 #define SDL_PROC(ret,func,params) \ in LoadContext()
65 #undef SDL_PROC in LoadContext()

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