/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengles2/ |
H A D | SDL_gles2funcs.h | 22 SDL_PROC(void, glActiveTexture, (GLenum)) 28 SDL_PROC(void, glClear, (GLbitfield)) 30 SDL_PROC(void, glCompileShader, (GLuint)) 31 SDL_PROC(GLuint, glCreateProgram, (void)) 34 SDL_PROC(void, glDeleteShader, (GLuint)) 36 SDL_PROC(void, glDisable, (GLenum)) 39 SDL_PROC(void, glEnable, (GLenum)) 41 SDL_PROC(void, glFinish, (void)) 46 SDL_PROC(GLenum, glGetError, (void)) 52 SDL_PROC(void, glLinkProgram, (GLuint)) [all …]
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/dports/x11/controllermap/SDL2-2.0.18/src/render/opengles2/ |
H A D | SDL_gles2funcs.h | 22 SDL_PROC(void, glActiveTexture, (GLenum)) 28 SDL_PROC(void, glClear, (GLbitfield)) 30 SDL_PROC(void, glCompileShader, (GLuint)) 31 SDL_PROC(GLuint, glCreateProgram, (void)) 34 SDL_PROC(void, glDeleteShader, (GLuint)) 36 SDL_PROC(void, glDisable, (GLenum)) 39 SDL_PROC(void, glEnable, (GLenum)) 41 SDL_PROC(void, glFinish, (void)) 45 SDL_PROC(GLenum, glGetError, (void)) 51 SDL_PROC(void, glLinkProgram, (GLuint)) [all …]
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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengles2/ |
H A D | SDL_gles2funcs.h | 22 SDL_PROC(void, glActiveTexture, (GLenum)) 28 SDL_PROC(void, glClear, (GLbitfield)) 30 SDL_PROC(void, glCompileShader, (GLuint)) 31 SDL_PROC(GLuint, glCreateProgram, (void)) 34 SDL_PROC(void, glDeleteShader, (GLuint)) 36 SDL_PROC(void, glDisable, (GLenum)) 39 SDL_PROC(void, glEnable, (GLenum)) 41 SDL_PROC(void, glFinish, (void)) 45 SDL_PROC(GLenum, glGetError, (void)) 51 SDL_PROC(void, glLinkProgram, (GLuint)) [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles2/ |
H A D | SDL_gles2funcs.h | 22 SDL_PROC(void, glActiveTexture, (GLenum)) 27 SDL_PROC(void, glClear, (GLbitfield)) 29 SDL_PROC(void, glCompileShader, (GLuint)) 30 SDL_PROC(GLuint, glCreateProgram, (void)) 33 SDL_PROC(void, glDeleteShader, (GLuint)) 35 SDL_PROC(void, glDisable, (GLenum)) 38 SDL_PROC(void, glEnable, (GLenum)) 40 SDL_PROC(void, glFinish, (void)) 45 SDL_PROC(GLenum, glGetError, (void)) 51 SDL_PROC(void, glLinkProgram, (GLuint)) [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles2/ |
H A D | SDL_gles2funcs.h | 22 SDL_PROC(void, glActiveTexture, (GLenum)) 27 SDL_PROC(void, glClear, (GLbitfield)) 29 SDL_PROC(void, glCompileShader, (GLuint)) 30 SDL_PROC(GLuint, glCreateProgram, (void)) 33 SDL_PROC(void, glDeleteShader, (GLuint)) 35 SDL_PROC(void, glDisable, (GLenum)) 38 SDL_PROC(void, glEnable, (GLenum)) 40 SDL_PROC(void, glFinish, (void)) 45 SDL_PROC(GLenum, glGetError, (void)) 51 SDL_PROC(void, glLinkProgram, (GLuint)) [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles2/ |
H A D | SDL_gles2funcs.h | 22 SDL_PROC(void, glActiveTexture, (GLenum)) 27 SDL_PROC(void, glClear, (GLbitfield)) 29 SDL_PROC(void, glCompileShader, (GLuint)) 30 SDL_PROC(GLuint, glCreateProgram, (void)) 33 SDL_PROC(void, glDeleteShader, (GLuint)) 35 SDL_PROC(void, glDisable, (GLenum)) 38 SDL_PROC(void, glEnable, (GLenum)) 40 SDL_PROC(void, glFinish, (void)) 45 SDL_PROC(GLenum, glGetError, (void)) 51 SDL_PROC(void, glLinkProgram, (GLuint)) [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles/ |
H A D | SDL_glesfuncs.h | 23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) 25 SDL_PROC(void, glClear, (GLbitfield)) 29 SDL_PROC(void, glDisable, (GLenum)) 33 SDL_PROC(void, glEnable, (GLenum)) 34 SDL_PROC(void, glEnableClientState, (GLenum)) 35 SDL_PROC(void, glFinish, (void)) 38 SDL_PROC(GLenum, glGetError, (void)) 40 SDL_PROC(void, glLoadIdentity, (void)) 41 SDL_PROC(void, glMatrixMode, (GLenum)) 57 SDL_PROC(void, glPushMatrix, (void)) [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles/ |
H A D | SDL_glesfuncs.h | 23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) 25 SDL_PROC(void, glClear, (GLbitfield)) 29 SDL_PROC(void, glDisable, (GLenum)) 33 SDL_PROC(void, glEnable, (GLenum)) 34 SDL_PROC(void, glEnableClientState, (GLenum)) 35 SDL_PROC(void, glFinish, (void)) 38 SDL_PROC(GLenum, glGetError, (void)) 40 SDL_PROC(void, glLoadIdentity, (void)) 41 SDL_PROC(void, glMatrixMode, (GLenum)) 57 SDL_PROC(void, glPushMatrix, (void)) [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles/ |
H A D | SDL_glesfuncs.h | 23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) 25 SDL_PROC(void, glClear, (GLbitfield)) 29 SDL_PROC(void, glDisable, (GLenum)) 33 SDL_PROC(void, glEnable, (GLenum)) 34 SDL_PROC(void, glEnableClientState, (GLenum)) 35 SDL_PROC(void, glFinish, (void)) 38 SDL_PROC(GLenum, glGetError, (void)) 40 SDL_PROC(void, glLoadIdentity, (void)) 41 SDL_PROC(void, glMatrixMode, (GLenum)) 57 SDL_PROC(void, glPushMatrix, (void)) [all …]
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengles/ |
H A D | SDL_glesfuncs.h | 23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) 27 SDL_PROC(void, glClear, (GLbitfield)) 31 SDL_PROC(void, glDisable, (GLenum)) 35 SDL_PROC(void, glEnable, (GLenum)) 36 SDL_PROC(void, glEnableClientState, (GLenum)) 37 SDL_PROC(void, glFinish, (void)) 40 SDL_PROC(GLenum, glGetError, (void)) 42 SDL_PROC(void, glLoadIdentity, (void)) 43 SDL_PROC(void, glMatrixMode, (GLenum)) 59 SDL_PROC(void, glPushMatrix, (void)) [all …]
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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengles/ |
H A D | SDL_glesfuncs.h | 22 SDL_PROC(void, glBindTexture, (GLenum, GLuint)) 23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) 27 SDL_PROC(void, glClear, (GLbitfield)) 32 SDL_PROC(void, glDisable, (GLenum)) 36 SDL_PROC(void, glEnable, (GLenum)) 37 SDL_PROC(void, glEnableClientState, (GLenum)) 38 SDL_PROC(void, glFinish, (void)) 41 SDL_PROC(GLenum, glGetError, (void)) 43 SDL_PROC(void, glLoadIdentity, (void)) 44 SDL_PROC(void, glMatrixMode, (GLenum)) [all …]
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/dports/x11/controllermap/SDL2-2.0.18/src/render/opengles/ |
H A D | SDL_glesfuncs.h | 22 SDL_PROC(void, glBindTexture, (GLenum, GLuint)) 23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) 27 SDL_PROC(void, glClear, (GLbitfield)) 32 SDL_PROC(void, glDisable, (GLenum)) 36 SDL_PROC(void, glEnable, (GLenum)) 37 SDL_PROC(void, glEnableClientState, (GLenum)) 38 SDL_PROC(void, glFinish, (void)) 41 SDL_PROC(GLenum, glGetError, (void)) 43 SDL_PROC(void, glLoadIdentity, (void)) 44 SDL_PROC(void, glMatrixMode, (GLenum)) [all …]
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/dports/devel/sdl20/SDL2-2.0.18/src/audio/aaudio/ |
H A D | SDL_aaudiofuncs.h | 24 SDL_PROC(const char *, AAudio_convertResultToText, (aaudio_result_t returnCode)) 25 SDL_PROC(const char *, AAudio_convertStreamStateToText, (aaudio_stream_state_t state)) 48 SDL_PROC(aaudio_result_t , AAudioStream_close, (AAudioStream* stream)) 49 SDL_PROC(aaudio_result_t , AAudioStream_requestStart, (AAudioStream* stream)) 50 SDL_PROC(aaudio_result_t , AAudioStream_requestPause, (AAudioStream* stream)) 52 SDL_PROC(aaudio_result_t , AAudioStream_requestStop, (AAudioStream* stream)) 53 SDL_PROC(aaudio_stream_state_t, AAudioStream_getState, (AAudioStream* stream)) 62 SDL_PROC(int32_t, AAudioStream_getXRunCount, (AAudioStream* stream)) 63 SDL_PROC(int32_t, AAudioStream_getSampleRate, (AAudioStream* stream)) 64 SDL_PROC(int32_t, AAudioStream_getChannelCount, (AAudioStream* stream)) [all …]
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/dports/x11/controllermap/SDL2-2.0.18/src/audio/aaudio/ |
H A D | SDL_aaudiofuncs.h | 24 SDL_PROC(const char *, AAudio_convertResultToText, (aaudio_result_t returnCode)) 25 SDL_PROC(const char *, AAudio_convertStreamStateToText, (aaudio_stream_state_t state)) 48 SDL_PROC(aaudio_result_t , AAudioStream_close, (AAudioStream* stream)) 49 SDL_PROC(aaudio_result_t , AAudioStream_requestStart, (AAudioStream* stream)) 50 SDL_PROC(aaudio_result_t , AAudioStream_requestPause, (AAudioStream* stream)) 52 SDL_PROC(aaudio_result_t , AAudioStream_requestStop, (AAudioStream* stream)) 53 SDL_PROC(aaudio_stream_state_t, AAudioStream_getState, (AAudioStream* stream)) 62 SDL_PROC(int32_t, AAudioStream_getXRunCount, (AAudioStream* stream)) 63 SDL_PROC(int32_t, AAudioStream_getSampleRate, (AAudioStream* stream)) 64 SDL_PROC(int32_t, AAudioStream_getChannelCount, (AAudioStream* stream)) [all …]
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/ |
H A D | SDL_glesfuncs.h | 8 SDL_PROC(void, glClearColor, 12 SDL_PROC(void, glColor4f, 44 SDL_PROC(void, glOrthof, 89 SDL_PROC(void, glColorPointer, 133 SDL_PROC(GLenum, glGetError, (void)) 197 SDL_PROC(void, glTexCoordPointer, 205 SDL_PROC(void, glTexImage2D, 212 SDL_PROC(void, glTexParameteriv, 216 SDL_PROC(void, glTexSubImage2D, 221 SDL_PROC(void, glVertexPointer, [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_glfuncs.h | 33 SDL_PROC(void, glBegin, (GLenum)) 42 SDL_PROC(void, glClear, (GLbitfield)) 119 SDL_PROC(void, glDrawPixels, 128 SDL_PROC(void, glEnd, (void)) 283 SDL_PROC(void, glOrtho, 341 SDL_PROC(void, glReadPixels, 347 SDL_PROC(void, glRectf, 356 SDL_PROC(void, glRotated, 358 SDL_PROC(void, glRotatef, 425 SDL_PROC(void, glTexImage2D, [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_glfuncs.h | 33 SDL_PROC(void, glBegin, (GLenum)) 42 SDL_PROC(void, glClear, (GLbitfield)) 119 SDL_PROC(void, glDrawPixels, 128 SDL_PROC(void, glEnd, (void)) 283 SDL_PROC(void, glOrtho, 341 SDL_PROC(void, glReadPixels, 347 SDL_PROC(void, glRectf, 356 SDL_PROC(void, glRotated, 358 SDL_PROC(void, glRotatef, 425 SDL_PROC(void, glTexImage2D, [all …]
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/ |
H A D | SDL_glfuncs.h | 33 SDL_PROC(void, glBegin, (GLenum)) 43 SDL_PROC(void, glClear, (GLbitfield)) 120 SDL_PROC(void, glDrawPixels, 129 SDL_PROC(void, glEnd, (void)) 284 SDL_PROC(void, glOrtho, 342 SDL_PROC(void, glReadPixels, 348 SDL_PROC(void, glRectf, 357 SDL_PROC(void, glRotated, 359 SDL_PROC(void, glRotatef, 426 SDL_PROC(void, glTexImage2D, [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/ |
H A D | SDL_glfuncs.h | 33 SDL_PROC(void, glBegin, (GLenum)) 42 SDL_PROC(void, glClear, (GLbitfield)) 119 SDL_PROC(void, glDrawPixels, 128 SDL_PROC(void, glEnd, (void)) 283 SDL_PROC(void, glOrtho, 341 SDL_PROC(void, glReadPixels, 347 SDL_PROC(void, glRectf, 356 SDL_PROC(void, glRotated, 358 SDL_PROC(void, glRotatef, 425 SDL_PROC(void, glTexImage2D, [all …]
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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_glfuncs.h | 33 SDL_PROC(void, glBegin, (GLenum)) 43 SDL_PROC(void, glClear, (GLbitfield)) 120 SDL_PROC(void, glDrawPixels, 129 SDL_PROC(void, glEnd, (void)) 161 SDL_PROC(GLenum, glGetError, (void)) 284 SDL_PROC(void, glOrtho, 342 SDL_PROC(void, glReadPixels, 348 SDL_PROC(void, glRectf, 359 SDL_PROC(void, glRotatef, 426 SDL_PROC(void, glTexImage2D, [all …]
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/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_glfuncs.h | 33 SDL_PROC(void, glBegin, (GLenum)) 43 SDL_PROC(void, glClear, (GLbitfield)) 120 SDL_PROC(void, glDrawPixels, 129 SDL_PROC(void, glEnd, (void)) 161 SDL_PROC(GLenum, glGetError, (void)) 284 SDL_PROC(void, glOrtho, 342 SDL_PROC(void, glReadPixels, 348 SDL_PROC(void, glRectf, 359 SDL_PROC(void, glRotatef, 426 SDL_PROC(void, glTexImage2D, [all …]
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/dports/devel/sdl12/SDL-1.2.15/src/video/ |
H A D | SDL_glfuncs.h | 10 SDL_PROC(void,glBegin,(GLenum)) 11 SDL_PROC(void,glBindTexture,(GLenum,GLuint)) 13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum)) 69 SDL_PROC(void,glDisable,(GLenum cap)) 78 SDL_PROC(void,glEnable,(GLenum cap)) 80 SDL_PROC(void,glEnd,(void)) 96 SDL_PROC(void,glFlush,(void)) 163 SDL_PROC(void,glLoadIdentity,(void)) 209 SDL_PROC(void,glPopAttrib,(void)) 211 SDL_PROC(void,glPopMatrix,(void)) [all …]
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/ |
H A D | SDL_glfuncs.h | 10 SDL_PROC(void,glBegin,(GLenum)) 11 SDL_PROC(void,glBindTexture,(GLenum,GLuint)) 13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum)) 69 SDL_PROC(void,glDisable,(GLenum cap)) 78 SDL_PROC(void,glEnable,(GLenum cap)) 80 SDL_PROC(void,glEnd,(void)) 96 SDL_PROC(void,glFlush,(void)) 163 SDL_PROC(void,glLoadIdentity,(void)) 209 SDL_PROC(void,glPopAttrib,(void)) 211 SDL_PROC(void,glPopMatrix,(void)) [all …]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testgl2.c | 29 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro 31 #undef SDL_PROC 53 #define SDL_PROC(ret,func,params) data->func=func; in LoadContext() macro 55 #define SDL_PROC(ret,func,params) \ in LoadContext() 65 #undef SDL_PROC in LoadContext()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testgl2.c | 29 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; macro 31 #undef SDL_PROC 53 #define SDL_PROC(ret,func,params) data->func=func; in LoadContext() macro 55 #define SDL_PROC(ret,func,params) \ in LoadContext() 65 #undef SDL_PROC in LoadContext()
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