1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 #include "quakedef.h"
21 #ifdef CONFIG_CD
22 #include "cdaudio.h"
23 #endif
24 #include "image.h"
25 #include "progsvm.h"
26 
27 #include "mprogdefs.h"
28 
29 #define TYPE_DEMO 1
30 #define TYPE_GAME 2
31 #define TYPE_BOTH 3
32 
33 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
34 static cvar_t menu_progs = { 0, "menu_progs", "menu.dat", "name of quakec menu.dat file" };
35 
36 static int NehGameType;
37 
38 enum m_state_e m_state;
39 char m_return_reason[128];
40 
41 void M_Menu_Main_f (void);
42 	void M_Menu_SinglePlayer_f (void);
43 		void M_Menu_Transfusion_Episode_f (void);
44 			void M_Menu_Transfusion_Skill_f (void);
45 		void M_Menu_Load_f (void);
46 		void M_Menu_Save_f (void);
47 	void M_Menu_MultiPlayer_f (void);
48 		void M_Menu_Setup_f (void);
49 	void M_Menu_Options_f (void);
50 	void M_Menu_Options_Effects_f (void);
51 	void M_Menu_Options_Graphics_f (void);
52 	void M_Menu_Options_ColorControl_f (void);
53 		void M_Menu_Keys_f (void);
54 		void M_Menu_Reset_f (void);
55 		void M_Menu_Video_f (void);
56 	void M_Menu_Help_f (void);
57 	void M_Menu_Credits_f (void);
58 	void M_Menu_Quit_f (void);
59 void M_Menu_LanConfig_f (void);
60 void M_Menu_GameOptions_f (void);
61 void M_Menu_ServerList_f (void);
62 void M_Menu_ModList_f (void);
63 
64 static void M_Main_Draw (void);
65 	static void M_SinglePlayer_Draw (void);
66 		static void M_Transfusion_Episode_Draw (void);
67 			static void M_Transfusion_Skill_Draw (void);
68 		static void M_Load_Draw (void);
69 		static void M_Save_Draw (void);
70 	static void M_MultiPlayer_Draw (void);
71 		static void M_Setup_Draw (void);
72 	static void M_Options_Draw (void);
73 	static void M_Options_Effects_Draw (void);
74 	static void M_Options_Graphics_Draw (void);
75 	static void M_Options_ColorControl_Draw (void);
76 		static void M_Keys_Draw (void);
77 		static void M_Reset_Draw (void);
78 		static void M_Video_Draw (void);
79 	static void M_Help_Draw (void);
80 	static void M_Credits_Draw (void);
81 	static void M_Quit_Draw (void);
82 static void M_LanConfig_Draw (void);
83 static void M_GameOptions_Draw (void);
84 static void M_ServerList_Draw (void);
85 static void M_ModList_Draw (void);
86 
87 
88 static void M_Main_Key (int key, int ascii);
89 	static void M_SinglePlayer_Key (int key, int ascii);
90 		static void M_Transfusion_Episode_Key (int key, int ascii);
91 			static void M_Transfusion_Skill_Key (int key, int ascii);
92 		static void M_Load_Key (int key, int ascii);
93 		static void M_Save_Key (int key, int ascii);
94 	static void M_MultiPlayer_Key (int key, int ascii);
95 		static void M_Setup_Key (int key, int ascii);
96 	static void M_Options_Key (int key, int ascii);
97 	static void M_Options_Effects_Key (int key, int ascii);
98 	static void M_Options_Graphics_Key (int key, int ascii);
99 	static void M_Options_ColorControl_Key (int key, int ascii);
100 		static void M_Keys_Key (int key, int ascii);
101 		static void M_Reset_Key (int key, int ascii);
102 		static void M_Video_Key (int key, int ascii);
103 	static void M_Help_Key (int key, int ascii);
104 	static void M_Credits_Key (int key, int ascii);
105 	static void M_Quit_Key (int key, int ascii);
106 static void M_LanConfig_Key (int key, int ascii);
107 static void M_GameOptions_Key (int key, int ascii);
108 static void M_ServerList_Key (int key, int ascii);
109 static void M_ModList_Key (int key, int ascii);
110 
111 static qboolean	m_entersound;		///< play after drawing a frame, so caching won't disrupt the sound
112 
M_Update_Return_Reason(const char * s)113 void M_Update_Return_Reason(const char *s)
114 {
115 	strlcpy(m_return_reason, s, sizeof(m_return_reason));
116 	if (s)
117 		Con_DPrintf("%s\n", s);
118 }
119 
120 #define StartingGame	(m_multiplayer_cursor == 1)
121 #define JoiningGame		(m_multiplayer_cursor == 0)
122 
123 // Nehahra
124 #define NumberOfNehahraDemos 34
125 typedef struct nehahrademonames_s
126 {
127 	const char *name;
128 	const char *desc;
129 } nehahrademonames_t;
130 
131 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
132 {
133 	{"intro", "Prologue"},
134 	{"genf", "The Beginning"},
135 	{"genlab", "A Doomed Project"},
136 	{"nehcre", "The New Recruits"},
137 	{"maxneh", "Breakthrough"},
138 	{"maxchar", "Renewal and Duty"},
139 	{"crisis", "Worlds Collide"},
140 	{"postcris", "Darkening Skies"},
141 	{"hearing", "The Hearing"},
142 	{"getjack", "On a Mexican Radio"},
143 	{"prelude", "Honor and Justice"},
144 	{"abase", "A Message Sent"},
145 	{"effect", "The Other Side"},
146 	{"uhoh", "Missing in Action"},
147 	{"prepare", "The Response"},
148 	{"vision", "Farsighted Eyes"},
149 	{"maxturns", "Enter the Immortal"},
150 	{"backlot", "Separate Ways"},
151 	{"maxside", "The Ancient Runes"},
152 	{"counter", "The New Initiative"},
153 	{"warprep", "Ghosts to the World"},
154 	{"counter1", "A Fate Worse Than Death"},
155 	{"counter2", "Friendly Fire"},
156 	{"counter3", "Minor Setback"},
157 	{"madmax", "Scores to Settle"},
158 	{"quake", "One Man"},
159 	{"cthmm", "Shattered Masks"},
160 	{"shades", "Deal with the Dead"},
161 	{"gophil", "An Unlikely Hero"},
162 	{"cstrike", "War in Hell"},
163 	{"shubset", "The Conspiracy"},
164 	{"shubdie", "Even Death May Die"},
165 	{"newranks", "An Empty Throne"},
166 	{"seal", "The Seal is Broken"}
167 };
168 
169 static float menu_x, menu_y, menu_width, menu_height;
170 
M_Background(int width,int height)171 static void M_Background(int width, int height)
172 {
173 	menu_width = bound(1.0f, (float)width, vid_conwidth.value);
174 	menu_height = bound(1.0f, (float)height, vid_conheight.value);
175 	menu_x = (vid_conwidth.integer - menu_width) * 0.5;
176 	menu_y = (vid_conheight.integer - menu_height) * 0.5;
177 	//DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
178 	DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
179 }
180 
181 /*
182 ================
183 M_DrawCharacter
184 
185 Draws one solid graphics character
186 ================
187 */
M_DrawCharacter(float cx,float cy,int num)188 static void M_DrawCharacter (float cx, float cy, int num)
189 {
190 	char temp[2];
191 	temp[0] = num;
192 	temp[1] = 0;
193 	DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
194 }
195 
M_PrintColored(float cx,float cy,const char * str)196 static void M_PrintColored(float cx, float cy, const char *str)
197 {
198 	DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
199 }
200 
M_Print(float cx,float cy,const char * str)201 static void M_Print(float cx, float cy, const char *str)
202 {
203 	DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
204 }
205 
M_PrintRed(float cx,float cy,const char * str)206 static void M_PrintRed(float cx, float cy, const char *str)
207 {
208 	DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
209 }
210 
M_ItemPrint(float cx,float cy,const char * str,int unghosted)211 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
212 {
213 	if (unghosted)
214 		DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
215 	else
216 		DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
217 }
218 
M_DrawPic(float cx,float cy,const char * picname)219 static void M_DrawPic(float cx, float cy, const char *picname)
220 {
221 	DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
222 }
223 
M_DrawTextBox(float x,float y,float width,float height)224 static void M_DrawTextBox(float x, float y, float width, float height)
225 {
226 	int n;
227 	float cx, cy;
228 
229 	// draw left side
230 	cx = x;
231 	cy = y;
232 	M_DrawPic (cx, cy, "gfx/box_tl");
233 	for (n = 0; n < height; n++)
234 	{
235 		cy += 8;
236 		M_DrawPic (cx, cy, "gfx/box_ml");
237 	}
238 	M_DrawPic (cx, cy+8, "gfx/box_bl");
239 
240 	// draw middle
241 	cx += 8;
242 	while (width > 0)
243 	{
244 		cy = y;
245 		M_DrawPic (cx, cy, "gfx/box_tm");
246 		for (n = 0; n < height; n++)
247 		{
248 			cy += 8;
249 			if (n >= 1)
250 				M_DrawPic (cx, cy, "gfx/box_mm2");
251 			else
252 				M_DrawPic (cx, cy, "gfx/box_mm");
253 		}
254 		M_DrawPic (cx, cy+8, "gfx/box_bm");
255 		width -= 2;
256 		cx += 16;
257 	}
258 
259 	// draw right side
260 	cy = y;
261 	M_DrawPic (cx, cy, "gfx/box_tr");
262 	for (n = 0; n < height; n++)
263 	{
264 		cy += 8;
265 		M_DrawPic (cx, cy, "gfx/box_mr");
266 	}
267 	M_DrawPic (cx, cy+8, "gfx/box_br");
268 }
269 
270 //=============================================================================
271 
272 //int m_save_demonum;
273 
274 /*
275 ================
276 M_ToggleMenu
277 ================
278 */
M_ToggleMenu(int mode)279 static void M_ToggleMenu(int mode)
280 {
281 	m_entersound = true;
282 
283 	if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
284 	{
285 		if(mode == 0)
286 			return; // the menu is off, and we want it off
287 		M_Menu_Main_f ();
288 	}
289 	else
290 	{
291 		if(mode == 1)
292 			return; // the menu is on, and we want it on
293 		key_dest = key_game;
294 		m_state = m_none;
295 	}
296 }
297 
298 
299 static int demo_cursor;
M_Demo_Draw(void)300 static void M_Demo_Draw (void)
301 {
302 	int i;
303 
304 	M_Background(320, 200);
305 
306 	for (i = 0;i < NumberOfNehahraDemos;i++)
307 		M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
308 
309 	// line cursor
310 	M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
311 }
312 
313 
M_Menu_Demos_f(void)314 static void M_Menu_Demos_f (void)
315 {
316 	key_dest = key_menu;
317 	m_state = m_demo;
318 	m_entersound = true;
319 }
320 
321 
M_Demo_Key(int k,int ascii)322 static void M_Demo_Key (int k, int ascii)
323 {
324 	char vabuf[1024];
325 	switch (k)
326 	{
327 	case K_ESCAPE:
328 		M_Menu_Main_f ();
329 		break;
330 
331 	case K_ENTER:
332 		S_LocalSound ("sound/misc/menu2.wav");
333 		m_state = m_none;
334 		key_dest = key_game;
335 		Cbuf_AddText (va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
336 		return;
337 
338 	case K_UPARROW:
339 	case K_LEFTARROW:
340 		S_LocalSound ("sound/misc/menu1.wav");
341 		demo_cursor--;
342 		if (demo_cursor < 0)
343 			demo_cursor = NumberOfNehahraDemos-1;
344 		break;
345 
346 	case K_DOWNARROW:
347 	case K_RIGHTARROW:
348 		S_LocalSound ("sound/misc/menu1.wav");
349 		demo_cursor++;
350 		if (demo_cursor >= NumberOfNehahraDemos)
351 			demo_cursor = 0;
352 		break;
353 	}
354 }
355 
356 //=============================================================================
357 /* MAIN MENU */
358 
359 static int	m_main_cursor;
360 static qboolean m_missingdata = false;
361 
362 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
363 
364 
M_Menu_Main_f(void)365 void M_Menu_Main_f (void)
366 {
367 	const char *s;
368 	s = "gfx/mainmenu";
369 
370 	if (gamemode == GAME_NEHAHRA)
371 	{
372 		if (FS_FileExists("maps/neh1m4.bsp"))
373 		{
374 			if (FS_FileExists("hearing.dem"))
375 			{
376 				Con_DPrint("Main menu: Nehahra movie and game detected.\n");
377 				NehGameType = TYPE_BOTH;
378 			}
379 			else
380 			{
381 				Con_DPrint("Nehahra game detected.\n");
382 				NehGameType = TYPE_GAME;
383 			}
384 		}
385 		else
386 		{
387 			if (FS_FileExists("hearing.dem"))
388 			{
389 				Con_DPrint("Nehahra movie detected.\n");
390 				NehGameType = TYPE_DEMO;
391 			}
392 			else
393 			{
394 				Con_DPrint("Nehahra not found.\n");
395 				NehGameType = TYPE_GAME; // could just complain, but...
396 			}
397 		}
398 		if (NehGameType == TYPE_DEMO)
399 			MAIN_ITEMS = 4;
400 		else if (NehGameType == TYPE_GAME)
401 			MAIN_ITEMS = 5;
402 		else
403 			MAIN_ITEMS = 6;
404 	}
405 	else if (gamemode == GAME_TRANSFUSION)
406 	{
407 		s = "gfx/menu/mainmenu1";
408 		if (sv.active && !cl.intermission && cl.islocalgame)
409 			MAIN_ITEMS = 8;
410 		else
411 			MAIN_ITEMS = 7;
412 	}
413 	else
414 		MAIN_ITEMS = 5;
415 
416 	// check if the game data is missing and use a different main menu if so
417 	m_missingdata = !forceqmenu.integer && !Draw_IsPicLoaded(Draw_CachePic(s));
418 	if (m_missingdata)
419 		MAIN_ITEMS = 2;
420 
421 	/*
422 	if (key_dest != key_menu)
423 	{
424 		m_save_demonum = cls.demonum;
425 		cls.demonum = -1;
426 	}
427 	*/
428 	key_dest = key_menu;
429 	m_state = m_main;
430 	m_entersound = true;
431 }
432 
433 
M_Main_Draw(void)434 static void M_Main_Draw (void)
435 {
436 	int		f;
437 	cachepic_t	*p;
438 	char vabuf[1024];
439 
440 	if (m_missingdata)
441 	{
442 		float y;
443 		const char *s;
444 		M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
445 		y = 480/3-16;
446 		s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
447 		y+=8;
448 		s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
449 		s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
450 		s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
451 		M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
452 		M_Print (640/2 - 48, 480/2 + 8, "Quit");
453 		M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
454 		return;
455 	}
456 
457 	if (gamemode == GAME_TRANSFUSION) {
458 		int y1, y2, y3;
459 		M_Background(640, 480);
460 		p = Draw_CachePic ("gfx/menu/tb-transfusion");
461 		M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-transfusion");
462 		y2 = 120;
463 		// 8 rather than MAIN_ITEMS to skip a number and not miss the last option
464 		for (y1 = 1; y1 <= 8; y1++)
465 		{
466 			if (MAIN_ITEMS == 7 && y1 == 4)
467 				y1++;
468 			M_DrawPic (0, y2, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%i", y1));
469 			y2 += 40;
470 		}
471 		if (MAIN_ITEMS == 7 && m_main_cursor > 2)
472 			y3 = m_main_cursor + 2;
473 		else
474 			y3 = m_main_cursor + 1;
475 		M_DrawPic (0, 120 + m_main_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%iselected", y3));
476 		return;
477 	}
478 
479 	M_Background(320, 200);
480 	M_DrawPic (16, 4, "gfx/qplaque");
481 	p = Draw_CachePic ("gfx/ttl_main");
482 	M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_main");
483 // Nehahra
484 	if (gamemode == GAME_NEHAHRA)
485 	{
486 		if (NehGameType == TYPE_BOTH)
487 			M_DrawPic (72, 32, "gfx/mainmenu");
488 		else if (NehGameType == TYPE_GAME)
489 			M_DrawPic (72, 32, "gfx/gamemenu");
490 		else
491 			M_DrawPic (72, 32, "gfx/demomenu");
492 	}
493 	else
494 		M_DrawPic (72, 32, "gfx/mainmenu");
495 
496 	f = (int)(realtime * 10)%6;
497 
498 	M_DrawPic (54, 32 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
499 }
500 
501 
M_Main_Key(int key,int ascii)502 static void M_Main_Key (int key, int ascii)
503 {
504 	switch (key)
505 	{
506 	case K_ESCAPE:
507 		key_dest = key_game;
508 		m_state = m_none;
509 		//cls.demonum = m_save_demonum;
510 		//if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
511 		//	CL_NextDemo ();
512 		break;
513 
514 	case K_DOWNARROW:
515 		S_LocalSound ("sound/misc/menu1.wav");
516 		if (++m_main_cursor >= MAIN_ITEMS)
517 			m_main_cursor = 0;
518 		break;
519 
520 	case K_UPARROW:
521 		S_LocalSound ("sound/misc/menu1.wav");
522 		if (--m_main_cursor < 0)
523 			m_main_cursor = MAIN_ITEMS - 1;
524 		break;
525 
526 	case K_ENTER:
527 		m_entersound = true;
528 
529 		if (m_missingdata)
530 		{
531 			switch (m_main_cursor)
532 			{
533 			case 0:
534 				if (cls.state == ca_connected)
535 				{
536 					m_state = m_none;
537 					key_dest = key_game;
538 				}
539 				Con_ToggleConsole_f ();
540 				break;
541 			case 1:
542 				M_Menu_Quit_f ();
543 				break;
544 			}
545 		}
546 		else if (gamemode == GAME_NEHAHRA)
547 		{
548 			switch (NehGameType)
549 			{
550 			case TYPE_BOTH:
551 				switch (m_main_cursor)
552 				{
553 				case 0:
554 					M_Menu_SinglePlayer_f ();
555 					break;
556 
557 				case 1:
558 					M_Menu_Demos_f ();
559 					break;
560 
561 				case 2:
562 					M_Menu_MultiPlayer_f ();
563 					break;
564 
565 				case 3:
566 					M_Menu_Options_f ();
567 					break;
568 
569 				case 4:
570 					key_dest = key_game;
571 					if (sv.active)
572 						Cbuf_AddText ("disconnect\n");
573 					Cbuf_AddText ("playdemo endcred\n");
574 					break;
575 
576 				case 5:
577 					M_Menu_Quit_f ();
578 					break;
579 				}
580 				break;
581 			case TYPE_GAME:
582 				switch (m_main_cursor)
583 				{
584 				case 0:
585 					M_Menu_SinglePlayer_f ();
586 					break;
587 
588 				case 1:
589 					M_Menu_MultiPlayer_f ();
590 					break;
591 
592 				case 2:
593 					M_Menu_Options_f ();
594 					break;
595 
596 				case 3:
597 					key_dest = key_game;
598 					if (sv.active)
599 						Cbuf_AddText ("disconnect\n");
600 					Cbuf_AddText ("playdemo endcred\n");
601 					break;
602 
603 				case 4:
604 					M_Menu_Quit_f ();
605 					break;
606 				}
607 				break;
608 			case TYPE_DEMO:
609 				switch (m_main_cursor)
610 				{
611 				case 0:
612 					M_Menu_Demos_f ();
613 					break;
614 
615 				case 1:
616 					key_dest = key_game;
617 					if (sv.active)
618 						Cbuf_AddText ("disconnect\n");
619 					Cbuf_AddText ("playdemo endcred\n");
620 					break;
621 
622 				case 2:
623 					M_Menu_Options_f ();
624 					break;
625 
626 				case 3:
627 					M_Menu_Quit_f ();
628 					break;
629 				}
630 				break;
631 			}
632 		}
633 		else if (gamemode == GAME_TRANSFUSION) {
634 			if (MAIN_ITEMS == 7)
635 			{
636 				switch (m_main_cursor)
637 				{
638 				case 0:
639 					M_Menu_Transfusion_Episode_f ();
640 					break;
641 
642 				case 1:
643 					M_Menu_MultiPlayer_f ();
644 					break;
645 
646 				case 2:
647 					M_Menu_Options_f ();
648 					break;
649 
650 				case 3:
651 					M_Menu_Load_f ();
652 					break;
653 
654 				case 4:
655 					M_Menu_Help_f ();
656 					break;
657 
658 				case 5:
659 					M_Menu_Credits_f ();
660 					break;
661 
662 				case 6:
663 					M_Menu_Quit_f ();
664 					break;
665 				}
666 			}
667 			else
668 			{
669 				switch (m_main_cursor)
670 				{
671 				case 0:
672 					M_Menu_Transfusion_Episode_f ();
673 					break;
674 
675 				case 1:
676 					M_Menu_MultiPlayer_f ();
677 					break;
678 
679 				case 2:
680 					M_Menu_Options_f ();
681 					break;
682 
683 				case 3:
684 					M_Menu_Save_f ();
685 					break;
686 
687 				case 4:
688 					M_Menu_Load_f ();
689 					break;
690 
691 				case 5:
692 					M_Menu_Help_f ();
693 					break;
694 
695 				case 6:
696 					M_Menu_Credits_f ();
697 					break;
698 
699 				case 7:
700 					M_Menu_Quit_f ();
701 					break;
702 				}
703 			}
704 		}
705 		else
706 		{
707 			switch (m_main_cursor)
708 			{
709 			case 0:
710 				M_Menu_SinglePlayer_f ();
711 				break;
712 
713 			case 1:
714 				M_Menu_MultiPlayer_f ();
715 				break;
716 
717 			case 2:
718 				M_Menu_Options_f ();
719 				break;
720 
721 			case 3:
722 				M_Menu_Help_f ();
723 				break;
724 
725 			case 4:
726 				M_Menu_Quit_f ();
727 				break;
728 			}
729 		}
730 	}
731 }
732 
733 //=============================================================================
734 /* SINGLE PLAYER MENU */
735 
736 static int	m_singleplayer_cursor;
737 #define	SINGLEPLAYER_ITEMS	3
738 
739 
M_Menu_SinglePlayer_f(void)740 void M_Menu_SinglePlayer_f (void)
741 {
742 	key_dest = key_menu;
743 	m_state = m_singleplayer;
744 	m_entersound = true;
745 }
746 
747 
M_SinglePlayer_Draw(void)748 static void M_SinglePlayer_Draw (void)
749 {
750 	cachepic_t	*p;
751 	char vabuf[1024];
752 
753 	M_Background(320, 200);
754 
755 	M_DrawPic (16, 4, "gfx/qplaque");
756 	p = Draw_CachePic ("gfx/ttl_sgl");
757 
758 	// Some mods don't have a single player mode
759 	if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
760 	{
761 		M_DrawPic ((320 - Draw_GetPicWidth(p)) / 2, 4, "gfx/ttl_sgl");
762 
763 		M_DrawTextBox (60, 8 * 8, 23, 4);
764 		if (gamemode == GAME_GOODVSBAD2)
765 			M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
766 		else  // if (gamemode == GAME_BATTLEMECH)
767 			M_Print(95, 10 * 8, "Battlemech is for");
768 		M_Print(83, 11 * 8, "multiplayer play only");
769 	}
770 	else
771 	{
772 		int		f;
773 
774 		M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_sgl");
775 		M_DrawPic (72, 32, "gfx/sp_menu");
776 
777 		f = (int)(realtime * 10)%6;
778 
779 		M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
780 	}
781 }
782 
783 
M_SinglePlayer_Key(int key,int ascii)784 static void M_SinglePlayer_Key (int key, int ascii)
785 {
786 	if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
787 	{
788 		if (key == K_ESCAPE || key == K_ENTER)
789 			m_state = m_main;
790 		return;
791 	}
792 
793 	switch (key)
794 	{
795 	case K_ESCAPE:
796 		M_Menu_Main_f ();
797 		break;
798 
799 	case K_DOWNARROW:
800 		S_LocalSound ("sound/misc/menu1.wav");
801 		if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
802 			m_singleplayer_cursor = 0;
803 		break;
804 
805 	case K_UPARROW:
806 		S_LocalSound ("sound/misc/menu1.wav");
807 		if (--m_singleplayer_cursor < 0)
808 			m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
809 		break;
810 
811 	case K_ENTER:
812 		m_entersound = true;
813 
814 		switch (m_singleplayer_cursor)
815 		{
816 		case 0:
817 			key_dest = key_game;
818 			if (sv.active)
819 				Cbuf_AddText ("disconnect\n");
820 			Cbuf_AddText ("maxplayers 1\n");
821 			Cbuf_AddText ("deathmatch 0\n");
822 			Cbuf_AddText ("coop 0\n");
823 			if (gamemode == GAME_TRANSFUSION)
824 			{
825 				key_dest = key_menu;
826 				M_Menu_Transfusion_Episode_f ();
827 				break;
828 			}
829 			Cbuf_AddText ("startmap_sp\n");
830 			break;
831 
832 		case 1:
833 			M_Menu_Load_f ();
834 			break;
835 
836 		case 2:
837 			M_Menu_Save_f ();
838 			break;
839 		}
840 	}
841 }
842 
843 //=============================================================================
844 /* LOAD/SAVE MENU */
845 
846 static int		load_cursor;		///< 0 < load_cursor < MAX_SAVEGAMES
847 
848 static char	m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
849 static int		loadable[MAX_SAVEGAMES];
850 
M_ScanSaves(void)851 static void M_ScanSaves (void)
852 {
853 	int		i, j;
854 	size_t	len;
855 	char	name[MAX_OSPATH];
856 	char	buf[SAVEGAME_COMMENT_LENGTH + 256];
857 	const char *t;
858 	qfile_t	*f;
859 //	int		version;
860 
861 	for (i=0 ; i<MAX_SAVEGAMES ; i++)
862 	{
863 		strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
864 		loadable[i] = false;
865 		dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
866 		f = FS_OpenRealFile (name, "rb", false);
867 		if (!f)
868 			continue;
869 		// read enough to get the comment
870 		len = FS_Read(f, buf, sizeof(buf) - 1);
871 		len = min(len, sizeof(buf)-1);
872 		buf[len] = 0;
873 		t = buf;
874 		// version
875 		COM_ParseToken_Simple(&t, false, false, true);
876 		//version = atoi(com_token);
877 		// description
878 		COM_ParseToken_Simple(&t, false, false, true);
879 		strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
880 
881 	// change _ back to space
882 		for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
883 			if (m_filenames[i][j] == '_')
884 				m_filenames[i][j] = ' ';
885 		loadable[i] = true;
886 		FS_Close (f);
887 	}
888 }
889 
M_Menu_Load_f(void)890 void M_Menu_Load_f (void)
891 {
892 	m_entersound = true;
893 	m_state = m_load;
894 	key_dest = key_menu;
895 	M_ScanSaves ();
896 }
897 
898 
M_Menu_Save_f(void)899 void M_Menu_Save_f (void)
900 {
901 	if (!sv.active)
902 		return;
903 #if 1
904 	// LordHavoc: allow saving multiplayer games
905 	if (cl.islocalgame && cl.intermission)
906 		return;
907 #else
908 	if (cl.intermission)
909 		return;
910 	if (!cl.islocalgame)
911 		return;
912 #endif
913 	m_entersound = true;
914 	m_state = m_save;
915 	key_dest = key_menu;
916 	M_ScanSaves ();
917 }
918 
919 
M_Load_Draw(void)920 static void M_Load_Draw (void)
921 {
922 	int		i;
923 	cachepic_t	*p;
924 
925 	M_Background(320, 200);
926 
927 	p = Draw_CachePic ("gfx/p_load");
928 	M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_load" );
929 
930 	for (i=0 ; i< MAX_SAVEGAMES; i++)
931 		M_Print(16, 32 + 8*i, m_filenames[i]);
932 
933 // line cursor
934 	M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
935 }
936 
937 
M_Save_Draw(void)938 static void M_Save_Draw (void)
939 {
940 	int		i;
941 	cachepic_t	*p;
942 
943 	M_Background(320, 200);
944 
945 	p = Draw_CachePic ("gfx/p_save");
946 	M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_save");
947 
948 	for (i=0 ; i<MAX_SAVEGAMES ; i++)
949 		M_Print(16, 32 + 8*i, m_filenames[i]);
950 
951 // line cursor
952 	M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
953 }
954 
955 
M_Load_Key(int k,int ascii)956 static void M_Load_Key (int k, int ascii)
957 {
958 	char vabuf[1024];
959 	switch (k)
960 	{
961 	case K_ESCAPE:
962 		if (gamemode == GAME_TRANSFUSION)
963 			M_Menu_Main_f ();
964 		else
965 			M_Menu_SinglePlayer_f ();
966 		break;
967 
968 	case K_ENTER:
969 		S_LocalSound ("sound/misc/menu2.wav");
970 		if (!loadable[load_cursor])
971 			return;
972 		m_state = m_none;
973 		key_dest = key_game;
974 
975 		// issue the load command
976 		Cbuf_AddText (va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
977 		return;
978 
979 	case K_UPARROW:
980 	case K_LEFTARROW:
981 		S_LocalSound ("sound/misc/menu1.wav");
982 		load_cursor--;
983 		if (load_cursor < 0)
984 			load_cursor = MAX_SAVEGAMES-1;
985 		break;
986 
987 	case K_DOWNARROW:
988 	case K_RIGHTARROW:
989 		S_LocalSound ("sound/misc/menu1.wav");
990 		load_cursor++;
991 		if (load_cursor >= MAX_SAVEGAMES)
992 			load_cursor = 0;
993 		break;
994 	}
995 }
996 
997 
M_Save_Key(int k,int ascii)998 static void M_Save_Key (int k, int ascii)
999 {
1000 	char vabuf[1024];
1001 	switch (k)
1002 	{
1003 	case K_ESCAPE:
1004 		if (gamemode == GAME_TRANSFUSION)
1005 			M_Menu_Main_f ();
1006 		else
1007 			M_Menu_SinglePlayer_f ();
1008 		break;
1009 
1010 	case K_ENTER:
1011 		m_state = m_none;
1012 		key_dest = key_game;
1013 		Cbuf_AddText (va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
1014 		return;
1015 
1016 	case K_UPARROW:
1017 	case K_LEFTARROW:
1018 		S_LocalSound ("sound/misc/menu1.wav");
1019 		load_cursor--;
1020 		if (load_cursor < 0)
1021 			load_cursor = MAX_SAVEGAMES-1;
1022 		break;
1023 
1024 	case K_DOWNARROW:
1025 	case K_RIGHTARROW:
1026 		S_LocalSound ("sound/misc/menu1.wav");
1027 		load_cursor++;
1028 		if (load_cursor >= MAX_SAVEGAMES)
1029 			load_cursor = 0;
1030 		break;
1031 	}
1032 }
1033 
1034 //=============================================================================
1035 /* Transfusion Single Player Episode Menu */
1036 
1037 static int	m_episode_cursor;
1038 #define	EPISODE_ITEMS	6
1039 
M_Menu_Transfusion_Episode_f(void)1040 void M_Menu_Transfusion_Episode_f (void)
1041 {
1042 	m_entersound = true;
1043 	m_state = m_transfusion_episode;
1044 	key_dest = key_menu;
1045 }
1046 
M_Transfusion_Episode_Draw(void)1047 static void M_Transfusion_Episode_Draw (void)
1048 {
1049 	int y;
1050 	cachepic_t *p;
1051 	char vabuf[1024];
1052 	M_Background(640, 480);
1053 
1054 	p = Draw_CachePic ("gfx/menu/tb-episodes");
1055 	M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-episodes");
1056 	for (y = 0; y < EPISODE_ITEMS; y++){
1057 		M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1));
1058 	}
1059 
1060 	M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
1061 }
1062 
M_Transfusion_Episode_Key(int key,int ascii)1063 static void M_Transfusion_Episode_Key (int key, int ascii)
1064 {
1065 	switch (key)
1066 	{
1067 	case K_ESCAPE:
1068 		M_Menu_Main_f ();
1069 		break;
1070 
1071 	case K_DOWNARROW:
1072 		S_LocalSound ("sound/misc/menu1.wav");
1073 		m_episode_cursor++;
1074 		if (m_episode_cursor >= EPISODE_ITEMS)
1075 			m_episode_cursor = 0;
1076 		break;
1077 
1078 	case K_UPARROW:
1079 		S_LocalSound ("sound/misc/menu1.wav");
1080 		m_episode_cursor--;
1081 		if (m_episode_cursor < 0)
1082 			m_episode_cursor = EPISODE_ITEMS - 1;
1083 		break;
1084 
1085 	case K_ENTER:
1086 		Cbuf_AddText ("deathmatch 0\n");
1087 		m_entersound = true;
1088 		M_Menu_Transfusion_Skill_f ();
1089 	}
1090 }
1091 
1092 //=============================================================================
1093 /* Transfusion Single Player Skill Menu */
1094 
1095 static int	m_skill_cursor = 2;
1096 #define	SKILL_ITEMS	5
1097 
M_Menu_Transfusion_Skill_f(void)1098 void M_Menu_Transfusion_Skill_f (void)
1099 {
1100 	m_entersound = true;
1101 	m_state = m_transfusion_skill;
1102 	key_dest = key_menu;
1103 }
1104 
M_Transfusion_Skill_Draw(void)1105 static void M_Transfusion_Skill_Draw (void)
1106 {
1107 	int y;
1108 	cachepic_t	*p;
1109 	char vabuf[1024];
1110 	M_Background(640, 480);
1111 
1112 	p = Draw_CachePic ("gfx/menu/tb-difficulty");
1113 	M_DrawPic(640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-difficulty");
1114 
1115 	for (y = 0; y < SKILL_ITEMS; y++)
1116 	{
1117 		M_DrawPic (0, 180 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%i", y+1));
1118 	}
1119 	M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1120 }
1121 
M_Transfusion_Skill_Key(int key,int ascii)1122 static void M_Transfusion_Skill_Key (int key, int ascii)
1123 {
1124 	switch (key)
1125 	{
1126 	case K_ESCAPE:
1127 		M_Menu_Transfusion_Episode_f ();
1128 		break;
1129 
1130 	case K_DOWNARROW:
1131 		S_LocalSound ("sound/misc/menu1.wav");
1132 		m_skill_cursor++;
1133 		if (m_skill_cursor >= SKILL_ITEMS)
1134 			m_skill_cursor = 0;
1135 		break;
1136 
1137 	case K_UPARROW:
1138 		S_LocalSound ("sound/misc/menu1.wav");
1139 		m_skill_cursor--;
1140 		if (m_skill_cursor < 0)
1141 			m_skill_cursor = SKILL_ITEMS - 1;
1142 		break;
1143 
1144 	case K_ENTER:
1145 		m_entersound = true;
1146 		switch (m_skill_cursor)
1147 		{
1148 		case 0:
1149 			Cbuf_AddText ("skill 1\n");
1150 			break;
1151 		case 1:
1152 			Cbuf_AddText ("skill 2\n");
1153 			break;
1154 		case 2:
1155 			Cbuf_AddText ("skill 3\n");
1156 			break;
1157 		case 3:
1158 			Cbuf_AddText ("skill 4\n");
1159 			break;
1160 		case 4:
1161 			Cbuf_AddText ("skill 5\n");
1162 			break;
1163 		}
1164 		key_dest = key_game;
1165 		if (sv.active)
1166 			Cbuf_AddText ("disconnect\n");
1167 		Cbuf_AddText ("maxplayers 1\n");
1168 		Cbuf_AddText ("deathmatch 0\n");
1169 		Cbuf_AddText ("coop 0\n");
1170 		switch (m_episode_cursor)
1171 		{
1172 		case 0:
1173 			Cbuf_AddText ("map e1m1\n");
1174 			break;
1175 		case 1:
1176 			Cbuf_AddText ("map e2m1\n");
1177 			break;
1178 		case 2:
1179 			Cbuf_AddText ("map e3m1\n");
1180 			break;
1181 		case 3:
1182 			Cbuf_AddText ("map e4m1\n");
1183 			break;
1184 		case 4:
1185 			Cbuf_AddText ("map e6m1\n");
1186 			break;
1187 		case 5:
1188 			Cbuf_AddText ("map cp01\n");
1189 			break;
1190 		}
1191 	}
1192 }
1193 //=============================================================================
1194 /* MULTIPLAYER MENU */
1195 
1196 static int	m_multiplayer_cursor;
1197 #define	MULTIPLAYER_ITEMS	3
1198 
1199 
M_Menu_MultiPlayer_f(void)1200 void M_Menu_MultiPlayer_f (void)
1201 {
1202 	key_dest = key_menu;
1203 	m_state = m_multiplayer;
1204 	m_entersound = true;
1205 }
1206 
1207 
M_MultiPlayer_Draw(void)1208 static void M_MultiPlayer_Draw (void)
1209 {
1210 	int		f;
1211 	cachepic_t	*p;
1212 	char vabuf[1024];
1213 
1214 	if (gamemode == GAME_TRANSFUSION)
1215 	{
1216 		M_Background(640, 480);
1217 		p = Draw_CachePic ("gfx/menu/tb-online");
1218 		M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 140, "gfx/menu/tb-online");
1219 		for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1220 			M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f));
1221 		M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1222 		return;
1223 	}
1224 	M_Background(320, 200);
1225 
1226 	M_DrawPic (16, 4, "gfx/qplaque");
1227 	p = Draw_CachePic ("gfx/p_multi");
1228 	M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
1229 	M_DrawPic (72, 32, "gfx/mp_menu");
1230 
1231 	f = (int)(realtime * 10)%6;
1232 
1233 	M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
1234 }
1235 
1236 
M_MultiPlayer_Key(int key,int ascii)1237 static void M_MultiPlayer_Key (int key, int ascii)
1238 {
1239 	switch (key)
1240 	{
1241 	case K_ESCAPE:
1242 		M_Menu_Main_f ();
1243 		break;
1244 
1245 	case K_DOWNARROW:
1246 		S_LocalSound ("sound/misc/menu1.wav");
1247 		if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1248 			m_multiplayer_cursor = 0;
1249 		break;
1250 
1251 	case K_UPARROW:
1252 		S_LocalSound ("sound/misc/menu1.wav");
1253 		if (--m_multiplayer_cursor < 0)
1254 			m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1255 		break;
1256 
1257 	case K_ENTER:
1258 		m_entersound = true;
1259 		switch (m_multiplayer_cursor)
1260 		{
1261 		case 0:
1262 		case 1:
1263 			M_Menu_LanConfig_f ();
1264 			break;
1265 
1266 		case 2:
1267 			M_Menu_Setup_f ();
1268 			break;
1269 		}
1270 	}
1271 }
1272 
1273 //=============================================================================
1274 /* SETUP MENU */
1275 
1276 static int		setup_cursor = 4;
1277 static int		setup_cursor_table[] = {40, 64, 88, 124, 140};
1278 
1279 static char	setup_myname[MAX_SCOREBOARDNAME];
1280 static int		setup_oldtop;
1281 static int		setup_oldbottom;
1282 static int		setup_top;
1283 static int		setup_bottom;
1284 static int		setup_rate;
1285 static int		setup_oldrate;
1286 
1287 #define	NUM_SETUP_CMDS	5
1288 
M_Menu_Setup_f(void)1289 void M_Menu_Setup_f (void)
1290 {
1291 	key_dest = key_menu;
1292 	m_state = m_setup;
1293 	m_entersound = true;
1294 	strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1295 	setup_top = setup_oldtop = cl_color.integer >> 4;
1296 	setup_bottom = setup_oldbottom = cl_color.integer & 15;
1297 	setup_rate = cl_rate.integer;
1298 }
1299 
1300 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1301 static unsigned char *menuplyr_pixels;
1302 static unsigned int *menuplyr_translated;
1303 
1304 typedef struct ratetable_s
1305 {
1306 	int rate;
1307 	const char *name;
1308 }
1309 ratetable_t;
1310 
1311 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1312 static ratetable_t setup_ratetable[] =
1313 {
1314 	{1000, "28.8 bad"},
1315 	{1500, "28.8 mediocre"},
1316 	{2000, "28.8 good"},
1317 	{2500, "33.6 mediocre"},
1318 	{3000, "33.6 good"},
1319 	{3500, "56k bad"},
1320 	{4000, "56k mediocre"},
1321 	{4500, "56k adequate"},
1322 	{5000, "56k good"},
1323 	{7000, "64k ISDN"},
1324 	{15000, "128k ISDN"},
1325 	{25000, "broadband"}
1326 };
1327 
setup_rateindex(int rate)1328 static int setup_rateindex(int rate)
1329 {
1330 	int i;
1331 	for (i = 0;i < RATES;i++)
1332 		if (setup_ratetable[i].rate > setup_rate)
1333 			break;
1334 	return bound(1, i, RATES) - 1;
1335 }
1336 
M_Setup_Draw(void)1337 static void M_Setup_Draw (void)
1338 {
1339 	int i, j;
1340 	cachepic_t	*p;
1341 	char vabuf[1024];
1342 
1343 	M_Background(320, 200);
1344 
1345 	M_DrawPic (16, 4, "gfx/qplaque");
1346 	p = Draw_CachePic ("gfx/p_multi");
1347 	M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
1348 
1349 	M_Print(64, 40, "Your name");
1350 	M_DrawTextBox (160, 32, 16, 1);
1351 	M_PrintColored(168, 40, setup_myname);
1352 
1353 	if (gamemode != GAME_GOODVSBAD2)
1354 	{
1355 		M_Print(64, 64, "Shirt color");
1356 		M_Print(64, 88, "Pants color");
1357 	}
1358 
1359 	M_Print(64, 124-8, "Network speed limit");
1360 	M_Print(168, 124, va(vabuf, sizeof(vabuf), "%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1361 
1362 	M_DrawTextBox (64, 140-8, 14, 1);
1363 	M_Print(72, 140, "Accept Changes");
1364 
1365 	// LordHavoc: rewrote this code greatly
1366 	if (menuplyr_load)
1367 	{
1368 		unsigned char *f;
1369 		fs_offset_t filesize;
1370 		menuplyr_load = false;
1371 		menuplyr_top = -1;
1372 		menuplyr_bottom = -1;
1373 		f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1374 		if (f && filesize >= 9)
1375 		{
1376 			int width, height;
1377 			width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1378 			height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1379 			if (filesize >= 8 + width * height)
1380 			{
1381 				menuplyr_width = width;
1382 				menuplyr_height = height;
1383 				menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1384 				menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1385 				memcpy(menuplyr_pixels, f + 8, width * height);
1386 			}
1387 		}
1388 		if (f)
1389 			Mem_Free(f);
1390 	}
1391 
1392 	if (menuplyr_pixels)
1393 	{
1394 		if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1395 		{
1396 			menuplyr_top = setup_top;
1397 			menuplyr_bottom = setup_bottom;
1398 
1399 			for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1400 			{
1401 				j = menuplyr_pixels[i];
1402 				if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1403 				{
1404 					if (menuplyr_top < 8 || menuplyr_top == 14)
1405 						j = menuplyr_top * 16 + (j - TOP_RANGE);
1406 					else
1407 						j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1408 				}
1409 				else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1410 				{
1411 					if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1412 						j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1413 					else
1414 						j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1415 				}
1416 				menuplyr_translated[i] = palette_bgra_transparent[j];
1417 			}
1418 			Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, (unsigned char *)menuplyr_translated, TEXTYPE_BGRA, TEXF_CLAMP);
1419 		}
1420 		M_DrawPic(160, 48, "gfx/bigbox");
1421 		M_DrawPic(172, 56, "gfx/menuplyr");
1422 	}
1423 
1424 	if (setup_cursor == 0)
1425 		M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1426 	else
1427 		M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1428 }
1429 
1430 
M_Setup_Key(int k,int ascii)1431 static void M_Setup_Key (int k, int ascii)
1432 {
1433 	int			l;
1434 	char vabuf[1024];
1435 
1436 	switch (k)
1437 	{
1438 	case K_ESCAPE:
1439 		M_Menu_MultiPlayer_f ();
1440 		break;
1441 
1442 	case K_UPARROW:
1443 		S_LocalSound ("sound/misc/menu1.wav");
1444 		setup_cursor--;
1445 		if (setup_cursor < 0)
1446 			setup_cursor = NUM_SETUP_CMDS-1;
1447 		break;
1448 
1449 	case K_DOWNARROW:
1450 		S_LocalSound ("sound/misc/menu1.wav");
1451 		setup_cursor++;
1452 		if (setup_cursor >= NUM_SETUP_CMDS)
1453 			setup_cursor = 0;
1454 		break;
1455 
1456 	case K_LEFTARROW:
1457 		if (setup_cursor < 1)
1458 			return;
1459 		S_LocalSound ("sound/misc/menu3.wav");
1460 		if (setup_cursor == 1)
1461 			setup_top = setup_top - 1;
1462 		if (setup_cursor == 2)
1463 			setup_bottom = setup_bottom - 1;
1464 		if (setup_cursor == 3)
1465 		{
1466 			l = setup_rateindex(setup_rate) - 1;
1467 			if (l < 0)
1468 				l = RATES - 1;
1469 			setup_rate = setup_ratetable[l].rate;
1470 		}
1471 		break;
1472 	case K_RIGHTARROW:
1473 		if (setup_cursor < 1)
1474 			return;
1475 forward:
1476 		S_LocalSound ("sound/misc/menu3.wav");
1477 		if (setup_cursor == 1)
1478 			setup_top = setup_top + 1;
1479 		if (setup_cursor == 2)
1480 			setup_bottom = setup_bottom + 1;
1481 		if (setup_cursor == 3)
1482 		{
1483 			l = setup_rateindex(setup_rate) + 1;
1484 			if (l >= RATES)
1485 				l = 0;
1486 			setup_rate = setup_ratetable[l].rate;
1487 		}
1488 		break;
1489 
1490 	case K_ENTER:
1491 		if (setup_cursor == 0)
1492 			return;
1493 
1494 		if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1495 			goto forward;
1496 
1497 		// setup_cursor == 4 (Accept changes)
1498 		if (strcmp(cl_name.string, setup_myname) != 0)
1499 			Cbuf_AddText(va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
1500 		if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1501 			Cbuf_AddText(va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
1502 		if (setup_rate != setup_oldrate)
1503 			Cbuf_AddText(va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
1504 
1505 		m_entersound = true;
1506 		M_Menu_MultiPlayer_f ();
1507 		break;
1508 
1509 	case K_BACKSPACE:
1510 		if (setup_cursor == 0)
1511 		{
1512 			if (strlen(setup_myname))
1513 				setup_myname[strlen(setup_myname)-1] = 0;
1514 		}
1515 		break;
1516 
1517 	default:
1518 		if (ascii < 32)
1519 			break;
1520 		if (setup_cursor == 0)
1521 		{
1522 			l = (int)strlen(setup_myname);
1523 			if (l < 15)
1524 			{
1525 				setup_myname[l+1] = 0;
1526 				setup_myname[l] = ascii;
1527 			}
1528 		}
1529 	}
1530 
1531 	if (setup_top > 15)
1532 		setup_top = 0;
1533 	if (setup_top < 0)
1534 		setup_top = 15;
1535 	if (setup_bottom > 15)
1536 		setup_bottom = 0;
1537 	if (setup_bottom < 0)
1538 		setup_bottom = 15;
1539 }
1540 
1541 //=============================================================================
1542 /* OPTIONS MENU */
1543 
1544 #define	SLIDER_RANGE	10
1545 
M_DrawSlider(int x,int y,float num,float rangemin,float rangemax)1546 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1547 {
1548 	char text[16];
1549 	int i;
1550 	float range;
1551 	range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1552 	M_DrawCharacter (x-8, y, 128);
1553 	for (i = 0;i < SLIDER_RANGE;i++)
1554 		M_DrawCharacter (x + i*8, y, 129);
1555 	M_DrawCharacter (x+i*8, y, 130);
1556 	M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1557 	if (fabs((int)num - num) < 0.01)
1558 		dpsnprintf(text, sizeof(text), "%i", (int)num);
1559 	else
1560 		dpsnprintf(text, sizeof(text), "%.3f", num);
1561 	M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1562 }
1563 
M_DrawCheckbox(int x,int y,int on)1564 static void M_DrawCheckbox (int x, int y, int on)
1565 {
1566 	if (on)
1567 		M_Print(x, y, "on");
1568 	else
1569 		M_Print(x, y, "off");
1570 }
1571 
1572 
1573 //#define OPTIONS_ITEMS 25 aule was here
1574 #define OPTIONS_ITEMS 27
1575 
1576 
1577 static int options_cursor;
1578 
M_Menu_Options_f(void)1579 void M_Menu_Options_f (void)
1580 {
1581 	key_dest = key_menu;
1582 	m_state = m_options;
1583 	m_entersound = true;
1584 }
1585 
1586 extern cvar_t slowmo;
1587 extern dllhandle_t jpeg_dll;
1588 extern cvar_t gl_texture_anisotropy;
1589 extern cvar_t r_textshadow;
1590 extern cvar_t r_hdr_scenebrightness;
1591 
M_Menu_Options_AdjustSliders(int dir)1592 static void M_Menu_Options_AdjustSliders (int dir)
1593 {
1594 	int optnum;
1595 	double f;
1596 	S_LocalSound ("sound/misc/menu3.wav");
1597 
1598 	optnum = 0;
1599 	     if (options_cursor == optnum++) ;
1600 	else if (options_cursor == optnum++) ;
1601 	else if (options_cursor == optnum++) ;
1602 	else if (options_cursor == optnum++) ;
1603 	else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1604 	else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1605 	else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1606 	else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1607 	else if (options_cursor == optnum++)
1608 	{
1609 		if (cl_forwardspeed.value > 200)
1610 		{
1611 			Cvar_SetValueQuick (&cl_forwardspeed, 200);
1612 			Cvar_SetValueQuick (&cl_backspeed, 200);
1613 		}
1614 		else
1615 		{
1616 			Cvar_SetValueQuick (&cl_forwardspeed, 400);
1617 			Cvar_SetValueQuick (&cl_backspeed, 400);
1618 		}
1619 	}
1620 	else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1621 	else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1622 	else if (options_cursor == optnum++) ;
1623 	else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1624 	else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1625 	else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1626 	else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1627 #ifdef CONFIG_CD
1628 	else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1629 #endif
1630 }
1631 
1632 static int m_optnum;
1633 static int m_opty;
1634 static int m_optcursor;
1635 
M_Options_PrintCommand(const char * s,int enabled)1636 static void M_Options_PrintCommand(const char *s, int enabled)
1637 {
1638 	if (m_opty >= 32)
1639 	{
1640 		if (m_optnum == m_optcursor)
1641 			DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1642 		M_ItemPrint(0 + 48, m_opty, s, enabled);
1643 	}
1644 	m_opty += 8;
1645 	m_optnum++;
1646 }
1647 
M_Options_PrintCheckbox(const char * s,int enabled,int yes)1648 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1649 {
1650 	if (m_opty >= 32)
1651 	{
1652 		if (m_optnum == m_optcursor)
1653 			DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1654 		M_ItemPrint(0 + 48, m_opty, s, enabled);
1655 		M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, yes);
1656 	}
1657 	m_opty += 8;
1658 	m_optnum++;
1659 }
1660 
M_Options_PrintSlider(const char * s,int enabled,float value,float minvalue,float maxvalue)1661 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1662 {
1663 	if (m_opty >= 32)
1664 	{
1665 		if (m_optnum == m_optcursor)
1666 			DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1667 		M_ItemPrint(0 + 48, m_opty, s, enabled);
1668 		M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, value, minvalue, maxvalue);
1669 	}
1670 	m_opty += 8;
1671 	m_optnum++;
1672 }
1673 
M_Options_Draw(void)1674 static void M_Options_Draw (void)
1675 {
1676 	int visible;
1677 	cachepic_t	*p;
1678 
1679 	M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1680 
1681 	M_DrawPic(16, 4, "gfx/qplaque");
1682 	p = Draw_CachePic ("gfx/p_option");
1683 	M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
1684 
1685 	m_optnum = 0;
1686 	m_optcursor = options_cursor;
1687 	visible = (int)((menu_height - 32) / 8);
1688 	m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1689 
1690 	M_Options_PrintCommand( "    Customize controls", true);
1691 	M_Options_PrintCommand( "         Go to console", true);
1692 	M_Options_PrintCommand( "     Reset to defaults", true);
1693 	M_Options_PrintCommand( "     Change Video Mode", true);
1694 	M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
1695 	M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1696 	M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1697 	M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1698 	M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1699 	M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1700 	M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1701 	M_Options_PrintCommand( "     Custom Brightness", true);
1702 	M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1703 	M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1704 	M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1705 	M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1706 #ifdef CONFIG_CD
1707 	M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1708 #endif
1709 	M_Options_PrintCommand( "     Customize Effects", true);
1710 	M_Options_PrintCommand( "       Effects:  Quake", true);
1711 	M_Options_PrintCommand( "       Effects: Normal", true);
1712 	M_Options_PrintCommand( "       Effects:   High", true);
1713 	M_Options_PrintCommand( "    Customize Lighting", true);
1714 	M_Options_PrintCommand( "      Lighting: Flares", true);
1715 	M_Options_PrintCommand( "      Lighting: Normal", true);
1716 	M_Options_PrintCommand( "      Lighting:   High", true);
1717 	M_Options_PrintCommand( "      Lighting:   Full", true);
1718 	M_Options_PrintCommand( "           Browse Mods", true);
1719 }
1720 
1721 
M_Options_Key(int k,int ascii)1722 static void M_Options_Key (int k, int ascii)
1723 {
1724 	switch (k)
1725 	{
1726 	case K_ESCAPE:
1727 		M_Menu_Main_f ();
1728 		break;
1729 
1730 	case K_ENTER:
1731 		m_entersound = true;
1732 		switch (options_cursor)
1733 		{
1734 		case 0:
1735 			M_Menu_Keys_f ();
1736 			break;
1737 		case 1:
1738 			m_state = m_none;
1739 			key_dest = key_game;
1740 			Con_ToggleConsole_f ();
1741 			break;
1742 		case 2:
1743 			M_Menu_Reset_f ();
1744 			break;
1745 		case 3:
1746 			M_Menu_Video_f ();
1747 			break;
1748 		case 11:
1749 			M_Menu_Options_ColorControl_f ();
1750 			break;
1751 		case 17: // Customize Effects
1752 			M_Menu_Options_Effects_f ();
1753 			break;
1754 		case 18: // Effects: Quake
1755 			Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1756 			break;
1757 		case 19: // Effects: Normal
1758 			Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1759 			break;
1760 		case 20: // Effects: High
1761 			Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1762 			break;
1763 		case 21:
1764 			M_Menu_Options_Graphics_f ();
1765 			break;
1766 		case 22: // Lighting: Flares
1767 			Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1768 			break;
1769 		case 23: // Lighting: Normal
1770 			Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1771 			break;
1772 		case 24: // Lighting: High
1773 			Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1774 			break;
1775 		case 25: // Lighting: Full
1776 			Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1777 			break;
1778 		case 26:
1779 			M_Menu_ModList_f ();
1780 			break;
1781 		default:
1782 			M_Menu_Options_AdjustSliders (1);
1783 			break;
1784 		}
1785 		return;
1786 
1787 	case K_UPARROW:
1788 		S_LocalSound ("sound/misc/menu1.wav");
1789 		options_cursor--;
1790 		if (options_cursor < 0)
1791 			options_cursor = OPTIONS_ITEMS-1;
1792 		break;
1793 
1794 	case K_DOWNARROW:
1795 		S_LocalSound ("sound/misc/menu1.wav");
1796 		options_cursor++;
1797 		if (options_cursor >= OPTIONS_ITEMS)
1798 			options_cursor = 0;
1799 		break;
1800 
1801 	case K_LEFTARROW:
1802 		M_Menu_Options_AdjustSliders (-1);
1803 		break;
1804 
1805 	case K_RIGHTARROW:
1806 		M_Menu_Options_AdjustSliders (1);
1807 		break;
1808 	}
1809 }
1810 
1811 #define	OPTIONS_EFFECTS_ITEMS	35
1812 
1813 static int options_effects_cursor;
1814 
M_Menu_Options_Effects_f(void)1815 void M_Menu_Options_Effects_f (void)
1816 {
1817 	key_dest = key_menu;
1818 	m_state = m_options_effects;
1819 	m_entersound = true;
1820 }
1821 
1822 
1823 extern cvar_t cl_stainmaps;
1824 extern cvar_t cl_stainmaps_clearonload;
1825 extern cvar_t r_explosionclip;
1826 extern cvar_t r_coronas;
1827 extern cvar_t gl_flashblend;
1828 extern cvar_t cl_beams_polygons;
1829 extern cvar_t cl_beams_quakepositionhack;
1830 extern cvar_t cl_beams_instantaimhack;
1831 extern cvar_t cl_beams_lightatend;
1832 extern cvar_t r_lightningbeam_thickness;
1833 extern cvar_t r_lightningbeam_scroll;
1834 extern cvar_t r_lightningbeam_repeatdistance;
1835 extern cvar_t r_lightningbeam_color_red;
1836 extern cvar_t r_lightningbeam_color_green;
1837 extern cvar_t r_lightningbeam_color_blue;
1838 extern cvar_t r_lightningbeam_qmbtexture;
1839 
M_Menu_Options_Effects_AdjustSliders(int dir)1840 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1841 {
1842 	int optnum;
1843 	S_LocalSound ("sound/misc/menu3.wav");
1844 
1845 	optnum = 0;
1846 	     if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1847 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1848 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1849 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1850 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1851 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1852 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1853 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1854 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1855 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1856 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1857 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1858 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1859 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1860 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1861 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1862 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1863 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1864 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1865 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1866 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1867 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1868 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1869 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1870 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1871 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1872 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1873 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1874 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1875 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1876 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1877 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1878 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1879 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1880 	else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1881 }
1882 
M_Options_Effects_Draw(void)1883 static void M_Options_Effects_Draw (void)
1884 {
1885 	int visible;
1886 	cachepic_t	*p;
1887 
1888 	M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1889 
1890 	M_DrawPic(16, 4, "gfx/qplaque");
1891 	p = Draw_CachePic ("gfx/p_option");
1892 	M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
1893 
1894 	m_optcursor = options_effects_cursor;
1895 	m_optnum = 0;
1896 	visible = (int)((menu_height - 32) / 8);
1897 	m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1898 
1899 	M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1900 	M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1901 	M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1902 	M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1903 	M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1904 	M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1905 	M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1906 	M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1907 	M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1908 	M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1909 	M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1910 	M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1911 	M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1912 	M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1913 	M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1914 	M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1915 	M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1916 	M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1917 	M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1918 	M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1919 	M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1920 	M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1921 	M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1922 	M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1923 	M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1924 	M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1925 	M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1926 	M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1927 	M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1928 	M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1929 	M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1930 	M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1931 	M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1932 	M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1933 	M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1934 }
1935 
1936 
M_Options_Effects_Key(int k,int ascii)1937 static void M_Options_Effects_Key (int k, int ascii)
1938 {
1939 	switch (k)
1940 	{
1941 	case K_ESCAPE:
1942 		M_Menu_Options_f ();
1943 		break;
1944 
1945 	case K_ENTER:
1946 		M_Menu_Options_Effects_AdjustSliders (1);
1947 		break;
1948 
1949 	case K_UPARROW:
1950 		S_LocalSound ("sound/misc/menu1.wav");
1951 		options_effects_cursor--;
1952 		if (options_effects_cursor < 0)
1953 			options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1954 		break;
1955 
1956 	case K_DOWNARROW:
1957 		S_LocalSound ("sound/misc/menu1.wav");
1958 		options_effects_cursor++;
1959 		if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1960 			options_effects_cursor = 0;
1961 		break;
1962 
1963 	case K_LEFTARROW:
1964 		M_Menu_Options_Effects_AdjustSliders (-1);
1965 		break;
1966 
1967 	case K_RIGHTARROW:
1968 		M_Menu_Options_Effects_AdjustSliders (1);
1969 		break;
1970 	}
1971 }
1972 
1973 
1974 #define	OPTIONS_GRAPHICS_ITEMS	20
1975 
1976 static int options_graphics_cursor;
1977 
M_Menu_Options_Graphics_f(void)1978 void M_Menu_Options_Graphics_f (void)
1979 {
1980 	key_dest = key_menu;
1981 	m_state = m_options_graphics;
1982 	m_entersound = true;
1983 }
1984 
1985 extern cvar_t r_shadow_gloss;
1986 extern cvar_t r_shadow_realtime_dlight;
1987 extern cvar_t r_shadow_realtime_dlight_shadows;
1988 extern cvar_t r_shadow_realtime_world;
1989 extern cvar_t r_shadow_realtime_world_lightmaps;
1990 extern cvar_t r_shadow_realtime_world_shadows;
1991 extern cvar_t r_bloom;
1992 extern cvar_t r_bloom_colorscale;
1993 extern cvar_t r_bloom_colorsubtract;
1994 extern cvar_t r_bloom_colorexponent;
1995 extern cvar_t r_bloom_blur;
1996 extern cvar_t r_bloom_brighten;
1997 extern cvar_t r_bloom_resolution;
1998 extern cvar_t r_hdr_scenebrightness;
1999 extern cvar_t r_hdr_glowintensity;
2000 extern cvar_t gl_picmip;
2001 
M_Menu_Options_Graphics_AdjustSliders(int dir)2002 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
2003 {
2004 	int optnum;
2005 	S_LocalSound ("sound/misc/menu3.wav");
2006 
2007 	optnum = 0;
2008 
2009 	     if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
2010 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
2011 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,							bound(0, r_shadow_gloss.integer + dir, 2));
2012 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,				!r_shadow_realtime_dlight.integer);
2013 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,		!r_shadow_realtime_dlight_shadows.integer);
2014 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,					!r_shadow_realtime_world.integer);
2015 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,		bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2016 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,			!r_shadow_realtime_world_shadows.integer);
2017 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2018 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2019 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2020 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2021 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2022 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2023 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2024 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2025 	else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2026 	else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2027 }
2028 
2029 
M_Options_Graphics_Draw(void)2030 static void M_Options_Graphics_Draw (void)
2031 {
2032 	int visible;
2033 	cachepic_t	*p;
2034 
2035 	M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2036 
2037 	M_DrawPic(16, 4, "gfx/qplaque");
2038 	p = Draw_CachePic ("gfx/p_option");
2039 	M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
2040 
2041 	m_optcursor = options_graphics_cursor;
2042 	m_optnum = 0;
2043 	visible = (int)((menu_height - 32) / 8);
2044 	m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2045 
2046 	M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2047 	M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2048 	M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2049 	M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2050 	M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2051 	M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2052 	M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2053 	M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2054 	M_Options_PrintCheckbox("          Bloom Effect", true, r_bloom.integer);
2055 	M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2056 	M_Options_PrintSlider(  "       Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
2057 	M_Options_PrintSlider(  "     Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2058 	M_Options_PrintSlider(  "  Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2059 	M_Options_PrintSlider(  "  Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2060 	M_Options_PrintSlider(  "       Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
2061 	M_Options_PrintSlider(  "            Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
2062 	M_Options_PrintSlider(  "      Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2063 	M_Options_PrintCommand( "      Restart Renderer", true);
2064 }
2065 
2066 
M_Options_Graphics_Key(int k,int ascii)2067 static void M_Options_Graphics_Key (int k, int ascii)
2068 {
2069 	switch (k)
2070 	{
2071 	case K_ESCAPE:
2072 		M_Menu_Options_f ();
2073 		break;
2074 
2075 	case K_ENTER:
2076 		M_Menu_Options_Graphics_AdjustSliders (1);
2077 		break;
2078 
2079 	case K_UPARROW:
2080 		S_LocalSound ("sound/misc/menu1.wav");
2081 		options_graphics_cursor--;
2082 		if (options_graphics_cursor < 0)
2083 			options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2084 		break;
2085 
2086 	case K_DOWNARROW:
2087 		S_LocalSound ("sound/misc/menu1.wav");
2088 		options_graphics_cursor++;
2089 		if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2090 			options_graphics_cursor = 0;
2091 		break;
2092 
2093 	case K_LEFTARROW:
2094 		M_Menu_Options_Graphics_AdjustSliders (-1);
2095 		break;
2096 
2097 	case K_RIGHTARROW:
2098 		M_Menu_Options_Graphics_AdjustSliders (1);
2099 		break;
2100 	}
2101 }
2102 
2103 
2104 #define	OPTIONS_COLORCONTROL_ITEMS	18
2105 
2106 static int		options_colorcontrol_cursor;
2107 
2108 // intensity value to match up to 50% dither to 'correct' quake
2109 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2110 
M_Menu_Options_ColorControl_f(void)2111 void M_Menu_Options_ColorControl_f (void)
2112 {
2113 	key_dest = key_menu;
2114 	m_state = m_options_colorcontrol;
2115 	m_entersound = true;
2116 }
2117 
2118 
M_Menu_Options_ColorControl_AdjustSliders(int dir)2119 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2120 {
2121 	int optnum;
2122 	float f;
2123 	S_LocalSound ("sound/misc/menu3.wav");
2124 
2125 	optnum = 1;
2126 	if (options_colorcontrol_cursor == optnum++)
2127 	{
2128 		Cvar_SetValueQuick (&v_color_enable, 0);
2129 		Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2130 	}
2131 	else if (options_colorcontrol_cursor == optnum++)
2132 	{
2133 		Cvar_SetValueQuick (&v_color_enable, 0);
2134 		Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2135 	}
2136 	else if (options_colorcontrol_cursor == optnum++)
2137 	{
2138 		Cvar_SetValueQuick (&v_color_enable, 0);
2139 		Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2140 	}
2141 	else if (options_colorcontrol_cursor == optnum++)
2142 	{
2143 		Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2144 	}
2145 	else if (options_colorcontrol_cursor == optnum++)
2146 	{
2147 		Cvar_SetValueQuick (&v_color_enable, 1);
2148 		Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2149 	}
2150 	else if (options_colorcontrol_cursor == optnum++)
2151 	{
2152 		Cvar_SetValueQuick (&v_color_enable, 1);
2153 		Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2154 	}
2155 	else if (options_colorcontrol_cursor == optnum++)
2156 	{
2157 		Cvar_SetValueQuick (&v_color_enable, 1);
2158 		Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2159 	}
2160 	else if (options_colorcontrol_cursor == optnum++)
2161 	{
2162 		Cvar_SetValueQuick (&v_color_enable, 1);
2163 		f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2164 		Cvar_SetValueQuick (&v_color_black_r, f);
2165 		Cvar_SetValueQuick (&v_color_black_g, f);
2166 		Cvar_SetValueQuick (&v_color_black_b, f);
2167 	}
2168 	else if (options_colorcontrol_cursor == optnum++)
2169 	{
2170 		Cvar_SetValueQuick (&v_color_enable, 1);
2171 		Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2172 	}
2173 	else if (options_colorcontrol_cursor == optnum++)
2174 	{
2175 		Cvar_SetValueQuick (&v_color_enable, 1);
2176 		Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2177 	}
2178 	else if (options_colorcontrol_cursor == optnum++)
2179 	{
2180 		Cvar_SetValueQuick (&v_color_enable, 1);
2181 		Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2182 	}
2183 	else if (options_colorcontrol_cursor == optnum++)
2184 	{
2185 		Cvar_SetValueQuick (&v_color_enable, 1);
2186 		f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2187 		Cvar_SetValueQuick (&v_color_grey_r, f);
2188 		Cvar_SetValueQuick (&v_color_grey_g, f);
2189 		Cvar_SetValueQuick (&v_color_grey_b, f);
2190 	}
2191 	else if (options_colorcontrol_cursor == optnum++)
2192 	{
2193 		Cvar_SetValueQuick (&v_color_enable, 1);
2194 		Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2195 	}
2196 	else if (options_colorcontrol_cursor == optnum++)
2197 	{
2198 		Cvar_SetValueQuick (&v_color_enable, 1);
2199 		Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2200 	}
2201 	else if (options_colorcontrol_cursor == optnum++)
2202 	{
2203 		Cvar_SetValueQuick (&v_color_enable, 1);
2204 		Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2205 	}
2206 	else if (options_colorcontrol_cursor == optnum++)
2207 	{
2208 		Cvar_SetValueQuick (&v_color_enable, 1);
2209 		f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2210 		Cvar_SetValueQuick (&v_color_white_r, f);
2211 		Cvar_SetValueQuick (&v_color_white_g, f);
2212 		Cvar_SetValueQuick (&v_color_white_b, f);
2213 	}
2214 }
2215 
M_Options_ColorControl_Draw(void)2216 static void M_Options_ColorControl_Draw (void)
2217 {
2218 	int visible;
2219 	float x, s, t, u, v;
2220 	float c[3];
2221 	cachepic_t	*p, *dither;
2222 
2223 	dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2224 
2225 	M_Background(320, 256);
2226 
2227 	M_DrawPic(16, 4, "gfx/qplaque");
2228 	p = Draw_CachePic ("gfx/p_option");
2229 	M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
2230 
2231 	m_optcursor = options_colorcontrol_cursor;
2232 	m_optnum = 0;
2233 	visible = (int)((menu_height - 32) / 8);
2234 	m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2235 
2236 	M_Options_PrintCommand( "     Reset to defaults", true);
2237 	M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer, v_gamma.value, 1, 5);
2238 	M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2239 	M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2240 	M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2241 	M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2242 	M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2243 	M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2244 	M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2245 	M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer, v_color_grey_r.value, 0, 0.95);
2246 	M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer, v_color_grey_g.value, 0, 0.95);
2247 	M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer, v_color_grey_b.value, 0, 0.95);
2248 	M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2249 	M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2250 	M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2251 	M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2252 	M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2253 
2254 	m_opty += 4;
2255 	DrawQ_Fill(menu_x, menu_y + m_opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);m_opty += 4;
2256 	s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2257 	t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2258 	DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);m_opty += 4;
2259 	DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);m_opty += 4;
2260 	DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);m_opty += 4;
2261 	DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);m_opty += 4;
2262 	DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);m_opty += 4;
2263 	DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);m_opty += 4;
2264 	DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);m_opty += 4;
2265 	DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);m_opty += 4;
2266 
2267 	c[0] = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2268 	c[1] = c[0];
2269 	c[2] = c[1];
2270 	VID_ApplyGammaToColor(c, c);
2271 	s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2272 	t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2273 	u = s * 0.5;
2274 	v = t * 0.5;
2275 	m_opty += 8;
2276 	x = 4;
2277 	DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], 0, 0, 1, 0);
2278 	DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2279 	DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2280 	x += 80;
2281 	DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, c[1], 0, 1, 0);
2282 	DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2283 	DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2284 	x += 80;
2285 	DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, 0, c[2], 1, 0);
2286 	DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2287 	DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2288 	x += 80;
2289 	DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], c[1], c[2], 1, 0);
2290 	DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2291 	DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2292 }
2293 
2294 
M_Options_ColorControl_Key(int k,int ascii)2295 static void M_Options_ColorControl_Key (int k, int ascii)
2296 {
2297 	switch (k)
2298 	{
2299 	case K_ESCAPE:
2300 		M_Menu_Options_f ();
2301 		break;
2302 
2303 	case K_ENTER:
2304 		m_entersound = true;
2305 		switch (options_colorcontrol_cursor)
2306 		{
2307 		case 0:
2308 			Cvar_SetValueQuick(&v_gamma, 1);
2309 			Cvar_SetValueQuick(&v_contrast, 1);
2310 			Cvar_SetValueQuick(&v_brightness, 0);
2311 			Cvar_SetValueQuick(&v_color_enable, 0);
2312 			Cvar_SetValueQuick(&v_color_black_r, 0);
2313 			Cvar_SetValueQuick(&v_color_black_g, 0);
2314 			Cvar_SetValueQuick(&v_color_black_b, 0);
2315 			Cvar_SetValueQuick(&v_color_grey_r, 0);
2316 			Cvar_SetValueQuick(&v_color_grey_g, 0);
2317 			Cvar_SetValueQuick(&v_color_grey_b, 0);
2318 			Cvar_SetValueQuick(&v_color_white_r, 1);
2319 			Cvar_SetValueQuick(&v_color_white_g, 1);
2320 			Cvar_SetValueQuick(&v_color_white_b, 1);
2321 			break;
2322 		default:
2323 			M_Menu_Options_ColorControl_AdjustSliders (1);
2324 			break;
2325 		}
2326 		return;
2327 
2328 	case K_UPARROW:
2329 		S_LocalSound ("sound/misc/menu1.wav");
2330 		options_colorcontrol_cursor--;
2331 		if (options_colorcontrol_cursor < 0)
2332 			options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2333 		break;
2334 
2335 	case K_DOWNARROW:
2336 		S_LocalSound ("sound/misc/menu1.wav");
2337 		options_colorcontrol_cursor++;
2338 		if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2339 			options_colorcontrol_cursor = 0;
2340 		break;
2341 
2342 	case K_LEFTARROW:
2343 		M_Menu_Options_ColorControl_AdjustSliders (-1);
2344 		break;
2345 
2346 	case K_RIGHTARROW:
2347 		M_Menu_Options_ColorControl_AdjustSliders (1);
2348 		break;
2349 	}
2350 }
2351 
2352 
2353 //=============================================================================
2354 /* KEYS MENU */
2355 
2356 static const char *quakebindnames[][2] =
2357 {
2358 {"+attack", 		"attack"},
2359 {"impulse 10", 		"next weapon"},
2360 {"impulse 12", 		"previous weapon"},
2361 {"+jump", 			"jump / swim up"},
2362 {"+forward", 		"walk forward"},
2363 {"+back", 			"backpedal"},
2364 {"+left", 			"turn left"},
2365 {"+right", 			"turn right"},
2366 {"+speed", 			"run"},
2367 {"+moveleft", 		"step left"},
2368 {"+moveright", 		"step right"},
2369 {"+strafe", 		"sidestep"},
2370 {"+lookup", 		"look up"},
2371 {"+lookdown", 		"look down"},
2372 {"centerview", 		"center view"},
2373 {"+mlook", 			"mouse look"},
2374 {"+klook", 			"keyboard look"},
2375 {"+moveup",			"swim up"},
2376 {"+movedown",		"swim down"}
2377 };
2378 
2379 static const char *transfusionbindnames[][2] =
2380 {
2381 {"",				"Movement"},		// Movement commands
2382 {"+forward", 		"walk forward"},
2383 {"+back", 			"backpedal"},
2384 {"+left", 			"turn left"},
2385 {"+right", 			"turn right"},
2386 {"+moveleft", 		"step left"},
2387 {"+moveright", 		"step right"},
2388 {"+jump", 			"jump / swim up"},
2389 {"+movedown",		"swim down"},
2390 {"",				"Combat"},			// Combat commands
2391 {"impulse 1",		"Pitch Fork"},
2392 {"impulse 2",		"Flare Gun"},
2393 {"impulse 3",		"Shotgun"},
2394 {"impulse 4",		"Machine Gun"},
2395 {"impulse 5",		"Incinerator"},
2396 {"impulse 6",		"Bombs (TNT)"},
2397 {"impulse 35",		"Proximity Bomb"},
2398 {"impulse 36",		"Remote Detonator"},
2399 {"impulse 7",		"Aerosol Can"},
2400 {"impulse 8",		"Tesla Cannon"},
2401 {"impulse 9",		"Life Leech"},
2402 {"impulse 10",		"Voodoo Doll"},
2403 {"impulse 21",		"next weapon"},
2404 {"impulse 22",		"previous weapon"},
2405 {"+attack", 		"attack"},
2406 {"+button3",		"altfire"},
2407 {"",				"Inventory"},		// Inventory commands
2408 {"impulse 40",		"Dr.'s Bag"},
2409 {"impulse 41",		"Crystal Ball"},
2410 {"impulse 42",		"Beast Vision"},
2411 {"impulse 43",		"Jump Boots"},
2412 {"impulse 23",		"next item"},
2413 {"impulse 24",		"previous item"},
2414 {"impulse 25",		"use item"},
2415 {"",				"Misc"},			// Misc commands
2416 {"+button4",		"use"},
2417 {"impulse 50",		"add bot (red)"},
2418 {"impulse 51",		"add bot (blue)"},
2419 {"impulse 52",		"kick a bot"},
2420 {"impulse 26",		"next armor type"},
2421 {"impulse 27",		"identify player"},
2422 {"impulse 55",		"voting menu"},
2423 {"impulse 56",		"observer mode"},
2424 {"",				"Taunts"},            // Taunts
2425 {"impulse 70",		"taunt 0"},
2426 {"impulse 71",		"taunt 1"},
2427 {"impulse 72",		"taunt 2"},
2428 {"impulse 73",		"taunt 3"},
2429 {"impulse 74",		"taunt 4"},
2430 {"impulse 75",		"taunt 5"},
2431 {"impulse 76",		"taunt 6"},
2432 {"impulse 77",		"taunt 7"},
2433 {"impulse 78",		"taunt 8"},
2434 {"impulse 79",		"taunt 9"}
2435 };
2436 
2437 static const char *goodvsbad2bindnames[][2] =
2438 {
2439 {"impulse 69",		"Power 1"},
2440 {"impulse 70",		"Power 2"},
2441 {"impulse 71",		"Power 3"},
2442 {"+jump", 			"jump / swim up"},
2443 {"+forward", 		"walk forward"},
2444 {"+back", 			"backpedal"},
2445 {"+left", 			"turn left"},
2446 {"+right", 			"turn right"},
2447 {"+speed", 			"run"},
2448 {"+moveleft", 		"step left"},
2449 {"+moveright", 		"step right"},
2450 {"+strafe", 		"sidestep"},
2451 {"+lookup", 		"look up"},
2452 {"+lookdown", 		"look down"},
2453 {"centerview", 		"center view"},
2454 {"+mlook", 			"mouse look"},
2455 {"kill", 			"kill yourself"},
2456 {"+moveup",			"swim up"},
2457 {"+movedown",		"swim down"}
2458 };
2459 
2460 static int numcommands;
2461 static const char *(*bindnames)[2];
2462 
2463 /*
2464 typedef struct binditem_s
2465 {
2466 	char *command, *description;
2467 	struct binditem_s *next;
2468 }
2469 binditem_t;
2470 
2471 typedef struct bindcategory_s
2472 {
2473 	char *name;
2474 	binditem_t *binds;
2475 	struct bindcategory_s *next;
2476 }
2477 bindcategory_t;
2478 
2479 static bindcategory_t *bindcategories = NULL;
2480 
2481 static void M_ClearBinds (void)
2482 {
2483 	for (c = bindcategories;c;c = cnext)
2484 	{
2485 		cnext = c->next;
2486 		for (b = c->binds;b;b = bnext)
2487 		{
2488 			bnext = b->next;
2489 			Z_Free(b);
2490 		}
2491 		Z_Free(c);
2492 	}
2493 	bindcategories = NULL;
2494 }
2495 
2496 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2497 {
2498 	for (b = &c->binds;*b;*b = &(*b)->next);
2499 	*b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2500 	*b->command = (char *)((*b) + 1);
2501 	*b->description = *b->command + strlen(command) + 1;
2502 	strlcpy(*b->command, command, strlen(command) + 1);
2503 	strlcpy(*b->description, description, strlen(description) + 1);
2504 }
2505 
2506 static void M_AddBind (char *category, char *command, char *description)
2507 {
2508 	for (c = &bindcategories;*c;c = &(*c)->next)
2509 	{
2510 		if (!strcmp(category, (*c)->name))
2511 		{
2512 			M_AddBindToCategory(*c, command, description);
2513 			return;
2514 		}
2515 	}
2516 	*c = Z_Alloc(sizeof(bindcategory_t));
2517 	M_AddBindToCategory(*c, command, description);
2518 }
2519 
2520 static void M_DefaultBinds (void)
2521 {
2522 	M_ClearBinds();
2523 	M_AddBind("movement", "+jump", "jump / swim up");
2524 	M_AddBind("movement", "+forward", "walk forward");
2525 	M_AddBind("movement", "+back", "backpedal");
2526 	M_AddBind("movement", "+left", "turn left");
2527 	M_AddBind("movement", "+right", "turn right");
2528 	M_AddBind("movement", "+speed", "run");
2529 	M_AddBind("movement", "+moveleft", "step left");
2530 	M_AddBind("movement", "+moveright", "step right");
2531 	M_AddBind("movement", "+strafe", "sidestep");
2532 	M_AddBind("movement", "+lookup", "look up");
2533 	M_AddBind("movement", "+lookdown", "look down");
2534 	M_AddBind("movement", "centerview", "center view");
2535 	M_AddBind("movement", "+mlook", "mouse look");
2536 	M_AddBind("movement", "+klook", "keyboard look");
2537 	M_AddBind("movement", "+moveup", "swim up");
2538 	M_AddBind("movement", "+movedown", "swim down");
2539 	M_AddBind("weapons", "+attack", "attack");
2540 	M_AddBind("weapons", "impulse 10", "next weapon");
2541 	M_AddBind("weapons", "impulse 12", "previous weapon");
2542 	M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2543 	M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2544 	M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2545 	M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2546 	M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2547 	M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2548 	M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2549 	M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2550 }
2551 */
2552 
2553 
2554 static int		keys_cursor;
2555 static int		bind_grab;
2556 
M_Menu_Keys_f(void)2557 void M_Menu_Keys_f (void)
2558 {
2559 	key_dest = key_menu_grabbed;
2560 	m_state = m_keys;
2561 	m_entersound = true;
2562 
2563 	if (gamemode == GAME_TRANSFUSION)
2564 	{
2565 		numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
2566 		bindnames = transfusionbindnames;
2567 	}
2568 	else if (gamemode == GAME_GOODVSBAD2)
2569 	{
2570 		numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
2571 		bindnames = goodvsbad2bindnames;
2572 	}
2573 	else
2574 	{
2575 		numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
2576 		bindnames = quakebindnames;
2577 	}
2578 
2579 	// Make sure "keys_cursor" doesn't start on a section in the binding list
2580 	keys_cursor = 0;
2581 	while (bindnames[keys_cursor][0][0] == '\0')
2582 	{
2583 		keys_cursor++;
2584 
2585 		// Only sections? There may be a problem somewhere...
2586 		if (keys_cursor >= numcommands)
2587 			Sys_Error ("M_Init: The key binding list only contains sections");
2588 	}
2589 }
2590 
2591 #define NUMKEYS 5
2592 
M_UnbindCommand(const char * command)2593 static void M_UnbindCommand (const char *command)
2594 {
2595 	int		j;
2596 	const char	*b;
2597 
2598 	for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2599 	{
2600 		b = keybindings[0][j];
2601 		if (!b)
2602 			continue;
2603 		if (!strcmp (b, command))
2604 			Key_SetBinding (j, 0, "");
2605 	}
2606 }
2607 
2608 
M_Keys_Draw(void)2609 static void M_Keys_Draw (void)
2610 {
2611 	int		i, j;
2612 	int		keys[NUMKEYS];
2613 	int		y;
2614 	cachepic_t	*p;
2615 	char	keystring[MAX_INPUTLINE];
2616 
2617 	M_Background(320, 48 + 8 * numcommands);
2618 
2619 	p = Draw_CachePic ("gfx/ttl_cstm");
2620 	M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_cstm");
2621 
2622 	if (bind_grab)
2623 		M_Print(12, 32, "Press a key or button for this action");
2624 	else
2625 		M_Print(18, 32, "Enter to change, backspace to clear");
2626 
2627 // search for known bindings
2628 	for (i=0 ; i<numcommands ; i++)
2629 	{
2630 		y = 48 + 8*i;
2631 
2632 		// If there's no command, it's just a section
2633 		if (bindnames[i][0][0] == '\0')
2634 		{
2635 			M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2636 			M_PrintRed (16, y, bindnames[i][1]);
2637 			continue;
2638 		}
2639 		else
2640 			M_Print(16, y, bindnames[i][1]);
2641 
2642 		Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2643 
2644 		// LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2645 		if (keys[0] == -1)
2646 			strlcpy(keystring, "???", sizeof(keystring));
2647 		else
2648 		{
2649 			char tinystr[2];
2650 			keystring[0] = 0;
2651 			for (j = 0;j < NUMKEYS;j++)
2652 			{
2653 				if (keys[j] != -1)
2654 				{
2655 					if (j > 0)
2656 						strlcat(keystring, " or ", sizeof(keystring));
2657 					strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring));
2658 				}
2659 			}
2660 		}
2661 		M_Print(150, y, keystring);
2662 	}
2663 
2664 	if (bind_grab)
2665 		M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2666 	else
2667 		M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2668 }
2669 
2670 
M_Keys_Key(int k,int ascii)2671 static void M_Keys_Key (int k, int ascii)
2672 {
2673 	char	cmd[80];
2674 	int		keys[NUMKEYS];
2675 	char	tinystr[2];
2676 
2677 	if (bind_grab)
2678 	{	// defining a key
2679 		S_LocalSound ("sound/misc/menu1.wav");
2680 		if (k == K_ESCAPE)
2681 		{
2682 			bind_grab = false;
2683 		}
2684 		else //if (k != '`')
2685 		{
2686 			dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
2687 			Cbuf_InsertText (cmd);
2688 		}
2689 
2690 		bind_grab = false;
2691 		return;
2692 	}
2693 
2694 	switch (k)
2695 	{
2696 	case K_ESCAPE:
2697 		M_Menu_Options_f ();
2698 		break;
2699 
2700 	case K_LEFTARROW:
2701 	case K_UPARROW:
2702 		S_LocalSound ("sound/misc/menu1.wav");
2703 		do
2704 		{
2705 			keys_cursor--;
2706 			if (keys_cursor < 0)
2707 				keys_cursor = numcommands-1;
2708 		}
2709 		while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2710 		break;
2711 
2712 	case K_DOWNARROW:
2713 	case K_RIGHTARROW:
2714 		S_LocalSound ("sound/misc/menu1.wav");
2715 		do
2716 		{
2717 			keys_cursor++;
2718 			if (keys_cursor >= numcommands)
2719 				keys_cursor = 0;
2720 		}
2721 		while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2722 		break;
2723 
2724 	case K_ENTER:		// go into bind mode
2725 		Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2726 		S_LocalSound ("sound/misc/menu2.wav");
2727 		if (keys[NUMKEYS - 1] != -1)
2728 			M_UnbindCommand (bindnames[keys_cursor][0]);
2729 		bind_grab = true;
2730 		break;
2731 
2732 	case K_BACKSPACE:		// delete bindings
2733 	case K_DEL:				// delete bindings
2734 		S_LocalSound ("sound/misc/menu2.wav");
2735 		M_UnbindCommand (bindnames[keys_cursor][0]);
2736 		break;
2737 	}
2738 }
2739 
M_Menu_Reset_f(void)2740 void M_Menu_Reset_f (void)
2741 {
2742 	key_dest = key_menu;
2743 	m_state = m_reset;
2744 	m_entersound = true;
2745 }
2746 
2747 
M_Reset_Key(int key,int ascii)2748 static void M_Reset_Key (int key, int ascii)
2749 {
2750 	switch (key)
2751 	{
2752 	case 'Y':
2753 	case 'y':
2754 		Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2755 		// no break here since we also exit the menu
2756 
2757 	case K_ESCAPE:
2758 	case 'n':
2759 	case 'N':
2760 		m_state = m_options;
2761 		m_entersound = true;
2762 		break;
2763 
2764 	default:
2765 		break;
2766 	}
2767 }
2768 
M_Reset_Draw(void)2769 static void M_Reset_Draw (void)
2770 {
2771 	int lines = 2, linelength = 20;
2772 	M_Background(linelength * 8 + 16, lines * 8 + 16);
2773 	M_DrawTextBox(0, 0, linelength, lines);
2774 	M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2775 	M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2776 }
2777 
2778 //=============================================================================
2779 /* VIDEO MENU */
2780 
2781 video_resolution_t video_resolutions_hardcoded[] =
2782 {
2783 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2784 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2785 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2786 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2787 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2788 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2789 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2790 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2791 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2792 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2793 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2794 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2795 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2796 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2797 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2798 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2799 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2800 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2801 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2802 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2803 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2804 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2805 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2806 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2807 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2808 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2809 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2810 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2811 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2812 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2813 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2814 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2815 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2816 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2817 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2818 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2819 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2820 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2821 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2822 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2823 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2824 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2825 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2826 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2827 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2828 {"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
2829 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2830 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2831 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2832 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2833 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2834 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2835 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2836 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2837 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2838 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2839 {NULL, 0, 0, 0, 0, 0}
2840 };
2841 // this is the number of the default mode (640x480) in the list above
2842 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2843 
2844 #define VIDEO_ITEMS 11
2845 static int video_cursor = 0;
2846 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2847 static int menu_video_resolution;
2848 
2849 video_resolution_t *video_resolutions;
2850 int video_resolutions_count;
2851 
2852 static video_resolution_t *menu_video_resolutions;
2853 static int menu_video_resolutions_count;
2854 static qboolean menu_video_resolutions_forfullscreen;
2855 
M_Menu_Video_FindResolution(int w,int h,float a)2856 static void M_Menu_Video_FindResolution(int w, int h, float a)
2857 {
2858 	int i;
2859 
2860 	if(menu_video_resolutions_forfullscreen)
2861 	{
2862 		menu_video_resolutions = video_resolutions;
2863 		menu_video_resolutions_count = video_resolutions_count;
2864 	}
2865 	else
2866 	{
2867 		menu_video_resolutions = video_resolutions_hardcoded;
2868 		menu_video_resolutions_count = video_resolutions_hardcoded_count;
2869 	}
2870 
2871 	// Look for the closest match to the current resolution
2872 	menu_video_resolution = 0;
2873 	for (i = 1;i < menu_video_resolutions_count;i++)
2874 	{
2875 		// if the new mode would be a worse match in width, skip it
2876 		if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2877 			continue;
2878 		// if it is equal in width, check height
2879 		if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2880 		{
2881 			// if the new mode would be a worse match in height, skip it
2882 			if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2883 				continue;
2884 			// if it is equal in width and height, check pixel aspect
2885 			if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2886 			{
2887 				// if the new mode would be a worse match in pixel aspect, skip it
2888 				if (fabs(menu_video_resolutions[i].pixelheight - a) > fabs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2889 					continue;
2890 				// if it is equal in everything, skip it (prefer earlier modes)
2891 				if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2892 					continue;
2893 				// better match for width, height, and pixel aspect
2894 				menu_video_resolution = i;
2895 			}
2896 			else // better match for width and height
2897 				menu_video_resolution = i;
2898 		}
2899 		else // better match for width
2900 			menu_video_resolution = i;
2901 	}
2902 }
2903 
M_Menu_Video_f(void)2904 void M_Menu_Video_f (void)
2905 {
2906 	key_dest = key_menu;
2907 	m_state = m_video;
2908 	m_entersound = true;
2909 
2910 	M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2911 }
2912 
2913 
M_Video_Draw(void)2914 static void M_Video_Draw (void)
2915 {
2916 	int t;
2917 	cachepic_t	*p;
2918 	char vabuf[1024];
2919 
2920 	if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2921 	{
2922 		video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2923 		menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2924 		M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2925 	}
2926 
2927 	M_Background(320, 200);
2928 
2929 	M_DrawPic(16, 4, "gfx/qplaque");
2930 	p = Draw_CachePic ("gfx/vidmodes");
2931 	M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/vidmodes");
2932 
2933 	t = 0;
2934 
2935 	// Current and Proposed Resolution
2936 	M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
2937 	if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2938 		M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2939 	else
2940 		M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.width, vid.height));
2941 	M_Print(16, video_cursor_table[t], "        New Resolution");
2942 	M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2943 	M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
2944 	t++;
2945 
2946 	// Bits per pixel
2947 	M_Print(16, video_cursor_table[t], "        Bits per pixel");
2948 	M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2949 	t++;
2950 
2951 	// Bits per pixel
2952 	M_Print(16, video_cursor_table[t], "          Antialiasing");
2953 	M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2954 	t++;
2955 
2956 	// Refresh Rate
2957 	M_ItemPrint(16, video_cursor_table[t], "      Use Refresh Rate", vid_supportrefreshrate);
2958 	M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2959 	t++;
2960 
2961 	// Refresh Rate
2962 	M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2963 	M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2964 	t++;
2965 
2966 	// Fullscreen
2967 	M_Print(16, video_cursor_table[t], "            Fullscreen");
2968 	M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2969 	t++;
2970 
2971 	// Vertical Sync
2972 	M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
2973 	M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2974 	t++;
2975 
2976 	M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2977 	M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2978 	t++;
2979 
2980 	M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
2981 	M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2982 	t++;
2983 
2984 	M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", vid.support.arb_texture_compression);
2985 	M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2986 	t++;
2987 
2988 	// "Apply" button
2989 	M_Print(220, video_cursor_table[t], "Apply");
2990 	t++;
2991 
2992 	// Cursor
2993 	M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2994 }
2995 
2996 
M_Menu_Video_AdjustSliders(int dir)2997 static void M_Menu_Video_AdjustSliders (int dir)
2998 {
2999 	int t;
3000 
3001 	S_LocalSound ("sound/misc/menu3.wav");
3002 
3003 	t = 0;
3004 	if (video_cursor == t++)
3005 	{
3006 		// Resolution
3007 		int r;
3008 		for(r = 0;r < menu_video_resolutions_count;r++)
3009 		{
3010 			menu_video_resolution += dir;
3011 			if (menu_video_resolution >= menu_video_resolutions_count)
3012 				menu_video_resolution = 0;
3013 			if (menu_video_resolution < 0)
3014 				menu_video_resolution = menu_video_resolutions_count - 1;
3015 			if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
3016 				break;
3017 		}
3018 	}
3019 	else if (video_cursor == t++)
3020 		Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
3021 	else if (video_cursor == t++)
3022 		Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
3023 	else if (video_cursor == t++)
3024 		Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
3025 	else if (video_cursor == t++)
3026 		Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
3027 	else if (video_cursor == t++)
3028 		Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
3029 	else if (video_cursor == t++)
3030 		Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
3031 	else if (video_cursor == t++)
3032 		Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
3033 	else if (video_cursor == t++)
3034 		Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
3035 	else if (video_cursor == t++)
3036 		Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
3037 }
3038 
3039 
M_Video_Key(int key,int ascii)3040 static void M_Video_Key (int key, int ascii)
3041 {
3042 	switch (key)
3043 	{
3044 		case K_ESCAPE:
3045 			// vid_shared.c has a copy of the current video config. We restore it
3046 			Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3047 			Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3048 			Cvar_SetValueQuick(&vid_samples, vid.samples);
3049 			if (vid_supportrefreshrate)
3050 				Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3051 			Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3052 
3053 			S_LocalSound ("sound/misc/menu1.wav");
3054 			M_Menu_Options_f ();
3055 			break;
3056 
3057 		case K_ENTER:
3058 			m_entersound = true;
3059 			switch (video_cursor)
3060 			{
3061 				case (VIDEO_ITEMS - 1):
3062 					Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3063 					Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3064 					Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3065 					Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3066 					Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3067 					Cbuf_AddText ("vid_restart\n");
3068 					M_Menu_Options_f ();
3069 					break;
3070 				default:
3071 					M_Menu_Video_AdjustSliders (1);
3072 			}
3073 			break;
3074 
3075 		case K_UPARROW:
3076 			S_LocalSound ("sound/misc/menu1.wav");
3077 			video_cursor--;
3078 			if (video_cursor < 0)
3079 				video_cursor = VIDEO_ITEMS-1;
3080 			break;
3081 
3082 		case K_DOWNARROW:
3083 			S_LocalSound ("sound/misc/menu1.wav");
3084 			video_cursor++;
3085 			if (video_cursor >= VIDEO_ITEMS)
3086 				video_cursor = 0;
3087 			break;
3088 
3089 		case K_LEFTARROW:
3090 			M_Menu_Video_AdjustSliders (-1);
3091 			break;
3092 
3093 		case K_RIGHTARROW:
3094 			M_Menu_Video_AdjustSliders (1);
3095 			break;
3096 	}
3097 }
3098 
3099 //=============================================================================
3100 /* HELP MENU */
3101 
3102 static int		help_page;
3103 #define	NUM_HELP_PAGES	6
3104 
3105 
M_Menu_Help_f(void)3106 void M_Menu_Help_f (void)
3107 {
3108 	key_dest = key_menu;
3109 	m_state = m_help;
3110 	m_entersound = true;
3111 	help_page = 0;
3112 }
3113 
3114 
3115 
M_Help_Draw(void)3116 static void M_Help_Draw (void)
3117 {
3118 	char vabuf[1024];
3119 	M_Background(320, 200);
3120 	M_DrawPic (0, 0, va(vabuf, sizeof(vabuf), "gfx/help%i", help_page));
3121 }
3122 
3123 
M_Help_Key(int key,int ascii)3124 static void M_Help_Key (int key, int ascii)
3125 {
3126 	switch (key)
3127 	{
3128 	case K_ESCAPE:
3129 		M_Menu_Main_f ();
3130 		break;
3131 
3132 	case K_UPARROW:
3133 	case K_RIGHTARROW:
3134 		m_entersound = true;
3135 		if (++help_page >= NUM_HELP_PAGES)
3136 			help_page = 0;
3137 		break;
3138 
3139 	case K_DOWNARROW:
3140 	case K_LEFTARROW:
3141 		m_entersound = true;
3142 		if (--help_page < 0)
3143 			help_page = NUM_HELP_PAGES-1;
3144 		break;
3145 	}
3146 
3147 }
3148 
3149 //=============================================================================
3150 /* CEDITS MENU */
3151 
M_Menu_Credits_f(void)3152 void M_Menu_Credits_f (void)
3153 {
3154 	key_dest = key_menu;
3155 	m_state = m_credits;
3156 	m_entersound = true;
3157 }
3158 
3159 
3160 
M_Credits_Draw(void)3161 static void M_Credits_Draw (void)
3162 {
3163 	M_Background(640, 480);
3164 	M_DrawPic (0, 0, "gfx/creditsmiddle");
3165 	M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3166 	M_DrawPic (0, 0, "gfx/creditstop");
3167 	M_DrawPic (0, 433, "gfx/creditsbottom");
3168 }
3169 
3170 
M_Credits_Key(int key,int ascii)3171 static void M_Credits_Key (int key, int ascii)
3172 {
3173 		M_Menu_Main_f ();
3174 }
3175 
3176 //=============================================================================
3177 /* QUIT MENU */
3178 
3179 static const char *m_quit_message[9];
3180 static int		m_quit_prevstate;
3181 static qboolean	wasInMenus;
3182 
3183 
M_QuitMessage(const char * line1,const char * line2,const char * line3,const char * line4,const char * line5,const char * line6,const char * line7,const char * line8)3184 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3185 {
3186 	m_quit_message[0] = line1;
3187 	m_quit_message[1] = line2;
3188 	m_quit_message[2] = line3;
3189 	m_quit_message[3] = line4;
3190 	m_quit_message[4] = line5;
3191 	m_quit_message[5] = line6;
3192 	m_quit_message[6] = line7;
3193 	m_quit_message[7] = line8;
3194 	m_quit_message[8] = NULL;
3195 	return 1;
3196 }
3197 
M_ChooseQuitMessage(int request)3198 static int M_ChooseQuitMessage(int request)
3199 {
3200 	if (m_missingdata)
3201 	{
3202 		// frag related quit messages are pointless for a fallback menu, so use something generic
3203 		if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3204 		return 0;
3205 	}
3206 	switch (gamemode)
3207 	{
3208 	case GAME_NORMAL:
3209 	case GAME_HIPNOTIC:
3210 	case GAME_ROGUE:
3211 	case GAME_QUOTH:
3212 	case GAME_NEHAHRA:
3213 	case GAME_DEFEATINDETAIL2:
3214 		if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3215 		if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3216 		if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3217 		if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3218 		if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3219 		if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3220 		if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3221 		if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3222 		break;
3223 	case GAME_GOODVSBAD2:
3224 		if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3225 		if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3226 		if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3227 		if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3228 		if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3229 		if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3230 		if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3231 		if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3232 		if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3233 		if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3234 		if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3235 		if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3236 		break;
3237 	case GAME_BATTLEMECH:
3238 		if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3239 		if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3240 		if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3241 		if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3242 		if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3243 		if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3244 		if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3245 		break;
3246 	case GAME_OPENQUARTZ:
3247 		if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3248 		if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3249 		if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3250 		if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3251 		break;
3252 	default:
3253 		if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3254 		if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3255 		if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3256 		if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3257 		break;
3258 	}
3259 	return 0;
3260 }
3261 
M_Menu_Quit_f(void)3262 void M_Menu_Quit_f (void)
3263 {
3264 	int n;
3265 	if (m_state == m_quit)
3266 		return;
3267 	wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3268 	key_dest = key_menu;
3269 	m_quit_prevstate = m_state;
3270 	m_state = m_quit;
3271 	m_entersound = true;
3272 	// count how many there are
3273 	for (n = 1;M_ChooseQuitMessage(n);n++);
3274 	// choose one
3275 	M_ChooseQuitMessage(rand() % n);
3276 }
3277 
3278 
M_Quit_Key(int key,int ascii)3279 static void M_Quit_Key (int key, int ascii)
3280 {
3281 	switch (key)
3282 	{
3283 	case K_ESCAPE:
3284 	case 'n':
3285 	case 'N':
3286 		if (wasInMenus)
3287 		{
3288 			m_state = (enum m_state_e)m_quit_prevstate;
3289 			m_entersound = true;
3290 		}
3291 		else
3292 		{
3293 			key_dest = key_game;
3294 			m_state = m_none;
3295 		}
3296 		break;
3297 
3298 	case 'Y':
3299 	case 'y':
3300 		Host_Quit_f ();
3301 		break;
3302 
3303 	default:
3304 		break;
3305 	}
3306 }
3307 
M_Quit_Draw(void)3308 static void M_Quit_Draw (void)
3309 {
3310 	int i, l, linelength, firstline, lastline, lines;
3311 	for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3312 	{
3313 		if ((l = (int)strlen(m_quit_message[i])))
3314 		{
3315 			if (firstline > i)
3316 				firstline = i;
3317 			if (lastline < i)
3318 				lastline = i;
3319 			if (linelength < l)
3320 				linelength = l;
3321 		}
3322 	}
3323 	lines = (lastline - firstline) + 1;
3324 	M_Background(linelength * 8 + 16, lines * 8 + 16);
3325 	if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3326 		M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3327 	for (i = 0, l = firstline;i < lines;i++, l++)
3328 		M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3329 }
3330 
3331 //=============================================================================
3332 /* LAN CONFIG MENU */
3333 
3334 static int		lanConfig_cursor = -1;
3335 static int		lanConfig_cursor_table [] = {56, 76, 84, 120};
3336 #define NUM_LANCONFIG_CMDS	4
3337 
3338 static int 	lanConfig_port;
3339 static char	lanConfig_portname[6];
3340 static char	lanConfig_joinname[40];
3341 
M_Menu_LanConfig_f(void)3342 void M_Menu_LanConfig_f (void)
3343 {
3344 	key_dest = key_menu;
3345 	m_state = m_lanconfig;
3346 	m_entersound = true;
3347 	if (lanConfig_cursor == -1)
3348 	{
3349 		if (JoiningGame)
3350 			lanConfig_cursor = 1;
3351 	}
3352 	if (StartingGame)
3353 		lanConfig_cursor = 1;
3354 	lanConfig_port = 26000;
3355 	dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3356 
3357 	M_Update_Return_Reason("");
3358 }
3359 
3360 
M_LanConfig_Draw(void)3361 static void M_LanConfig_Draw (void)
3362 {
3363 	cachepic_t	*p;
3364 	int		basex;
3365 	const char	*startJoin;
3366 	const char	*protocol;
3367 	char vabuf[1024];
3368 
3369 	M_Background(320, 200);
3370 
3371 	M_DrawPic (16, 4, "gfx/qplaque");
3372 	p = Draw_CachePic ("gfx/p_multi");
3373 	basex = (320-Draw_GetPicWidth(p))/2;
3374 	M_DrawPic (basex, 4, "gfx/p_multi");
3375 
3376 	if (StartingGame)
3377 		startJoin = "New Game";
3378 	else
3379 		startJoin = "Join Game";
3380 	protocol = "TCP/IP";
3381 	M_Print(basex, 32, va(vabuf, sizeof(vabuf), "%s - %s", startJoin, protocol));
3382 	basex += 8;
3383 
3384 	M_Print(basex, lanConfig_cursor_table[0], "Port");
3385 	M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3386 	M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3387 
3388 	if (JoiningGame)
3389 	{
3390 		M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3391 		M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3392 		M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3393 		M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3394 		M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3395 	}
3396 	else
3397 	{
3398 		M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3399 		M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3400 	}
3401 
3402 	M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3403 
3404 	if (lanConfig_cursor == 0)
3405 		M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3406 
3407 	if (lanConfig_cursor == 3)
3408 		M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3409 
3410 	if (*m_return_reason)
3411 		M_Print(basex, 168, m_return_reason);
3412 }
3413 
3414 
M_LanConfig_Key(int key,int ascii)3415 static void M_LanConfig_Key (int key, int ascii)
3416 {
3417 	int		l;
3418 	char vabuf[1024];
3419 
3420 	switch (key)
3421 	{
3422 	case K_ESCAPE:
3423 		M_Menu_MultiPlayer_f ();
3424 		break;
3425 
3426 	case K_UPARROW:
3427 		S_LocalSound ("sound/misc/menu1.wav");
3428 		lanConfig_cursor--;
3429 		if (lanConfig_cursor < 0)
3430 			lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3431 		// when in start game menu, skip the unused search qw servers item
3432 		if (StartingGame && lanConfig_cursor == 2)
3433 			lanConfig_cursor = 1;
3434 		break;
3435 
3436 	case K_DOWNARROW:
3437 		S_LocalSound ("sound/misc/menu1.wav");
3438 		lanConfig_cursor++;
3439 		if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3440 			lanConfig_cursor = 0;
3441 		// when in start game menu, skip the unused search qw servers item
3442 		if (StartingGame && lanConfig_cursor == 1)
3443 			lanConfig_cursor = 2;
3444 		break;
3445 
3446 	case K_ENTER:
3447 		if (lanConfig_cursor == 0)
3448 			break;
3449 
3450 		m_entersound = true;
3451 
3452 		Cbuf_AddText ("stopdemo\n");
3453 
3454 		Cvar_SetValue("port", lanConfig_port);
3455 
3456 		if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3457 		{
3458 			if (StartingGame)
3459 			{
3460 				M_Menu_GameOptions_f ();
3461 				break;
3462 			}
3463 			M_Menu_ServerList_f();
3464 			break;
3465 		}
3466 
3467 		if (lanConfig_cursor == 3)
3468 			Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
3469 		break;
3470 
3471 	case K_BACKSPACE:
3472 		if (lanConfig_cursor == 0)
3473 		{
3474 			if (strlen(lanConfig_portname))
3475 				lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3476 		}
3477 
3478 		if (lanConfig_cursor == 3)
3479 		{
3480 			if (strlen(lanConfig_joinname))
3481 				lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3482 		}
3483 		break;
3484 
3485 	default:
3486 		if (ascii < 32)
3487 			break;
3488 
3489 		if (lanConfig_cursor == 3)
3490 		{
3491 			l = (int)strlen(lanConfig_joinname);
3492 			if (l < (int)sizeof(lanConfig_joinname) - 1)
3493 			{
3494 				lanConfig_joinname[l+1] = 0;
3495 				lanConfig_joinname[l] = ascii;
3496 			}
3497 		}
3498 
3499 		if (ascii < '0' || ascii > '9')
3500 			break;
3501 		if (lanConfig_cursor == 0)
3502 		{
3503 			l = (int)strlen(lanConfig_portname);
3504 			if (l < (int)sizeof(lanConfig_portname) - 1)
3505 			{
3506 				lanConfig_portname[l+1] = 0;
3507 				lanConfig_portname[l] = ascii;
3508 			}
3509 		}
3510 	}
3511 
3512 	if (StartingGame && lanConfig_cursor == 3)
3513 	{
3514 		if (key == K_UPARROW)
3515 			lanConfig_cursor = 1;
3516 		else
3517 			lanConfig_cursor = 0;
3518 	}
3519 
3520 	l =  atoi(lanConfig_portname);
3521 	if (l <= 65535)
3522 		lanConfig_port = l;
3523 	dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3524 }
3525 
3526 //=============================================================================
3527 /* GAME OPTIONS MENU */
3528 
3529 typedef struct level_s
3530 {
3531 	const char	*name;
3532 	const char	*description;
3533 } level_t;
3534 
3535 typedef struct episode_s
3536 {
3537 	const char	*description;
3538 	int		firstLevel;
3539 	int		levels;
3540 } episode_t;
3541 
3542 typedef struct gamelevels_s
3543 {
3544 	const char *gamename;
3545 	level_t *levels;
3546 	episode_t *episodes;
3547 	int numepisodes;
3548 }
3549 gamelevels_t;
3550 
3551 static level_t quakelevels[] =
3552 {
3553 	{"start", "Entrance"},	// 0
3554 
3555 	{"e1m1", "Slipgate Complex"},				// 1
3556 	{"e1m2", "Castle of the Damned"},
3557 	{"e1m3", "The Necropolis"},
3558 	{"e1m4", "The Grisly Grotto"},
3559 	{"e1m5", "Gloom Keep"},
3560 	{"e1m6", "The Door To Chthon"},
3561 	{"e1m7", "The House of Chthon"},
3562 	{"e1m8", "Ziggurat Vertigo"},
3563 
3564 	{"e2m1", "The Installation"},				// 9
3565 	{"e2m2", "Ogre Citadel"},
3566 	{"e2m3", "Crypt of Decay"},
3567 	{"e2m4", "The Ebon Fortress"},
3568 	{"e2m5", "The Wizard's Manse"},
3569 	{"e2m6", "The Dismal Oubliette"},
3570 	{"e2m7", "Underearth"},
3571 
3572 	{"e3m1", "Termination Central"},			// 16
3573 	{"e3m2", "The Vaults of Zin"},
3574 	{"e3m3", "The Tomb of Terror"},
3575 	{"e3m4", "Satan's Dark Delight"},
3576 	{"e3m5", "Wind Tunnels"},
3577 	{"e3m6", "Chambers of Torment"},
3578 	{"e3m7", "The Haunted Halls"},
3579 
3580 	{"e4m1", "The Sewage System"},				// 23
3581 	{"e4m2", "The Tower of Despair"},
3582 	{"e4m3", "The Elder God Shrine"},
3583 	{"e4m4", "The Palace of Hate"},
3584 	{"e4m5", "Hell's Atrium"},
3585 	{"e4m6", "The Pain Maze"},
3586 	{"e4m7", "Azure Agony"},
3587 	{"e4m8", "The Nameless City"},
3588 
3589 	{"end", "Shub-Niggurath's Pit"},			// 31
3590 
3591 	{"dm1", "Place of Two Deaths"},				// 32
3592 	{"dm2", "Claustrophobopolis"},
3593 	{"dm3", "The Abandoned Base"},
3594 	{"dm4", "The Bad Place"},
3595 	{"dm5", "The Cistern"},
3596 	{"dm6", "The Dark Zone"}
3597 };
3598 
3599 static episode_t quakeepisodes[] =
3600 {
3601 	{"Welcome to Quake", 0, 1},
3602 	{"Doomed Dimension", 1, 8},
3603 	{"Realm of Black Magic", 9, 7},
3604 	{"Netherworld", 16, 7},
3605 	{"The Elder World", 23, 8},
3606 	{"Final Level", 31, 1},
3607 	{"Deathmatch Arena", 32, 6}
3608 };
3609 
3610  //MED 01/06/97 added hipnotic levels
3611 static level_t     hipnoticlevels[] =
3612 {
3613    {"start", "Command HQ"},  // 0
3614 
3615    {"hip1m1", "The Pumping Station"},          // 1
3616    {"hip1m2", "Storage Facility"},
3617    {"hip1m3", "The Lost Mine"},
3618    {"hip1m4", "Research Facility"},
3619    {"hip1m5", "Military Complex"},
3620 
3621    {"hip2m1", "Ancient Realms"},          // 6
3622    {"hip2m2", "The Black Cathedral"},
3623    {"hip2m3", "The Catacombs"},
3624    {"hip2m4", "The Crypt"},
3625    {"hip2m5", "Mortum's Keep"},
3626    {"hip2m6", "The Gremlin's Domain"},
3627 
3628    {"hip3m1", "Tur Torment"},       // 12
3629    {"hip3m2", "Pandemonium"},
3630    {"hip3m3", "Limbo"},
3631    {"hip3m4", "The Gauntlet"},
3632 
3633    {"hipend", "Armagon's Lair"},       // 16
3634 
3635    {"hipdm1", "The Edge of Oblivion"}           // 17
3636 };
3637 
3638 //MED 01/06/97  added hipnotic episodes
3639 static episode_t   hipnoticepisodes[] =
3640 {
3641    {"Scourge of Armagon", 0, 1},
3642    {"Fortress of the Dead", 1, 5},
3643    {"Dominion of Darkness", 6, 6},
3644    {"The Rift", 12, 4},
3645    {"Final Level", 16, 1},
3646    {"Deathmatch Arena", 17, 1}
3647 };
3648 
3649 //PGM 01/07/97 added rogue levels
3650 //PGM 03/02/97 added dmatch level
3651 static level_t		roguelevels[] =
3652 {
3653 	{"start",	"Split Decision"},
3654 	{"r1m1",	"Deviant's Domain"},
3655 	{"r1m2",	"Dread Portal"},
3656 	{"r1m3",	"Judgement Call"},
3657 	{"r1m4",	"Cave of Death"},
3658 	{"r1m5",	"Towers of Wrath"},
3659 	{"r1m6",	"Temple of Pain"},
3660 	{"r1m7",	"Tomb of the Overlord"},
3661 	{"r2m1",	"Tempus Fugit"},
3662 	{"r2m2",	"Elemental Fury I"},
3663 	{"r2m3",	"Elemental Fury II"},
3664 	{"r2m4",	"Curse of Osiris"},
3665 	{"r2m5",	"Wizard's Keep"},
3666 	{"r2m6",	"Blood Sacrifice"},
3667 	{"r2m7",	"Last Bastion"},
3668 	{"r2m8",	"Source of Evil"},
3669 	{"ctf1",    "Division of Change"}
3670 };
3671 
3672 //PGM 01/07/97 added rogue episodes
3673 //PGM 03/02/97 added dmatch episode
3674 static episode_t	rogueepisodes[] =
3675 {
3676 	{"Introduction", 0, 1},
3677 	{"Hell's Fortress", 1, 7},
3678 	{"Corridors of Time", 8, 8},
3679 	{"Deathmatch Arena", 16, 1}
3680 };
3681 
3682 static level_t		nehahralevels[] =
3683 {
3684 	{"nehstart",	"Welcome to Nehahra"},
3685 	{"neh1m1",	"Forge City1: Slipgates"},
3686 	{"neh1m2",	"Forge City2: Boiler"},
3687 	{"neh1m3",	"Forge City3: Escape"},
3688 	{"neh1m4",	"Grind Core"},
3689 	{"neh1m5",	"Industrial Silence"},
3690 	{"neh1m6",	"Locked-Up Anger"},
3691 	{"neh1m7",	"Wanderer of the Wastes"},
3692 	{"neh1m8",	"Artemis System Net"},
3693 	{"neh1m9",	"To the Death"},
3694 	{"neh2m1",	"The Gates of Ghoro"},
3695 	{"neh2m2",	"Sacred Trinity"},
3696 	{"neh2m3",	"Realm of the Ancients"},
3697 	{"neh2m4",	"Temple of the Ancients"},
3698 	{"neh2m5",	"Dreams Made Flesh"},
3699 	{"neh2m6",	"Your Last Cup of Sorrow"},
3700 	{"nehsec",	"Ogre's Bane"},
3701 	{"nehahra",	"Nehahra's Den"},
3702 	{"nehend",	"Quintessence"}
3703 };
3704 
3705 static episode_t	nehahraepisodes[] =
3706 {
3707 	{"Welcome to Nehahra", 0, 1},
3708 	{"The Fall of Forge", 1, 9},
3709 	{"The Outlands", 10, 7},
3710 	{"Dimension of the Lost", 17, 2}
3711 };
3712 
3713 // Map list for Transfusion
3714 static level_t		transfusionlevels[] =
3715 {
3716 	{"e1m1",		"Cradle to Grave"},
3717 	{"e1m2",		"Wrong Side of the Tracks"},
3718 	{"e1m3",		"Phantom Express"},
3719 	{"e1m4",		"Dark Carnival"},
3720 	{"e1m5",		"Hallowed Grounds"},
3721 	{"e1m6",		"The Great Temple"},
3722 	{"e1m7",		"Altar of Stone"},
3723 	{"e1m8",		"House of Horrors"},
3724 
3725 	{"e2m1",		"Shipwrecked"},
3726 	{"e2m2",		"The Lumber Mill"},
3727 	{"e2m3",		"Rest for the Wicked"},
3728 	{"e2m4",		"The Overlooked Hotel"},
3729 	{"e2m5",		"The Haunting"},
3730 	{"e2m6",		"The Cold Rush"},
3731 	{"e2m7",		"Bowels of the Earth"},
3732 	{"e2m8",		"The Lair of Shial"},
3733 	{"e2m9",		"Thin Ice"},
3734 
3735 	{"e3m1",		"Ghost Town"},
3736 	{"e3m2",		"The Siege"},
3737 	{"e3m3",		"Raw Sewage"},
3738 	{"e3m4",		"The Sick Ward"},
3739 	{"e3m5",		"Spare Parts"},
3740 	{"e3m6",		"Monster Bait"},
3741 	{"e3m7",		"The Pit of Cerberus"},
3742 	{"e3m8",		"Catacombs"},
3743 
3744 	{"e4m1",		"Butchery Loves Company"},
3745 	{"e4m2",		"Breeding Grounds"},
3746 	{"e4m3",		"Charnel House"},
3747 	{"e4m4",		"Crystal Lake"},
3748 	{"e4m5",		"Fire and Brimstone"},
3749 	{"e4m6",		"The Ganglion Depths"},
3750 	{"e4m7",		"In the Flesh"},
3751 	{"e4m8",		"The Hall of the Epiphany"},
3752 	{"e4m9",		"Mall of the Dead"},
3753 
3754 	{"bb1",			"The Stronghold"},
3755 	{"bb2",			"Winter Wonderland"},
3756 	{"bb3",			"Bodies"},
3757 	{"bb4",			"The Tower"},
3758 	{"bb5",			"Click!"},
3759 	{"bb6",			"Twin Fortress"},
3760 	{"bb7",			"Midgard"},
3761 	{"bb8",			"Fun With Heads"},
3762 	{"dm1",			"Monolith Building 11"},
3763 	{"dm2",			"Power!"},
3764 	{"dm3",			"Area 15"},
3765 
3766 	{"e6m1",		"Welcome to Your Life"},
3767 	{"e6m2",		"They Are Here"},
3768 	{"e6m3",		"Public Storage"},
3769 	{"e6m4",		"Aqueducts"},
3770 	{"e6m5",		"The Ruined Temple"},
3771 	{"e6m6",		"Forbidden Rituals"},
3772 	{"e6m7",		"The Dungeon"},
3773 	{"e6m8",		"Beauty and the Beast"},
3774 	{"e6m9",		"Forgotten Catacombs"},
3775 
3776 	{"cp01",		"Boat Docks"},
3777 	{"cp02",		"Old Opera House"},
3778 	{"cp03",		"Gothic Library"},
3779 	{"cp04",		"Lost Monastery"},
3780 	{"cp05",		"Steamboat"},
3781 	{"cp06",		"Graveyard"},
3782 	{"cp07",		"Mountain Pass"},
3783 	{"cp08",		"Abysmal Mine"},
3784 	{"cp09",		"Castle"},
3785 	{"cps1",		"Boggy Creek"},
3786 
3787 	{"cpbb01",		"Crypt of Despair"},
3788 	{"cpbb02",		"Pits of Blood"},
3789 	{"cpbb03",		"Unholy Cathedral"},
3790 	{"cpbb04",		"Deadly Inspirations"},
3791 
3792 	{"b2a15",		"Area 15 (B2)"},
3793 	{"b2bodies",	"BB_Bodies (B2)"},
3794 	{"b2cabana",	"BB_Cabana"},
3795 	{"b2power",		"BB_Power"},
3796 	{"barena",		"Blood Arena"},
3797 	{"bkeep",		"Blood Keep"},
3798 	{"bstar",		"Brown Star"},
3799 	{"crypt",		"The Crypt"},
3800 
3801 	{"bb3_2k1",		"Bodies Infusion"},
3802 	{"captasao",	"Captasao"},
3803 	{"curandero",	"Curandero"},
3804 	{"dcamp",		"DeathCamp"},
3805 	{"highnoon",	"HighNoon"},
3806 	{"qbb1",		"The Confluence"},
3807 	{"qbb2",		"KathartiK"},
3808 	{"qbb3",		"Caleb's Woodland Retreat"},
3809 	{"zoo",			"Zoo"},
3810 
3811 	{"dranzbb6",	"Black Coffee"},
3812 	{"fragm",		"Frag'M"},
3813 	{"maim",		"Maim"},
3814 	{"qe1m7",		"The House of Chthon"},
3815 	{"qdm1",		"Place of Two Deaths"},
3816 	{"qdm4",		"The Bad Place"},
3817 	{"qdm5",		"The Cistern"},
3818 	{"qmorbias",	"DM-Morbias"},
3819 	{"simple",		"Dead Simple"}
3820 };
3821 
3822 static episode_t	transfusionepisodes[] =
3823 {
3824 	{"The Way of All Flesh", 0, 8},
3825 	{"Even Death May Die", 8, 9},
3826 	{"Farewell to Arms", 17, 8},
3827 	{"Dead Reckoning", 25, 9},
3828 	{"BloodBath", 34, 11},
3829 	{"Post Mortem", 45, 9},
3830 	{"Cryptic Passage", 54, 10},
3831 	{"Cryptic BloodBath", 64, 4},
3832 	{"Blood 2", 68, 8},
3833 	{"Transfusion", 76, 9},
3834 	{"Conversions", 85, 9}
3835 };
3836 
3837 static level_t goodvsbad2levels[] =
3838 {
3839 	{"rts", "Many Paths"},  // 0
3840 	{"chess", "Chess, Scott Hess"},                         // 1
3841 	{"dot", "Big Wall"},
3842 	{"city2", "The Big City"},
3843 	{"bwall", "0 G like Psychic TV"},
3844 	{"snow", "Wireframed"},
3845 	{"telep", "Infinite Falling"},
3846 	{"faces", "Facing Bases"},
3847 	{"island", "Adventure Islands"},
3848 };
3849 
3850 static episode_t goodvsbad2episodes[] =
3851 {
3852 	{"Levels? Bevels!", 0, 8},
3853 };
3854 
3855 static level_t battlemechlevels[] =
3856 {
3857 	{"start", "Parking Level"},
3858 	{"dm1", "Hot Dump"},                        // 1
3859 	{"dm2", "The Pits"},
3860 	{"dm3", "Dimber Died"},
3861 	{"dm4", "Fire in the Hole"},
3862 	{"dm5", "Clubhouses"},
3863 	{"dm6", "Army go Underground"},
3864 };
3865 
3866 static episode_t battlemechepisodes[] =
3867 {
3868 	{"Time for Battle", 0, 7},
3869 };
3870 
3871 static level_t openquartzlevels[] =
3872 {
3873 	{"start", "Welcome to Openquartz"},
3874 
3875 	{"void1", "The center of nowhere"},                        // 1
3876 	{"void2", "The place with no name"},
3877 	{"void3", "The lost supply base"},
3878 	{"void4", "Past the outer limits"},
3879 	{"void5", "Into the nonexistance"},
3880 	{"void6", "Void walk"},
3881 
3882 	{"vtest", "Warp Central"},
3883 	{"box", "The deathmatch box"},
3884 	{"bunkers", "Void command"},
3885 	{"house", "House of chaos"},
3886 	{"office", "Overnight office kill"},
3887 	{"am1", "The nameless chambers"},
3888 };
3889 
3890 static episode_t openquartzepisodes[] =
3891 {
3892 	{"Single Player", 0, 1},
3893 	{"Void Deathmatch", 1, 6},
3894 	{"Contrib", 7, 6},
3895 };
3896 
3897 static level_t defeatindetail2levels[] =
3898 {
3899 	{"atac3",	"River Crossing"},
3900 	{"atac4",	"Canyon Chaos"},
3901 	{"atac7",	"Desert Stormer"},
3902 };
3903 
3904 static episode_t defeatindetail2episodes[] =
3905 {
3906 	{"ATAC Campaign", 0, 3},
3907 };
3908 
3909 static level_t prydonlevels[] =
3910 {
3911 	{"curig2", "Capel Curig"},	// 0
3912 
3913 	{"tdastart", "Gateway"},				// 1
3914 };
3915 
3916 static episode_t prydonepisodes[] =
3917 {
3918 	{"Prydon Gate", 0, 1},
3919 	{"The Dark Age", 1, 1}
3920 };
3921 
3922 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3923 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3924 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3925 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3926 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3927 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3928 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3929 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3930 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3931 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3932 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3933 
3934 typedef struct gameinfo_s
3935 {
3936 	gamemode_t gameid;
3937 	gamelevels_t *notregistered;
3938 	gamelevels_t *registered;
3939 }
3940 gameinfo_t;
3941 
3942 static gameinfo_t gamelist[] =
3943 {
3944 	{GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3945 	{GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3946 	{GAME_ROGUE, &roguegame, &roguegame},
3947 	{GAME_QUOTH, &sharewarequakegame, &registeredquakegame},
3948 	{GAME_NEHAHRA, &nehahragame, &nehahragame},
3949 	{GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3950 	{GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3951 	{GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3952 	{GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3953 	{GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3954 	{GAME_PRYDON, &prydongame, &prydongame},
3955 };
3956 
3957 static gamelevels_t *gameoptions_levels  = NULL;
3958 
3959 static int	startepisode;
3960 static int	startlevel;
3961 static int maxplayers;
3962 static qboolean m_serverInfoMessage = false;
3963 static double m_serverInfoMessageTime;
3964 
M_Menu_GameOptions_f(void)3965 void M_Menu_GameOptions_f (void)
3966 {
3967 	int i;
3968 	key_dest = key_menu;
3969 	m_state = m_gameoptions;
3970 	m_entersound = true;
3971 	if (maxplayers == 0)
3972 		maxplayers = svs.maxclients;
3973 	if (maxplayers < 2)
3974 		maxplayers = min(8, MAX_SCOREBOARD);
3975 	// pick game level list based on gamemode (use GAME_NORMAL if no matches)
3976 	gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
3977 	for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
3978 		if (gamelist[i].gameid == gamemode)
3979 			gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
3980 }
3981 
3982 
3983 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3984 #define	NUM_GAMEOPTIONS	12
3985 static int		gameoptions_cursor;
3986 
M_GameOptions_Draw(void)3987 void M_GameOptions_Draw (void)
3988 {
3989 	cachepic_t	*p;
3990 	int		x;
3991 	char vabuf[1024];
3992 
3993 	M_Background(320, 200);
3994 
3995 	M_DrawPic (16, 4, "gfx/qplaque");
3996 	p = Draw_CachePic ("gfx/p_multi");
3997 	M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
3998 
3999 	M_DrawTextBox (152, 32, 10, 1);
4000 	M_Print(160, 40, "begin game");
4001 
4002 	M_Print(0, 56, "      Max players");
4003 	M_Print(160, 56, va(vabuf, sizeof(vabuf), "%i", maxplayers) );
4004 
4005 	if (gamemode != GAME_GOODVSBAD2)
4006 	{
4007 		M_Print(0, 64, "        Game Type");
4008 		if (gamemode == GAME_TRANSFUSION)
4009 		{
4010 			if (!coop.integer && !deathmatch.integer)
4011 				Cvar_SetValue("deathmatch", 1);
4012 			if (deathmatch.integer == 0)
4013 				M_Print(160, 64, "Cooperative");
4014 			else if (deathmatch.integer == 2)
4015 				M_Print(160, 64, "Capture the Flag");
4016 			else
4017 				M_Print(160, 64, "Blood Bath");
4018 		}
4019 		else if (gamemode == GAME_BATTLEMECH)
4020 		{
4021 			if (!deathmatch.integer)
4022 				Cvar_SetValue("deathmatch", 1);
4023 			if (deathmatch.integer == 2)
4024 				M_Print(160, 64, "Rambo Match");
4025 			else
4026 				M_Print(160, 64, "Deathmatch");
4027 		}
4028 		else
4029 		{
4030 			if (!coop.integer && !deathmatch.integer)
4031 				Cvar_SetValue("deathmatch", 1);
4032 			if (coop.integer)
4033 				M_Print(160, 64, "Cooperative");
4034 			else
4035 				M_Print(160, 64, "Deathmatch");
4036 		}
4037 
4038 		M_Print(0, 72, "        Teamplay");
4039 		if (gamemode == GAME_ROGUE)
4040 		{
4041 			const char *msg;
4042 
4043 			switch((int)teamplay.integer)
4044 			{
4045 				case 1: msg = "No Friendly Fire"; break;
4046 				case 2: msg = "Friendly Fire"; break;
4047 				case 3: msg = "Tag"; break;
4048 				case 4: msg = "Capture the Flag"; break;
4049 				case 5: msg = "One Flag CTF"; break;
4050 				case 6: msg = "Three Team CTF"; break;
4051 				default: msg = "Off"; break;
4052 			}
4053 			M_Print(160, 72, msg);
4054 		}
4055 		else
4056 		{
4057 			const char *msg;
4058 
4059 			switch (teamplay.integer)
4060 			{
4061 				case 0: msg = "Off"; break;
4062 				case 2: msg = "Friendly Fire"; break;
4063 				default: msg = "No Friendly Fire"; break;
4064 			}
4065 			M_Print(160, 72, msg);
4066 		}
4067 		M_Print(0, 80, "            Skill");
4068 		if (gamemode == GAME_TRANSFUSION)
4069 		{
4070 			if (skill.integer == 1)
4071 				M_Print(160, 80, "Still Kicking");
4072 			else if (skill.integer == 2)
4073 				M_Print(160, 80, "Pink On The Inside");
4074 			else if (skill.integer == 3)
4075 				M_Print(160, 80, "Lightly Broiled");
4076 			else if (skill.integer == 4)
4077 				M_Print(160, 80, "Well Done");
4078 			else
4079 				M_Print(160, 80, "Extra Crispy");
4080 		}
4081 		else
4082 		{
4083 			if (skill.integer == 0)
4084 				M_Print(160, 80, "Easy difficulty");
4085 			else if (skill.integer == 1)
4086 				M_Print(160, 80, "Normal difficulty");
4087 			else if (skill.integer == 2)
4088 				M_Print(160, 80, "Hard difficulty");
4089 			else
4090 				M_Print(160, 80, "Nightmare difficulty");
4091 		}
4092 		M_Print(0, 88, "       Frag Limit");
4093 		if (fraglimit.integer == 0)
4094 			M_Print(160, 88, "none");
4095 		else
4096 			M_Print(160, 88, va(vabuf, sizeof(vabuf), "%i frags", fraglimit.integer));
4097 
4098 		M_Print(0, 96, "       Time Limit");
4099 		if (timelimit.integer == 0)
4100 			M_Print(160, 96, "none");
4101 		else
4102 			M_Print(160, 96, va(vabuf, sizeof(vabuf), "%i minutes", timelimit.integer));
4103 	}
4104 
4105 	M_Print(0, 104, "    Public server");
4106 	M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4107 
4108 	M_Print(0, 112, "   Server maxrate");
4109 	M_Print(160, 112, va(vabuf, sizeof(vabuf), "%i", sv_maxrate.integer));
4110 
4111 	M_Print(0, 128, "      Server name");
4112 	M_DrawTextBox (0, 132, 38, 1);
4113 	M_Print(8, 140, hostname.string);
4114 
4115 	if (gamemode != GAME_GOODVSBAD2)
4116 	{
4117 		M_Print(0, 160, "         Episode");
4118 		M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
4119 	}
4120 
4121 	M_Print(0, 168, "           Level");
4122 	M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
4123 	M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
4124 
4125 // line cursor
4126 	if (gameoptions_cursor == 9)
4127 		M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4128 	else
4129 		M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4130 
4131 	if (m_serverInfoMessage)
4132 	{
4133 		if ((realtime - m_serverInfoMessageTime) < 5.0)
4134 		{
4135 			x = (320-26*8)/2;
4136 			M_DrawTextBox (x, 138, 24, 4);
4137 			x += 8;
4138 			M_Print(x, 146, " More than 255 players??");
4139 			M_Print(x, 154, "  First, question your  ");
4140 			M_Print(x, 162, "   sanity, then email   ");
4141 			M_Print(x, 170, "darkplacesengine@gmail.com");
4142 		}
4143 		else
4144 			m_serverInfoMessage = false;
4145 	}
4146 }
4147 
4148 
M_NetStart_Change(int dir)4149 static void M_NetStart_Change (int dir)
4150 {
4151 	int count;
4152 
4153 	switch (gameoptions_cursor)
4154 	{
4155 	case 1:
4156 		maxplayers += dir;
4157 		if (maxplayers > MAX_SCOREBOARD)
4158 		{
4159 			maxplayers = MAX_SCOREBOARD;
4160 			m_serverInfoMessage = true;
4161 			m_serverInfoMessageTime = realtime;
4162 		}
4163 		if (maxplayers < 2)
4164 			maxplayers = 2;
4165 		break;
4166 
4167 	case 2:
4168 		if (gamemode == GAME_GOODVSBAD2)
4169 			break;
4170 		if (gamemode == GAME_TRANSFUSION)
4171 		{
4172 			switch (deathmatch.integer)
4173 			{
4174 				// From Cooperative to BloodBath
4175 				case 0:
4176 					Cvar_SetValueQuick (&coop, 0);
4177 					Cvar_SetValueQuick (&deathmatch, 1);
4178 					break;
4179 
4180 				// From BloodBath to CTF
4181 				case 1:
4182 					Cvar_SetValueQuick (&coop, 0);
4183 					Cvar_SetValueQuick (&deathmatch, 2);
4184 					break;
4185 
4186 				// From CTF to Cooperative
4187 				//case 2:
4188 				default:
4189 					Cvar_SetValueQuick (&coop, 1);
4190 					Cvar_SetValueQuick (&deathmatch, 0);
4191 			}
4192 		}
4193 		else if (gamemode == GAME_BATTLEMECH)
4194 		{
4195 			if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4196 				Cvar_SetValueQuick (&deathmatch, 0);
4197 			else // changing from Deathmatch to Rambo
4198 				Cvar_SetValueQuick (&deathmatch, 2);
4199 		}
4200 		else
4201 		{
4202 			if (deathmatch.integer) // changing from deathmatch to coop
4203 			{
4204 				Cvar_SetValueQuick (&coop, 1);
4205 				Cvar_SetValueQuick (&deathmatch, 0);
4206 			}
4207 			else // changing from coop to deathmatch
4208 			{
4209 				Cvar_SetValueQuick (&coop, 0);
4210 				Cvar_SetValueQuick (&deathmatch, 1);
4211 			}
4212 		}
4213 		break;
4214 
4215 	case 3:
4216 		if (gamemode == GAME_GOODVSBAD2)
4217 			break;
4218 		if (gamemode == GAME_ROGUE)
4219 			count = 6;
4220 		else
4221 			count = 2;
4222 
4223 		Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4224 		if (teamplay.integer > count)
4225 			Cvar_SetValueQuick (&teamplay, 0);
4226 		else if (teamplay.integer < 0)
4227 			Cvar_SetValueQuick (&teamplay, count);
4228 		break;
4229 
4230 	case 4:
4231 		if (gamemode == GAME_GOODVSBAD2)
4232 			break;
4233 		Cvar_SetValueQuick (&skill, skill.integer + dir);
4234 		if (gamemode == GAME_TRANSFUSION)
4235 		{
4236 			if (skill.integer > 5)
4237 				Cvar_SetValueQuick (&skill, 1);
4238 			if (skill.integer < 1)
4239 				Cvar_SetValueQuick (&skill, 5);
4240 		}
4241 		else
4242 		{
4243 			if (skill.integer > 3)
4244 				Cvar_SetValueQuick (&skill, 0);
4245 			if (skill.integer < 0)
4246 				Cvar_SetValueQuick (&skill, 3);
4247 		}
4248 		break;
4249 
4250 	case 5:
4251 		if (gamemode == GAME_GOODVSBAD2)
4252 			break;
4253 		Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4254 		if (fraglimit.integer > 100)
4255 			Cvar_SetValueQuick (&fraglimit, 0);
4256 		if (fraglimit.integer < 0)
4257 			Cvar_SetValueQuick (&fraglimit, 100);
4258 		break;
4259 
4260 	case 6:
4261 		if (gamemode == GAME_GOODVSBAD2)
4262 			break;
4263 		Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4264 		if (timelimit.value > 60)
4265 			Cvar_SetValueQuick (&timelimit, 0);
4266 		if (timelimit.value < 0)
4267 			Cvar_SetValueQuick (&timelimit, 60);
4268 		break;
4269 
4270 	case 7:
4271 		Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4272 		break;
4273 
4274 	case 8:
4275 		Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4276 		if (sv_maxrate.integer < NET_MINRATE)
4277 			Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4278 		break;
4279 
4280 	case 9:
4281 		break;
4282 
4283 	case 10:
4284 		if (gamemode == GAME_GOODVSBAD2)
4285 			break;
4286 		startepisode += dir;
4287 
4288 		if (startepisode < 0)
4289 			startepisode = gameoptions_levels->numepisodes - 1;
4290 
4291 		if (startepisode >= gameoptions_levels->numepisodes)
4292 			startepisode = 0;
4293 
4294 		startlevel = 0;
4295 		break;
4296 
4297 	case 11:
4298 		startlevel += dir;
4299 
4300 		if (startlevel < 0)
4301 			startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
4302 
4303 		if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
4304 			startlevel = 0;
4305 		break;
4306 	}
4307 }
4308 
M_GameOptions_Key(int key,int ascii)4309 static void M_GameOptions_Key (int key, int ascii)
4310 {
4311 	int l;
4312 	char hostnamebuf[128];
4313 	char vabuf[1024];
4314 
4315 	switch (key)
4316 	{
4317 	case K_ESCAPE:
4318 		M_Menu_MultiPlayer_f ();
4319 		break;
4320 
4321 	case K_UPARROW:
4322 		S_LocalSound ("sound/misc/menu1.wav");
4323 		gameoptions_cursor--;
4324 		if (gameoptions_cursor < 0)
4325 			gameoptions_cursor = NUM_GAMEOPTIONS-1;
4326 		break;
4327 
4328 	case K_DOWNARROW:
4329 		S_LocalSound ("sound/misc/menu1.wav");
4330 		gameoptions_cursor++;
4331 		if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4332 			gameoptions_cursor = 0;
4333 		break;
4334 
4335 	case K_LEFTARROW:
4336 		if (gameoptions_cursor == 0)
4337 			break;
4338 		S_LocalSound ("sound/misc/menu3.wav");
4339 		M_NetStart_Change (-1);
4340 		break;
4341 
4342 	case K_RIGHTARROW:
4343 		if (gameoptions_cursor == 0)
4344 			break;
4345 		S_LocalSound ("sound/misc/menu3.wav");
4346 		M_NetStart_Change (1);
4347 		break;
4348 
4349 	case K_ENTER:
4350 		S_LocalSound ("sound/misc/menu2.wav");
4351 		if (gameoptions_cursor == 0)
4352 		{
4353 			if (sv.active)
4354 				Cbuf_AddText("disconnect\n");
4355 			Cbuf_AddText(va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
4356 
4357 			Cbuf_AddText(va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
4358 			return;
4359 		}
4360 
4361 		M_NetStart_Change (1);
4362 		break;
4363 
4364 	case K_BACKSPACE:
4365 		if (gameoptions_cursor == 9)
4366 		{
4367 			l = (int)strlen(hostname.string);
4368 			if (l)
4369 			{
4370 				l = min(l - 1, 37);
4371 				memcpy(hostnamebuf, hostname.string, l);
4372 				hostnamebuf[l] = 0;
4373 				Cvar_Set("hostname", hostnamebuf);
4374 			}
4375 		}
4376 		break;
4377 
4378 	default:
4379 		if (ascii < 32)
4380 			break;
4381 		if (gameoptions_cursor == 9)
4382 		{
4383 			l = (int)strlen(hostname.string);
4384 			if (l < 37)
4385 			{
4386 				memcpy(hostnamebuf, hostname.string, l);
4387 				hostnamebuf[l] = ascii;
4388 				hostnamebuf[l+1] = 0;
4389 				Cvar_Set("hostname", hostnamebuf);
4390 			}
4391 		}
4392 	}
4393 }
4394 
4395 //=============================================================================
4396 /* SLIST MENU */
4397 
4398 static int slist_cursor;
4399 
M_Menu_ServerList_f(void)4400 void M_Menu_ServerList_f (void)
4401 {
4402 	key_dest = key_menu;
4403 	m_state = m_slist;
4404 	m_entersound = true;
4405 	slist_cursor = 0;
4406 	M_Update_Return_Reason("");
4407 	if (lanConfig_cursor == 2)
4408 		Net_SlistQW_f();
4409 	else
4410 		Net_Slist_f();
4411 }
4412 
4413 
M_ServerList_Draw(void)4414 static void M_ServerList_Draw (void)
4415 {
4416 	int n, y, visible, start, end, statnumplayers, statmaxplayers;
4417 	cachepic_t *p;
4418 	const char *s;
4419 	char vabuf[1024];
4420 
4421 	// use as much vertical space as available
4422 	if (gamemode == GAME_TRANSFUSION)
4423 		M_Background(640, vid_conheight.integer - 80);
4424 	else
4425 		M_Background(640, vid_conheight.integer);
4426 	// scroll the list as the cursor moves
4427 	ServerList_GetPlayerStatistics(&statnumplayers, &statmaxplayers);
4428 	s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, statnumplayers, statmaxplayers);
4429 	M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4430 	if (*m_return_reason)
4431 		M_Print(16, menu_height - 8, m_return_reason);
4432 	y = 48;
4433 	visible = (int)((menu_height - 16 - y) / 8 / 2);
4434 	start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4435 	end = min(start + visible, serverlist_viewcount);
4436 
4437 	p = Draw_CachePic ("gfx/p_multi");
4438 	M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_multi");
4439 	if (end > start)
4440 	{
4441 		for (n = start;n < end;n++)
4442 		{
4443 			serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4444 			DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4445 			M_PrintColored(0, y, entry->line1);y += 8;
4446 			M_PrintColored(0, y, entry->line2);y += 8;
4447 		}
4448 	}
4449 	else if (realtime - masterquerytime > 10)
4450 	{
4451 		if (masterquerycount)
4452 			M_Print(0, y, "No servers found");
4453 		else
4454 			M_Print(0, y, "No master servers found (network problem?)");
4455 	}
4456 	else
4457 	{
4458 		if (serverquerycount)
4459 			M_Print(0, y, "Querying servers");
4460 		else
4461 			M_Print(0, y, "Querying master servers");
4462 	}
4463 }
4464 
4465 
M_ServerList_Key(int k,int ascii)4466 static void M_ServerList_Key(int k, int ascii)
4467 {
4468 	char vabuf[1024];
4469 	switch (k)
4470 	{
4471 	case K_ESCAPE:
4472 		M_Menu_LanConfig_f();
4473 		break;
4474 
4475 	case K_SPACE:
4476 		if (lanConfig_cursor == 2)
4477 			Net_SlistQW_f();
4478 		else
4479 			Net_Slist_f();
4480 		break;
4481 
4482 	case K_UPARROW:
4483 	case K_LEFTARROW:
4484 		S_LocalSound ("sound/misc/menu1.wav");
4485 		slist_cursor--;
4486 		if (slist_cursor < 0)
4487 			slist_cursor = serverlist_viewcount - 1;
4488 		break;
4489 
4490 	case K_DOWNARROW:
4491 	case K_RIGHTARROW:
4492 		S_LocalSound ("sound/misc/menu1.wav");
4493 		slist_cursor++;
4494 		if (slist_cursor >= serverlist_viewcount)
4495 			slist_cursor = 0;
4496 		break;
4497 
4498 	case K_ENTER:
4499 		S_LocalSound ("sound/misc/menu2.wav");
4500 		if (serverlist_viewcount)
4501 			Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4502 		break;
4503 
4504 	default:
4505 		break;
4506 	}
4507 
4508 }
4509 
4510 //=============================================================================
4511 /* MODLIST MENU */
4512 // same limit of mod dirs as in fs.c
4513 #define MODLIST_MAXDIRS 16
4514 static int modlist_enabled [MODLIST_MAXDIRS];	//array of indexs to modlist
4515 static int modlist_numenabled;			//number of enabled (or in process to be..) mods
4516 
4517 typedef struct modlist_entry_s
4518 {
4519 	qboolean loaded;	// used to determine whether this entry is loaded and running
4520 	int enabled;		// index to array of modlist_enabled
4521 
4522 	// name of the modification, this is (will...be) displayed on the menu entry
4523 	char name[128];
4524 	// directory where we will find it
4525 	char dir[MAX_QPATH];
4526 } modlist_entry_t;
4527 
4528 static int modlist_cursor;
4529 //static int modlist_viewcount;
4530 
4531 static int modlist_count = 0;
4532 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4533 
ModList_RebuildList(void)4534 static void ModList_RebuildList(void)
4535 {
4536 	int i,j;
4537 	stringlist_t list;
4538 	const char *description;
4539 
4540 	stringlistinit(&list);
4541 	listdirectory(&list, fs_basedir, "");
4542 	stringlistsort(&list, true);
4543 	modlist_count = 0;
4544 	modlist_numenabled = fs_numgamedirs;
4545 	for (i = 0;i < list.numstrings && modlist_count < MODLIST_TOTALSIZE;i++)
4546 	{
4547 		// quickly skip names with dot characters - generally these are files, not directories
4548 		if (strchr(list.strings[i], '.')) continue;
4549 
4550 		// reject any dirs that are part of the base game
4551 		if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4552 		//if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4553 
4554 		// check if we can get a description of the gamedir (from modinfo.txt),
4555 		// or if the directory is valid but has no description (fs_checkgamedir_missing)
4556 		// otherwise this isn't a valid gamedir
4557 		description = FS_CheckGameDir(list.strings[i]);
4558 		if (description == NULL || description == fs_checkgamedir_missing) continue;
4559 
4560 		strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4561 		//check currently loaded mods
4562 		modlist[modlist_count].loaded = false;
4563 		if (fs_numgamedirs)
4564 			for (j = 0; j < fs_numgamedirs; j++)
4565 				if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4566 				{
4567 					modlist[modlist_count].loaded = true;
4568 					modlist[modlist_count].enabled = j;
4569 					modlist_enabled[j] = modlist_count;
4570 					break;
4571 				}
4572 		modlist_count ++;
4573 	}
4574 	stringlistfreecontents(&list);
4575 }
4576 
ModList_Enable(void)4577 static void ModList_Enable (void)
4578 {
4579 	int i;
4580 	int numgamedirs;
4581 	char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4582 
4583 	// copy our mod list into an array for FS_ChangeGameDirs
4584 	numgamedirs = modlist_numenabled;
4585 	for (i = 0; i < modlist_numenabled; i++)
4586 		strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4587 
4588 	// this code snippet is from FS_ChangeGameDirs
4589 	if (fs_numgamedirs == numgamedirs)
4590 	{
4591 		for (i = 0;i < numgamedirs;i++)
4592 			if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4593 				break;
4594 		if (i == numgamedirs)
4595 			return; // already using this set of gamedirs, do nothing
4596 	}
4597 
4598 	// this part is basically the same as the FS_GameDir_f function
4599 	if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4600 	{
4601 		// actually, changing during game would work fine, but would be stupid
4602 		Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4603 		return;
4604 	}
4605 
4606 	FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4607 }
4608 
M_Menu_ModList_f(void)4609 void M_Menu_ModList_f (void)
4610 {
4611 	key_dest = key_menu;
4612 	m_state = m_modlist;
4613 	m_entersound = true;
4614 	modlist_cursor = 0;
4615 	M_Update_Return_Reason("");
4616 	ModList_RebuildList();
4617 }
4618 
M_Menu_ModList_AdjustSliders(int dir)4619 static void M_Menu_ModList_AdjustSliders (int dir)
4620 {
4621 	int i;
4622 	S_LocalSound ("sound/misc/menu3.wav");
4623 
4624 	// stop adding mods, we reach the limit
4625 	if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4626 	modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4627 	if (modlist[modlist_cursor].loaded)
4628 	{
4629 		modlist[modlist_cursor].enabled = modlist_numenabled;
4630 		//push the value on the enabled list
4631 		modlist_enabled[modlist_numenabled++] = modlist_cursor;
4632 	}
4633 	else
4634 	{
4635 		//eliminate the value from the enabled list
4636 		for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4637 		{
4638 			modlist_enabled[i] = modlist_enabled[i+1];
4639 			modlist[modlist_enabled[i]].enabled--;
4640 		}
4641 		modlist_numenabled--;
4642 	}
4643 }
4644 
M_ModList_Draw(void)4645 static void M_ModList_Draw (void)
4646 {
4647 	int n, y, visible, start, end;
4648 	cachepic_t *p;
4649 	const char *s_available = "Available Mods";
4650 	const char *s_enabled = "Enabled Mods";
4651 
4652 	// use as much vertical space as available
4653 	if (gamemode == GAME_TRANSFUSION)
4654 		M_Background(640, vid_conheight.integer - 80);
4655 	else
4656 		M_Background(640, vid_conheight.integer);
4657 
4658 	M_PrintRed(48 + 32, 32, s_available);
4659 	M_PrintRed(432, 32, s_enabled);
4660 	// Draw a list box with all enabled mods
4661 	DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4662 	for (y = 0; y < modlist_numenabled; y++)
4663 		M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4664 
4665 	if (*m_return_reason)
4666 		M_Print(16, menu_height - 8, m_return_reason);
4667 	// scroll the list as the cursor moves
4668 	y = 48;
4669 	visible = (int)((menu_height - 16 - y) / 8 / 2);
4670 	start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4671 	end = min(start + visible, modlist_count);
4672 
4673 	p = Draw_CachePic ("gfx/p_option");
4674 	M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_option");
4675 	if (end > start)
4676 	{
4677 		for (n = start;n < end;n++)
4678 		{
4679 			DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4680 			M_ItemPrint(80, y, modlist[n].dir, true);
4681 			M_DrawCheckbox(48, y, modlist[n].loaded);
4682 			y +=8;
4683 		}
4684 	}
4685 	else
4686 	{
4687 		M_Print(80, y, "No Mods found");
4688 	}
4689 }
4690 
M_ModList_Key(int k,int ascii)4691 static void M_ModList_Key(int k, int ascii)
4692 {
4693 	switch (k)
4694 	{
4695 	case K_ESCAPE:
4696 		ModList_Enable ();
4697 		M_Menu_Options_f();
4698 		break;
4699 
4700 	case K_SPACE:
4701 		S_LocalSound ("sound/misc/menu2.wav");
4702 		ModList_RebuildList();
4703 		break;
4704 
4705 	case K_UPARROW:
4706 		S_LocalSound ("sound/misc/menu1.wav");
4707 		modlist_cursor--;
4708 		if (modlist_cursor < 0)
4709 			modlist_cursor = modlist_count - 1;
4710 		break;
4711 
4712 	case K_LEFTARROW:
4713 		M_Menu_ModList_AdjustSliders (-1);
4714 		break;
4715 
4716 	case K_DOWNARROW:
4717 		S_LocalSound ("sound/misc/menu1.wav");
4718 		modlist_cursor++;
4719 		if (modlist_cursor >= modlist_count)
4720 			modlist_cursor = 0;
4721 		break;
4722 
4723 	case K_RIGHTARROW:
4724 		M_Menu_ModList_AdjustSliders (1);
4725 		break;
4726 
4727 	case K_ENTER:
4728 		S_LocalSound ("sound/misc/menu2.wav");
4729 		ModList_Enable ();
4730 		break;
4731 
4732 	default:
4733 		break;
4734 	}
4735 
4736 }
4737 
4738 //=============================================================================
4739 /* Menu Subsystem */
4740 
4741 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4742 static void M_Draw(void);
4743 void M_ToggleMenu(int mode);
4744 static void M_Shutdown(void);
4745 
M_Init(void)4746 static void M_Init (void)
4747 {
4748 	menuplyr_load = true;
4749 	menuplyr_pixels = NULL;
4750 
4751 	Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4752 	Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4753 	Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4754 	Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4755 	Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4756 	Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4757 	Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4758 	Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4759 	Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4760 	Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4761 	Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4762 	Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4763 	Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4764 	Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4765 	Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4766 	Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4767 	Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4768 	Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4769 	Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4770 }
4771 
M_Draw(void)4772 void M_Draw (void)
4773 {
4774 	char vabuf[1024];
4775 	if (key_dest != key_menu && key_dest != key_menu_grabbed)
4776 		m_state = m_none;
4777 
4778 	if (m_state == m_none)
4779 		return;
4780 
4781 	switch (m_state)
4782 	{
4783 	case m_none:
4784 		break;
4785 
4786 	case m_main:
4787 		M_Main_Draw ();
4788 		break;
4789 
4790 	case m_demo:
4791 		M_Demo_Draw ();
4792 		break;
4793 
4794 	case m_singleplayer:
4795 		M_SinglePlayer_Draw ();
4796 		break;
4797 
4798 	case m_transfusion_episode:
4799 		M_Transfusion_Episode_Draw ();
4800 		break;
4801 
4802 	case m_transfusion_skill:
4803 		M_Transfusion_Skill_Draw ();
4804 		break;
4805 
4806 	case m_load:
4807 		M_Load_Draw ();
4808 		break;
4809 
4810 	case m_save:
4811 		M_Save_Draw ();
4812 		break;
4813 
4814 	case m_multiplayer:
4815 		M_MultiPlayer_Draw ();
4816 		break;
4817 
4818 	case m_setup:
4819 		M_Setup_Draw ();
4820 		break;
4821 
4822 	case m_options:
4823 		M_Options_Draw ();
4824 		break;
4825 
4826 	case m_options_effects:
4827 		M_Options_Effects_Draw ();
4828 		break;
4829 
4830 	case m_options_graphics:
4831 		M_Options_Graphics_Draw ();
4832 		break;
4833 
4834 	case m_options_colorcontrol:
4835 		M_Options_ColorControl_Draw ();
4836 		break;
4837 
4838 	case m_keys:
4839 		M_Keys_Draw ();
4840 		break;
4841 
4842 	case m_reset:
4843 		M_Reset_Draw ();
4844 		break;
4845 
4846 	case m_video:
4847 		M_Video_Draw ();
4848 		break;
4849 
4850 	case m_help:
4851 		M_Help_Draw ();
4852 		break;
4853 
4854 	case m_credits:
4855 		M_Credits_Draw ();
4856 		break;
4857 
4858 	case m_quit:
4859 		M_Quit_Draw ();
4860 		break;
4861 
4862 	case m_lanconfig:
4863 		M_LanConfig_Draw ();
4864 		break;
4865 
4866 	case m_gameoptions:
4867 		M_GameOptions_Draw ();
4868 		break;
4869 
4870 	case m_slist:
4871 		M_ServerList_Draw ();
4872 		break;
4873 
4874 	case m_modlist:
4875 		M_ModList_Draw ();
4876 		break;
4877 	}
4878 
4879 	if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4880 		if (m_state != m_credits) {
4881 			cachepic_t	*p, *drop1, *drop2, *drop3;
4882 			int g, scale_x, scale_y, scale_y_repeat, top_offset;
4883 			float scale_y_rate;
4884 			scale_y_repeat = vid_conheight.integer * 2;
4885 			g = (int)(realtime * 64)%96;
4886 			scale_y_rate = (float)(g+1) / 96;
4887 			top_offset = (g+12)/12;
4888 			p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset));
4889 			drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4890 			drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4891 			drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4892 			for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += Draw_GetPicWidth(p)) {
4893 				for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4894 					DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4895 					DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4896 					DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4897 					DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4898 					DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4899 					DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4900 					DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4901 					DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4902 					DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4903 					DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4904 					DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4905 				}
4906 				DrawQ_Pic (scale_x, -1, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4907 			}
4908 		}
4909 	}
4910 
4911 	if (m_entersound)
4912 	{
4913 		S_LocalSound ("sound/misc/menu2.wav");
4914 		m_entersound = false;
4915 	}
4916 
4917 	S_ExtraUpdate ();
4918 }
4919 
4920 
M_KeyEvent(int key,int ascii,qboolean downevent)4921 void M_KeyEvent (int key, int ascii, qboolean downevent)
4922 {
4923 	if (!downevent)
4924 		return;
4925 	switch (m_state)
4926 	{
4927 	case m_none:
4928 		return;
4929 
4930 	case m_main:
4931 		M_Main_Key (key, ascii);
4932 		return;
4933 
4934 	case m_demo:
4935 		M_Demo_Key (key, ascii);
4936 		return;
4937 
4938 	case m_singleplayer:
4939 		M_SinglePlayer_Key (key, ascii);
4940 		return;
4941 
4942 	case m_transfusion_episode:
4943 		M_Transfusion_Episode_Key (key, ascii);
4944 		return;
4945 
4946 	case m_transfusion_skill:
4947 		M_Transfusion_Skill_Key (key, ascii);
4948 		return;
4949 
4950 	case m_load:
4951 		M_Load_Key (key, ascii);
4952 		return;
4953 
4954 	case m_save:
4955 		M_Save_Key (key, ascii);
4956 		return;
4957 
4958 	case m_multiplayer:
4959 		M_MultiPlayer_Key (key, ascii);
4960 		return;
4961 
4962 	case m_setup:
4963 		M_Setup_Key (key, ascii);
4964 		return;
4965 
4966 	case m_options:
4967 		M_Options_Key (key, ascii);
4968 		return;
4969 
4970 	case m_options_effects:
4971 		M_Options_Effects_Key (key, ascii);
4972 		return;
4973 
4974 	case m_options_graphics:
4975 		M_Options_Graphics_Key (key, ascii);
4976 		return;
4977 
4978 	case m_options_colorcontrol:
4979 		M_Options_ColorControl_Key (key, ascii);
4980 		return;
4981 
4982 	case m_keys:
4983 		M_Keys_Key (key, ascii);
4984 		return;
4985 
4986 	case m_reset:
4987 		M_Reset_Key (key, ascii);
4988 		return;
4989 
4990 	case m_video:
4991 		M_Video_Key (key, ascii);
4992 		return;
4993 
4994 	case m_help:
4995 		M_Help_Key (key, ascii);
4996 		return;
4997 
4998 	case m_credits:
4999 		M_Credits_Key (key, ascii);
5000 		return;
5001 
5002 	case m_quit:
5003 		M_Quit_Key (key, ascii);
5004 		return;
5005 
5006 	case m_lanconfig:
5007 		M_LanConfig_Key (key, ascii);
5008 		return;
5009 
5010 	case m_gameoptions:
5011 		M_GameOptions_Key (key, ascii);
5012 		return;
5013 
5014 	case m_slist:
5015 		M_ServerList_Key (key, ascii);
5016 		return;
5017 
5018 	case m_modlist:
5019 		M_ModList_Key (key, ascii);
5020 		return;
5021 	}
5022 
5023 }
5024 
M_NewMap(void)5025 static void M_NewMap(void)
5026 {
5027 }
5028 
M_GetServerListEntryCategory(const serverlist_entry_t * entry)5029 static int M_GetServerListEntryCategory(const serverlist_entry_t *entry)
5030 {
5031 	return 0;
5032 }
5033 
M_Shutdown(void)5034 void M_Shutdown(void)
5035 {
5036 	// reset key_dest
5037 	key_dest = key_game;
5038 }
5039 
5040 //============================================================================
5041 // Menu prog handling
5042 
5043 static const char *m_required_func[] = {
5044 "m_init",
5045 "m_keydown",
5046 "m_draw",
5047 "m_toggle",
5048 "m_shutdown",
5049 };
5050 
5051 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5052 
5053 static prvm_required_field_t m_required_fields[] =
5054 {
5055 #define PRVM_DECLARE_serverglobalfloat(x)
5056 #define PRVM_DECLARE_serverglobalvector(x)
5057 #define PRVM_DECLARE_serverglobalstring(x)
5058 #define PRVM_DECLARE_serverglobaledict(x)
5059 #define PRVM_DECLARE_serverglobalfunction(x)
5060 #define PRVM_DECLARE_clientglobalfloat(x)
5061 #define PRVM_DECLARE_clientglobalvector(x)
5062 #define PRVM_DECLARE_clientglobalstring(x)
5063 #define PRVM_DECLARE_clientglobaledict(x)
5064 #define PRVM_DECLARE_clientglobalfunction(x)
5065 #define PRVM_DECLARE_menuglobalfloat(x)
5066 #define PRVM_DECLARE_menuglobalvector(x)
5067 #define PRVM_DECLARE_menuglobalstring(x)
5068 #define PRVM_DECLARE_menuglobaledict(x)
5069 #define PRVM_DECLARE_menuglobalfunction(x)
5070 #define PRVM_DECLARE_serverfieldfloat(x)
5071 #define PRVM_DECLARE_serverfieldvector(x)
5072 #define PRVM_DECLARE_serverfieldstring(x)
5073 #define PRVM_DECLARE_serverfieldedict(x)
5074 #define PRVM_DECLARE_serverfieldfunction(x)
5075 #define PRVM_DECLARE_clientfieldfloat(x)
5076 #define PRVM_DECLARE_clientfieldvector(x)
5077 #define PRVM_DECLARE_clientfieldstring(x)
5078 #define PRVM_DECLARE_clientfieldedict(x)
5079 #define PRVM_DECLARE_clientfieldfunction(x)
5080 #define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
5081 #define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
5082 #define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
5083 #define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
5084 #define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
5085 #define PRVM_DECLARE_serverfunction(x)
5086 #define PRVM_DECLARE_clientfunction(x)
5087 #define PRVM_DECLARE_menufunction(x)
5088 #define PRVM_DECLARE_field(x)
5089 #define PRVM_DECLARE_global(x)
5090 #define PRVM_DECLARE_function(x)
5091 #include "prvm_offsets.h"
5092 #undef PRVM_DECLARE_serverglobalfloat
5093 #undef PRVM_DECLARE_serverglobalvector
5094 #undef PRVM_DECLARE_serverglobalstring
5095 #undef PRVM_DECLARE_serverglobaledict
5096 #undef PRVM_DECLARE_serverglobalfunction
5097 #undef PRVM_DECLARE_clientglobalfloat
5098 #undef PRVM_DECLARE_clientglobalvector
5099 #undef PRVM_DECLARE_clientglobalstring
5100 #undef PRVM_DECLARE_clientglobaledict
5101 #undef PRVM_DECLARE_clientglobalfunction
5102 #undef PRVM_DECLARE_menuglobalfloat
5103 #undef PRVM_DECLARE_menuglobalvector
5104 #undef PRVM_DECLARE_menuglobalstring
5105 #undef PRVM_DECLARE_menuglobaledict
5106 #undef PRVM_DECLARE_menuglobalfunction
5107 #undef PRVM_DECLARE_serverfieldfloat
5108 #undef PRVM_DECLARE_serverfieldvector
5109 #undef PRVM_DECLARE_serverfieldstring
5110 #undef PRVM_DECLARE_serverfieldedict
5111 #undef PRVM_DECLARE_serverfieldfunction
5112 #undef PRVM_DECLARE_clientfieldfloat
5113 #undef PRVM_DECLARE_clientfieldvector
5114 #undef PRVM_DECLARE_clientfieldstring
5115 #undef PRVM_DECLARE_clientfieldedict
5116 #undef PRVM_DECLARE_clientfieldfunction
5117 #undef PRVM_DECLARE_menufieldfloat
5118 #undef PRVM_DECLARE_menufieldvector
5119 #undef PRVM_DECLARE_menufieldstring
5120 #undef PRVM_DECLARE_menufieldedict
5121 #undef PRVM_DECLARE_menufieldfunction
5122 #undef PRVM_DECLARE_serverfunction
5123 #undef PRVM_DECLARE_clientfunction
5124 #undef PRVM_DECLARE_menufunction
5125 #undef PRVM_DECLARE_field
5126 #undef PRVM_DECLARE_global
5127 #undef PRVM_DECLARE_function
5128 };
5129 
5130 static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
5131 
5132 static prvm_required_field_t m_required_globals[] =
5133 {
5134 #define PRVM_DECLARE_serverglobalfloat(x)
5135 #define PRVM_DECLARE_serverglobalvector(x)
5136 #define PRVM_DECLARE_serverglobalstring(x)
5137 #define PRVM_DECLARE_serverglobaledict(x)
5138 #define PRVM_DECLARE_serverglobalfunction(x)
5139 #define PRVM_DECLARE_clientglobalfloat(x)
5140 #define PRVM_DECLARE_clientglobalvector(x)
5141 #define PRVM_DECLARE_clientglobalstring(x)
5142 #define PRVM_DECLARE_clientglobaledict(x)
5143 #define PRVM_DECLARE_clientglobalfunction(x)
5144 #define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
5145 #define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
5146 #define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
5147 #define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
5148 #define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
5149 #define PRVM_DECLARE_serverfieldfloat(x)
5150 #define PRVM_DECLARE_serverfieldvector(x)
5151 #define PRVM_DECLARE_serverfieldstring(x)
5152 #define PRVM_DECLARE_serverfieldedict(x)
5153 #define PRVM_DECLARE_serverfieldfunction(x)
5154 #define PRVM_DECLARE_clientfieldfloat(x)
5155 #define PRVM_DECLARE_clientfieldvector(x)
5156 #define PRVM_DECLARE_clientfieldstring(x)
5157 #define PRVM_DECLARE_clientfieldedict(x)
5158 #define PRVM_DECLARE_clientfieldfunction(x)
5159 #define PRVM_DECLARE_menufieldfloat(x)
5160 #define PRVM_DECLARE_menufieldvector(x)
5161 #define PRVM_DECLARE_menufieldstring(x)
5162 #define PRVM_DECLARE_menufieldedict(x)
5163 #define PRVM_DECLARE_menufieldfunction(x)
5164 #define PRVM_DECLARE_serverfunction(x)
5165 #define PRVM_DECLARE_clientfunction(x)
5166 #define PRVM_DECLARE_menufunction(x)
5167 #define PRVM_DECLARE_field(x)
5168 #define PRVM_DECLARE_global(x)
5169 #define PRVM_DECLARE_function(x)
5170 #include "prvm_offsets.h"
5171 #undef PRVM_DECLARE_serverglobalfloat
5172 #undef PRVM_DECLARE_serverglobalvector
5173 #undef PRVM_DECLARE_serverglobalstring
5174 #undef PRVM_DECLARE_serverglobaledict
5175 #undef PRVM_DECLARE_serverglobalfunction
5176 #undef PRVM_DECLARE_clientglobalfloat
5177 #undef PRVM_DECLARE_clientglobalvector
5178 #undef PRVM_DECLARE_clientglobalstring
5179 #undef PRVM_DECLARE_clientglobaledict
5180 #undef PRVM_DECLARE_clientglobalfunction
5181 #undef PRVM_DECLARE_menuglobalfloat
5182 #undef PRVM_DECLARE_menuglobalvector
5183 #undef PRVM_DECLARE_menuglobalstring
5184 #undef PRVM_DECLARE_menuglobaledict
5185 #undef PRVM_DECLARE_menuglobalfunction
5186 #undef PRVM_DECLARE_serverfieldfloat
5187 #undef PRVM_DECLARE_serverfieldvector
5188 #undef PRVM_DECLARE_serverfieldstring
5189 #undef PRVM_DECLARE_serverfieldedict
5190 #undef PRVM_DECLARE_serverfieldfunction
5191 #undef PRVM_DECLARE_clientfieldfloat
5192 #undef PRVM_DECLARE_clientfieldvector
5193 #undef PRVM_DECLARE_clientfieldstring
5194 #undef PRVM_DECLARE_clientfieldedict
5195 #undef PRVM_DECLARE_clientfieldfunction
5196 #undef PRVM_DECLARE_menufieldfloat
5197 #undef PRVM_DECLARE_menufieldvector
5198 #undef PRVM_DECLARE_menufieldstring
5199 #undef PRVM_DECLARE_menufieldedict
5200 #undef PRVM_DECLARE_menufieldfunction
5201 #undef PRVM_DECLARE_serverfunction
5202 #undef PRVM_DECLARE_clientfunction
5203 #undef PRVM_DECLARE_menufunction
5204 #undef PRVM_DECLARE_field
5205 #undef PRVM_DECLARE_global
5206 #undef PRVM_DECLARE_function
5207 };
5208 
5209 static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
5210 
5211 void MR_SetRouting (qboolean forceold);
5212 
5213 void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
MVM_error_cmd(const char * format,...)5214 void MVM_error_cmd(const char *format, ...)
5215 {
5216 	prvm_prog_t *prog = MVM_prog;
5217 	static qboolean processingError = false;
5218 	char errorstring[MAX_INPUTLINE];
5219 	va_list argptr;
5220 
5221 	va_start (argptr, format);
5222 	dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5223 	va_end (argptr);
5224 	Con_Printf( "Menu_Error: %s\n", errorstring );
5225 
5226 	if( !processingError ) {
5227 		processingError = true;
5228 		PRVM_Crash(prog);
5229 		processingError = false;
5230 	} else {
5231 		Con_Printf( "Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!\n" );
5232 	}
5233 
5234 	// fall back to the normal menu
5235 
5236 	// say it
5237 	Con_Print("Falling back to normal menu\n");
5238 
5239 	key_dest = key_game;
5240 
5241 	// init the normal menu now -> this will also correct the menu router pointers
5242 	MR_SetRouting (TRUE);
5243 
5244 	// reset the active scene, too (to be on the safe side ;))
5245    R_SelectScene( RST_CLIENT );
5246 
5247 	Host_AbortCurrentFrame();
5248 }
5249 
MVM_begin_increase_edicts(prvm_prog_t * prog)5250 static void MVM_begin_increase_edicts(prvm_prog_t *prog)
5251 {
5252 }
5253 
MVM_end_increase_edicts(prvm_prog_t * prog)5254 static void MVM_end_increase_edicts(prvm_prog_t *prog)
5255 {
5256 }
5257 
MVM_init_edict(prvm_prog_t * prog,prvm_edict_t * edict)5258 static void MVM_init_edict(prvm_prog_t *prog, prvm_edict_t *edict)
5259 {
5260 }
5261 
MVM_free_edict(prvm_prog_t * prog,prvm_edict_t * ed)5262 static void MVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
5263 {
5264 }
5265 
MVM_count_edicts(prvm_prog_t * prog)5266 static void MVM_count_edicts(prvm_prog_t *prog)
5267 {
5268 	int i;
5269 	prvm_edict_t *ent;
5270 	int active;
5271 
5272 	active = 0;
5273 	for (i=0 ; i<prog->num_edicts ; i++)
5274 	{
5275 		ent = PRVM_EDICT_NUM(i);
5276 		if (ent->priv.required->free)
5277 			continue;
5278 		active++;
5279 	}
5280 
5281 	Con_Printf("num_edicts:%3i\n", prog->num_edicts);
5282 	Con_Printf("active    :%3i\n", active);
5283 }
5284 
MVM_load_edict(prvm_prog_t * prog,prvm_edict_t * ent)5285 static qboolean MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
5286 {
5287 	return true;
5288 }
5289 
MP_KeyEvent(int key,int ascii,qboolean downevent)5290 static void MP_KeyEvent (int key, int ascii, qboolean downevent)
5291 {
5292 	prvm_prog_t *prog = MVM_prog;
5293 
5294 	// pass key
5295 	prog->globals.fp[OFS_PARM0] = (prvm_vec_t) key;
5296 	prog->globals.fp[OFS_PARM1] = (prvm_vec_t) ascii;
5297 	if (downevent)
5298 		prog->ExecuteProgram(prog, PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
5299 	else if (PRVM_menufunction(m_keyup))
5300 		prog->ExecuteProgram(prog, PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
5301 }
5302 
MP_Draw(void)5303 static void MP_Draw (void)
5304 {
5305 	prvm_prog_t *prog = MVM_prog;
5306 	// declarations that are needed right now
5307 
5308 	float oldquality;
5309 
5310 	R_SelectScene( RST_MENU );
5311 
5312 	// reset the temp entities each frame
5313 	r_refdef.scene.numtempentities = 0;
5314 
5315 	// menu scenes do not use reduced rendering quality
5316 	oldquality = r_refdef.view.quality;
5317 	r_refdef.view.quality = 1;
5318 	// TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5319 	r_refdef.scene.time = realtime;
5320 
5321 	// FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5322 	// or does it kill the server too?
5323 	PRVM_G_FLOAT(OFS_PARM0) = vid.width;
5324 	PRVM_G_FLOAT(OFS_PARM1) = vid.height;
5325 	prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
5326 
5327 	// TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5328 	r_refdef.view.quality = oldquality;
5329 
5330 	R_SelectScene( RST_CLIENT );
5331 }
5332 
MP_ToggleMenu(int mode)5333 static void MP_ToggleMenu(int mode)
5334 {
5335 	prvm_prog_t *prog = MVM_prog;
5336 
5337 	prog->globals.fp[OFS_PARM0] = (prvm_vec_t) mode;
5338 	prog->ExecuteProgram(prog, PRVM_menufunction(m_toggle),"m_toggle(float mode) required");
5339 }
5340 
MP_NewMap(void)5341 static void MP_NewMap(void)
5342 {
5343 	prvm_prog_t *prog = MVM_prog;
5344 	if (PRVM_menufunction(m_newmap))
5345 		prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
5346 }
5347 
5348 const serverlist_entry_t *serverlist_callbackentry = NULL;
MP_GetServerListEntryCategory(const serverlist_entry_t * entry)5349 static int MP_GetServerListEntryCategory(const serverlist_entry_t *entry)
5350 {
5351 	prvm_prog_t *prog = MVM_prog;
5352 	serverlist_callbackentry = entry;
5353 	if (PRVM_menufunction(m_gethostcachecategory))
5354 	{
5355 		prog->globals.fp[OFS_PARM0] = (prvm_vec_t) -1;
5356 		prog->ExecuteProgram(prog, PRVM_menufunction(m_gethostcachecategory),"m_gethostcachecategory(float entry) required");
5357 		serverlist_callbackentry = NULL;
5358 		return prog->globals.fp[OFS_RETURN];
5359 	}
5360 	else
5361 	{
5362 		return 0;
5363 	}
5364 }
5365 
MP_Shutdown(void)5366 static void MP_Shutdown (void)
5367 {
5368 	prvm_prog_t *prog = MVM_prog;
5369 	if (prog->loaded)
5370 		prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
5371 
5372 	// reset key_dest
5373 	key_dest = key_game;
5374 
5375 	// AK not using this cause Im not sure whether this is useful at all instead :
5376 	PRVM_Prog_Reset(prog);
5377 }
5378 
MP_Init(void)5379 static void MP_Init (void)
5380 {
5381 	prvm_prog_t *prog = MVM_prog;
5382 	PRVM_Prog_Init(prog);
5383 
5384 	prog->edictprivate_size = 0; // no private struct used
5385 	prog->name = "menu";
5386 	prog->num_edicts = 1;
5387 	prog->limit_edicts = M_MAX_EDICTS;
5388 	prog->extensionstring = vm_m_extensions;
5389 	prog->builtins = vm_m_builtins;
5390 	prog->numbuiltins = vm_m_numbuiltins;
5391 
5392 	// all callbacks must be defined (pointers are not checked before calling)
5393 	prog->begin_increase_edicts = MVM_begin_increase_edicts;
5394 	prog->end_increase_edicts   = MVM_end_increase_edicts;
5395 	prog->init_edict            = MVM_init_edict;
5396 	prog->free_edict            = MVM_free_edict;
5397 	prog->count_edicts          = MVM_count_edicts;
5398 	prog->load_edict            = MVM_load_edict;
5399 	prog->init_cmd              = MVM_init_cmd;
5400 	prog->reset_cmd             = MVM_reset_cmd;
5401 	prog->error_cmd             = MVM_error_cmd;
5402 	prog->ExecuteProgram        = MVM_ExecuteProgram;
5403 
5404 	// allocate the mempools
5405 	prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
5406 
5407 	PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
5408 
5409 	// note: OP_STATE is not supported by menu qc, we don't even try to detect
5410 	// it here
5411 
5412 	in_client_mouse = true;
5413 
5414 	// call the prog init
5415 	prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required");
5416 
5417 	// Once m_init was called, we consider menuqc code fully initialized.
5418 	prog->inittime = realtime;
5419 }
5420 
5421 //============================================================================
5422 // Menu router
5423 
5424 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5425 void (*MR_Draw) (void);
5426 void (*MR_ToggleMenu) (int mode);
5427 void (*MR_Shutdown) (void);
5428 void (*MR_NewMap) (void);
5429 int (*MR_GetServerListEntryCategory) (const serverlist_entry_t *entry);
5430 
MR_SetRouting(qboolean forceold)5431 void MR_SetRouting(qboolean forceold)
5432 {
5433 	// if the menu prog isnt available or forceqmenu ist set, use the old menu
5434 	if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
5435 	{
5436 		// set menu router function pointers
5437 		MR_KeyEvent = M_KeyEvent;
5438 		MR_Draw = M_Draw;
5439 		MR_ToggleMenu = M_ToggleMenu;
5440 		MR_Shutdown = M_Shutdown;
5441 		MR_NewMap = M_NewMap;
5442 		MR_GetServerListEntryCategory = M_GetServerListEntryCategory;
5443 		M_Init();
5444 	}
5445 	else
5446 	{
5447 		// set menu router function pointers
5448 		MR_KeyEvent = MP_KeyEvent;
5449 		MR_Draw = MP_Draw;
5450 		MR_ToggleMenu = MP_ToggleMenu;
5451 		MR_Shutdown = MP_Shutdown;
5452 		MR_NewMap = MP_NewMap;
5453 		MR_GetServerListEntryCategory = MP_GetServerListEntryCategory;
5454 		MP_Init();
5455 	}
5456 }
5457 
MR_Restart(void)5458 void MR_Restart(void)
5459 {
5460 	if(MR_Shutdown)
5461 		MR_Shutdown ();
5462 	MR_SetRouting (FALSE);
5463 }
5464 
Call_MR_ToggleMenu_f(void)5465 static void Call_MR_ToggleMenu_f(void)
5466 {
5467 	int m;
5468 	m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5469 	Host_StartVideo();
5470 	if(MR_ToggleMenu)
5471 		MR_ToggleMenu(m);
5472 }
5473 
MR_Init_Commands(void)5474 void MR_Init_Commands(void)
5475 {
5476 	// set router console commands
5477 	Cvar_RegisterVariable (&forceqmenu);
5478 	Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5479 	Cvar_RegisterVariable (&menu_progs);
5480 	Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5481 	Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5482 }
5483 
MR_Init(void)5484 void MR_Init(void)
5485 {
5486 	vid_mode_t res[1024];
5487 	size_t res_count, i;
5488 
5489 	res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5490 	res_count = VID_SortModes(res, res_count, false, false, true);
5491 	if(res_count)
5492 	{
5493 		video_resolutions_count = (int)res_count;
5494 		video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5495 		memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5496 		for(i = 0; i < res_count; ++i)
5497 		{
5498 			int n, d, t;
5499 			video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5500 			video_resolutions[i].width = res[i].width;
5501 			video_resolutions[i].height = res[i].height;
5502 			video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5503 			n = res[i].pixelheight_denom * video_resolutions[i].width;
5504 			d = res[i].pixelheight_num * video_resolutions[i].height;
5505 			while(d)
5506 			{
5507 				t = n;
5508 				n = d;
5509 				d = t % d;
5510 			}
5511 			d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5512 			n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5513 			switch(n * 0x10000 | d)
5514 			{
5515 				case 0x00040003:
5516 					video_resolutions[i].conwidth = 640;
5517 					video_resolutions[i].conheight = 480;
5518 					video_resolutions[i].type = "Standard 4x3";
5519 					break;
5520 				case 0x00050004:
5521 					video_resolutions[i].conwidth = 640;
5522 					video_resolutions[i].conheight = 512;
5523 					if(res[i].pixelheight_denom == res[i].pixelheight_num)
5524 						video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5525 					else
5526 						video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5527 					break;
5528 				case 0x00080005:
5529 					video_resolutions[i].conwidth = 640;
5530 					video_resolutions[i].conheight = 400;
5531 					if(res[i].pixelheight_denom == res[i].pixelheight_num)
5532 						video_resolutions[i].type = "Widescreen 8x5";
5533 					else
5534 						video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5535 
5536 					break;
5537 				case 0x00050003:
5538 					video_resolutions[i].conwidth = 640;
5539 					video_resolutions[i].conheight = 384;
5540 					video_resolutions[i].type = "Widescreen 5x3";
5541 					break;
5542 				case 0x000D0009:
5543 					video_resolutions[i].conwidth = 640;
5544 					video_resolutions[i].conheight = 400;
5545 					video_resolutions[i].type = "Widescreen 14x9";
5546 					break;
5547 				case 0x00100009:
5548 					video_resolutions[i].conwidth = 640;
5549 					video_resolutions[i].conheight = 480;
5550 					video_resolutions[i].type = "Widescreen 16x9";
5551 					break;
5552 				case 0x00030002:
5553 					video_resolutions[i].conwidth = 720;
5554 					video_resolutions[i].conheight = 480;
5555 					video_resolutions[i].type = "NTSC 3x2";
5556 					break;
5557 				case 0x000D000B:
5558 					video_resolutions[i].conwidth = 720;
5559 					video_resolutions[i].conheight = 566;
5560 					video_resolutions[i].type = "PAL 14x11";
5561 					break;
5562 				case 0x00080007:
5563 					if(video_resolutions[i].width >= 512)
5564 					{
5565 						video_resolutions[i].conwidth = 512;
5566 						video_resolutions[i].conheight = 448;
5567 						video_resolutions[i].type = "SNES 8x7";
5568 					}
5569 					else
5570 					{
5571 						video_resolutions[i].conwidth = 256;
5572 						video_resolutions[i].conheight = 224;
5573 						video_resolutions[i].type = "NES 8x7";
5574 					}
5575 					break;
5576 				default:
5577 					video_resolutions[i].conwidth = 640;
5578 					video_resolutions[i].conheight = 640 * d / n;
5579 					video_resolutions[i].type = "Detected mode";
5580 					break;
5581 			}
5582 			if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5583 			{
5584 				int f1, f2;
5585 				f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5586 				f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5587 				if(f1 > f2)
5588 				{
5589 					video_resolutions[i].conwidth = video_resolutions[i].width;
5590 					video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5591 				}
5592 				else
5593 				{
5594 					video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5595 					video_resolutions[i].conheight = video_resolutions[i].height;
5596 				}
5597 			}
5598 		}
5599 	}
5600 	else
5601 	{
5602 		video_resolutions = video_resolutions_hardcoded;
5603 		video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5604 	}
5605 
5606 	menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5607 	M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5608 
5609 	// use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5610 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5611 	if(COM_CheckParm("-forceqmenu"))
5612 		Cvar_SetValueQuick(&forceqmenu,1);
5613 	// use -useqmenu for debugging proposes, cause it starts
5614 	// the normal quake menu only the first time
5615 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5616 	if(COM_CheckParm("-useqmenu"))
5617 		MR_SetRouting (TRUE);
5618 	else
5619 		MR_SetRouting (FALSE);
5620 }
5621