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Searched refs:SKILL_ITEMS (Results 1 – 3 of 3) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmenu.c1053 #define SKILL_ITEMS 5 macro
1071 for (y = 0; y < SKILL_ITEMS; y++) in M_Transfusion_Skill_Draw()
1089 if (m_skill_cursor >= SKILL_ITEMS) in M_Transfusion_Skill_Key()
1097 m_skill_cursor = SKILL_ITEMS - 1; in M_Transfusion_Skill_Key()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dmenu.c1096 #define SKILL_ITEMS 5 macro
1115 for (y = 0; y < SKILL_ITEMS; y++) in M_Transfusion_Skill_Draw()
1133 if (m_skill_cursor >= SKILL_ITEMS) in M_Transfusion_Skill_Key()
1141 m_skill_cursor = SKILL_ITEMS - 1; in M_Transfusion_Skill_Key()
/dports/games/darkplaces/darkplaces/
H A Dmenu.c1096 #define SKILL_ITEMS 5 macro
1115 for (y = 0; y < SKILL_ITEMS; y++) in M_Transfusion_Skill_Draw()
1133 if (m_skill_cursor >= SKILL_ITEMS) in M_Transfusion_Skill_Key()
1141 m_skill_cursor = SKILL_ITEMS - 1; in M_Transfusion_Skill_Key()