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Searched refs:SDWASSERT (Results 1 – 2 of 2) sorted by relevance

/dports/games/aklabeth/aklabeth-1.0/src/
H A Dsdw.hxx31 #define SDWASSERT(x) if (!(x)) SDWERROR() // ASSERT and ERROR macros macro
H A Dsdw.cpp698 SDWASSERT(w != 0 && h != 0); // At least one pixel ! in _FONTChar()
1128 SDWASSERT(AudioFmt.format = AUDIO_S16); // We must be using 16 bit signed here ? in CreateBeep()