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Searched refs:SetGameMap (Results 1 – 17 of 17) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DClient.cpp131 renderer->SetGameMap(nullptr); in Client()
161 renderer->SetGameMap(nullptr); in SetWorld()
162 audioDevice->SetGameMap(nullptr); in SetWorld()
183 renderer->SetGameMap(map); in SetWorld()
184 audioDevice->SetGameMap(map); in SetWorld()
223 renderer->SetGameMap(nullptr); in ~Client()
224 audioDevice->SetGameMap(nullptr); in ~Client()
H A DIAudioDevice.h49 virtual void SetGameMap(GameMap *) = 0;
H A DIRenderer.h87 virtual void SetGameMap(GameMap *) = 0;
H A DHitTestDebugger.cpp153 renderer->SetGameMap(map); in SaveImage()
H A DClientPlayer.cpp96 void SetGameMap(GameMap *) { OnProhibitedAction(); } in SetGameMap() function in spades::client::SandboxedRenderer
/dports/games/openspades/openspades-0.1.3/Sources/Audio/
H A DNullDevice.cpp36 void NullDevice::SetGameMap(client::GameMap *) {} in SetGameMap() function in spades::audio::NullDevice
H A DNullDevice.h41 void SetGameMap(client::GameMap *) override;
H A DALDevice.h48 void SetGameMap(client::GameMap *) override;
H A DYsrDevice.h65 void SetGameMap(client::GameMap *) override;
H A DYsrDevice.cpp446 void YsrDevice::SetGameMap(client::GameMap *gameMap) { in SetGameMap() function in spades::audio::YsrDevice
H A DALDevice.cpp829 void ALDevice::SetGameMap(client::GameMap *mp) { in SetGameMap() function in spades::audio::ALDevice
/dports/games/openspades/openspades-0.1.3/Sources/ScriptBindings/
H A DIAudioDevice.cpp81 asMETHOD(IAudioDevice, SetGameMap), in Register()
H A DIRenderer.cpp409 asMETHOD(IRenderer, SetGameMap), in Register()
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DSWRenderer.h166 void SetGameMap(client::GameMap *) override;
H A DGLRenderer.h162 void SetGameMap(client::GameMap *) override;
H A DSWRenderer.cpp130 SetGameMap(nullptr); in Shutdown()
167 void SWRenderer::SetGameMap(client::GameMap *map) { in SetGameMap() function in spades::draw::SWRenderer
H A DGLRenderer.cpp199 SetGameMap(nullptr); in Shutdown()
280 void GLRenderer::SetGameMap(client::GameMap *mp) { in SetGameMap() function in spades::draw::GLRenderer