1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #ifdef CONFIG_CD
22 #include "cdaudio.h"
23 #endif
24 #include "image.h"
25 #include "progsvm.h"
26
27 #include "mprogdefs.h"
28
29 #define TYPE_DEMO 1
30 #define TYPE_GAME 2
31 #define TYPE_BOTH 3
32
33 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
34 static cvar_t menu_progs = { 0, "menu_progs", "menu.dat", "name of quakec menu.dat file" };
35
36 static int NehGameType;
37
38 enum m_state_e m_state;
39 char m_return_reason[128];
40
41 void M_Menu_Main_f (void);
42 void M_Menu_SinglePlayer_f (void);
43 void M_Menu_Transfusion_Episode_f (void);
44 void M_Menu_Transfusion_Skill_f (void);
45 void M_Menu_Load_f (void);
46 void M_Menu_Save_f (void);
47 void M_Menu_MultiPlayer_f (void);
48 void M_Menu_Setup_f (void);
49 void M_Menu_Options_f (void);
50 void M_Menu_Options_Effects_f (void);
51 void M_Menu_Options_Graphics_f (void);
52 void M_Menu_Options_ColorControl_f (void);
53 void M_Menu_Keys_f (void);
54 void M_Menu_Reset_f (void);
55 void M_Menu_Video_f (void);
56 void M_Menu_Help_f (void);
57 void M_Menu_Credits_f (void);
58 void M_Menu_Quit_f (void);
59 void M_Menu_LanConfig_f (void);
60 void M_Menu_GameOptions_f (void);
61 void M_Menu_ServerList_f (void);
62 void M_Menu_ModList_f (void);
63
64 static void M_Main_Draw (void);
65 static void M_SinglePlayer_Draw (void);
66 static void M_Transfusion_Episode_Draw (void);
67 static void M_Transfusion_Skill_Draw (void);
68 static void M_Load_Draw (void);
69 static void M_Save_Draw (void);
70 static void M_MultiPlayer_Draw (void);
71 static void M_Setup_Draw (void);
72 static void M_Options_Draw (void);
73 static void M_Options_Effects_Draw (void);
74 static void M_Options_Graphics_Draw (void);
75 static void M_Options_ColorControl_Draw (void);
76 static void M_Keys_Draw (void);
77 static void M_Reset_Draw (void);
78 static void M_Video_Draw (void);
79 static void M_Help_Draw (void);
80 static void M_Credits_Draw (void);
81 static void M_Quit_Draw (void);
82 static void M_LanConfig_Draw (void);
83 static void M_GameOptions_Draw (void);
84 static void M_ServerList_Draw (void);
85 static void M_ModList_Draw (void);
86
87
88 static void M_Main_Key (int key, int ascii);
89 static void M_SinglePlayer_Key (int key, int ascii);
90 static void M_Transfusion_Episode_Key (int key, int ascii);
91 static void M_Transfusion_Skill_Key (int key, int ascii);
92 static void M_Load_Key (int key, int ascii);
93 static void M_Save_Key (int key, int ascii);
94 static void M_MultiPlayer_Key (int key, int ascii);
95 static void M_Setup_Key (int key, int ascii);
96 static void M_Options_Key (int key, int ascii);
97 static void M_Options_Effects_Key (int key, int ascii);
98 static void M_Options_Graphics_Key (int key, int ascii);
99 static void M_Options_ColorControl_Key (int key, int ascii);
100 static void M_Keys_Key (int key, int ascii);
101 static void M_Reset_Key (int key, int ascii);
102 static void M_Video_Key (int key, int ascii);
103 static void M_Help_Key (int key, int ascii);
104 static void M_Credits_Key (int key, int ascii);
105 static void M_Quit_Key (int key, int ascii);
106 static void M_LanConfig_Key (int key, int ascii);
107 static void M_GameOptions_Key (int key, int ascii);
108 static void M_ServerList_Key (int key, int ascii);
109 static void M_ModList_Key (int key, int ascii);
110
111 static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
112
M_Update_Return_Reason(const char * s)113 void M_Update_Return_Reason(const char *s)
114 {
115 strlcpy(m_return_reason, s, sizeof(m_return_reason));
116 if (s)
117 Con_DPrintf("%s\n", s);
118 }
119
120 #define StartingGame (m_multiplayer_cursor == 1)
121 #define JoiningGame (m_multiplayer_cursor == 0)
122
123 // Nehahra
124 #define NumberOfNehahraDemos 34
125 typedef struct nehahrademonames_s
126 {
127 const char *name;
128 const char *desc;
129 } nehahrademonames_t;
130
131 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
132 {
133 {"intro", "Prologue"},
134 {"genf", "The Beginning"},
135 {"genlab", "A Doomed Project"},
136 {"nehcre", "The New Recruits"},
137 {"maxneh", "Breakthrough"},
138 {"maxchar", "Renewal and Duty"},
139 {"crisis", "Worlds Collide"},
140 {"postcris", "Darkening Skies"},
141 {"hearing", "The Hearing"},
142 {"getjack", "On a Mexican Radio"},
143 {"prelude", "Honor and Justice"},
144 {"abase", "A Message Sent"},
145 {"effect", "The Other Side"},
146 {"uhoh", "Missing in Action"},
147 {"prepare", "The Response"},
148 {"vision", "Farsighted Eyes"},
149 {"maxturns", "Enter the Immortal"},
150 {"backlot", "Separate Ways"},
151 {"maxside", "The Ancient Runes"},
152 {"counter", "The New Initiative"},
153 {"warprep", "Ghosts to the World"},
154 {"counter1", "A Fate Worse Than Death"},
155 {"counter2", "Friendly Fire"},
156 {"counter3", "Minor Setback"},
157 {"madmax", "Scores to Settle"},
158 {"quake", "One Man"},
159 {"cthmm", "Shattered Masks"},
160 {"shades", "Deal with the Dead"},
161 {"gophil", "An Unlikely Hero"},
162 {"cstrike", "War in Hell"},
163 {"shubset", "The Conspiracy"},
164 {"shubdie", "Even Death May Die"},
165 {"newranks", "An Empty Throne"},
166 {"seal", "The Seal is Broken"}
167 };
168
169 static float menu_x, menu_y, menu_width, menu_height;
170
M_Background(int width,int height)171 static void M_Background(int width, int height)
172 {
173 menu_width = bound(1.0f, (float)width, vid_conwidth.value);
174 menu_height = bound(1.0f, (float)height, vid_conheight.value);
175 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
176 menu_y = (vid_conheight.integer - menu_height) * 0.5;
177 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
178 DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
179 }
180
181 /*
182 ================
183 M_DrawCharacter
184
185 Draws one solid graphics character
186 ================
187 */
M_DrawCharacter(float cx,float cy,int num)188 static void M_DrawCharacter (float cx, float cy, int num)
189 {
190 char temp[2];
191 temp[0] = num;
192 temp[1] = 0;
193 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
194 }
195
M_PrintColored(float cx,float cy,const char * str)196 static void M_PrintColored(float cx, float cy, const char *str)
197 {
198 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
199 }
200
M_Print(float cx,float cy,const char * str)201 static void M_Print(float cx, float cy, const char *str)
202 {
203 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
204 }
205
M_PrintRed(float cx,float cy,const char * str)206 static void M_PrintRed(float cx, float cy, const char *str)
207 {
208 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
209 }
210
M_ItemPrint(float cx,float cy,const char * str,int unghosted)211 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
212 {
213 if (unghosted)
214 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
215 else
216 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
217 }
218
M_DrawPic(float cx,float cy,const char * picname)219 static void M_DrawPic(float cx, float cy, const char *picname)
220 {
221 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
222 }
223
M_DrawTextBox(float x,float y,float width,float height)224 static void M_DrawTextBox(float x, float y, float width, float height)
225 {
226 int n;
227 float cx, cy;
228
229 // draw left side
230 cx = x;
231 cy = y;
232 M_DrawPic (cx, cy, "gfx/box_tl");
233 for (n = 0; n < height; n++)
234 {
235 cy += 8;
236 M_DrawPic (cx, cy, "gfx/box_ml");
237 }
238 M_DrawPic (cx, cy+8, "gfx/box_bl");
239
240 // draw middle
241 cx += 8;
242 while (width > 0)
243 {
244 cy = y;
245 M_DrawPic (cx, cy, "gfx/box_tm");
246 for (n = 0; n < height; n++)
247 {
248 cy += 8;
249 if (n >= 1)
250 M_DrawPic (cx, cy, "gfx/box_mm2");
251 else
252 M_DrawPic (cx, cy, "gfx/box_mm");
253 }
254 M_DrawPic (cx, cy+8, "gfx/box_bm");
255 width -= 2;
256 cx += 16;
257 }
258
259 // draw right side
260 cy = y;
261 M_DrawPic (cx, cy, "gfx/box_tr");
262 for (n = 0; n < height; n++)
263 {
264 cy += 8;
265 M_DrawPic (cx, cy, "gfx/box_mr");
266 }
267 M_DrawPic (cx, cy+8, "gfx/box_br");
268 }
269
270 //=============================================================================
271
272 //int m_save_demonum;
273
274 /*
275 ================
276 M_ToggleMenu
277 ================
278 */
M_ToggleMenu(int mode)279 static void M_ToggleMenu(int mode)
280 {
281 m_entersound = true;
282
283 if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
284 {
285 if(mode == 0)
286 return; // the menu is off, and we want it off
287 M_Menu_Main_f ();
288 }
289 else
290 {
291 if(mode == 1)
292 return; // the menu is on, and we want it on
293 key_dest = key_game;
294 m_state = m_none;
295 }
296 }
297
298
299 static int demo_cursor;
M_Demo_Draw(void)300 static void M_Demo_Draw (void)
301 {
302 int i;
303
304 M_Background(320, 200);
305
306 for (i = 0;i < NumberOfNehahraDemos;i++)
307 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
308
309 // line cursor
310 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
311 }
312
313
M_Menu_Demos_f(void)314 static void M_Menu_Demos_f (void)
315 {
316 key_dest = key_menu;
317 m_state = m_demo;
318 m_entersound = true;
319 }
320
321
M_Demo_Key(int k,int ascii)322 static void M_Demo_Key (int k, int ascii)
323 {
324 char vabuf[1024];
325 switch (k)
326 {
327 case K_ESCAPE:
328 M_Menu_Main_f ();
329 break;
330
331 case K_ENTER:
332 S_LocalSound ("sound/misc/menu2.wav");
333 m_state = m_none;
334 key_dest = key_game;
335 Cbuf_AddText (va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
336 return;
337
338 case K_UPARROW:
339 case K_LEFTARROW:
340 S_LocalSound ("sound/misc/menu1.wav");
341 demo_cursor--;
342 if (demo_cursor < 0)
343 demo_cursor = NumberOfNehahraDemos-1;
344 break;
345
346 case K_DOWNARROW:
347 case K_RIGHTARROW:
348 S_LocalSound ("sound/misc/menu1.wav");
349 demo_cursor++;
350 if (demo_cursor >= NumberOfNehahraDemos)
351 demo_cursor = 0;
352 break;
353 }
354 }
355
356 //=============================================================================
357 /* MAIN MENU */
358
359 static int m_main_cursor;
360 static qboolean m_missingdata = false;
361
362 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
363
364
M_Menu_Main_f(void)365 void M_Menu_Main_f (void)
366 {
367 const char *s;
368 s = "gfx/mainmenu";
369
370 if (gamemode == GAME_NEHAHRA)
371 {
372 if (FS_FileExists("maps/neh1m4.bsp"))
373 {
374 if (FS_FileExists("hearing.dem"))
375 {
376 Con_DPrint("Main menu: Nehahra movie and game detected.\n");
377 NehGameType = TYPE_BOTH;
378 }
379 else
380 {
381 Con_DPrint("Nehahra game detected.\n");
382 NehGameType = TYPE_GAME;
383 }
384 }
385 else
386 {
387 if (FS_FileExists("hearing.dem"))
388 {
389 Con_DPrint("Nehahra movie detected.\n");
390 NehGameType = TYPE_DEMO;
391 }
392 else
393 {
394 Con_DPrint("Nehahra not found.\n");
395 NehGameType = TYPE_GAME; // could just complain, but...
396 }
397 }
398 if (NehGameType == TYPE_DEMO)
399 MAIN_ITEMS = 4;
400 else if (NehGameType == TYPE_GAME)
401 MAIN_ITEMS = 5;
402 else
403 MAIN_ITEMS = 6;
404 }
405 else if (gamemode == GAME_TRANSFUSION)
406 {
407 s = "gfx/menu/mainmenu1";
408 if (sv.active && !cl.intermission && cl.islocalgame)
409 MAIN_ITEMS = 8;
410 else
411 MAIN_ITEMS = 7;
412 }
413 else
414 MAIN_ITEMS = 5;
415
416 // check if the game data is missing and use a different main menu if so
417 m_missingdata = !forceqmenu.integer && !Draw_IsPicLoaded(Draw_CachePic(s));
418 if (m_missingdata)
419 MAIN_ITEMS = 2;
420
421 /*
422 if (key_dest != key_menu)
423 {
424 m_save_demonum = cls.demonum;
425 cls.demonum = -1;
426 }
427 */
428 key_dest = key_menu;
429 m_state = m_main;
430 m_entersound = true;
431 }
432
433
M_Main_Draw(void)434 static void M_Main_Draw (void)
435 {
436 int f;
437 cachepic_t *p;
438 char vabuf[1024];
439
440 if (m_missingdata)
441 {
442 float y;
443 const char *s;
444 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
445 y = 480/3-16;
446 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
447 y+=8;
448 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
449 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
450 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
451 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
452 M_Print (640/2 - 48, 480/2 + 8, "Quit");
453 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
454 return;
455 }
456
457 if (gamemode == GAME_TRANSFUSION) {
458 int y1, y2, y3;
459 M_Background(640, 480);
460 p = Draw_CachePic ("gfx/menu/tb-transfusion");
461 M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-transfusion");
462 y2 = 120;
463 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
464 for (y1 = 1; y1 <= 8; y1++)
465 {
466 if (MAIN_ITEMS == 7 && y1 == 4)
467 y1++;
468 M_DrawPic (0, y2, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%i", y1));
469 y2 += 40;
470 }
471 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
472 y3 = m_main_cursor + 2;
473 else
474 y3 = m_main_cursor + 1;
475 M_DrawPic (0, 120 + m_main_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%iselected", y3));
476 return;
477 }
478
479 M_Background(320, 200);
480 M_DrawPic (16, 4, "gfx/qplaque");
481 p = Draw_CachePic ("gfx/ttl_main");
482 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_main");
483 // Nehahra
484 if (gamemode == GAME_NEHAHRA)
485 {
486 if (NehGameType == TYPE_BOTH)
487 M_DrawPic (72, 32, "gfx/mainmenu");
488 else if (NehGameType == TYPE_GAME)
489 M_DrawPic (72, 32, "gfx/gamemenu");
490 else
491 M_DrawPic (72, 32, "gfx/demomenu");
492 }
493 else
494 M_DrawPic (72, 32, "gfx/mainmenu");
495
496 f = (int)(realtime * 10)%6;
497
498 M_DrawPic (54, 32 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
499 }
500
501
M_Main_Key(int key,int ascii)502 static void M_Main_Key (int key, int ascii)
503 {
504 switch (key)
505 {
506 case K_ESCAPE:
507 key_dest = key_game;
508 m_state = m_none;
509 //cls.demonum = m_save_demonum;
510 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
511 // CL_NextDemo ();
512 break;
513
514 case K_DOWNARROW:
515 S_LocalSound ("sound/misc/menu1.wav");
516 if (++m_main_cursor >= MAIN_ITEMS)
517 m_main_cursor = 0;
518 break;
519
520 case K_UPARROW:
521 S_LocalSound ("sound/misc/menu1.wav");
522 if (--m_main_cursor < 0)
523 m_main_cursor = MAIN_ITEMS - 1;
524 break;
525
526 case K_ENTER:
527 m_entersound = true;
528
529 if (m_missingdata)
530 {
531 switch (m_main_cursor)
532 {
533 case 0:
534 if (cls.state == ca_connected)
535 {
536 m_state = m_none;
537 key_dest = key_game;
538 }
539 Con_ToggleConsole_f ();
540 break;
541 case 1:
542 M_Menu_Quit_f ();
543 break;
544 }
545 }
546 else if (gamemode == GAME_NEHAHRA)
547 {
548 switch (NehGameType)
549 {
550 case TYPE_BOTH:
551 switch (m_main_cursor)
552 {
553 case 0:
554 M_Menu_SinglePlayer_f ();
555 break;
556
557 case 1:
558 M_Menu_Demos_f ();
559 break;
560
561 case 2:
562 M_Menu_MultiPlayer_f ();
563 break;
564
565 case 3:
566 M_Menu_Options_f ();
567 break;
568
569 case 4:
570 key_dest = key_game;
571 if (sv.active)
572 Cbuf_AddText ("disconnect\n");
573 Cbuf_AddText ("playdemo endcred\n");
574 break;
575
576 case 5:
577 M_Menu_Quit_f ();
578 break;
579 }
580 break;
581 case TYPE_GAME:
582 switch (m_main_cursor)
583 {
584 case 0:
585 M_Menu_SinglePlayer_f ();
586 break;
587
588 case 1:
589 M_Menu_MultiPlayer_f ();
590 break;
591
592 case 2:
593 M_Menu_Options_f ();
594 break;
595
596 case 3:
597 key_dest = key_game;
598 if (sv.active)
599 Cbuf_AddText ("disconnect\n");
600 Cbuf_AddText ("playdemo endcred\n");
601 break;
602
603 case 4:
604 M_Menu_Quit_f ();
605 break;
606 }
607 break;
608 case TYPE_DEMO:
609 switch (m_main_cursor)
610 {
611 case 0:
612 M_Menu_Demos_f ();
613 break;
614
615 case 1:
616 key_dest = key_game;
617 if (sv.active)
618 Cbuf_AddText ("disconnect\n");
619 Cbuf_AddText ("playdemo endcred\n");
620 break;
621
622 case 2:
623 M_Menu_Options_f ();
624 break;
625
626 case 3:
627 M_Menu_Quit_f ();
628 break;
629 }
630 break;
631 }
632 }
633 else if (gamemode == GAME_TRANSFUSION) {
634 if (MAIN_ITEMS == 7)
635 {
636 switch (m_main_cursor)
637 {
638 case 0:
639 M_Menu_Transfusion_Episode_f ();
640 break;
641
642 case 1:
643 M_Menu_MultiPlayer_f ();
644 break;
645
646 case 2:
647 M_Menu_Options_f ();
648 break;
649
650 case 3:
651 M_Menu_Load_f ();
652 break;
653
654 case 4:
655 M_Menu_Help_f ();
656 break;
657
658 case 5:
659 M_Menu_Credits_f ();
660 break;
661
662 case 6:
663 M_Menu_Quit_f ();
664 break;
665 }
666 }
667 else
668 {
669 switch (m_main_cursor)
670 {
671 case 0:
672 M_Menu_Transfusion_Episode_f ();
673 break;
674
675 case 1:
676 M_Menu_MultiPlayer_f ();
677 break;
678
679 case 2:
680 M_Menu_Options_f ();
681 break;
682
683 case 3:
684 M_Menu_Save_f ();
685 break;
686
687 case 4:
688 M_Menu_Load_f ();
689 break;
690
691 case 5:
692 M_Menu_Help_f ();
693 break;
694
695 case 6:
696 M_Menu_Credits_f ();
697 break;
698
699 case 7:
700 M_Menu_Quit_f ();
701 break;
702 }
703 }
704 }
705 else
706 {
707 switch (m_main_cursor)
708 {
709 case 0:
710 M_Menu_SinglePlayer_f ();
711 break;
712
713 case 1:
714 M_Menu_MultiPlayer_f ();
715 break;
716
717 case 2:
718 M_Menu_Options_f ();
719 break;
720
721 case 3:
722 M_Menu_Help_f ();
723 break;
724
725 case 4:
726 M_Menu_Quit_f ();
727 break;
728 }
729 }
730 }
731 }
732
733 //=============================================================================
734 /* SINGLE PLAYER MENU */
735
736 static int m_singleplayer_cursor;
737 #define SINGLEPLAYER_ITEMS 3
738
739
M_Menu_SinglePlayer_f(void)740 void M_Menu_SinglePlayer_f (void)
741 {
742 key_dest = key_menu;
743 m_state = m_singleplayer;
744 m_entersound = true;
745 }
746
747
M_SinglePlayer_Draw(void)748 static void M_SinglePlayer_Draw (void)
749 {
750 cachepic_t *p;
751 char vabuf[1024];
752
753 M_Background(320, 200);
754
755 M_DrawPic (16, 4, "gfx/qplaque");
756 p = Draw_CachePic ("gfx/ttl_sgl");
757
758 // Some mods don't have a single player mode
759 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
760 {
761 M_DrawPic ((320 - Draw_GetPicWidth(p)) / 2, 4, "gfx/ttl_sgl");
762
763 M_DrawTextBox (60, 8 * 8, 23, 4);
764 if (gamemode == GAME_GOODVSBAD2)
765 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
766 else // if (gamemode == GAME_BATTLEMECH)
767 M_Print(95, 10 * 8, "Battlemech is for");
768 M_Print(83, 11 * 8, "multiplayer play only");
769 }
770 else
771 {
772 int f;
773
774 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_sgl");
775 M_DrawPic (72, 32, "gfx/sp_menu");
776
777 f = (int)(realtime * 10)%6;
778
779 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
780 }
781 }
782
783
M_SinglePlayer_Key(int key,int ascii)784 static void M_SinglePlayer_Key (int key, int ascii)
785 {
786 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
787 {
788 if (key == K_ESCAPE || key == K_ENTER)
789 m_state = m_main;
790 return;
791 }
792
793 switch (key)
794 {
795 case K_ESCAPE:
796 M_Menu_Main_f ();
797 break;
798
799 case K_DOWNARROW:
800 S_LocalSound ("sound/misc/menu1.wav");
801 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
802 m_singleplayer_cursor = 0;
803 break;
804
805 case K_UPARROW:
806 S_LocalSound ("sound/misc/menu1.wav");
807 if (--m_singleplayer_cursor < 0)
808 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
809 break;
810
811 case K_ENTER:
812 m_entersound = true;
813
814 switch (m_singleplayer_cursor)
815 {
816 case 0:
817 key_dest = key_game;
818 if (sv.active)
819 Cbuf_AddText ("disconnect\n");
820 Cbuf_AddText ("maxplayers 1\n");
821 Cbuf_AddText ("deathmatch 0\n");
822 Cbuf_AddText ("coop 0\n");
823 if (gamemode == GAME_TRANSFUSION)
824 {
825 key_dest = key_menu;
826 M_Menu_Transfusion_Episode_f ();
827 break;
828 }
829 Cbuf_AddText ("startmap_sp\n");
830 break;
831
832 case 1:
833 M_Menu_Load_f ();
834 break;
835
836 case 2:
837 M_Menu_Save_f ();
838 break;
839 }
840 }
841 }
842
843 //=============================================================================
844 /* LOAD/SAVE MENU */
845
846 static int load_cursor; ///< 0 < load_cursor < MAX_SAVEGAMES
847
848 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
849 static int loadable[MAX_SAVEGAMES];
850
M_ScanSaves(void)851 static void M_ScanSaves (void)
852 {
853 int i, j;
854 size_t len;
855 char name[MAX_OSPATH];
856 char buf[SAVEGAME_COMMENT_LENGTH + 256];
857 const char *t;
858 qfile_t *f;
859 // int version;
860
861 for (i=0 ; i<MAX_SAVEGAMES ; i++)
862 {
863 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
864 loadable[i] = false;
865 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
866 f = FS_OpenRealFile (name, "rb", false);
867 if (!f)
868 continue;
869 // read enough to get the comment
870 len = FS_Read(f, buf, sizeof(buf) - 1);
871 len = min(len, sizeof(buf)-1);
872 buf[len] = 0;
873 t = buf;
874 // version
875 COM_ParseToken_Simple(&t, false, false, true);
876 //version = atoi(com_token);
877 // description
878 COM_ParseToken_Simple(&t, false, false, true);
879 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
880
881 // change _ back to space
882 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
883 if (m_filenames[i][j] == '_')
884 m_filenames[i][j] = ' ';
885 loadable[i] = true;
886 FS_Close (f);
887 }
888 }
889
M_Menu_Load_f(void)890 void M_Menu_Load_f (void)
891 {
892 m_entersound = true;
893 m_state = m_load;
894 key_dest = key_menu;
895 M_ScanSaves ();
896 }
897
898
M_Menu_Save_f(void)899 void M_Menu_Save_f (void)
900 {
901 if (!sv.active)
902 return;
903 #if 1
904 // LordHavoc: allow saving multiplayer games
905 if (cl.islocalgame && cl.intermission)
906 return;
907 #else
908 if (cl.intermission)
909 return;
910 if (!cl.islocalgame)
911 return;
912 #endif
913 m_entersound = true;
914 m_state = m_save;
915 key_dest = key_menu;
916 M_ScanSaves ();
917 }
918
919
M_Load_Draw(void)920 static void M_Load_Draw (void)
921 {
922 int i;
923 cachepic_t *p;
924
925 M_Background(320, 200);
926
927 p = Draw_CachePic ("gfx/p_load");
928 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_load" );
929
930 for (i=0 ; i< MAX_SAVEGAMES; i++)
931 M_Print(16, 32 + 8*i, m_filenames[i]);
932
933 // line cursor
934 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
935 }
936
937
M_Save_Draw(void)938 static void M_Save_Draw (void)
939 {
940 int i;
941 cachepic_t *p;
942
943 M_Background(320, 200);
944
945 p = Draw_CachePic ("gfx/p_save");
946 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_save");
947
948 for (i=0 ; i<MAX_SAVEGAMES ; i++)
949 M_Print(16, 32 + 8*i, m_filenames[i]);
950
951 // line cursor
952 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
953 }
954
955
M_Load_Key(int k,int ascii)956 static void M_Load_Key (int k, int ascii)
957 {
958 char vabuf[1024];
959 switch (k)
960 {
961 case K_ESCAPE:
962 if (gamemode == GAME_TRANSFUSION)
963 M_Menu_Main_f ();
964 else
965 M_Menu_SinglePlayer_f ();
966 break;
967
968 case K_ENTER:
969 S_LocalSound ("sound/misc/menu2.wav");
970 if (!loadable[load_cursor])
971 return;
972 m_state = m_none;
973 key_dest = key_game;
974
975 // issue the load command
976 Cbuf_AddText (va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
977 return;
978
979 case K_UPARROW:
980 case K_LEFTARROW:
981 S_LocalSound ("sound/misc/menu1.wav");
982 load_cursor--;
983 if (load_cursor < 0)
984 load_cursor = MAX_SAVEGAMES-1;
985 break;
986
987 case K_DOWNARROW:
988 case K_RIGHTARROW:
989 S_LocalSound ("sound/misc/menu1.wav");
990 load_cursor++;
991 if (load_cursor >= MAX_SAVEGAMES)
992 load_cursor = 0;
993 break;
994 }
995 }
996
997
M_Save_Key(int k,int ascii)998 static void M_Save_Key (int k, int ascii)
999 {
1000 char vabuf[1024];
1001 switch (k)
1002 {
1003 case K_ESCAPE:
1004 if (gamemode == GAME_TRANSFUSION)
1005 M_Menu_Main_f ();
1006 else
1007 M_Menu_SinglePlayer_f ();
1008 break;
1009
1010 case K_ENTER:
1011 m_state = m_none;
1012 key_dest = key_game;
1013 Cbuf_AddText (va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
1014 return;
1015
1016 case K_UPARROW:
1017 case K_LEFTARROW:
1018 S_LocalSound ("sound/misc/menu1.wav");
1019 load_cursor--;
1020 if (load_cursor < 0)
1021 load_cursor = MAX_SAVEGAMES-1;
1022 break;
1023
1024 case K_DOWNARROW:
1025 case K_RIGHTARROW:
1026 S_LocalSound ("sound/misc/menu1.wav");
1027 load_cursor++;
1028 if (load_cursor >= MAX_SAVEGAMES)
1029 load_cursor = 0;
1030 break;
1031 }
1032 }
1033
1034 //=============================================================================
1035 /* Transfusion Single Player Episode Menu */
1036
1037 static int m_episode_cursor;
1038 #define EPISODE_ITEMS 6
1039
M_Menu_Transfusion_Episode_f(void)1040 void M_Menu_Transfusion_Episode_f (void)
1041 {
1042 m_entersound = true;
1043 m_state = m_transfusion_episode;
1044 key_dest = key_menu;
1045 }
1046
M_Transfusion_Episode_Draw(void)1047 static void M_Transfusion_Episode_Draw (void)
1048 {
1049 int y;
1050 cachepic_t *p;
1051 char vabuf[1024];
1052 M_Background(640, 480);
1053
1054 p = Draw_CachePic ("gfx/menu/tb-episodes");
1055 M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-episodes");
1056 for (y = 0; y < EPISODE_ITEMS; y++){
1057 M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1));
1058 }
1059
1060 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
1061 }
1062
M_Transfusion_Episode_Key(int key,int ascii)1063 static void M_Transfusion_Episode_Key (int key, int ascii)
1064 {
1065 switch (key)
1066 {
1067 case K_ESCAPE:
1068 M_Menu_Main_f ();
1069 break;
1070
1071 case K_DOWNARROW:
1072 S_LocalSound ("sound/misc/menu1.wav");
1073 m_episode_cursor++;
1074 if (m_episode_cursor >= EPISODE_ITEMS)
1075 m_episode_cursor = 0;
1076 break;
1077
1078 case K_UPARROW:
1079 S_LocalSound ("sound/misc/menu1.wav");
1080 m_episode_cursor--;
1081 if (m_episode_cursor < 0)
1082 m_episode_cursor = EPISODE_ITEMS - 1;
1083 break;
1084
1085 case K_ENTER:
1086 Cbuf_AddText ("deathmatch 0\n");
1087 m_entersound = true;
1088 M_Menu_Transfusion_Skill_f ();
1089 }
1090 }
1091
1092 //=============================================================================
1093 /* Transfusion Single Player Skill Menu */
1094
1095 static int m_skill_cursor = 2;
1096 #define SKILL_ITEMS 5
1097
M_Menu_Transfusion_Skill_f(void)1098 void M_Menu_Transfusion_Skill_f (void)
1099 {
1100 m_entersound = true;
1101 m_state = m_transfusion_skill;
1102 key_dest = key_menu;
1103 }
1104
M_Transfusion_Skill_Draw(void)1105 static void M_Transfusion_Skill_Draw (void)
1106 {
1107 int y;
1108 cachepic_t *p;
1109 char vabuf[1024];
1110 M_Background(640, 480);
1111
1112 p = Draw_CachePic ("gfx/menu/tb-difficulty");
1113 M_DrawPic(640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-difficulty");
1114
1115 for (y = 0; y < SKILL_ITEMS; y++)
1116 {
1117 M_DrawPic (0, 180 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%i", y+1));
1118 }
1119 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1120 }
1121
M_Transfusion_Skill_Key(int key,int ascii)1122 static void M_Transfusion_Skill_Key (int key, int ascii)
1123 {
1124 switch (key)
1125 {
1126 case K_ESCAPE:
1127 M_Menu_Transfusion_Episode_f ();
1128 break;
1129
1130 case K_DOWNARROW:
1131 S_LocalSound ("sound/misc/menu1.wav");
1132 m_skill_cursor++;
1133 if (m_skill_cursor >= SKILL_ITEMS)
1134 m_skill_cursor = 0;
1135 break;
1136
1137 case K_UPARROW:
1138 S_LocalSound ("sound/misc/menu1.wav");
1139 m_skill_cursor--;
1140 if (m_skill_cursor < 0)
1141 m_skill_cursor = SKILL_ITEMS - 1;
1142 break;
1143
1144 case K_ENTER:
1145 m_entersound = true;
1146 switch (m_skill_cursor)
1147 {
1148 case 0:
1149 Cbuf_AddText ("skill 1\n");
1150 break;
1151 case 1:
1152 Cbuf_AddText ("skill 2\n");
1153 break;
1154 case 2:
1155 Cbuf_AddText ("skill 3\n");
1156 break;
1157 case 3:
1158 Cbuf_AddText ("skill 4\n");
1159 break;
1160 case 4:
1161 Cbuf_AddText ("skill 5\n");
1162 break;
1163 }
1164 key_dest = key_game;
1165 if (sv.active)
1166 Cbuf_AddText ("disconnect\n");
1167 Cbuf_AddText ("maxplayers 1\n");
1168 Cbuf_AddText ("deathmatch 0\n");
1169 Cbuf_AddText ("coop 0\n");
1170 switch (m_episode_cursor)
1171 {
1172 case 0:
1173 Cbuf_AddText ("map e1m1\n");
1174 break;
1175 case 1:
1176 Cbuf_AddText ("map e2m1\n");
1177 break;
1178 case 2:
1179 Cbuf_AddText ("map e3m1\n");
1180 break;
1181 case 3:
1182 Cbuf_AddText ("map e4m1\n");
1183 break;
1184 case 4:
1185 Cbuf_AddText ("map e6m1\n");
1186 break;
1187 case 5:
1188 Cbuf_AddText ("map cp01\n");
1189 break;
1190 }
1191 }
1192 }
1193 //=============================================================================
1194 /* MULTIPLAYER MENU */
1195
1196 static int m_multiplayer_cursor;
1197 #define MULTIPLAYER_ITEMS 3
1198
1199
M_Menu_MultiPlayer_f(void)1200 void M_Menu_MultiPlayer_f (void)
1201 {
1202 key_dest = key_menu;
1203 m_state = m_multiplayer;
1204 m_entersound = true;
1205 }
1206
1207
M_MultiPlayer_Draw(void)1208 static void M_MultiPlayer_Draw (void)
1209 {
1210 int f;
1211 cachepic_t *p;
1212 char vabuf[1024];
1213
1214 if (gamemode == GAME_TRANSFUSION)
1215 {
1216 M_Background(640, 480);
1217 p = Draw_CachePic ("gfx/menu/tb-online");
1218 M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 140, "gfx/menu/tb-online");
1219 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1220 M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f));
1221 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1222 return;
1223 }
1224 M_Background(320, 200);
1225
1226 M_DrawPic (16, 4, "gfx/qplaque");
1227 p = Draw_CachePic ("gfx/p_multi");
1228 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
1229 M_DrawPic (72, 32, "gfx/mp_menu");
1230
1231 f = (int)(realtime * 10)%6;
1232
1233 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
1234 }
1235
1236
M_MultiPlayer_Key(int key,int ascii)1237 static void M_MultiPlayer_Key (int key, int ascii)
1238 {
1239 switch (key)
1240 {
1241 case K_ESCAPE:
1242 M_Menu_Main_f ();
1243 break;
1244
1245 case K_DOWNARROW:
1246 S_LocalSound ("sound/misc/menu1.wav");
1247 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1248 m_multiplayer_cursor = 0;
1249 break;
1250
1251 case K_UPARROW:
1252 S_LocalSound ("sound/misc/menu1.wav");
1253 if (--m_multiplayer_cursor < 0)
1254 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1255 break;
1256
1257 case K_ENTER:
1258 m_entersound = true;
1259 switch (m_multiplayer_cursor)
1260 {
1261 case 0:
1262 case 1:
1263 M_Menu_LanConfig_f ();
1264 break;
1265
1266 case 2:
1267 M_Menu_Setup_f ();
1268 break;
1269 }
1270 }
1271 }
1272
1273 //=============================================================================
1274 /* SETUP MENU */
1275
1276 static int setup_cursor = 4;
1277 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1278
1279 static char setup_myname[MAX_SCOREBOARDNAME];
1280 static int setup_oldtop;
1281 static int setup_oldbottom;
1282 static int setup_top;
1283 static int setup_bottom;
1284 static int setup_rate;
1285 static int setup_oldrate;
1286
1287 #define NUM_SETUP_CMDS 5
1288
M_Menu_Setup_f(void)1289 void M_Menu_Setup_f (void)
1290 {
1291 key_dest = key_menu;
1292 m_state = m_setup;
1293 m_entersound = true;
1294 strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1295 setup_top = setup_oldtop = cl_color.integer >> 4;
1296 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1297 setup_rate = cl_rate.integer;
1298 }
1299
1300 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1301 static unsigned char *menuplyr_pixels;
1302 static unsigned int *menuplyr_translated;
1303
1304 typedef struct ratetable_s
1305 {
1306 int rate;
1307 const char *name;
1308 }
1309 ratetable_t;
1310
1311 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1312 static ratetable_t setup_ratetable[] =
1313 {
1314 {1000, "28.8 bad"},
1315 {1500, "28.8 mediocre"},
1316 {2000, "28.8 good"},
1317 {2500, "33.6 mediocre"},
1318 {3000, "33.6 good"},
1319 {3500, "56k bad"},
1320 {4000, "56k mediocre"},
1321 {4500, "56k adequate"},
1322 {5000, "56k good"},
1323 {7000, "64k ISDN"},
1324 {15000, "128k ISDN"},
1325 {25000, "broadband"}
1326 };
1327
setup_rateindex(int rate)1328 static int setup_rateindex(int rate)
1329 {
1330 int i;
1331 for (i = 0;i < RATES;i++)
1332 if (setup_ratetable[i].rate > setup_rate)
1333 break;
1334 return bound(1, i, RATES) - 1;
1335 }
1336
M_Setup_Draw(void)1337 static void M_Setup_Draw (void)
1338 {
1339 int i, j;
1340 cachepic_t *p;
1341 char vabuf[1024];
1342
1343 M_Background(320, 200);
1344
1345 M_DrawPic (16, 4, "gfx/qplaque");
1346 p = Draw_CachePic ("gfx/p_multi");
1347 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
1348
1349 M_Print(64, 40, "Your name");
1350 M_DrawTextBox (160, 32, 16, 1);
1351 M_PrintColored(168, 40, setup_myname);
1352
1353 if (gamemode != GAME_GOODVSBAD2)
1354 {
1355 M_Print(64, 64, "Shirt color");
1356 M_Print(64, 88, "Pants color");
1357 }
1358
1359 M_Print(64, 124-8, "Network speed limit");
1360 M_Print(168, 124, va(vabuf, sizeof(vabuf), "%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1361
1362 M_DrawTextBox (64, 140-8, 14, 1);
1363 M_Print(72, 140, "Accept Changes");
1364
1365 // LordHavoc: rewrote this code greatly
1366 if (menuplyr_load)
1367 {
1368 unsigned char *f;
1369 fs_offset_t filesize;
1370 menuplyr_load = false;
1371 menuplyr_top = -1;
1372 menuplyr_bottom = -1;
1373 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1374 if (f && filesize >= 9)
1375 {
1376 int width, height;
1377 width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1378 height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1379 if (filesize >= 8 + width * height)
1380 {
1381 menuplyr_width = width;
1382 menuplyr_height = height;
1383 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1384 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1385 memcpy(menuplyr_pixels, f + 8, width * height);
1386 }
1387 }
1388 if (f)
1389 Mem_Free(f);
1390 }
1391
1392 if (menuplyr_pixels)
1393 {
1394 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1395 {
1396 menuplyr_top = setup_top;
1397 menuplyr_bottom = setup_bottom;
1398
1399 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1400 {
1401 j = menuplyr_pixels[i];
1402 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1403 {
1404 if (menuplyr_top < 8 || menuplyr_top == 14)
1405 j = menuplyr_top * 16 + (j - TOP_RANGE);
1406 else
1407 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1408 }
1409 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1410 {
1411 if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1412 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1413 else
1414 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1415 }
1416 menuplyr_translated[i] = palette_bgra_transparent[j];
1417 }
1418 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, (unsigned char *)menuplyr_translated, TEXTYPE_BGRA, TEXF_CLAMP);
1419 }
1420 M_DrawPic(160, 48, "gfx/bigbox");
1421 M_DrawPic(172, 56, "gfx/menuplyr");
1422 }
1423
1424 if (setup_cursor == 0)
1425 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1426 else
1427 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1428 }
1429
1430
M_Setup_Key(int k,int ascii)1431 static void M_Setup_Key (int k, int ascii)
1432 {
1433 int l;
1434 char vabuf[1024];
1435
1436 switch (k)
1437 {
1438 case K_ESCAPE:
1439 M_Menu_MultiPlayer_f ();
1440 break;
1441
1442 case K_UPARROW:
1443 S_LocalSound ("sound/misc/menu1.wav");
1444 setup_cursor--;
1445 if (setup_cursor < 0)
1446 setup_cursor = NUM_SETUP_CMDS-1;
1447 break;
1448
1449 case K_DOWNARROW:
1450 S_LocalSound ("sound/misc/menu1.wav");
1451 setup_cursor++;
1452 if (setup_cursor >= NUM_SETUP_CMDS)
1453 setup_cursor = 0;
1454 break;
1455
1456 case K_LEFTARROW:
1457 if (setup_cursor < 1)
1458 return;
1459 S_LocalSound ("sound/misc/menu3.wav");
1460 if (setup_cursor == 1)
1461 setup_top = setup_top - 1;
1462 if (setup_cursor == 2)
1463 setup_bottom = setup_bottom - 1;
1464 if (setup_cursor == 3)
1465 {
1466 l = setup_rateindex(setup_rate) - 1;
1467 if (l < 0)
1468 l = RATES - 1;
1469 setup_rate = setup_ratetable[l].rate;
1470 }
1471 break;
1472 case K_RIGHTARROW:
1473 if (setup_cursor < 1)
1474 return;
1475 forward:
1476 S_LocalSound ("sound/misc/menu3.wav");
1477 if (setup_cursor == 1)
1478 setup_top = setup_top + 1;
1479 if (setup_cursor == 2)
1480 setup_bottom = setup_bottom + 1;
1481 if (setup_cursor == 3)
1482 {
1483 l = setup_rateindex(setup_rate) + 1;
1484 if (l >= RATES)
1485 l = 0;
1486 setup_rate = setup_ratetable[l].rate;
1487 }
1488 break;
1489
1490 case K_ENTER:
1491 if (setup_cursor == 0)
1492 return;
1493
1494 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1495 goto forward;
1496
1497 // setup_cursor == 4 (Accept changes)
1498 if (strcmp(cl_name.string, setup_myname) != 0)
1499 Cbuf_AddText(va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
1500 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1501 Cbuf_AddText(va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
1502 if (setup_rate != setup_oldrate)
1503 Cbuf_AddText(va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
1504
1505 m_entersound = true;
1506 M_Menu_MultiPlayer_f ();
1507 break;
1508
1509 case K_BACKSPACE:
1510 if (setup_cursor == 0)
1511 {
1512 if (strlen(setup_myname))
1513 setup_myname[strlen(setup_myname)-1] = 0;
1514 }
1515 break;
1516
1517 default:
1518 if (ascii < 32)
1519 break;
1520 if (setup_cursor == 0)
1521 {
1522 l = (int)strlen(setup_myname);
1523 if (l < 15)
1524 {
1525 setup_myname[l+1] = 0;
1526 setup_myname[l] = ascii;
1527 }
1528 }
1529 }
1530
1531 if (setup_top > 15)
1532 setup_top = 0;
1533 if (setup_top < 0)
1534 setup_top = 15;
1535 if (setup_bottom > 15)
1536 setup_bottom = 0;
1537 if (setup_bottom < 0)
1538 setup_bottom = 15;
1539 }
1540
1541 //=============================================================================
1542 /* OPTIONS MENU */
1543
1544 #define SLIDER_RANGE 10
1545
M_DrawSlider(int x,int y,float num,float rangemin,float rangemax)1546 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1547 {
1548 char text[16];
1549 int i;
1550 float range;
1551 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1552 M_DrawCharacter (x-8, y, 128);
1553 for (i = 0;i < SLIDER_RANGE;i++)
1554 M_DrawCharacter (x + i*8, y, 129);
1555 M_DrawCharacter (x+i*8, y, 130);
1556 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1557 if (fabs((int)num - num) < 0.01)
1558 dpsnprintf(text, sizeof(text), "%i", (int)num);
1559 else
1560 dpsnprintf(text, sizeof(text), "%.3f", num);
1561 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1562 }
1563
M_DrawCheckbox(int x,int y,int on)1564 static void M_DrawCheckbox (int x, int y, int on)
1565 {
1566 if (on)
1567 M_Print(x, y, "on");
1568 else
1569 M_Print(x, y, "off");
1570 }
1571
1572
1573 //#define OPTIONS_ITEMS 25 aule was here
1574 #define OPTIONS_ITEMS 27
1575
1576
1577 static int options_cursor;
1578
M_Menu_Options_f(void)1579 void M_Menu_Options_f (void)
1580 {
1581 key_dest = key_menu;
1582 m_state = m_options;
1583 m_entersound = true;
1584 }
1585
1586 extern cvar_t slowmo;
1587 extern dllhandle_t jpeg_dll;
1588 extern cvar_t gl_texture_anisotropy;
1589 extern cvar_t r_textshadow;
1590 extern cvar_t r_hdr_scenebrightness;
1591
M_Menu_Options_AdjustSliders(int dir)1592 static void M_Menu_Options_AdjustSliders (int dir)
1593 {
1594 int optnum;
1595 double f;
1596 S_LocalSound ("sound/misc/menu3.wav");
1597
1598 optnum = 0;
1599 if (options_cursor == optnum++) ;
1600 else if (options_cursor == optnum++) ;
1601 else if (options_cursor == optnum++) ;
1602 else if (options_cursor == optnum++) ;
1603 else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1604 else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1605 else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1606 else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1607 else if (options_cursor == optnum++)
1608 {
1609 if (cl_forwardspeed.value > 200)
1610 {
1611 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1612 Cvar_SetValueQuick (&cl_backspeed, 200);
1613 }
1614 else
1615 {
1616 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1617 Cvar_SetValueQuick (&cl_backspeed, 400);
1618 }
1619 }
1620 else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1621 else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1622 else if (options_cursor == optnum++) ;
1623 else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1624 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1625 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1626 else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1627 #ifdef CONFIG_CD
1628 else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1629 #endif
1630 }
1631
1632 static int m_optnum;
1633 static int m_opty;
1634 static int m_optcursor;
1635
M_Options_PrintCommand(const char * s,int enabled)1636 static void M_Options_PrintCommand(const char *s, int enabled)
1637 {
1638 if (m_opty >= 32)
1639 {
1640 if (m_optnum == m_optcursor)
1641 DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1642 M_ItemPrint(0 + 48, m_opty, s, enabled);
1643 }
1644 m_opty += 8;
1645 m_optnum++;
1646 }
1647
M_Options_PrintCheckbox(const char * s,int enabled,int yes)1648 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1649 {
1650 if (m_opty >= 32)
1651 {
1652 if (m_optnum == m_optcursor)
1653 DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1654 M_ItemPrint(0 + 48, m_opty, s, enabled);
1655 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, yes);
1656 }
1657 m_opty += 8;
1658 m_optnum++;
1659 }
1660
M_Options_PrintSlider(const char * s,int enabled,float value,float minvalue,float maxvalue)1661 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1662 {
1663 if (m_opty >= 32)
1664 {
1665 if (m_optnum == m_optcursor)
1666 DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1667 M_ItemPrint(0 + 48, m_opty, s, enabled);
1668 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, value, minvalue, maxvalue);
1669 }
1670 m_opty += 8;
1671 m_optnum++;
1672 }
1673
M_Options_Draw(void)1674 static void M_Options_Draw (void)
1675 {
1676 int visible;
1677 cachepic_t *p;
1678
1679 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1680
1681 M_DrawPic(16, 4, "gfx/qplaque");
1682 p = Draw_CachePic ("gfx/p_option");
1683 M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
1684
1685 m_optnum = 0;
1686 m_optcursor = options_cursor;
1687 visible = (int)((menu_height - 32) / 8);
1688 m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1689
1690 M_Options_PrintCommand( " Customize controls", true);
1691 M_Options_PrintCommand( " Go to console", true);
1692 M_Options_PrintCommand( " Reset to defaults", true);
1693 M_Options_PrintCommand( " Change Video Mode", true);
1694 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 7);
1695 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1696 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1697 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1698 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1699 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1700 M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer);
1701 M_Options_PrintCommand( " Custom Brightness", true);
1702 M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1703 M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
1704 M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
1705 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1706 #ifdef CONFIG_CD
1707 M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1708 #endif
1709 M_Options_PrintCommand( " Customize Effects", true);
1710 M_Options_PrintCommand( " Effects: Quake", true);
1711 M_Options_PrintCommand( " Effects: Normal", true);
1712 M_Options_PrintCommand( " Effects: High", true);
1713 M_Options_PrintCommand( " Customize Lighting", true);
1714 M_Options_PrintCommand( " Lighting: Flares", true);
1715 M_Options_PrintCommand( " Lighting: Normal", true);
1716 M_Options_PrintCommand( " Lighting: High", true);
1717 M_Options_PrintCommand( " Lighting: Full", true);
1718 M_Options_PrintCommand( " Browse Mods", true);
1719 }
1720
1721
M_Options_Key(int k,int ascii)1722 static void M_Options_Key (int k, int ascii)
1723 {
1724 switch (k)
1725 {
1726 case K_ESCAPE:
1727 M_Menu_Main_f ();
1728 break;
1729
1730 case K_ENTER:
1731 m_entersound = true;
1732 switch (options_cursor)
1733 {
1734 case 0:
1735 M_Menu_Keys_f ();
1736 break;
1737 case 1:
1738 m_state = m_none;
1739 key_dest = key_game;
1740 Con_ToggleConsole_f ();
1741 break;
1742 case 2:
1743 M_Menu_Reset_f ();
1744 break;
1745 case 3:
1746 M_Menu_Video_f ();
1747 break;
1748 case 11:
1749 M_Menu_Options_ColorControl_f ();
1750 break;
1751 case 17: // Customize Effects
1752 M_Menu_Options_Effects_f ();
1753 break;
1754 case 18: // Effects: Quake
1755 Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1756 break;
1757 case 19: // Effects: Normal
1758 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1759 break;
1760 case 20: // Effects: High
1761 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1762 break;
1763 case 21:
1764 M_Menu_Options_Graphics_f ();
1765 break;
1766 case 22: // Lighting: Flares
1767 Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1768 break;
1769 case 23: // Lighting: Normal
1770 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1771 break;
1772 case 24: // Lighting: High
1773 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1774 break;
1775 case 25: // Lighting: Full
1776 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1777 break;
1778 case 26:
1779 M_Menu_ModList_f ();
1780 break;
1781 default:
1782 M_Menu_Options_AdjustSliders (1);
1783 break;
1784 }
1785 return;
1786
1787 case K_UPARROW:
1788 S_LocalSound ("sound/misc/menu1.wav");
1789 options_cursor--;
1790 if (options_cursor < 0)
1791 options_cursor = OPTIONS_ITEMS-1;
1792 break;
1793
1794 case K_DOWNARROW:
1795 S_LocalSound ("sound/misc/menu1.wav");
1796 options_cursor++;
1797 if (options_cursor >= OPTIONS_ITEMS)
1798 options_cursor = 0;
1799 break;
1800
1801 case K_LEFTARROW:
1802 M_Menu_Options_AdjustSliders (-1);
1803 break;
1804
1805 case K_RIGHTARROW:
1806 M_Menu_Options_AdjustSliders (1);
1807 break;
1808 }
1809 }
1810
1811 #define OPTIONS_EFFECTS_ITEMS 35
1812
1813 static int options_effects_cursor;
1814
M_Menu_Options_Effects_f(void)1815 void M_Menu_Options_Effects_f (void)
1816 {
1817 key_dest = key_menu;
1818 m_state = m_options_effects;
1819 m_entersound = true;
1820 }
1821
1822
1823 extern cvar_t cl_stainmaps;
1824 extern cvar_t cl_stainmaps_clearonload;
1825 extern cvar_t r_explosionclip;
1826 extern cvar_t r_coronas;
1827 extern cvar_t gl_flashblend;
1828 extern cvar_t cl_beams_polygons;
1829 extern cvar_t cl_beams_quakepositionhack;
1830 extern cvar_t cl_beams_instantaimhack;
1831 extern cvar_t cl_beams_lightatend;
1832 extern cvar_t r_lightningbeam_thickness;
1833 extern cvar_t r_lightningbeam_scroll;
1834 extern cvar_t r_lightningbeam_repeatdistance;
1835 extern cvar_t r_lightningbeam_color_red;
1836 extern cvar_t r_lightningbeam_color_green;
1837 extern cvar_t r_lightningbeam_color_blue;
1838 extern cvar_t r_lightningbeam_qmbtexture;
1839
M_Menu_Options_Effects_AdjustSliders(int dir)1840 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1841 {
1842 int optnum;
1843 S_LocalSound ("sound/misc/menu3.wav");
1844
1845 optnum = 0;
1846 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1847 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1848 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1849 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1850 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1851 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1852 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1853 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1854 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1855 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1856 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1857 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1858 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1859 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1860 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1861 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1862 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1863 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1864 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1865 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1866 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1867 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1868 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1869 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1870 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1871 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1872 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1873 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1874 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1875 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1876 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1877 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1878 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1879 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1880 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1881 }
1882
M_Options_Effects_Draw(void)1883 static void M_Options_Effects_Draw (void)
1884 {
1885 int visible;
1886 cachepic_t *p;
1887
1888 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1889
1890 M_DrawPic(16, 4, "gfx/qplaque");
1891 p = Draw_CachePic ("gfx/p_option");
1892 M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
1893
1894 m_optcursor = options_effects_cursor;
1895 m_optnum = 0;
1896 visible = (int)((menu_height - 32) / 8);
1897 m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1898
1899 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1900 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1901 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1902 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1903 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1904 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1905 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1906 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1907 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1908 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1909 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1910 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1911 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1912 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1913 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1914 M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
1915 M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1916 M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1917 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1918 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1919 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1920 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1921 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1922 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1923 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1924 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1925 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1926 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1927 M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1928 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1929 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1930 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1931 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1932 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1933 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1934 }
1935
1936
M_Options_Effects_Key(int k,int ascii)1937 static void M_Options_Effects_Key (int k, int ascii)
1938 {
1939 switch (k)
1940 {
1941 case K_ESCAPE:
1942 M_Menu_Options_f ();
1943 break;
1944
1945 case K_ENTER:
1946 M_Menu_Options_Effects_AdjustSliders (1);
1947 break;
1948
1949 case K_UPARROW:
1950 S_LocalSound ("sound/misc/menu1.wav");
1951 options_effects_cursor--;
1952 if (options_effects_cursor < 0)
1953 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1954 break;
1955
1956 case K_DOWNARROW:
1957 S_LocalSound ("sound/misc/menu1.wav");
1958 options_effects_cursor++;
1959 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1960 options_effects_cursor = 0;
1961 break;
1962
1963 case K_LEFTARROW:
1964 M_Menu_Options_Effects_AdjustSliders (-1);
1965 break;
1966
1967 case K_RIGHTARROW:
1968 M_Menu_Options_Effects_AdjustSliders (1);
1969 break;
1970 }
1971 }
1972
1973
1974 #define OPTIONS_GRAPHICS_ITEMS 20
1975
1976 static int options_graphics_cursor;
1977
M_Menu_Options_Graphics_f(void)1978 void M_Menu_Options_Graphics_f (void)
1979 {
1980 key_dest = key_menu;
1981 m_state = m_options_graphics;
1982 m_entersound = true;
1983 }
1984
1985 extern cvar_t r_shadow_gloss;
1986 extern cvar_t r_shadow_realtime_dlight;
1987 extern cvar_t r_shadow_realtime_dlight_shadows;
1988 extern cvar_t r_shadow_realtime_world;
1989 extern cvar_t r_shadow_realtime_world_lightmaps;
1990 extern cvar_t r_shadow_realtime_world_shadows;
1991 extern cvar_t r_bloom;
1992 extern cvar_t r_bloom_colorscale;
1993 extern cvar_t r_bloom_colorsubtract;
1994 extern cvar_t r_bloom_colorexponent;
1995 extern cvar_t r_bloom_blur;
1996 extern cvar_t r_bloom_brighten;
1997 extern cvar_t r_bloom_resolution;
1998 extern cvar_t r_hdr_scenebrightness;
1999 extern cvar_t r_hdr_glowintensity;
2000 extern cvar_t gl_picmip;
2001
M_Menu_Options_Graphics_AdjustSliders(int dir)2002 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
2003 {
2004 int optnum;
2005 S_LocalSound ("sound/misc/menu3.wav");
2006
2007 optnum = 0;
2008
2009 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
2010 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
2011 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
2012 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
2013 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
2014 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
2015 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2016 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
2017 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
2018 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2019 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2020 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2021 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2022 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2023 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2024 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
2025 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
2026 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2027 }
2028
2029
M_Options_Graphics_Draw(void)2030 static void M_Options_Graphics_Draw (void)
2031 {
2032 int visible;
2033 cachepic_t *p;
2034
2035 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2036
2037 M_DrawPic(16, 4, "gfx/qplaque");
2038 p = Draw_CachePic ("gfx/p_option");
2039 M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
2040
2041 m_optcursor = options_graphics_cursor;
2042 m_optnum = 0;
2043 visible = (int)((menu_height - 32) / 8);
2044 m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2045
2046 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
2047 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
2048 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2049 M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2050 M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2051 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2052 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2053 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2054 M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
2055 M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2056 M_Options_PrintSlider( " Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
2057 M_Options_PrintSlider( " Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2058 M_Options_PrintSlider( " Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2059 M_Options_PrintSlider( " Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2060 M_Options_PrintSlider( " Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
2061 M_Options_PrintSlider( " Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
2062 M_Options_PrintSlider( " Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2063 M_Options_PrintCommand( " Restart Renderer", true);
2064 }
2065
2066
M_Options_Graphics_Key(int k,int ascii)2067 static void M_Options_Graphics_Key (int k, int ascii)
2068 {
2069 switch (k)
2070 {
2071 case K_ESCAPE:
2072 M_Menu_Options_f ();
2073 break;
2074
2075 case K_ENTER:
2076 M_Menu_Options_Graphics_AdjustSliders (1);
2077 break;
2078
2079 case K_UPARROW:
2080 S_LocalSound ("sound/misc/menu1.wav");
2081 options_graphics_cursor--;
2082 if (options_graphics_cursor < 0)
2083 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2084 break;
2085
2086 case K_DOWNARROW:
2087 S_LocalSound ("sound/misc/menu1.wav");
2088 options_graphics_cursor++;
2089 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2090 options_graphics_cursor = 0;
2091 break;
2092
2093 case K_LEFTARROW:
2094 M_Menu_Options_Graphics_AdjustSliders (-1);
2095 break;
2096
2097 case K_RIGHTARROW:
2098 M_Menu_Options_Graphics_AdjustSliders (1);
2099 break;
2100 }
2101 }
2102
2103
2104 #define OPTIONS_COLORCONTROL_ITEMS 18
2105
2106 static int options_colorcontrol_cursor;
2107
2108 // intensity value to match up to 50% dither to 'correct' quake
2109 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2110
M_Menu_Options_ColorControl_f(void)2111 void M_Menu_Options_ColorControl_f (void)
2112 {
2113 key_dest = key_menu;
2114 m_state = m_options_colorcontrol;
2115 m_entersound = true;
2116 }
2117
2118
M_Menu_Options_ColorControl_AdjustSliders(int dir)2119 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2120 {
2121 int optnum;
2122 float f;
2123 S_LocalSound ("sound/misc/menu3.wav");
2124
2125 optnum = 1;
2126 if (options_colorcontrol_cursor == optnum++)
2127 {
2128 Cvar_SetValueQuick (&v_color_enable, 0);
2129 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2130 }
2131 else if (options_colorcontrol_cursor == optnum++)
2132 {
2133 Cvar_SetValueQuick (&v_color_enable, 0);
2134 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2135 }
2136 else if (options_colorcontrol_cursor == optnum++)
2137 {
2138 Cvar_SetValueQuick (&v_color_enable, 0);
2139 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2140 }
2141 else if (options_colorcontrol_cursor == optnum++)
2142 {
2143 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2144 }
2145 else if (options_colorcontrol_cursor == optnum++)
2146 {
2147 Cvar_SetValueQuick (&v_color_enable, 1);
2148 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2149 }
2150 else if (options_colorcontrol_cursor == optnum++)
2151 {
2152 Cvar_SetValueQuick (&v_color_enable, 1);
2153 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2154 }
2155 else if (options_colorcontrol_cursor == optnum++)
2156 {
2157 Cvar_SetValueQuick (&v_color_enable, 1);
2158 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2159 }
2160 else if (options_colorcontrol_cursor == optnum++)
2161 {
2162 Cvar_SetValueQuick (&v_color_enable, 1);
2163 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2164 Cvar_SetValueQuick (&v_color_black_r, f);
2165 Cvar_SetValueQuick (&v_color_black_g, f);
2166 Cvar_SetValueQuick (&v_color_black_b, f);
2167 }
2168 else if (options_colorcontrol_cursor == optnum++)
2169 {
2170 Cvar_SetValueQuick (&v_color_enable, 1);
2171 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2172 }
2173 else if (options_colorcontrol_cursor == optnum++)
2174 {
2175 Cvar_SetValueQuick (&v_color_enable, 1);
2176 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2177 }
2178 else if (options_colorcontrol_cursor == optnum++)
2179 {
2180 Cvar_SetValueQuick (&v_color_enable, 1);
2181 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2182 }
2183 else if (options_colorcontrol_cursor == optnum++)
2184 {
2185 Cvar_SetValueQuick (&v_color_enable, 1);
2186 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2187 Cvar_SetValueQuick (&v_color_grey_r, f);
2188 Cvar_SetValueQuick (&v_color_grey_g, f);
2189 Cvar_SetValueQuick (&v_color_grey_b, f);
2190 }
2191 else if (options_colorcontrol_cursor == optnum++)
2192 {
2193 Cvar_SetValueQuick (&v_color_enable, 1);
2194 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2195 }
2196 else if (options_colorcontrol_cursor == optnum++)
2197 {
2198 Cvar_SetValueQuick (&v_color_enable, 1);
2199 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2200 }
2201 else if (options_colorcontrol_cursor == optnum++)
2202 {
2203 Cvar_SetValueQuick (&v_color_enable, 1);
2204 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2205 }
2206 else if (options_colorcontrol_cursor == optnum++)
2207 {
2208 Cvar_SetValueQuick (&v_color_enable, 1);
2209 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2210 Cvar_SetValueQuick (&v_color_white_r, f);
2211 Cvar_SetValueQuick (&v_color_white_g, f);
2212 Cvar_SetValueQuick (&v_color_white_b, f);
2213 }
2214 }
2215
M_Options_ColorControl_Draw(void)2216 static void M_Options_ColorControl_Draw (void)
2217 {
2218 int visible;
2219 float x, s, t, u, v;
2220 float c[3];
2221 cachepic_t *p, *dither;
2222
2223 dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2224
2225 M_Background(320, 256);
2226
2227 M_DrawPic(16, 4, "gfx/qplaque");
2228 p = Draw_CachePic ("gfx/p_option");
2229 M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
2230
2231 m_optcursor = options_colorcontrol_cursor;
2232 m_optnum = 0;
2233 visible = (int)((menu_height - 32) / 8);
2234 m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2235
2236 M_Options_PrintCommand( " Reset to defaults", true);
2237 M_Options_PrintSlider( " Gamma", !v_color_enable.integer, v_gamma.value, 1, 5);
2238 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2239 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2240 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2241 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2242 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2243 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2244 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2245 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer, v_color_grey_r.value, 0, 0.95);
2246 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer, v_color_grey_g.value, 0, 0.95);
2247 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer, v_color_grey_b.value, 0, 0.95);
2248 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2249 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2250 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2251 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2252 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2253
2254 m_opty += 4;
2255 DrawQ_Fill(menu_x, menu_y + m_opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);m_opty += 4;
2256 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2257 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2258 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);m_opty += 4;
2259 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);m_opty += 4;
2260 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);m_opty += 4;
2261 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);m_opty += 4;
2262 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);m_opty += 4;
2263 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);m_opty += 4;
2264 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);m_opty += 4;
2265 DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);m_opty += 4;
2266
2267 c[0] = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2268 c[1] = c[0];
2269 c[2] = c[1];
2270 VID_ApplyGammaToColor(c, c);
2271 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2272 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2273 u = s * 0.5;
2274 v = t * 0.5;
2275 m_opty += 8;
2276 x = 4;
2277 DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], 0, 0, 1, 0);
2278 DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2279 DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2280 x += 80;
2281 DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, c[1], 0, 1, 0);
2282 DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2283 DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2284 x += 80;
2285 DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, 0, c[2], 1, 0);
2286 DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2287 DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2288 x += 80;
2289 DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], c[1], c[2], 1, 0);
2290 DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2291 DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2292 }
2293
2294
M_Options_ColorControl_Key(int k,int ascii)2295 static void M_Options_ColorControl_Key (int k, int ascii)
2296 {
2297 switch (k)
2298 {
2299 case K_ESCAPE:
2300 M_Menu_Options_f ();
2301 break;
2302
2303 case K_ENTER:
2304 m_entersound = true;
2305 switch (options_colorcontrol_cursor)
2306 {
2307 case 0:
2308 Cvar_SetValueQuick(&v_gamma, 1);
2309 Cvar_SetValueQuick(&v_contrast, 1);
2310 Cvar_SetValueQuick(&v_brightness, 0);
2311 Cvar_SetValueQuick(&v_color_enable, 0);
2312 Cvar_SetValueQuick(&v_color_black_r, 0);
2313 Cvar_SetValueQuick(&v_color_black_g, 0);
2314 Cvar_SetValueQuick(&v_color_black_b, 0);
2315 Cvar_SetValueQuick(&v_color_grey_r, 0);
2316 Cvar_SetValueQuick(&v_color_grey_g, 0);
2317 Cvar_SetValueQuick(&v_color_grey_b, 0);
2318 Cvar_SetValueQuick(&v_color_white_r, 1);
2319 Cvar_SetValueQuick(&v_color_white_g, 1);
2320 Cvar_SetValueQuick(&v_color_white_b, 1);
2321 break;
2322 default:
2323 M_Menu_Options_ColorControl_AdjustSliders (1);
2324 break;
2325 }
2326 return;
2327
2328 case K_UPARROW:
2329 S_LocalSound ("sound/misc/menu1.wav");
2330 options_colorcontrol_cursor--;
2331 if (options_colorcontrol_cursor < 0)
2332 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2333 break;
2334
2335 case K_DOWNARROW:
2336 S_LocalSound ("sound/misc/menu1.wav");
2337 options_colorcontrol_cursor++;
2338 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2339 options_colorcontrol_cursor = 0;
2340 break;
2341
2342 case K_LEFTARROW:
2343 M_Menu_Options_ColorControl_AdjustSliders (-1);
2344 break;
2345
2346 case K_RIGHTARROW:
2347 M_Menu_Options_ColorControl_AdjustSliders (1);
2348 break;
2349 }
2350 }
2351
2352
2353 //=============================================================================
2354 /* KEYS MENU */
2355
2356 static const char *quakebindnames[][2] =
2357 {
2358 {"+attack", "attack"},
2359 {"impulse 10", "next weapon"},
2360 {"impulse 12", "previous weapon"},
2361 {"+jump", "jump / swim up"},
2362 {"+forward", "walk forward"},
2363 {"+back", "backpedal"},
2364 {"+left", "turn left"},
2365 {"+right", "turn right"},
2366 {"+speed", "run"},
2367 {"+moveleft", "step left"},
2368 {"+moveright", "step right"},
2369 {"+strafe", "sidestep"},
2370 {"+lookup", "look up"},
2371 {"+lookdown", "look down"},
2372 {"centerview", "center view"},
2373 {"+mlook", "mouse look"},
2374 {"+klook", "keyboard look"},
2375 {"+moveup", "swim up"},
2376 {"+movedown", "swim down"}
2377 };
2378
2379 static const char *transfusionbindnames[][2] =
2380 {
2381 {"", "Movement"}, // Movement commands
2382 {"+forward", "walk forward"},
2383 {"+back", "backpedal"},
2384 {"+left", "turn left"},
2385 {"+right", "turn right"},
2386 {"+moveleft", "step left"},
2387 {"+moveright", "step right"},
2388 {"+jump", "jump / swim up"},
2389 {"+movedown", "swim down"},
2390 {"", "Combat"}, // Combat commands
2391 {"impulse 1", "Pitch Fork"},
2392 {"impulse 2", "Flare Gun"},
2393 {"impulse 3", "Shotgun"},
2394 {"impulse 4", "Machine Gun"},
2395 {"impulse 5", "Incinerator"},
2396 {"impulse 6", "Bombs (TNT)"},
2397 {"impulse 35", "Proximity Bomb"},
2398 {"impulse 36", "Remote Detonator"},
2399 {"impulse 7", "Aerosol Can"},
2400 {"impulse 8", "Tesla Cannon"},
2401 {"impulse 9", "Life Leech"},
2402 {"impulse 10", "Voodoo Doll"},
2403 {"impulse 21", "next weapon"},
2404 {"impulse 22", "previous weapon"},
2405 {"+attack", "attack"},
2406 {"+button3", "altfire"},
2407 {"", "Inventory"}, // Inventory commands
2408 {"impulse 40", "Dr.'s Bag"},
2409 {"impulse 41", "Crystal Ball"},
2410 {"impulse 42", "Beast Vision"},
2411 {"impulse 43", "Jump Boots"},
2412 {"impulse 23", "next item"},
2413 {"impulse 24", "previous item"},
2414 {"impulse 25", "use item"},
2415 {"", "Misc"}, // Misc commands
2416 {"+button4", "use"},
2417 {"impulse 50", "add bot (red)"},
2418 {"impulse 51", "add bot (blue)"},
2419 {"impulse 52", "kick a bot"},
2420 {"impulse 26", "next armor type"},
2421 {"impulse 27", "identify player"},
2422 {"impulse 55", "voting menu"},
2423 {"impulse 56", "observer mode"},
2424 {"", "Taunts"}, // Taunts
2425 {"impulse 70", "taunt 0"},
2426 {"impulse 71", "taunt 1"},
2427 {"impulse 72", "taunt 2"},
2428 {"impulse 73", "taunt 3"},
2429 {"impulse 74", "taunt 4"},
2430 {"impulse 75", "taunt 5"},
2431 {"impulse 76", "taunt 6"},
2432 {"impulse 77", "taunt 7"},
2433 {"impulse 78", "taunt 8"},
2434 {"impulse 79", "taunt 9"}
2435 };
2436
2437 static const char *goodvsbad2bindnames[][2] =
2438 {
2439 {"impulse 69", "Power 1"},
2440 {"impulse 70", "Power 2"},
2441 {"impulse 71", "Power 3"},
2442 {"+jump", "jump / swim up"},
2443 {"+forward", "walk forward"},
2444 {"+back", "backpedal"},
2445 {"+left", "turn left"},
2446 {"+right", "turn right"},
2447 {"+speed", "run"},
2448 {"+moveleft", "step left"},
2449 {"+moveright", "step right"},
2450 {"+strafe", "sidestep"},
2451 {"+lookup", "look up"},
2452 {"+lookdown", "look down"},
2453 {"centerview", "center view"},
2454 {"+mlook", "mouse look"},
2455 {"kill", "kill yourself"},
2456 {"+moveup", "swim up"},
2457 {"+movedown", "swim down"}
2458 };
2459
2460 static int numcommands;
2461 static const char *(*bindnames)[2];
2462
2463 /*
2464 typedef struct binditem_s
2465 {
2466 char *command, *description;
2467 struct binditem_s *next;
2468 }
2469 binditem_t;
2470
2471 typedef struct bindcategory_s
2472 {
2473 char *name;
2474 binditem_t *binds;
2475 struct bindcategory_s *next;
2476 }
2477 bindcategory_t;
2478
2479 static bindcategory_t *bindcategories = NULL;
2480
2481 static void M_ClearBinds (void)
2482 {
2483 for (c = bindcategories;c;c = cnext)
2484 {
2485 cnext = c->next;
2486 for (b = c->binds;b;b = bnext)
2487 {
2488 bnext = b->next;
2489 Z_Free(b);
2490 }
2491 Z_Free(c);
2492 }
2493 bindcategories = NULL;
2494 }
2495
2496 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2497 {
2498 for (b = &c->binds;*b;*b = &(*b)->next);
2499 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2500 *b->command = (char *)((*b) + 1);
2501 *b->description = *b->command + strlen(command) + 1;
2502 strlcpy(*b->command, command, strlen(command) + 1);
2503 strlcpy(*b->description, description, strlen(description) + 1);
2504 }
2505
2506 static void M_AddBind (char *category, char *command, char *description)
2507 {
2508 for (c = &bindcategories;*c;c = &(*c)->next)
2509 {
2510 if (!strcmp(category, (*c)->name))
2511 {
2512 M_AddBindToCategory(*c, command, description);
2513 return;
2514 }
2515 }
2516 *c = Z_Alloc(sizeof(bindcategory_t));
2517 M_AddBindToCategory(*c, command, description);
2518 }
2519
2520 static void M_DefaultBinds (void)
2521 {
2522 M_ClearBinds();
2523 M_AddBind("movement", "+jump", "jump / swim up");
2524 M_AddBind("movement", "+forward", "walk forward");
2525 M_AddBind("movement", "+back", "backpedal");
2526 M_AddBind("movement", "+left", "turn left");
2527 M_AddBind("movement", "+right", "turn right");
2528 M_AddBind("movement", "+speed", "run");
2529 M_AddBind("movement", "+moveleft", "step left");
2530 M_AddBind("movement", "+moveright", "step right");
2531 M_AddBind("movement", "+strafe", "sidestep");
2532 M_AddBind("movement", "+lookup", "look up");
2533 M_AddBind("movement", "+lookdown", "look down");
2534 M_AddBind("movement", "centerview", "center view");
2535 M_AddBind("movement", "+mlook", "mouse look");
2536 M_AddBind("movement", "+klook", "keyboard look");
2537 M_AddBind("movement", "+moveup", "swim up");
2538 M_AddBind("movement", "+movedown", "swim down");
2539 M_AddBind("weapons", "+attack", "attack");
2540 M_AddBind("weapons", "impulse 10", "next weapon");
2541 M_AddBind("weapons", "impulse 12", "previous weapon");
2542 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2543 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2544 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2545 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2546 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2547 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2548 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2549 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2550 }
2551 */
2552
2553
2554 static int keys_cursor;
2555 static int bind_grab;
2556
M_Menu_Keys_f(void)2557 void M_Menu_Keys_f (void)
2558 {
2559 key_dest = key_menu_grabbed;
2560 m_state = m_keys;
2561 m_entersound = true;
2562
2563 if (gamemode == GAME_TRANSFUSION)
2564 {
2565 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
2566 bindnames = transfusionbindnames;
2567 }
2568 else if (gamemode == GAME_GOODVSBAD2)
2569 {
2570 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
2571 bindnames = goodvsbad2bindnames;
2572 }
2573 else
2574 {
2575 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
2576 bindnames = quakebindnames;
2577 }
2578
2579 // Make sure "keys_cursor" doesn't start on a section in the binding list
2580 keys_cursor = 0;
2581 while (bindnames[keys_cursor][0][0] == '\0')
2582 {
2583 keys_cursor++;
2584
2585 // Only sections? There may be a problem somewhere...
2586 if (keys_cursor >= numcommands)
2587 Sys_Error ("M_Init: The key binding list only contains sections");
2588 }
2589 }
2590
2591 #define NUMKEYS 5
2592
M_UnbindCommand(const char * command)2593 static void M_UnbindCommand (const char *command)
2594 {
2595 int j;
2596 const char *b;
2597
2598 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2599 {
2600 b = keybindings[0][j];
2601 if (!b)
2602 continue;
2603 if (!strcmp (b, command))
2604 Key_SetBinding (j, 0, "");
2605 }
2606 }
2607
2608
M_Keys_Draw(void)2609 static void M_Keys_Draw (void)
2610 {
2611 int i, j;
2612 int keys[NUMKEYS];
2613 int y;
2614 cachepic_t *p;
2615 char keystring[MAX_INPUTLINE];
2616
2617 M_Background(320, 48 + 8 * numcommands);
2618
2619 p = Draw_CachePic ("gfx/ttl_cstm");
2620 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_cstm");
2621
2622 if (bind_grab)
2623 M_Print(12, 32, "Press a key or button for this action");
2624 else
2625 M_Print(18, 32, "Enter to change, backspace to clear");
2626
2627 // search for known bindings
2628 for (i=0 ; i<numcommands ; i++)
2629 {
2630 y = 48 + 8*i;
2631
2632 // If there's no command, it's just a section
2633 if (bindnames[i][0][0] == '\0')
2634 {
2635 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2636 M_PrintRed (16, y, bindnames[i][1]);
2637 continue;
2638 }
2639 else
2640 M_Print(16, y, bindnames[i][1]);
2641
2642 Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2643
2644 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2645 if (keys[0] == -1)
2646 strlcpy(keystring, "???", sizeof(keystring));
2647 else
2648 {
2649 char tinystr[2];
2650 keystring[0] = 0;
2651 for (j = 0;j < NUMKEYS;j++)
2652 {
2653 if (keys[j] != -1)
2654 {
2655 if (j > 0)
2656 strlcat(keystring, " or ", sizeof(keystring));
2657 strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring));
2658 }
2659 }
2660 }
2661 M_Print(150, y, keystring);
2662 }
2663
2664 if (bind_grab)
2665 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2666 else
2667 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2668 }
2669
2670
M_Keys_Key(int k,int ascii)2671 static void M_Keys_Key (int k, int ascii)
2672 {
2673 char cmd[80];
2674 int keys[NUMKEYS];
2675 char tinystr[2];
2676
2677 if (bind_grab)
2678 { // defining a key
2679 S_LocalSound ("sound/misc/menu1.wav");
2680 if (k == K_ESCAPE)
2681 {
2682 bind_grab = false;
2683 }
2684 else //if (k != '`')
2685 {
2686 dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
2687 Cbuf_InsertText (cmd);
2688 }
2689
2690 bind_grab = false;
2691 return;
2692 }
2693
2694 switch (k)
2695 {
2696 case K_ESCAPE:
2697 M_Menu_Options_f ();
2698 break;
2699
2700 case K_LEFTARROW:
2701 case K_UPARROW:
2702 S_LocalSound ("sound/misc/menu1.wav");
2703 do
2704 {
2705 keys_cursor--;
2706 if (keys_cursor < 0)
2707 keys_cursor = numcommands-1;
2708 }
2709 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2710 break;
2711
2712 case K_DOWNARROW:
2713 case K_RIGHTARROW:
2714 S_LocalSound ("sound/misc/menu1.wav");
2715 do
2716 {
2717 keys_cursor++;
2718 if (keys_cursor >= numcommands)
2719 keys_cursor = 0;
2720 }
2721 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2722 break;
2723
2724 case K_ENTER: // go into bind mode
2725 Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2726 S_LocalSound ("sound/misc/menu2.wav");
2727 if (keys[NUMKEYS - 1] != -1)
2728 M_UnbindCommand (bindnames[keys_cursor][0]);
2729 bind_grab = true;
2730 break;
2731
2732 case K_BACKSPACE: // delete bindings
2733 case K_DEL: // delete bindings
2734 S_LocalSound ("sound/misc/menu2.wav");
2735 M_UnbindCommand (bindnames[keys_cursor][0]);
2736 break;
2737 }
2738 }
2739
M_Menu_Reset_f(void)2740 void M_Menu_Reset_f (void)
2741 {
2742 key_dest = key_menu;
2743 m_state = m_reset;
2744 m_entersound = true;
2745 }
2746
2747
M_Reset_Key(int key,int ascii)2748 static void M_Reset_Key (int key, int ascii)
2749 {
2750 switch (key)
2751 {
2752 case 'Y':
2753 case 'y':
2754 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2755 // no break here since we also exit the menu
2756
2757 case K_ESCAPE:
2758 case 'n':
2759 case 'N':
2760 m_state = m_options;
2761 m_entersound = true;
2762 break;
2763
2764 default:
2765 break;
2766 }
2767 }
2768
M_Reset_Draw(void)2769 static void M_Reset_Draw (void)
2770 {
2771 int lines = 2, linelength = 20;
2772 M_Background(linelength * 8 + 16, lines * 8 + 16);
2773 M_DrawTextBox(0, 0, linelength, lines);
2774 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2775 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2776 }
2777
2778 //=============================================================================
2779 /* VIDEO MENU */
2780
2781 video_resolution_t video_resolutions_hardcoded[] =
2782 {
2783 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2784 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2785 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2786 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2787 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2788 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2789 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2790 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2791 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2792 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2793 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2794 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2795 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2796 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2797 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2798 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2799 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2800 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2801 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2802 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2803 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2804 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2805 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2806 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2807 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2808 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2809 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2810 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2811 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2812 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2813 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2814 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2815 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2816 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2817 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2818 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2819 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2820 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2821 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2822 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2823 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2824 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2825 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2826 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2827 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2828 {"WideScreen 16x9" , 1360, 768, 680, 384, 1 },
2829 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2830 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2831 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2832 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2833 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2834 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2835 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2836 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2837 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2838 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2839 {NULL, 0, 0, 0, 0, 0}
2840 };
2841 // this is the number of the default mode (640x480) in the list above
2842 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2843
2844 #define VIDEO_ITEMS 11
2845 static int video_cursor = 0;
2846 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2847 static int menu_video_resolution;
2848
2849 video_resolution_t *video_resolutions;
2850 int video_resolutions_count;
2851
2852 static video_resolution_t *menu_video_resolutions;
2853 static int menu_video_resolutions_count;
2854 static qboolean menu_video_resolutions_forfullscreen;
2855
M_Menu_Video_FindResolution(int w,int h,float a)2856 static void M_Menu_Video_FindResolution(int w, int h, float a)
2857 {
2858 int i;
2859
2860 if(menu_video_resolutions_forfullscreen)
2861 {
2862 menu_video_resolutions = video_resolutions;
2863 menu_video_resolutions_count = video_resolutions_count;
2864 }
2865 else
2866 {
2867 menu_video_resolutions = video_resolutions_hardcoded;
2868 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2869 }
2870
2871 // Look for the closest match to the current resolution
2872 menu_video_resolution = 0;
2873 for (i = 1;i < menu_video_resolutions_count;i++)
2874 {
2875 // if the new mode would be a worse match in width, skip it
2876 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2877 continue;
2878 // if it is equal in width, check height
2879 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2880 {
2881 // if the new mode would be a worse match in height, skip it
2882 if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2883 continue;
2884 // if it is equal in width and height, check pixel aspect
2885 if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2886 {
2887 // if the new mode would be a worse match in pixel aspect, skip it
2888 if (fabs(menu_video_resolutions[i].pixelheight - a) > fabs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2889 continue;
2890 // if it is equal in everything, skip it (prefer earlier modes)
2891 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2892 continue;
2893 // better match for width, height, and pixel aspect
2894 menu_video_resolution = i;
2895 }
2896 else // better match for width and height
2897 menu_video_resolution = i;
2898 }
2899 else // better match for width
2900 menu_video_resolution = i;
2901 }
2902 }
2903
M_Menu_Video_f(void)2904 void M_Menu_Video_f (void)
2905 {
2906 key_dest = key_menu;
2907 m_state = m_video;
2908 m_entersound = true;
2909
2910 M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2911 }
2912
2913
M_Video_Draw(void)2914 static void M_Video_Draw (void)
2915 {
2916 int t;
2917 cachepic_t *p;
2918 char vabuf[1024];
2919
2920 if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2921 {
2922 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2923 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2924 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2925 }
2926
2927 M_Background(320, 200);
2928
2929 M_DrawPic(16, 4, "gfx/qplaque");
2930 p = Draw_CachePic ("gfx/vidmodes");
2931 M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/vidmodes");
2932
2933 t = 0;
2934
2935 // Current and Proposed Resolution
2936 M_Print(16, video_cursor_table[t] - 12, " Current Resolution");
2937 if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2938 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2939 else
2940 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.width, vid.height));
2941 M_Print(16, video_cursor_table[t], " New Resolution");
2942 M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2943 M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
2944 t++;
2945
2946 // Bits per pixel
2947 M_Print(16, video_cursor_table[t], " Bits per pixel");
2948 M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2949 t++;
2950
2951 // Bits per pixel
2952 M_Print(16, video_cursor_table[t], " Antialiasing");
2953 M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2954 t++;
2955
2956 // Refresh Rate
2957 M_ItemPrint(16, video_cursor_table[t], " Use Refresh Rate", vid_supportrefreshrate);
2958 M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2959 t++;
2960
2961 // Refresh Rate
2962 M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2963 M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2964 t++;
2965
2966 // Fullscreen
2967 M_Print(16, video_cursor_table[t], " Fullscreen");
2968 M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2969 t++;
2970
2971 // Vertical Sync
2972 M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", true);
2973 M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2974 t++;
2975
2976 M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2977 M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2978 t++;
2979
2980 M_ItemPrint(16, video_cursor_table[t], " Texture Quality", true);
2981 M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2982 t++;
2983
2984 M_ItemPrint(16, video_cursor_table[t], " Texture Compression", vid.support.arb_texture_compression);
2985 M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2986 t++;
2987
2988 // "Apply" button
2989 M_Print(220, video_cursor_table[t], "Apply");
2990 t++;
2991
2992 // Cursor
2993 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2994 }
2995
2996
M_Menu_Video_AdjustSliders(int dir)2997 static void M_Menu_Video_AdjustSliders (int dir)
2998 {
2999 int t;
3000
3001 S_LocalSound ("sound/misc/menu3.wav");
3002
3003 t = 0;
3004 if (video_cursor == t++)
3005 {
3006 // Resolution
3007 int r;
3008 for(r = 0;r < menu_video_resolutions_count;r++)
3009 {
3010 menu_video_resolution += dir;
3011 if (menu_video_resolution >= menu_video_resolutions_count)
3012 menu_video_resolution = 0;
3013 if (menu_video_resolution < 0)
3014 menu_video_resolution = menu_video_resolutions_count - 1;
3015 if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
3016 break;
3017 }
3018 }
3019 else if (video_cursor == t++)
3020 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
3021 else if (video_cursor == t++)
3022 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
3023 else if (video_cursor == t++)
3024 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
3025 else if (video_cursor == t++)
3026 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
3027 else if (video_cursor == t++)
3028 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
3029 else if (video_cursor == t++)
3030 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
3031 else if (video_cursor == t++)
3032 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
3033 else if (video_cursor == t++)
3034 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
3035 else if (video_cursor == t++)
3036 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
3037 }
3038
3039
M_Video_Key(int key,int ascii)3040 static void M_Video_Key (int key, int ascii)
3041 {
3042 switch (key)
3043 {
3044 case K_ESCAPE:
3045 // vid_shared.c has a copy of the current video config. We restore it
3046 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3047 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3048 Cvar_SetValueQuick(&vid_samples, vid.samples);
3049 if (vid_supportrefreshrate)
3050 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3051 Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3052
3053 S_LocalSound ("sound/misc/menu1.wav");
3054 M_Menu_Options_f ();
3055 break;
3056
3057 case K_ENTER:
3058 m_entersound = true;
3059 switch (video_cursor)
3060 {
3061 case (VIDEO_ITEMS - 1):
3062 Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3063 Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3064 Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3065 Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3066 Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3067 Cbuf_AddText ("vid_restart\n");
3068 M_Menu_Options_f ();
3069 break;
3070 default:
3071 M_Menu_Video_AdjustSliders (1);
3072 }
3073 break;
3074
3075 case K_UPARROW:
3076 S_LocalSound ("sound/misc/menu1.wav");
3077 video_cursor--;
3078 if (video_cursor < 0)
3079 video_cursor = VIDEO_ITEMS-1;
3080 break;
3081
3082 case K_DOWNARROW:
3083 S_LocalSound ("sound/misc/menu1.wav");
3084 video_cursor++;
3085 if (video_cursor >= VIDEO_ITEMS)
3086 video_cursor = 0;
3087 break;
3088
3089 case K_LEFTARROW:
3090 M_Menu_Video_AdjustSliders (-1);
3091 break;
3092
3093 case K_RIGHTARROW:
3094 M_Menu_Video_AdjustSliders (1);
3095 break;
3096 }
3097 }
3098
3099 //=============================================================================
3100 /* HELP MENU */
3101
3102 static int help_page;
3103 #define NUM_HELP_PAGES 6
3104
3105
M_Menu_Help_f(void)3106 void M_Menu_Help_f (void)
3107 {
3108 key_dest = key_menu;
3109 m_state = m_help;
3110 m_entersound = true;
3111 help_page = 0;
3112 }
3113
3114
3115
M_Help_Draw(void)3116 static void M_Help_Draw (void)
3117 {
3118 char vabuf[1024];
3119 M_Background(320, 200);
3120 M_DrawPic (0, 0, va(vabuf, sizeof(vabuf), "gfx/help%i", help_page));
3121 }
3122
3123
M_Help_Key(int key,int ascii)3124 static void M_Help_Key (int key, int ascii)
3125 {
3126 switch (key)
3127 {
3128 case K_ESCAPE:
3129 M_Menu_Main_f ();
3130 break;
3131
3132 case K_UPARROW:
3133 case K_RIGHTARROW:
3134 m_entersound = true;
3135 if (++help_page >= NUM_HELP_PAGES)
3136 help_page = 0;
3137 break;
3138
3139 case K_DOWNARROW:
3140 case K_LEFTARROW:
3141 m_entersound = true;
3142 if (--help_page < 0)
3143 help_page = NUM_HELP_PAGES-1;
3144 break;
3145 }
3146
3147 }
3148
3149 //=============================================================================
3150 /* CEDITS MENU */
3151
M_Menu_Credits_f(void)3152 void M_Menu_Credits_f (void)
3153 {
3154 key_dest = key_menu;
3155 m_state = m_credits;
3156 m_entersound = true;
3157 }
3158
3159
3160
M_Credits_Draw(void)3161 static void M_Credits_Draw (void)
3162 {
3163 M_Background(640, 480);
3164 M_DrawPic (0, 0, "gfx/creditsmiddle");
3165 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3166 M_DrawPic (0, 0, "gfx/creditstop");
3167 M_DrawPic (0, 433, "gfx/creditsbottom");
3168 }
3169
3170
M_Credits_Key(int key,int ascii)3171 static void M_Credits_Key (int key, int ascii)
3172 {
3173 M_Menu_Main_f ();
3174 }
3175
3176 //=============================================================================
3177 /* QUIT MENU */
3178
3179 static const char *m_quit_message[9];
3180 static int m_quit_prevstate;
3181 static qboolean wasInMenus;
3182
3183
M_QuitMessage(const char * line1,const char * line2,const char * line3,const char * line4,const char * line5,const char * line6,const char * line7,const char * line8)3184 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3185 {
3186 m_quit_message[0] = line1;
3187 m_quit_message[1] = line2;
3188 m_quit_message[2] = line3;
3189 m_quit_message[3] = line4;
3190 m_quit_message[4] = line5;
3191 m_quit_message[5] = line6;
3192 m_quit_message[6] = line7;
3193 m_quit_message[7] = line8;
3194 m_quit_message[8] = NULL;
3195 return 1;
3196 }
3197
M_ChooseQuitMessage(int request)3198 static int M_ChooseQuitMessage(int request)
3199 {
3200 if (m_missingdata)
3201 {
3202 // frag related quit messages are pointless for a fallback menu, so use something generic
3203 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3204 return 0;
3205 }
3206 switch (gamemode)
3207 {
3208 case GAME_NORMAL:
3209 case GAME_HIPNOTIC:
3210 case GAME_ROGUE:
3211 case GAME_QUOTH:
3212 case GAME_NEHAHRA:
3213 case GAME_DEFEATINDETAIL2:
3214 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3215 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3216 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3217 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3218 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3219 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3220 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3221 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3222 break;
3223 case GAME_GOODVSBAD2:
3224 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3225 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3226 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3227 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3228 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3229 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3230 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3231 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3232 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3233 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3234 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3235 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3236 break;
3237 case GAME_BATTLEMECH:
3238 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3239 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3240 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3241 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3242 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3243 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3244 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3245 break;
3246 case GAME_OPENQUARTZ:
3247 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3248 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3249 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3250 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3251 break;
3252 default:
3253 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3254 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3255 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3256 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3257 break;
3258 }
3259 return 0;
3260 }
3261
M_Menu_Quit_f(void)3262 void M_Menu_Quit_f (void)
3263 {
3264 int n;
3265 if (m_state == m_quit)
3266 return;
3267 wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3268 key_dest = key_menu;
3269 m_quit_prevstate = m_state;
3270 m_state = m_quit;
3271 m_entersound = true;
3272 // count how many there are
3273 for (n = 1;M_ChooseQuitMessage(n);n++);
3274 // choose one
3275 M_ChooseQuitMessage(rand() % n);
3276 }
3277
3278
M_Quit_Key(int key,int ascii)3279 static void M_Quit_Key (int key, int ascii)
3280 {
3281 switch (key)
3282 {
3283 case K_ESCAPE:
3284 case 'n':
3285 case 'N':
3286 if (wasInMenus)
3287 {
3288 m_state = (enum m_state_e)m_quit_prevstate;
3289 m_entersound = true;
3290 }
3291 else
3292 {
3293 key_dest = key_game;
3294 m_state = m_none;
3295 }
3296 break;
3297
3298 case 'Y':
3299 case 'y':
3300 Host_Quit_f ();
3301 break;
3302
3303 default:
3304 break;
3305 }
3306 }
3307
M_Quit_Draw(void)3308 static void M_Quit_Draw (void)
3309 {
3310 int i, l, linelength, firstline, lastline, lines;
3311 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3312 {
3313 if ((l = (int)strlen(m_quit_message[i])))
3314 {
3315 if (firstline > i)
3316 firstline = i;
3317 if (lastline < i)
3318 lastline = i;
3319 if (linelength < l)
3320 linelength = l;
3321 }
3322 }
3323 lines = (lastline - firstline) + 1;
3324 M_Background(linelength * 8 + 16, lines * 8 + 16);
3325 if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3326 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3327 for (i = 0, l = firstline;i < lines;i++, l++)
3328 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3329 }
3330
3331 //=============================================================================
3332 /* LAN CONFIG MENU */
3333
3334 static int lanConfig_cursor = -1;
3335 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3336 #define NUM_LANCONFIG_CMDS 4
3337
3338 static int lanConfig_port;
3339 static char lanConfig_portname[6];
3340 static char lanConfig_joinname[40];
3341
M_Menu_LanConfig_f(void)3342 void M_Menu_LanConfig_f (void)
3343 {
3344 key_dest = key_menu;
3345 m_state = m_lanconfig;
3346 m_entersound = true;
3347 if (lanConfig_cursor == -1)
3348 {
3349 if (JoiningGame)
3350 lanConfig_cursor = 1;
3351 }
3352 if (StartingGame)
3353 lanConfig_cursor = 1;
3354 lanConfig_port = 26000;
3355 dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3356
3357 M_Update_Return_Reason("");
3358 }
3359
3360
M_LanConfig_Draw(void)3361 static void M_LanConfig_Draw (void)
3362 {
3363 cachepic_t *p;
3364 int basex;
3365 const char *startJoin;
3366 const char *protocol;
3367 char vabuf[1024];
3368
3369 M_Background(320, 200);
3370
3371 M_DrawPic (16, 4, "gfx/qplaque");
3372 p = Draw_CachePic ("gfx/p_multi");
3373 basex = (320-Draw_GetPicWidth(p))/2;
3374 M_DrawPic (basex, 4, "gfx/p_multi");
3375
3376 if (StartingGame)
3377 startJoin = "New Game";
3378 else
3379 startJoin = "Join Game";
3380 protocol = "TCP/IP";
3381 M_Print(basex, 32, va(vabuf, sizeof(vabuf), "%s - %s", startJoin, protocol));
3382 basex += 8;
3383
3384 M_Print(basex, lanConfig_cursor_table[0], "Port");
3385 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3386 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3387
3388 if (JoiningGame)
3389 {
3390 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3391 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3392 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3393 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3394 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3395 }
3396 else
3397 {
3398 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3399 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3400 }
3401
3402 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3403
3404 if (lanConfig_cursor == 0)
3405 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3406
3407 if (lanConfig_cursor == 3)
3408 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3409
3410 if (*m_return_reason)
3411 M_Print(basex, 168, m_return_reason);
3412 }
3413
3414
M_LanConfig_Key(int key,int ascii)3415 static void M_LanConfig_Key (int key, int ascii)
3416 {
3417 int l;
3418 char vabuf[1024];
3419
3420 switch (key)
3421 {
3422 case K_ESCAPE:
3423 M_Menu_MultiPlayer_f ();
3424 break;
3425
3426 case K_UPARROW:
3427 S_LocalSound ("sound/misc/menu1.wav");
3428 lanConfig_cursor--;
3429 if (lanConfig_cursor < 0)
3430 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3431 // when in start game menu, skip the unused search qw servers item
3432 if (StartingGame && lanConfig_cursor == 2)
3433 lanConfig_cursor = 1;
3434 break;
3435
3436 case K_DOWNARROW:
3437 S_LocalSound ("sound/misc/menu1.wav");
3438 lanConfig_cursor++;
3439 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3440 lanConfig_cursor = 0;
3441 // when in start game menu, skip the unused search qw servers item
3442 if (StartingGame && lanConfig_cursor == 1)
3443 lanConfig_cursor = 2;
3444 break;
3445
3446 case K_ENTER:
3447 if (lanConfig_cursor == 0)
3448 break;
3449
3450 m_entersound = true;
3451
3452 Cbuf_AddText ("stopdemo\n");
3453
3454 Cvar_SetValue("port", lanConfig_port);
3455
3456 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3457 {
3458 if (StartingGame)
3459 {
3460 M_Menu_GameOptions_f ();
3461 break;
3462 }
3463 M_Menu_ServerList_f();
3464 break;
3465 }
3466
3467 if (lanConfig_cursor == 3)
3468 Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
3469 break;
3470
3471 case K_BACKSPACE:
3472 if (lanConfig_cursor == 0)
3473 {
3474 if (strlen(lanConfig_portname))
3475 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3476 }
3477
3478 if (lanConfig_cursor == 3)
3479 {
3480 if (strlen(lanConfig_joinname))
3481 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3482 }
3483 break;
3484
3485 default:
3486 if (ascii < 32)
3487 break;
3488
3489 if (lanConfig_cursor == 3)
3490 {
3491 l = (int)strlen(lanConfig_joinname);
3492 if (l < (int)sizeof(lanConfig_joinname) - 1)
3493 {
3494 lanConfig_joinname[l+1] = 0;
3495 lanConfig_joinname[l] = ascii;
3496 }
3497 }
3498
3499 if (ascii < '0' || ascii > '9')
3500 break;
3501 if (lanConfig_cursor == 0)
3502 {
3503 l = (int)strlen(lanConfig_portname);
3504 if (l < (int)sizeof(lanConfig_portname) - 1)
3505 {
3506 lanConfig_portname[l+1] = 0;
3507 lanConfig_portname[l] = ascii;
3508 }
3509 }
3510 }
3511
3512 if (StartingGame && lanConfig_cursor == 3)
3513 {
3514 if (key == K_UPARROW)
3515 lanConfig_cursor = 1;
3516 else
3517 lanConfig_cursor = 0;
3518 }
3519
3520 l = atoi(lanConfig_portname);
3521 if (l <= 65535)
3522 lanConfig_port = l;
3523 dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3524 }
3525
3526 //=============================================================================
3527 /* GAME OPTIONS MENU */
3528
3529 typedef struct level_s
3530 {
3531 const char *name;
3532 const char *description;
3533 } level_t;
3534
3535 typedef struct episode_s
3536 {
3537 const char *description;
3538 int firstLevel;
3539 int levels;
3540 } episode_t;
3541
3542 typedef struct gamelevels_s
3543 {
3544 const char *gamename;
3545 level_t *levels;
3546 episode_t *episodes;
3547 int numepisodes;
3548 }
3549 gamelevels_t;
3550
3551 static level_t quakelevels[] =
3552 {
3553 {"start", "Entrance"}, // 0
3554
3555 {"e1m1", "Slipgate Complex"}, // 1
3556 {"e1m2", "Castle of the Damned"},
3557 {"e1m3", "The Necropolis"},
3558 {"e1m4", "The Grisly Grotto"},
3559 {"e1m5", "Gloom Keep"},
3560 {"e1m6", "The Door To Chthon"},
3561 {"e1m7", "The House of Chthon"},
3562 {"e1m8", "Ziggurat Vertigo"},
3563
3564 {"e2m1", "The Installation"}, // 9
3565 {"e2m2", "Ogre Citadel"},
3566 {"e2m3", "Crypt of Decay"},
3567 {"e2m4", "The Ebon Fortress"},
3568 {"e2m5", "The Wizard's Manse"},
3569 {"e2m6", "The Dismal Oubliette"},
3570 {"e2m7", "Underearth"},
3571
3572 {"e3m1", "Termination Central"}, // 16
3573 {"e3m2", "The Vaults of Zin"},
3574 {"e3m3", "The Tomb of Terror"},
3575 {"e3m4", "Satan's Dark Delight"},
3576 {"e3m5", "Wind Tunnels"},
3577 {"e3m6", "Chambers of Torment"},
3578 {"e3m7", "The Haunted Halls"},
3579
3580 {"e4m1", "The Sewage System"}, // 23
3581 {"e4m2", "The Tower of Despair"},
3582 {"e4m3", "The Elder God Shrine"},
3583 {"e4m4", "The Palace of Hate"},
3584 {"e4m5", "Hell's Atrium"},
3585 {"e4m6", "The Pain Maze"},
3586 {"e4m7", "Azure Agony"},
3587 {"e4m8", "The Nameless City"},
3588
3589 {"end", "Shub-Niggurath's Pit"}, // 31
3590
3591 {"dm1", "Place of Two Deaths"}, // 32
3592 {"dm2", "Claustrophobopolis"},
3593 {"dm3", "The Abandoned Base"},
3594 {"dm4", "The Bad Place"},
3595 {"dm5", "The Cistern"},
3596 {"dm6", "The Dark Zone"}
3597 };
3598
3599 static episode_t quakeepisodes[] =
3600 {
3601 {"Welcome to Quake", 0, 1},
3602 {"Doomed Dimension", 1, 8},
3603 {"Realm of Black Magic", 9, 7},
3604 {"Netherworld", 16, 7},
3605 {"The Elder World", 23, 8},
3606 {"Final Level", 31, 1},
3607 {"Deathmatch Arena", 32, 6}
3608 };
3609
3610 //MED 01/06/97 added hipnotic levels
3611 static level_t hipnoticlevels[] =
3612 {
3613 {"start", "Command HQ"}, // 0
3614
3615 {"hip1m1", "The Pumping Station"}, // 1
3616 {"hip1m2", "Storage Facility"},
3617 {"hip1m3", "The Lost Mine"},
3618 {"hip1m4", "Research Facility"},
3619 {"hip1m5", "Military Complex"},
3620
3621 {"hip2m1", "Ancient Realms"}, // 6
3622 {"hip2m2", "The Black Cathedral"},
3623 {"hip2m3", "The Catacombs"},
3624 {"hip2m4", "The Crypt"},
3625 {"hip2m5", "Mortum's Keep"},
3626 {"hip2m6", "The Gremlin's Domain"},
3627
3628 {"hip3m1", "Tur Torment"}, // 12
3629 {"hip3m2", "Pandemonium"},
3630 {"hip3m3", "Limbo"},
3631 {"hip3m4", "The Gauntlet"},
3632
3633 {"hipend", "Armagon's Lair"}, // 16
3634
3635 {"hipdm1", "The Edge of Oblivion"} // 17
3636 };
3637
3638 //MED 01/06/97 added hipnotic episodes
3639 static episode_t hipnoticepisodes[] =
3640 {
3641 {"Scourge of Armagon", 0, 1},
3642 {"Fortress of the Dead", 1, 5},
3643 {"Dominion of Darkness", 6, 6},
3644 {"The Rift", 12, 4},
3645 {"Final Level", 16, 1},
3646 {"Deathmatch Arena", 17, 1}
3647 };
3648
3649 //PGM 01/07/97 added rogue levels
3650 //PGM 03/02/97 added dmatch level
3651 static level_t roguelevels[] =
3652 {
3653 {"start", "Split Decision"},
3654 {"r1m1", "Deviant's Domain"},
3655 {"r1m2", "Dread Portal"},
3656 {"r1m3", "Judgement Call"},
3657 {"r1m4", "Cave of Death"},
3658 {"r1m5", "Towers of Wrath"},
3659 {"r1m6", "Temple of Pain"},
3660 {"r1m7", "Tomb of the Overlord"},
3661 {"r2m1", "Tempus Fugit"},
3662 {"r2m2", "Elemental Fury I"},
3663 {"r2m3", "Elemental Fury II"},
3664 {"r2m4", "Curse of Osiris"},
3665 {"r2m5", "Wizard's Keep"},
3666 {"r2m6", "Blood Sacrifice"},
3667 {"r2m7", "Last Bastion"},
3668 {"r2m8", "Source of Evil"},
3669 {"ctf1", "Division of Change"}
3670 };
3671
3672 //PGM 01/07/97 added rogue episodes
3673 //PGM 03/02/97 added dmatch episode
3674 static episode_t rogueepisodes[] =
3675 {
3676 {"Introduction", 0, 1},
3677 {"Hell's Fortress", 1, 7},
3678 {"Corridors of Time", 8, 8},
3679 {"Deathmatch Arena", 16, 1}
3680 };
3681
3682 static level_t nehahralevels[] =
3683 {
3684 {"nehstart", "Welcome to Nehahra"},
3685 {"neh1m1", "Forge City1: Slipgates"},
3686 {"neh1m2", "Forge City2: Boiler"},
3687 {"neh1m3", "Forge City3: Escape"},
3688 {"neh1m4", "Grind Core"},
3689 {"neh1m5", "Industrial Silence"},
3690 {"neh1m6", "Locked-Up Anger"},
3691 {"neh1m7", "Wanderer of the Wastes"},
3692 {"neh1m8", "Artemis System Net"},
3693 {"neh1m9", "To the Death"},
3694 {"neh2m1", "The Gates of Ghoro"},
3695 {"neh2m2", "Sacred Trinity"},
3696 {"neh2m3", "Realm of the Ancients"},
3697 {"neh2m4", "Temple of the Ancients"},
3698 {"neh2m5", "Dreams Made Flesh"},
3699 {"neh2m6", "Your Last Cup of Sorrow"},
3700 {"nehsec", "Ogre's Bane"},
3701 {"nehahra", "Nehahra's Den"},
3702 {"nehend", "Quintessence"}
3703 };
3704
3705 static episode_t nehahraepisodes[] =
3706 {
3707 {"Welcome to Nehahra", 0, 1},
3708 {"The Fall of Forge", 1, 9},
3709 {"The Outlands", 10, 7},
3710 {"Dimension of the Lost", 17, 2}
3711 };
3712
3713 // Map list for Transfusion
3714 static level_t transfusionlevels[] =
3715 {
3716 {"e1m1", "Cradle to Grave"},
3717 {"e1m2", "Wrong Side of the Tracks"},
3718 {"e1m3", "Phantom Express"},
3719 {"e1m4", "Dark Carnival"},
3720 {"e1m5", "Hallowed Grounds"},
3721 {"e1m6", "The Great Temple"},
3722 {"e1m7", "Altar of Stone"},
3723 {"e1m8", "House of Horrors"},
3724
3725 {"e2m1", "Shipwrecked"},
3726 {"e2m2", "The Lumber Mill"},
3727 {"e2m3", "Rest for the Wicked"},
3728 {"e2m4", "The Overlooked Hotel"},
3729 {"e2m5", "The Haunting"},
3730 {"e2m6", "The Cold Rush"},
3731 {"e2m7", "Bowels of the Earth"},
3732 {"e2m8", "The Lair of Shial"},
3733 {"e2m9", "Thin Ice"},
3734
3735 {"e3m1", "Ghost Town"},
3736 {"e3m2", "The Siege"},
3737 {"e3m3", "Raw Sewage"},
3738 {"e3m4", "The Sick Ward"},
3739 {"e3m5", "Spare Parts"},
3740 {"e3m6", "Monster Bait"},
3741 {"e3m7", "The Pit of Cerberus"},
3742 {"e3m8", "Catacombs"},
3743
3744 {"e4m1", "Butchery Loves Company"},
3745 {"e4m2", "Breeding Grounds"},
3746 {"e4m3", "Charnel House"},
3747 {"e4m4", "Crystal Lake"},
3748 {"e4m5", "Fire and Brimstone"},
3749 {"e4m6", "The Ganglion Depths"},
3750 {"e4m7", "In the Flesh"},
3751 {"e4m8", "The Hall of the Epiphany"},
3752 {"e4m9", "Mall of the Dead"},
3753
3754 {"bb1", "The Stronghold"},
3755 {"bb2", "Winter Wonderland"},
3756 {"bb3", "Bodies"},
3757 {"bb4", "The Tower"},
3758 {"bb5", "Click!"},
3759 {"bb6", "Twin Fortress"},
3760 {"bb7", "Midgard"},
3761 {"bb8", "Fun With Heads"},
3762 {"dm1", "Monolith Building 11"},
3763 {"dm2", "Power!"},
3764 {"dm3", "Area 15"},
3765
3766 {"e6m1", "Welcome to Your Life"},
3767 {"e6m2", "They Are Here"},
3768 {"e6m3", "Public Storage"},
3769 {"e6m4", "Aqueducts"},
3770 {"e6m5", "The Ruined Temple"},
3771 {"e6m6", "Forbidden Rituals"},
3772 {"e6m7", "The Dungeon"},
3773 {"e6m8", "Beauty and the Beast"},
3774 {"e6m9", "Forgotten Catacombs"},
3775
3776 {"cp01", "Boat Docks"},
3777 {"cp02", "Old Opera House"},
3778 {"cp03", "Gothic Library"},
3779 {"cp04", "Lost Monastery"},
3780 {"cp05", "Steamboat"},
3781 {"cp06", "Graveyard"},
3782 {"cp07", "Mountain Pass"},
3783 {"cp08", "Abysmal Mine"},
3784 {"cp09", "Castle"},
3785 {"cps1", "Boggy Creek"},
3786
3787 {"cpbb01", "Crypt of Despair"},
3788 {"cpbb02", "Pits of Blood"},
3789 {"cpbb03", "Unholy Cathedral"},
3790 {"cpbb04", "Deadly Inspirations"},
3791
3792 {"b2a15", "Area 15 (B2)"},
3793 {"b2bodies", "BB_Bodies (B2)"},
3794 {"b2cabana", "BB_Cabana"},
3795 {"b2power", "BB_Power"},
3796 {"barena", "Blood Arena"},
3797 {"bkeep", "Blood Keep"},
3798 {"bstar", "Brown Star"},
3799 {"crypt", "The Crypt"},
3800
3801 {"bb3_2k1", "Bodies Infusion"},
3802 {"captasao", "Captasao"},
3803 {"curandero", "Curandero"},
3804 {"dcamp", "DeathCamp"},
3805 {"highnoon", "HighNoon"},
3806 {"qbb1", "The Confluence"},
3807 {"qbb2", "KathartiK"},
3808 {"qbb3", "Caleb's Woodland Retreat"},
3809 {"zoo", "Zoo"},
3810
3811 {"dranzbb6", "Black Coffee"},
3812 {"fragm", "Frag'M"},
3813 {"maim", "Maim"},
3814 {"qe1m7", "The House of Chthon"},
3815 {"qdm1", "Place of Two Deaths"},
3816 {"qdm4", "The Bad Place"},
3817 {"qdm5", "The Cistern"},
3818 {"qmorbias", "DM-Morbias"},
3819 {"simple", "Dead Simple"}
3820 };
3821
3822 static episode_t transfusionepisodes[] =
3823 {
3824 {"The Way of All Flesh", 0, 8},
3825 {"Even Death May Die", 8, 9},
3826 {"Farewell to Arms", 17, 8},
3827 {"Dead Reckoning", 25, 9},
3828 {"BloodBath", 34, 11},
3829 {"Post Mortem", 45, 9},
3830 {"Cryptic Passage", 54, 10},
3831 {"Cryptic BloodBath", 64, 4},
3832 {"Blood 2", 68, 8},
3833 {"Transfusion", 76, 9},
3834 {"Conversions", 85, 9}
3835 };
3836
3837 static level_t goodvsbad2levels[] =
3838 {
3839 {"rts", "Many Paths"}, // 0
3840 {"chess", "Chess, Scott Hess"}, // 1
3841 {"dot", "Big Wall"},
3842 {"city2", "The Big City"},
3843 {"bwall", "0 G like Psychic TV"},
3844 {"snow", "Wireframed"},
3845 {"telep", "Infinite Falling"},
3846 {"faces", "Facing Bases"},
3847 {"island", "Adventure Islands"},
3848 };
3849
3850 static episode_t goodvsbad2episodes[] =
3851 {
3852 {"Levels? Bevels!", 0, 8},
3853 };
3854
3855 static level_t battlemechlevels[] =
3856 {
3857 {"start", "Parking Level"},
3858 {"dm1", "Hot Dump"}, // 1
3859 {"dm2", "The Pits"},
3860 {"dm3", "Dimber Died"},
3861 {"dm4", "Fire in the Hole"},
3862 {"dm5", "Clubhouses"},
3863 {"dm6", "Army go Underground"},
3864 };
3865
3866 static episode_t battlemechepisodes[] =
3867 {
3868 {"Time for Battle", 0, 7},
3869 };
3870
3871 static level_t openquartzlevels[] =
3872 {
3873 {"start", "Welcome to Openquartz"},
3874
3875 {"void1", "The center of nowhere"}, // 1
3876 {"void2", "The place with no name"},
3877 {"void3", "The lost supply base"},
3878 {"void4", "Past the outer limits"},
3879 {"void5", "Into the nonexistance"},
3880 {"void6", "Void walk"},
3881
3882 {"vtest", "Warp Central"},
3883 {"box", "The deathmatch box"},
3884 {"bunkers", "Void command"},
3885 {"house", "House of chaos"},
3886 {"office", "Overnight office kill"},
3887 {"am1", "The nameless chambers"},
3888 };
3889
3890 static episode_t openquartzepisodes[] =
3891 {
3892 {"Single Player", 0, 1},
3893 {"Void Deathmatch", 1, 6},
3894 {"Contrib", 7, 6},
3895 };
3896
3897 static level_t defeatindetail2levels[] =
3898 {
3899 {"atac3", "River Crossing"},
3900 {"atac4", "Canyon Chaos"},
3901 {"atac7", "Desert Stormer"},
3902 };
3903
3904 static episode_t defeatindetail2episodes[] =
3905 {
3906 {"ATAC Campaign", 0, 3},
3907 };
3908
3909 static level_t prydonlevels[] =
3910 {
3911 {"curig2", "Capel Curig"}, // 0
3912
3913 {"tdastart", "Gateway"}, // 1
3914 };
3915
3916 static episode_t prydonepisodes[] =
3917 {
3918 {"Prydon Gate", 0, 1},
3919 {"The Dark Age", 1, 1}
3920 };
3921
3922 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3923 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3924 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3925 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3926 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3927 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3928 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3929 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3930 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3931 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3932 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3933
3934 typedef struct gameinfo_s
3935 {
3936 gamemode_t gameid;
3937 gamelevels_t *notregistered;
3938 gamelevels_t *registered;
3939 }
3940 gameinfo_t;
3941
3942 static gameinfo_t gamelist[] =
3943 {
3944 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3945 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3946 {GAME_ROGUE, &roguegame, &roguegame},
3947 {GAME_QUOTH, &sharewarequakegame, ®isteredquakegame},
3948 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3949 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3950 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3951 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3952 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3953 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3954 {GAME_PRYDON, &prydongame, &prydongame},
3955 };
3956
3957 static gamelevels_t *gameoptions_levels = NULL;
3958
3959 static int startepisode;
3960 static int startlevel;
3961 static int maxplayers;
3962 static qboolean m_serverInfoMessage = false;
3963 static double m_serverInfoMessageTime;
3964
M_Menu_GameOptions_f(void)3965 void M_Menu_GameOptions_f (void)
3966 {
3967 int i;
3968 key_dest = key_menu;
3969 m_state = m_gameoptions;
3970 m_entersound = true;
3971 if (maxplayers == 0)
3972 maxplayers = svs.maxclients;
3973 if (maxplayers < 2)
3974 maxplayers = min(8, MAX_SCOREBOARD);
3975 // pick game level list based on gamemode (use GAME_NORMAL if no matches)
3976 gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
3977 for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
3978 if (gamelist[i].gameid == gamemode)
3979 gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
3980 }
3981
3982
3983 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3984 #define NUM_GAMEOPTIONS 12
3985 static int gameoptions_cursor;
3986
M_GameOptions_Draw(void)3987 void M_GameOptions_Draw (void)
3988 {
3989 cachepic_t *p;
3990 int x;
3991 char vabuf[1024];
3992
3993 M_Background(320, 200);
3994
3995 M_DrawPic (16, 4, "gfx/qplaque");
3996 p = Draw_CachePic ("gfx/p_multi");
3997 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
3998
3999 M_DrawTextBox (152, 32, 10, 1);
4000 M_Print(160, 40, "begin game");
4001
4002 M_Print(0, 56, " Max players");
4003 M_Print(160, 56, va(vabuf, sizeof(vabuf), "%i", maxplayers) );
4004
4005 if (gamemode != GAME_GOODVSBAD2)
4006 {
4007 M_Print(0, 64, " Game Type");
4008 if (gamemode == GAME_TRANSFUSION)
4009 {
4010 if (!coop.integer && !deathmatch.integer)
4011 Cvar_SetValue("deathmatch", 1);
4012 if (deathmatch.integer == 0)
4013 M_Print(160, 64, "Cooperative");
4014 else if (deathmatch.integer == 2)
4015 M_Print(160, 64, "Capture the Flag");
4016 else
4017 M_Print(160, 64, "Blood Bath");
4018 }
4019 else if (gamemode == GAME_BATTLEMECH)
4020 {
4021 if (!deathmatch.integer)
4022 Cvar_SetValue("deathmatch", 1);
4023 if (deathmatch.integer == 2)
4024 M_Print(160, 64, "Rambo Match");
4025 else
4026 M_Print(160, 64, "Deathmatch");
4027 }
4028 else
4029 {
4030 if (!coop.integer && !deathmatch.integer)
4031 Cvar_SetValue("deathmatch", 1);
4032 if (coop.integer)
4033 M_Print(160, 64, "Cooperative");
4034 else
4035 M_Print(160, 64, "Deathmatch");
4036 }
4037
4038 M_Print(0, 72, " Teamplay");
4039 if (gamemode == GAME_ROGUE)
4040 {
4041 const char *msg;
4042
4043 switch((int)teamplay.integer)
4044 {
4045 case 1: msg = "No Friendly Fire"; break;
4046 case 2: msg = "Friendly Fire"; break;
4047 case 3: msg = "Tag"; break;
4048 case 4: msg = "Capture the Flag"; break;
4049 case 5: msg = "One Flag CTF"; break;
4050 case 6: msg = "Three Team CTF"; break;
4051 default: msg = "Off"; break;
4052 }
4053 M_Print(160, 72, msg);
4054 }
4055 else
4056 {
4057 const char *msg;
4058
4059 switch (teamplay.integer)
4060 {
4061 case 0: msg = "Off"; break;
4062 case 2: msg = "Friendly Fire"; break;
4063 default: msg = "No Friendly Fire"; break;
4064 }
4065 M_Print(160, 72, msg);
4066 }
4067 M_Print(0, 80, " Skill");
4068 if (gamemode == GAME_TRANSFUSION)
4069 {
4070 if (skill.integer == 1)
4071 M_Print(160, 80, "Still Kicking");
4072 else if (skill.integer == 2)
4073 M_Print(160, 80, "Pink On The Inside");
4074 else if (skill.integer == 3)
4075 M_Print(160, 80, "Lightly Broiled");
4076 else if (skill.integer == 4)
4077 M_Print(160, 80, "Well Done");
4078 else
4079 M_Print(160, 80, "Extra Crispy");
4080 }
4081 else
4082 {
4083 if (skill.integer == 0)
4084 M_Print(160, 80, "Easy difficulty");
4085 else if (skill.integer == 1)
4086 M_Print(160, 80, "Normal difficulty");
4087 else if (skill.integer == 2)
4088 M_Print(160, 80, "Hard difficulty");
4089 else
4090 M_Print(160, 80, "Nightmare difficulty");
4091 }
4092 M_Print(0, 88, " Frag Limit");
4093 if (fraglimit.integer == 0)
4094 M_Print(160, 88, "none");
4095 else
4096 M_Print(160, 88, va(vabuf, sizeof(vabuf), "%i frags", fraglimit.integer));
4097
4098 M_Print(0, 96, " Time Limit");
4099 if (timelimit.integer == 0)
4100 M_Print(160, 96, "none");
4101 else
4102 M_Print(160, 96, va(vabuf, sizeof(vabuf), "%i minutes", timelimit.integer));
4103 }
4104
4105 M_Print(0, 104, " Public server");
4106 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4107
4108 M_Print(0, 112, " Server maxrate");
4109 M_Print(160, 112, va(vabuf, sizeof(vabuf), "%i", sv_maxrate.integer));
4110
4111 M_Print(0, 128, " Server name");
4112 M_DrawTextBox (0, 132, 38, 1);
4113 M_Print(8, 140, hostname.string);
4114
4115 if (gamemode != GAME_GOODVSBAD2)
4116 {
4117 M_Print(0, 160, " Episode");
4118 M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
4119 }
4120
4121 M_Print(0, 168, " Level");
4122 M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
4123 M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
4124
4125 // line cursor
4126 if (gameoptions_cursor == 9)
4127 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4128 else
4129 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4130
4131 if (m_serverInfoMessage)
4132 {
4133 if ((realtime - m_serverInfoMessageTime) < 5.0)
4134 {
4135 x = (320-26*8)/2;
4136 M_DrawTextBox (x, 138, 24, 4);
4137 x += 8;
4138 M_Print(x, 146, " More than 255 players??");
4139 M_Print(x, 154, " First, question your ");
4140 M_Print(x, 162, " sanity, then email ");
4141 M_Print(x, 170, "darkplacesengine@gmail.com");
4142 }
4143 else
4144 m_serverInfoMessage = false;
4145 }
4146 }
4147
4148
M_NetStart_Change(int dir)4149 static void M_NetStart_Change (int dir)
4150 {
4151 int count;
4152
4153 switch (gameoptions_cursor)
4154 {
4155 case 1:
4156 maxplayers += dir;
4157 if (maxplayers > MAX_SCOREBOARD)
4158 {
4159 maxplayers = MAX_SCOREBOARD;
4160 m_serverInfoMessage = true;
4161 m_serverInfoMessageTime = realtime;
4162 }
4163 if (maxplayers < 2)
4164 maxplayers = 2;
4165 break;
4166
4167 case 2:
4168 if (gamemode == GAME_GOODVSBAD2)
4169 break;
4170 if (gamemode == GAME_TRANSFUSION)
4171 {
4172 switch (deathmatch.integer)
4173 {
4174 // From Cooperative to BloodBath
4175 case 0:
4176 Cvar_SetValueQuick (&coop, 0);
4177 Cvar_SetValueQuick (&deathmatch, 1);
4178 break;
4179
4180 // From BloodBath to CTF
4181 case 1:
4182 Cvar_SetValueQuick (&coop, 0);
4183 Cvar_SetValueQuick (&deathmatch, 2);
4184 break;
4185
4186 // From CTF to Cooperative
4187 //case 2:
4188 default:
4189 Cvar_SetValueQuick (&coop, 1);
4190 Cvar_SetValueQuick (&deathmatch, 0);
4191 }
4192 }
4193 else if (gamemode == GAME_BATTLEMECH)
4194 {
4195 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4196 Cvar_SetValueQuick (&deathmatch, 0);
4197 else // changing from Deathmatch to Rambo
4198 Cvar_SetValueQuick (&deathmatch, 2);
4199 }
4200 else
4201 {
4202 if (deathmatch.integer) // changing from deathmatch to coop
4203 {
4204 Cvar_SetValueQuick (&coop, 1);
4205 Cvar_SetValueQuick (&deathmatch, 0);
4206 }
4207 else // changing from coop to deathmatch
4208 {
4209 Cvar_SetValueQuick (&coop, 0);
4210 Cvar_SetValueQuick (&deathmatch, 1);
4211 }
4212 }
4213 break;
4214
4215 case 3:
4216 if (gamemode == GAME_GOODVSBAD2)
4217 break;
4218 if (gamemode == GAME_ROGUE)
4219 count = 6;
4220 else
4221 count = 2;
4222
4223 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4224 if (teamplay.integer > count)
4225 Cvar_SetValueQuick (&teamplay, 0);
4226 else if (teamplay.integer < 0)
4227 Cvar_SetValueQuick (&teamplay, count);
4228 break;
4229
4230 case 4:
4231 if (gamemode == GAME_GOODVSBAD2)
4232 break;
4233 Cvar_SetValueQuick (&skill, skill.integer + dir);
4234 if (gamemode == GAME_TRANSFUSION)
4235 {
4236 if (skill.integer > 5)
4237 Cvar_SetValueQuick (&skill, 1);
4238 if (skill.integer < 1)
4239 Cvar_SetValueQuick (&skill, 5);
4240 }
4241 else
4242 {
4243 if (skill.integer > 3)
4244 Cvar_SetValueQuick (&skill, 0);
4245 if (skill.integer < 0)
4246 Cvar_SetValueQuick (&skill, 3);
4247 }
4248 break;
4249
4250 case 5:
4251 if (gamemode == GAME_GOODVSBAD2)
4252 break;
4253 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4254 if (fraglimit.integer > 100)
4255 Cvar_SetValueQuick (&fraglimit, 0);
4256 if (fraglimit.integer < 0)
4257 Cvar_SetValueQuick (&fraglimit, 100);
4258 break;
4259
4260 case 6:
4261 if (gamemode == GAME_GOODVSBAD2)
4262 break;
4263 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4264 if (timelimit.value > 60)
4265 Cvar_SetValueQuick (&timelimit, 0);
4266 if (timelimit.value < 0)
4267 Cvar_SetValueQuick (&timelimit, 60);
4268 break;
4269
4270 case 7:
4271 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4272 break;
4273
4274 case 8:
4275 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4276 if (sv_maxrate.integer < NET_MINRATE)
4277 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4278 break;
4279
4280 case 9:
4281 break;
4282
4283 case 10:
4284 if (gamemode == GAME_GOODVSBAD2)
4285 break;
4286 startepisode += dir;
4287
4288 if (startepisode < 0)
4289 startepisode = gameoptions_levels->numepisodes - 1;
4290
4291 if (startepisode >= gameoptions_levels->numepisodes)
4292 startepisode = 0;
4293
4294 startlevel = 0;
4295 break;
4296
4297 case 11:
4298 startlevel += dir;
4299
4300 if (startlevel < 0)
4301 startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
4302
4303 if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
4304 startlevel = 0;
4305 break;
4306 }
4307 }
4308
M_GameOptions_Key(int key,int ascii)4309 static void M_GameOptions_Key (int key, int ascii)
4310 {
4311 int l;
4312 char hostnamebuf[128];
4313 char vabuf[1024];
4314
4315 switch (key)
4316 {
4317 case K_ESCAPE:
4318 M_Menu_MultiPlayer_f ();
4319 break;
4320
4321 case K_UPARROW:
4322 S_LocalSound ("sound/misc/menu1.wav");
4323 gameoptions_cursor--;
4324 if (gameoptions_cursor < 0)
4325 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4326 break;
4327
4328 case K_DOWNARROW:
4329 S_LocalSound ("sound/misc/menu1.wav");
4330 gameoptions_cursor++;
4331 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4332 gameoptions_cursor = 0;
4333 break;
4334
4335 case K_LEFTARROW:
4336 if (gameoptions_cursor == 0)
4337 break;
4338 S_LocalSound ("sound/misc/menu3.wav");
4339 M_NetStart_Change (-1);
4340 break;
4341
4342 case K_RIGHTARROW:
4343 if (gameoptions_cursor == 0)
4344 break;
4345 S_LocalSound ("sound/misc/menu3.wav");
4346 M_NetStart_Change (1);
4347 break;
4348
4349 case K_ENTER:
4350 S_LocalSound ("sound/misc/menu2.wav");
4351 if (gameoptions_cursor == 0)
4352 {
4353 if (sv.active)
4354 Cbuf_AddText("disconnect\n");
4355 Cbuf_AddText(va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
4356
4357 Cbuf_AddText(va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
4358 return;
4359 }
4360
4361 M_NetStart_Change (1);
4362 break;
4363
4364 case K_BACKSPACE:
4365 if (gameoptions_cursor == 9)
4366 {
4367 l = (int)strlen(hostname.string);
4368 if (l)
4369 {
4370 l = min(l - 1, 37);
4371 memcpy(hostnamebuf, hostname.string, l);
4372 hostnamebuf[l] = 0;
4373 Cvar_Set("hostname", hostnamebuf);
4374 }
4375 }
4376 break;
4377
4378 default:
4379 if (ascii < 32)
4380 break;
4381 if (gameoptions_cursor == 9)
4382 {
4383 l = (int)strlen(hostname.string);
4384 if (l < 37)
4385 {
4386 memcpy(hostnamebuf, hostname.string, l);
4387 hostnamebuf[l] = ascii;
4388 hostnamebuf[l+1] = 0;
4389 Cvar_Set("hostname", hostnamebuf);
4390 }
4391 }
4392 }
4393 }
4394
4395 //=============================================================================
4396 /* SLIST MENU */
4397
4398 static int slist_cursor;
4399
M_Menu_ServerList_f(void)4400 void M_Menu_ServerList_f (void)
4401 {
4402 key_dest = key_menu;
4403 m_state = m_slist;
4404 m_entersound = true;
4405 slist_cursor = 0;
4406 M_Update_Return_Reason("");
4407 if (lanConfig_cursor == 2)
4408 Net_SlistQW_f();
4409 else
4410 Net_Slist_f();
4411 }
4412
4413
M_ServerList_Draw(void)4414 static void M_ServerList_Draw (void)
4415 {
4416 int n, y, visible, start, end, statnumplayers, statmaxplayers;
4417 cachepic_t *p;
4418 const char *s;
4419 char vabuf[1024];
4420
4421 // use as much vertical space as available
4422 if (gamemode == GAME_TRANSFUSION)
4423 M_Background(640, vid_conheight.integer - 80);
4424 else
4425 M_Background(640, vid_conheight.integer);
4426 // scroll the list as the cursor moves
4427 ServerList_GetPlayerStatistics(&statnumplayers, &statmaxplayers);
4428 s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, statnumplayers, statmaxplayers);
4429 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4430 if (*m_return_reason)
4431 M_Print(16, menu_height - 8, m_return_reason);
4432 y = 48;
4433 visible = (int)((menu_height - 16 - y) / 8 / 2);
4434 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4435 end = min(start + visible, serverlist_viewcount);
4436
4437 p = Draw_CachePic ("gfx/p_multi");
4438 M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_multi");
4439 if (end > start)
4440 {
4441 for (n = start;n < end;n++)
4442 {
4443 serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4444 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4445 M_PrintColored(0, y, entry->line1);y += 8;
4446 M_PrintColored(0, y, entry->line2);y += 8;
4447 }
4448 }
4449 else if (realtime - masterquerytime > 10)
4450 {
4451 if (masterquerycount)
4452 M_Print(0, y, "No servers found");
4453 else
4454 M_Print(0, y, "No master servers found (network problem?)");
4455 }
4456 else
4457 {
4458 if (serverquerycount)
4459 M_Print(0, y, "Querying servers");
4460 else
4461 M_Print(0, y, "Querying master servers");
4462 }
4463 }
4464
4465
M_ServerList_Key(int k,int ascii)4466 static void M_ServerList_Key(int k, int ascii)
4467 {
4468 char vabuf[1024];
4469 switch (k)
4470 {
4471 case K_ESCAPE:
4472 M_Menu_LanConfig_f();
4473 break;
4474
4475 case K_SPACE:
4476 if (lanConfig_cursor == 2)
4477 Net_SlistQW_f();
4478 else
4479 Net_Slist_f();
4480 break;
4481
4482 case K_UPARROW:
4483 case K_LEFTARROW:
4484 S_LocalSound ("sound/misc/menu1.wav");
4485 slist_cursor--;
4486 if (slist_cursor < 0)
4487 slist_cursor = serverlist_viewcount - 1;
4488 break;
4489
4490 case K_DOWNARROW:
4491 case K_RIGHTARROW:
4492 S_LocalSound ("sound/misc/menu1.wav");
4493 slist_cursor++;
4494 if (slist_cursor >= serverlist_viewcount)
4495 slist_cursor = 0;
4496 break;
4497
4498 case K_ENTER:
4499 S_LocalSound ("sound/misc/menu2.wav");
4500 if (serverlist_viewcount)
4501 Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4502 break;
4503
4504 default:
4505 break;
4506 }
4507
4508 }
4509
4510 //=============================================================================
4511 /* MODLIST MENU */
4512 // same limit of mod dirs as in fs.c
4513 #define MODLIST_MAXDIRS 16
4514 static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
4515 static int modlist_numenabled; //number of enabled (or in process to be..) mods
4516
4517 typedef struct modlist_entry_s
4518 {
4519 qboolean loaded; // used to determine whether this entry is loaded and running
4520 int enabled; // index to array of modlist_enabled
4521
4522 // name of the modification, this is (will...be) displayed on the menu entry
4523 char name[128];
4524 // directory where we will find it
4525 char dir[MAX_QPATH];
4526 } modlist_entry_t;
4527
4528 static int modlist_cursor;
4529 //static int modlist_viewcount;
4530
4531 static int modlist_count = 0;
4532 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4533
ModList_RebuildList(void)4534 static void ModList_RebuildList(void)
4535 {
4536 int i,j;
4537 stringlist_t list;
4538 const char *description;
4539
4540 stringlistinit(&list);
4541 listdirectory(&list, fs_basedir, "");
4542 stringlistsort(&list, true);
4543 modlist_count = 0;
4544 modlist_numenabled = fs_numgamedirs;
4545 for (i = 0;i < list.numstrings && modlist_count < MODLIST_TOTALSIZE;i++)
4546 {
4547 // quickly skip names with dot characters - generally these are files, not directories
4548 if (strchr(list.strings[i], '.')) continue;
4549
4550 // reject any dirs that are part of the base game
4551 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4552 //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4553
4554 // check if we can get a description of the gamedir (from modinfo.txt),
4555 // or if the directory is valid but has no description (fs_checkgamedir_missing)
4556 // otherwise this isn't a valid gamedir
4557 description = FS_CheckGameDir(list.strings[i]);
4558 if (description == NULL || description == fs_checkgamedir_missing) continue;
4559
4560 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4561 //check currently loaded mods
4562 modlist[modlist_count].loaded = false;
4563 if (fs_numgamedirs)
4564 for (j = 0; j < fs_numgamedirs; j++)
4565 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4566 {
4567 modlist[modlist_count].loaded = true;
4568 modlist[modlist_count].enabled = j;
4569 modlist_enabled[j] = modlist_count;
4570 break;
4571 }
4572 modlist_count ++;
4573 }
4574 stringlistfreecontents(&list);
4575 }
4576
ModList_Enable(void)4577 static void ModList_Enable (void)
4578 {
4579 int i;
4580 int numgamedirs;
4581 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4582
4583 // copy our mod list into an array for FS_ChangeGameDirs
4584 numgamedirs = modlist_numenabled;
4585 for (i = 0; i < modlist_numenabled; i++)
4586 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4587
4588 // this code snippet is from FS_ChangeGameDirs
4589 if (fs_numgamedirs == numgamedirs)
4590 {
4591 for (i = 0;i < numgamedirs;i++)
4592 if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4593 break;
4594 if (i == numgamedirs)
4595 return; // already using this set of gamedirs, do nothing
4596 }
4597
4598 // this part is basically the same as the FS_GameDir_f function
4599 if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4600 {
4601 // actually, changing during game would work fine, but would be stupid
4602 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4603 return;
4604 }
4605
4606 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4607 }
4608
M_Menu_ModList_f(void)4609 void M_Menu_ModList_f (void)
4610 {
4611 key_dest = key_menu;
4612 m_state = m_modlist;
4613 m_entersound = true;
4614 modlist_cursor = 0;
4615 M_Update_Return_Reason("");
4616 ModList_RebuildList();
4617 }
4618
M_Menu_ModList_AdjustSliders(int dir)4619 static void M_Menu_ModList_AdjustSliders (int dir)
4620 {
4621 int i;
4622 S_LocalSound ("sound/misc/menu3.wav");
4623
4624 // stop adding mods, we reach the limit
4625 if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4626 modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4627 if (modlist[modlist_cursor].loaded)
4628 {
4629 modlist[modlist_cursor].enabled = modlist_numenabled;
4630 //push the value on the enabled list
4631 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4632 }
4633 else
4634 {
4635 //eliminate the value from the enabled list
4636 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4637 {
4638 modlist_enabled[i] = modlist_enabled[i+1];
4639 modlist[modlist_enabled[i]].enabled--;
4640 }
4641 modlist_numenabled--;
4642 }
4643 }
4644
M_ModList_Draw(void)4645 static void M_ModList_Draw (void)
4646 {
4647 int n, y, visible, start, end;
4648 cachepic_t *p;
4649 const char *s_available = "Available Mods";
4650 const char *s_enabled = "Enabled Mods";
4651
4652 // use as much vertical space as available
4653 if (gamemode == GAME_TRANSFUSION)
4654 M_Background(640, vid_conheight.integer - 80);
4655 else
4656 M_Background(640, vid_conheight.integer);
4657
4658 M_PrintRed(48 + 32, 32, s_available);
4659 M_PrintRed(432, 32, s_enabled);
4660 // Draw a list box with all enabled mods
4661 DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4662 for (y = 0; y < modlist_numenabled; y++)
4663 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4664
4665 if (*m_return_reason)
4666 M_Print(16, menu_height - 8, m_return_reason);
4667 // scroll the list as the cursor moves
4668 y = 48;
4669 visible = (int)((menu_height - 16 - y) / 8 / 2);
4670 start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4671 end = min(start + visible, modlist_count);
4672
4673 p = Draw_CachePic ("gfx/p_option");
4674 M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_option");
4675 if (end > start)
4676 {
4677 for (n = start;n < end;n++)
4678 {
4679 DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4680 M_ItemPrint(80, y, modlist[n].dir, true);
4681 M_DrawCheckbox(48, y, modlist[n].loaded);
4682 y +=8;
4683 }
4684 }
4685 else
4686 {
4687 M_Print(80, y, "No Mods found");
4688 }
4689 }
4690
M_ModList_Key(int k,int ascii)4691 static void M_ModList_Key(int k, int ascii)
4692 {
4693 switch (k)
4694 {
4695 case K_ESCAPE:
4696 ModList_Enable ();
4697 M_Menu_Options_f();
4698 break;
4699
4700 case K_SPACE:
4701 S_LocalSound ("sound/misc/menu2.wav");
4702 ModList_RebuildList();
4703 break;
4704
4705 case K_UPARROW:
4706 S_LocalSound ("sound/misc/menu1.wav");
4707 modlist_cursor--;
4708 if (modlist_cursor < 0)
4709 modlist_cursor = modlist_count - 1;
4710 break;
4711
4712 case K_LEFTARROW:
4713 M_Menu_ModList_AdjustSliders (-1);
4714 break;
4715
4716 case K_DOWNARROW:
4717 S_LocalSound ("sound/misc/menu1.wav");
4718 modlist_cursor++;
4719 if (modlist_cursor >= modlist_count)
4720 modlist_cursor = 0;
4721 break;
4722
4723 case K_RIGHTARROW:
4724 M_Menu_ModList_AdjustSliders (1);
4725 break;
4726
4727 case K_ENTER:
4728 S_LocalSound ("sound/misc/menu2.wav");
4729 ModList_Enable ();
4730 break;
4731
4732 default:
4733 break;
4734 }
4735
4736 }
4737
4738 //=============================================================================
4739 /* Menu Subsystem */
4740
4741 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4742 static void M_Draw(void);
4743 void M_ToggleMenu(int mode);
4744 static void M_Shutdown(void);
4745
M_Init(void)4746 static void M_Init (void)
4747 {
4748 menuplyr_load = true;
4749 menuplyr_pixels = NULL;
4750
4751 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4752 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4753 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4754 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4755 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4756 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4757 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4758 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4759 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4760 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4761 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4762 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4763 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4764 Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4765 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4766 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4767 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4768 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4769 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4770 }
4771
M_Draw(void)4772 void M_Draw (void)
4773 {
4774 char vabuf[1024];
4775 if (key_dest != key_menu && key_dest != key_menu_grabbed)
4776 m_state = m_none;
4777
4778 if (m_state == m_none)
4779 return;
4780
4781 switch (m_state)
4782 {
4783 case m_none:
4784 break;
4785
4786 case m_main:
4787 M_Main_Draw ();
4788 break;
4789
4790 case m_demo:
4791 M_Demo_Draw ();
4792 break;
4793
4794 case m_singleplayer:
4795 M_SinglePlayer_Draw ();
4796 break;
4797
4798 case m_transfusion_episode:
4799 M_Transfusion_Episode_Draw ();
4800 break;
4801
4802 case m_transfusion_skill:
4803 M_Transfusion_Skill_Draw ();
4804 break;
4805
4806 case m_load:
4807 M_Load_Draw ();
4808 break;
4809
4810 case m_save:
4811 M_Save_Draw ();
4812 break;
4813
4814 case m_multiplayer:
4815 M_MultiPlayer_Draw ();
4816 break;
4817
4818 case m_setup:
4819 M_Setup_Draw ();
4820 break;
4821
4822 case m_options:
4823 M_Options_Draw ();
4824 break;
4825
4826 case m_options_effects:
4827 M_Options_Effects_Draw ();
4828 break;
4829
4830 case m_options_graphics:
4831 M_Options_Graphics_Draw ();
4832 break;
4833
4834 case m_options_colorcontrol:
4835 M_Options_ColorControl_Draw ();
4836 break;
4837
4838 case m_keys:
4839 M_Keys_Draw ();
4840 break;
4841
4842 case m_reset:
4843 M_Reset_Draw ();
4844 break;
4845
4846 case m_video:
4847 M_Video_Draw ();
4848 break;
4849
4850 case m_help:
4851 M_Help_Draw ();
4852 break;
4853
4854 case m_credits:
4855 M_Credits_Draw ();
4856 break;
4857
4858 case m_quit:
4859 M_Quit_Draw ();
4860 break;
4861
4862 case m_lanconfig:
4863 M_LanConfig_Draw ();
4864 break;
4865
4866 case m_gameoptions:
4867 M_GameOptions_Draw ();
4868 break;
4869
4870 case m_slist:
4871 M_ServerList_Draw ();
4872 break;
4873
4874 case m_modlist:
4875 M_ModList_Draw ();
4876 break;
4877 }
4878
4879 if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4880 if (m_state != m_credits) {
4881 cachepic_t *p, *drop1, *drop2, *drop3;
4882 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4883 float scale_y_rate;
4884 scale_y_repeat = vid_conheight.integer * 2;
4885 g = (int)(realtime * 64)%96;
4886 scale_y_rate = (float)(g+1) / 96;
4887 top_offset = (g+12)/12;
4888 p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset));
4889 drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4890 drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4891 drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4892 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += Draw_GetPicWidth(p)) {
4893 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4894 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4895 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4896 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4897 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4898 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4899 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4900 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4901 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4902 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4903 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4904 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4905 }
4906 DrawQ_Pic (scale_x, -1, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4907 }
4908 }
4909 }
4910
4911 if (m_entersound)
4912 {
4913 S_LocalSound ("sound/misc/menu2.wav");
4914 m_entersound = false;
4915 }
4916
4917 S_ExtraUpdate ();
4918 }
4919
4920
M_KeyEvent(int key,int ascii,qboolean downevent)4921 void M_KeyEvent (int key, int ascii, qboolean downevent)
4922 {
4923 if (!downevent)
4924 return;
4925 switch (m_state)
4926 {
4927 case m_none:
4928 return;
4929
4930 case m_main:
4931 M_Main_Key (key, ascii);
4932 return;
4933
4934 case m_demo:
4935 M_Demo_Key (key, ascii);
4936 return;
4937
4938 case m_singleplayer:
4939 M_SinglePlayer_Key (key, ascii);
4940 return;
4941
4942 case m_transfusion_episode:
4943 M_Transfusion_Episode_Key (key, ascii);
4944 return;
4945
4946 case m_transfusion_skill:
4947 M_Transfusion_Skill_Key (key, ascii);
4948 return;
4949
4950 case m_load:
4951 M_Load_Key (key, ascii);
4952 return;
4953
4954 case m_save:
4955 M_Save_Key (key, ascii);
4956 return;
4957
4958 case m_multiplayer:
4959 M_MultiPlayer_Key (key, ascii);
4960 return;
4961
4962 case m_setup:
4963 M_Setup_Key (key, ascii);
4964 return;
4965
4966 case m_options:
4967 M_Options_Key (key, ascii);
4968 return;
4969
4970 case m_options_effects:
4971 M_Options_Effects_Key (key, ascii);
4972 return;
4973
4974 case m_options_graphics:
4975 M_Options_Graphics_Key (key, ascii);
4976 return;
4977
4978 case m_options_colorcontrol:
4979 M_Options_ColorControl_Key (key, ascii);
4980 return;
4981
4982 case m_keys:
4983 M_Keys_Key (key, ascii);
4984 return;
4985
4986 case m_reset:
4987 M_Reset_Key (key, ascii);
4988 return;
4989
4990 case m_video:
4991 M_Video_Key (key, ascii);
4992 return;
4993
4994 case m_help:
4995 M_Help_Key (key, ascii);
4996 return;
4997
4998 case m_credits:
4999 M_Credits_Key (key, ascii);
5000 return;
5001
5002 case m_quit:
5003 M_Quit_Key (key, ascii);
5004 return;
5005
5006 case m_lanconfig:
5007 M_LanConfig_Key (key, ascii);
5008 return;
5009
5010 case m_gameoptions:
5011 M_GameOptions_Key (key, ascii);
5012 return;
5013
5014 case m_slist:
5015 M_ServerList_Key (key, ascii);
5016 return;
5017
5018 case m_modlist:
5019 M_ModList_Key (key, ascii);
5020 return;
5021 }
5022
5023 }
5024
M_NewMap(void)5025 static void M_NewMap(void)
5026 {
5027 }
5028
M_GetServerListEntryCategory(const serverlist_entry_t * entry)5029 static int M_GetServerListEntryCategory(const serverlist_entry_t *entry)
5030 {
5031 return 0;
5032 }
5033
M_Shutdown(void)5034 void M_Shutdown(void)
5035 {
5036 // reset key_dest
5037 key_dest = key_game;
5038 }
5039
5040 //============================================================================
5041 // Menu prog handling
5042
5043 static const char *m_required_func[] = {
5044 "m_init",
5045 "m_keydown",
5046 "m_draw",
5047 "m_toggle",
5048 "m_shutdown",
5049 };
5050
5051 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5052
5053 static prvm_required_field_t m_required_fields[] =
5054 {
5055 #define PRVM_DECLARE_serverglobalfloat(x)
5056 #define PRVM_DECLARE_serverglobalvector(x)
5057 #define PRVM_DECLARE_serverglobalstring(x)
5058 #define PRVM_DECLARE_serverglobaledict(x)
5059 #define PRVM_DECLARE_serverglobalfunction(x)
5060 #define PRVM_DECLARE_clientglobalfloat(x)
5061 #define PRVM_DECLARE_clientglobalvector(x)
5062 #define PRVM_DECLARE_clientglobalstring(x)
5063 #define PRVM_DECLARE_clientglobaledict(x)
5064 #define PRVM_DECLARE_clientglobalfunction(x)
5065 #define PRVM_DECLARE_menuglobalfloat(x)
5066 #define PRVM_DECLARE_menuglobalvector(x)
5067 #define PRVM_DECLARE_menuglobalstring(x)
5068 #define PRVM_DECLARE_menuglobaledict(x)
5069 #define PRVM_DECLARE_menuglobalfunction(x)
5070 #define PRVM_DECLARE_serverfieldfloat(x)
5071 #define PRVM_DECLARE_serverfieldvector(x)
5072 #define PRVM_DECLARE_serverfieldstring(x)
5073 #define PRVM_DECLARE_serverfieldedict(x)
5074 #define PRVM_DECLARE_serverfieldfunction(x)
5075 #define PRVM_DECLARE_clientfieldfloat(x)
5076 #define PRVM_DECLARE_clientfieldvector(x)
5077 #define PRVM_DECLARE_clientfieldstring(x)
5078 #define PRVM_DECLARE_clientfieldedict(x)
5079 #define PRVM_DECLARE_clientfieldfunction(x)
5080 #define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
5081 #define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
5082 #define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
5083 #define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
5084 #define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
5085 #define PRVM_DECLARE_serverfunction(x)
5086 #define PRVM_DECLARE_clientfunction(x)
5087 #define PRVM_DECLARE_menufunction(x)
5088 #define PRVM_DECLARE_field(x)
5089 #define PRVM_DECLARE_global(x)
5090 #define PRVM_DECLARE_function(x)
5091 #include "prvm_offsets.h"
5092 #undef PRVM_DECLARE_serverglobalfloat
5093 #undef PRVM_DECLARE_serverglobalvector
5094 #undef PRVM_DECLARE_serverglobalstring
5095 #undef PRVM_DECLARE_serverglobaledict
5096 #undef PRVM_DECLARE_serverglobalfunction
5097 #undef PRVM_DECLARE_clientglobalfloat
5098 #undef PRVM_DECLARE_clientglobalvector
5099 #undef PRVM_DECLARE_clientglobalstring
5100 #undef PRVM_DECLARE_clientglobaledict
5101 #undef PRVM_DECLARE_clientglobalfunction
5102 #undef PRVM_DECLARE_menuglobalfloat
5103 #undef PRVM_DECLARE_menuglobalvector
5104 #undef PRVM_DECLARE_menuglobalstring
5105 #undef PRVM_DECLARE_menuglobaledict
5106 #undef PRVM_DECLARE_menuglobalfunction
5107 #undef PRVM_DECLARE_serverfieldfloat
5108 #undef PRVM_DECLARE_serverfieldvector
5109 #undef PRVM_DECLARE_serverfieldstring
5110 #undef PRVM_DECLARE_serverfieldedict
5111 #undef PRVM_DECLARE_serverfieldfunction
5112 #undef PRVM_DECLARE_clientfieldfloat
5113 #undef PRVM_DECLARE_clientfieldvector
5114 #undef PRVM_DECLARE_clientfieldstring
5115 #undef PRVM_DECLARE_clientfieldedict
5116 #undef PRVM_DECLARE_clientfieldfunction
5117 #undef PRVM_DECLARE_menufieldfloat
5118 #undef PRVM_DECLARE_menufieldvector
5119 #undef PRVM_DECLARE_menufieldstring
5120 #undef PRVM_DECLARE_menufieldedict
5121 #undef PRVM_DECLARE_menufieldfunction
5122 #undef PRVM_DECLARE_serverfunction
5123 #undef PRVM_DECLARE_clientfunction
5124 #undef PRVM_DECLARE_menufunction
5125 #undef PRVM_DECLARE_field
5126 #undef PRVM_DECLARE_global
5127 #undef PRVM_DECLARE_function
5128 };
5129
5130 static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
5131
5132 static prvm_required_field_t m_required_globals[] =
5133 {
5134 #define PRVM_DECLARE_serverglobalfloat(x)
5135 #define PRVM_DECLARE_serverglobalvector(x)
5136 #define PRVM_DECLARE_serverglobalstring(x)
5137 #define PRVM_DECLARE_serverglobaledict(x)
5138 #define PRVM_DECLARE_serverglobalfunction(x)
5139 #define PRVM_DECLARE_clientglobalfloat(x)
5140 #define PRVM_DECLARE_clientglobalvector(x)
5141 #define PRVM_DECLARE_clientglobalstring(x)
5142 #define PRVM_DECLARE_clientglobaledict(x)
5143 #define PRVM_DECLARE_clientglobalfunction(x)
5144 #define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
5145 #define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
5146 #define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
5147 #define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
5148 #define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
5149 #define PRVM_DECLARE_serverfieldfloat(x)
5150 #define PRVM_DECLARE_serverfieldvector(x)
5151 #define PRVM_DECLARE_serverfieldstring(x)
5152 #define PRVM_DECLARE_serverfieldedict(x)
5153 #define PRVM_DECLARE_serverfieldfunction(x)
5154 #define PRVM_DECLARE_clientfieldfloat(x)
5155 #define PRVM_DECLARE_clientfieldvector(x)
5156 #define PRVM_DECLARE_clientfieldstring(x)
5157 #define PRVM_DECLARE_clientfieldedict(x)
5158 #define PRVM_DECLARE_clientfieldfunction(x)
5159 #define PRVM_DECLARE_menufieldfloat(x)
5160 #define PRVM_DECLARE_menufieldvector(x)
5161 #define PRVM_DECLARE_menufieldstring(x)
5162 #define PRVM_DECLARE_menufieldedict(x)
5163 #define PRVM_DECLARE_menufieldfunction(x)
5164 #define PRVM_DECLARE_serverfunction(x)
5165 #define PRVM_DECLARE_clientfunction(x)
5166 #define PRVM_DECLARE_menufunction(x)
5167 #define PRVM_DECLARE_field(x)
5168 #define PRVM_DECLARE_global(x)
5169 #define PRVM_DECLARE_function(x)
5170 #include "prvm_offsets.h"
5171 #undef PRVM_DECLARE_serverglobalfloat
5172 #undef PRVM_DECLARE_serverglobalvector
5173 #undef PRVM_DECLARE_serverglobalstring
5174 #undef PRVM_DECLARE_serverglobaledict
5175 #undef PRVM_DECLARE_serverglobalfunction
5176 #undef PRVM_DECLARE_clientglobalfloat
5177 #undef PRVM_DECLARE_clientglobalvector
5178 #undef PRVM_DECLARE_clientglobalstring
5179 #undef PRVM_DECLARE_clientglobaledict
5180 #undef PRVM_DECLARE_clientglobalfunction
5181 #undef PRVM_DECLARE_menuglobalfloat
5182 #undef PRVM_DECLARE_menuglobalvector
5183 #undef PRVM_DECLARE_menuglobalstring
5184 #undef PRVM_DECLARE_menuglobaledict
5185 #undef PRVM_DECLARE_menuglobalfunction
5186 #undef PRVM_DECLARE_serverfieldfloat
5187 #undef PRVM_DECLARE_serverfieldvector
5188 #undef PRVM_DECLARE_serverfieldstring
5189 #undef PRVM_DECLARE_serverfieldedict
5190 #undef PRVM_DECLARE_serverfieldfunction
5191 #undef PRVM_DECLARE_clientfieldfloat
5192 #undef PRVM_DECLARE_clientfieldvector
5193 #undef PRVM_DECLARE_clientfieldstring
5194 #undef PRVM_DECLARE_clientfieldedict
5195 #undef PRVM_DECLARE_clientfieldfunction
5196 #undef PRVM_DECLARE_menufieldfloat
5197 #undef PRVM_DECLARE_menufieldvector
5198 #undef PRVM_DECLARE_menufieldstring
5199 #undef PRVM_DECLARE_menufieldedict
5200 #undef PRVM_DECLARE_menufieldfunction
5201 #undef PRVM_DECLARE_serverfunction
5202 #undef PRVM_DECLARE_clientfunction
5203 #undef PRVM_DECLARE_menufunction
5204 #undef PRVM_DECLARE_field
5205 #undef PRVM_DECLARE_global
5206 #undef PRVM_DECLARE_function
5207 };
5208
5209 static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
5210
5211 void MR_SetRouting (qboolean forceold);
5212
5213 void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
MVM_error_cmd(const char * format,...)5214 void MVM_error_cmd(const char *format, ...)
5215 {
5216 prvm_prog_t *prog = MVM_prog;
5217 static qboolean processingError = false;
5218 char errorstring[MAX_INPUTLINE];
5219 va_list argptr;
5220
5221 va_start (argptr, format);
5222 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5223 va_end (argptr);
5224 Con_Printf( "Menu_Error: %s\n", errorstring );
5225
5226 if( !processingError ) {
5227 processingError = true;
5228 PRVM_Crash(prog);
5229 processingError = false;
5230 } else {
5231 Con_Printf( "Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!\n" );
5232 }
5233
5234 // fall back to the normal menu
5235
5236 // say it
5237 Con_Print("Falling back to normal menu\n");
5238
5239 key_dest = key_game;
5240
5241 // init the normal menu now -> this will also correct the menu router pointers
5242 MR_SetRouting (TRUE);
5243
5244 // reset the active scene, too (to be on the safe side ;))
5245 R_SelectScene( RST_CLIENT );
5246
5247 Host_AbortCurrentFrame();
5248 }
5249
MVM_begin_increase_edicts(prvm_prog_t * prog)5250 static void MVM_begin_increase_edicts(prvm_prog_t *prog)
5251 {
5252 }
5253
MVM_end_increase_edicts(prvm_prog_t * prog)5254 static void MVM_end_increase_edicts(prvm_prog_t *prog)
5255 {
5256 }
5257
MVM_init_edict(prvm_prog_t * prog,prvm_edict_t * edict)5258 static void MVM_init_edict(prvm_prog_t *prog, prvm_edict_t *edict)
5259 {
5260 }
5261
MVM_free_edict(prvm_prog_t * prog,prvm_edict_t * ed)5262 static void MVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
5263 {
5264 }
5265
MVM_count_edicts(prvm_prog_t * prog)5266 static void MVM_count_edicts(prvm_prog_t *prog)
5267 {
5268 int i;
5269 prvm_edict_t *ent;
5270 int active;
5271
5272 active = 0;
5273 for (i=0 ; i<prog->num_edicts ; i++)
5274 {
5275 ent = PRVM_EDICT_NUM(i);
5276 if (ent->priv.required->free)
5277 continue;
5278 active++;
5279 }
5280
5281 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
5282 Con_Printf("active :%3i\n", active);
5283 }
5284
MVM_load_edict(prvm_prog_t * prog,prvm_edict_t * ent)5285 static qboolean MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
5286 {
5287 return true;
5288 }
5289
MP_KeyEvent(int key,int ascii,qboolean downevent)5290 static void MP_KeyEvent (int key, int ascii, qboolean downevent)
5291 {
5292 prvm_prog_t *prog = MVM_prog;
5293
5294 // pass key
5295 prog->globals.fp[OFS_PARM0] = (prvm_vec_t) key;
5296 prog->globals.fp[OFS_PARM1] = (prvm_vec_t) ascii;
5297 if (downevent)
5298 prog->ExecuteProgram(prog, PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
5299 else if (PRVM_menufunction(m_keyup))
5300 prog->ExecuteProgram(prog, PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
5301 }
5302
MP_Draw(void)5303 static void MP_Draw (void)
5304 {
5305 prvm_prog_t *prog = MVM_prog;
5306 // declarations that are needed right now
5307
5308 float oldquality;
5309
5310 R_SelectScene( RST_MENU );
5311
5312 // reset the temp entities each frame
5313 r_refdef.scene.numtempentities = 0;
5314
5315 // menu scenes do not use reduced rendering quality
5316 oldquality = r_refdef.view.quality;
5317 r_refdef.view.quality = 1;
5318 // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5319 r_refdef.scene.time = realtime;
5320
5321 // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5322 // or does it kill the server too?
5323 PRVM_G_FLOAT(OFS_PARM0) = vid.width;
5324 PRVM_G_FLOAT(OFS_PARM1) = vid.height;
5325 prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
5326
5327 // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5328 r_refdef.view.quality = oldquality;
5329
5330 R_SelectScene( RST_CLIENT );
5331 }
5332
MP_ToggleMenu(int mode)5333 static void MP_ToggleMenu(int mode)
5334 {
5335 prvm_prog_t *prog = MVM_prog;
5336
5337 prog->globals.fp[OFS_PARM0] = (prvm_vec_t) mode;
5338 prog->ExecuteProgram(prog, PRVM_menufunction(m_toggle),"m_toggle(float mode) required");
5339 }
5340
MP_NewMap(void)5341 static void MP_NewMap(void)
5342 {
5343 prvm_prog_t *prog = MVM_prog;
5344 if (PRVM_menufunction(m_newmap))
5345 prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
5346 }
5347
5348 const serverlist_entry_t *serverlist_callbackentry = NULL;
MP_GetServerListEntryCategory(const serverlist_entry_t * entry)5349 static int MP_GetServerListEntryCategory(const serverlist_entry_t *entry)
5350 {
5351 prvm_prog_t *prog = MVM_prog;
5352 serverlist_callbackentry = entry;
5353 if (PRVM_menufunction(m_gethostcachecategory))
5354 {
5355 prog->globals.fp[OFS_PARM0] = (prvm_vec_t) -1;
5356 prog->ExecuteProgram(prog, PRVM_menufunction(m_gethostcachecategory),"m_gethostcachecategory(float entry) required");
5357 serverlist_callbackentry = NULL;
5358 return prog->globals.fp[OFS_RETURN];
5359 }
5360 else
5361 {
5362 return 0;
5363 }
5364 }
5365
MP_Shutdown(void)5366 static void MP_Shutdown (void)
5367 {
5368 prvm_prog_t *prog = MVM_prog;
5369 if (prog->loaded)
5370 prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
5371
5372 // reset key_dest
5373 key_dest = key_game;
5374
5375 // AK not using this cause Im not sure whether this is useful at all instead :
5376 PRVM_Prog_Reset(prog);
5377 }
5378
MP_Init(void)5379 static void MP_Init (void)
5380 {
5381 prvm_prog_t *prog = MVM_prog;
5382 PRVM_Prog_Init(prog);
5383
5384 prog->edictprivate_size = 0; // no private struct used
5385 prog->name = "menu";
5386 prog->num_edicts = 1;
5387 prog->limit_edicts = M_MAX_EDICTS;
5388 prog->extensionstring = vm_m_extensions;
5389 prog->builtins = vm_m_builtins;
5390 prog->numbuiltins = vm_m_numbuiltins;
5391
5392 // all callbacks must be defined (pointers are not checked before calling)
5393 prog->begin_increase_edicts = MVM_begin_increase_edicts;
5394 prog->end_increase_edicts = MVM_end_increase_edicts;
5395 prog->init_edict = MVM_init_edict;
5396 prog->free_edict = MVM_free_edict;
5397 prog->count_edicts = MVM_count_edicts;
5398 prog->load_edict = MVM_load_edict;
5399 prog->init_cmd = MVM_init_cmd;
5400 prog->reset_cmd = MVM_reset_cmd;
5401 prog->error_cmd = MVM_error_cmd;
5402 prog->ExecuteProgram = MVM_ExecuteProgram;
5403
5404 // allocate the mempools
5405 prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
5406
5407 PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
5408
5409 // note: OP_STATE is not supported by menu qc, we don't even try to detect
5410 // it here
5411
5412 in_client_mouse = true;
5413
5414 // call the prog init
5415 prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required");
5416
5417 // Once m_init was called, we consider menuqc code fully initialized.
5418 prog->inittime = realtime;
5419 }
5420
5421 //============================================================================
5422 // Menu router
5423
5424 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5425 void (*MR_Draw) (void);
5426 void (*MR_ToggleMenu) (int mode);
5427 void (*MR_Shutdown) (void);
5428 void (*MR_NewMap) (void);
5429 int (*MR_GetServerListEntryCategory) (const serverlist_entry_t *entry);
5430
MR_SetRouting(qboolean forceold)5431 void MR_SetRouting(qboolean forceold)
5432 {
5433 // if the menu prog isnt available or forceqmenu ist set, use the old menu
5434 if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
5435 {
5436 // set menu router function pointers
5437 MR_KeyEvent = M_KeyEvent;
5438 MR_Draw = M_Draw;
5439 MR_ToggleMenu = M_ToggleMenu;
5440 MR_Shutdown = M_Shutdown;
5441 MR_NewMap = M_NewMap;
5442 MR_GetServerListEntryCategory = M_GetServerListEntryCategory;
5443 M_Init();
5444 }
5445 else
5446 {
5447 // set menu router function pointers
5448 MR_KeyEvent = MP_KeyEvent;
5449 MR_Draw = MP_Draw;
5450 MR_ToggleMenu = MP_ToggleMenu;
5451 MR_Shutdown = MP_Shutdown;
5452 MR_NewMap = MP_NewMap;
5453 MR_GetServerListEntryCategory = MP_GetServerListEntryCategory;
5454 MP_Init();
5455 }
5456 }
5457
MR_Restart(void)5458 void MR_Restart(void)
5459 {
5460 if(MR_Shutdown)
5461 MR_Shutdown ();
5462 MR_SetRouting (FALSE);
5463 }
5464
Call_MR_ToggleMenu_f(void)5465 static void Call_MR_ToggleMenu_f(void)
5466 {
5467 int m;
5468 m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5469 Host_StartVideo();
5470 if(MR_ToggleMenu)
5471 MR_ToggleMenu(m);
5472 }
5473
MR_Init_Commands(void)5474 void MR_Init_Commands(void)
5475 {
5476 // set router console commands
5477 Cvar_RegisterVariable (&forceqmenu);
5478 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5479 Cvar_RegisterVariable (&menu_progs);
5480 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5481 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5482 }
5483
MR_Init(void)5484 void MR_Init(void)
5485 {
5486 vid_mode_t res[1024];
5487 size_t res_count, i;
5488
5489 res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5490 res_count = VID_SortModes(res, res_count, false, false, true);
5491 if(res_count)
5492 {
5493 video_resolutions_count = (int)res_count;
5494 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5495 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5496 for(i = 0; i < res_count; ++i)
5497 {
5498 int n, d, t;
5499 video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5500 video_resolutions[i].width = res[i].width;
5501 video_resolutions[i].height = res[i].height;
5502 video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5503 n = res[i].pixelheight_denom * video_resolutions[i].width;
5504 d = res[i].pixelheight_num * video_resolutions[i].height;
5505 while(d)
5506 {
5507 t = n;
5508 n = d;
5509 d = t % d;
5510 }
5511 d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5512 n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5513 switch(n * 0x10000 | d)
5514 {
5515 case 0x00040003:
5516 video_resolutions[i].conwidth = 640;
5517 video_resolutions[i].conheight = 480;
5518 video_resolutions[i].type = "Standard 4x3";
5519 break;
5520 case 0x00050004:
5521 video_resolutions[i].conwidth = 640;
5522 video_resolutions[i].conheight = 512;
5523 if(res[i].pixelheight_denom == res[i].pixelheight_num)
5524 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5525 else
5526 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5527 break;
5528 case 0x00080005:
5529 video_resolutions[i].conwidth = 640;
5530 video_resolutions[i].conheight = 400;
5531 if(res[i].pixelheight_denom == res[i].pixelheight_num)
5532 video_resolutions[i].type = "Widescreen 8x5";
5533 else
5534 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5535
5536 break;
5537 case 0x00050003:
5538 video_resolutions[i].conwidth = 640;
5539 video_resolutions[i].conheight = 384;
5540 video_resolutions[i].type = "Widescreen 5x3";
5541 break;
5542 case 0x000D0009:
5543 video_resolutions[i].conwidth = 640;
5544 video_resolutions[i].conheight = 400;
5545 video_resolutions[i].type = "Widescreen 14x9";
5546 break;
5547 case 0x00100009:
5548 video_resolutions[i].conwidth = 640;
5549 video_resolutions[i].conheight = 480;
5550 video_resolutions[i].type = "Widescreen 16x9";
5551 break;
5552 case 0x00030002:
5553 video_resolutions[i].conwidth = 720;
5554 video_resolutions[i].conheight = 480;
5555 video_resolutions[i].type = "NTSC 3x2";
5556 break;
5557 case 0x000D000B:
5558 video_resolutions[i].conwidth = 720;
5559 video_resolutions[i].conheight = 566;
5560 video_resolutions[i].type = "PAL 14x11";
5561 break;
5562 case 0x00080007:
5563 if(video_resolutions[i].width >= 512)
5564 {
5565 video_resolutions[i].conwidth = 512;
5566 video_resolutions[i].conheight = 448;
5567 video_resolutions[i].type = "SNES 8x7";
5568 }
5569 else
5570 {
5571 video_resolutions[i].conwidth = 256;
5572 video_resolutions[i].conheight = 224;
5573 video_resolutions[i].type = "NES 8x7";
5574 }
5575 break;
5576 default:
5577 video_resolutions[i].conwidth = 640;
5578 video_resolutions[i].conheight = 640 * d / n;
5579 video_resolutions[i].type = "Detected mode";
5580 break;
5581 }
5582 if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5583 {
5584 int f1, f2;
5585 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5586 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5587 if(f1 > f2)
5588 {
5589 video_resolutions[i].conwidth = video_resolutions[i].width;
5590 video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5591 }
5592 else
5593 {
5594 video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5595 video_resolutions[i].conheight = video_resolutions[i].height;
5596 }
5597 }
5598 }
5599 }
5600 else
5601 {
5602 video_resolutions = video_resolutions_hardcoded;
5603 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5604 }
5605
5606 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5607 M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5608
5609 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5610 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5611 if(COM_CheckParm("-forceqmenu"))
5612 Cvar_SetValueQuick(&forceqmenu,1);
5613 // use -useqmenu for debugging proposes, cause it starts
5614 // the normal quake menu only the first time
5615 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5616 if(COM_CheckParm("-useqmenu"))
5617 MR_SetRouting (TRUE);
5618 else
5619 MR_SetRouting (FALSE);
5620 }
5621