Searched refs:SetGameMap (Results 1 – 17 of 17) sorted by relevance
131 renderer->SetGameMap(nullptr); in Client()161 renderer->SetGameMap(nullptr); in SetWorld()162 audioDevice->SetGameMap(nullptr); in SetWorld()183 renderer->SetGameMap(map); in SetWorld()184 audioDevice->SetGameMap(map); in SetWorld()223 renderer->SetGameMap(nullptr); in ~Client()224 audioDevice->SetGameMap(nullptr); in ~Client()
49 virtual void SetGameMap(GameMap *) = 0;
87 virtual void SetGameMap(GameMap *) = 0;
153 renderer->SetGameMap(map); in SaveImage()
96 void SetGameMap(GameMap *) { OnProhibitedAction(); } in SetGameMap() function in spades::client::SandboxedRenderer
36 void NullDevice::SetGameMap(client::GameMap *) {} in SetGameMap() function in spades::audio::NullDevice
41 void SetGameMap(client::GameMap *) override;
48 void SetGameMap(client::GameMap *) override;
65 void SetGameMap(client::GameMap *) override;
446 void YsrDevice::SetGameMap(client::GameMap *gameMap) { in SetGameMap() function in spades::audio::YsrDevice
829 void ALDevice::SetGameMap(client::GameMap *mp) { in SetGameMap() function in spades::audio::ALDevice
81 asMETHOD(IAudioDevice, SetGameMap), in Register()
409 asMETHOD(IRenderer, SetGameMap), in Register()
166 void SetGameMap(client::GameMap *) override;
162 void SetGameMap(client::GameMap *) override;
130 SetGameMap(nullptr); in Shutdown()167 void SWRenderer::SetGameMap(client::GameMap *map) { in SetGameMap() function in spades::draw::SWRenderer
199 SetGameMap(nullptr); in Shutdown()280 void GLRenderer::SetGameMap(client::GameMap *mp) { in SetGameMap() function in spades::draw::GLRenderer