1 /* 2 Copyright (c) 2013 yvt 3 4 This file is part of OpenSpades. 5 6 OpenSpades is free software: you can redistribute it and/or modify 7 it under the terms of the GNU General Public License as published by 8 the Free Software Foundation, either version 3 of the License, or 9 (at your option) any later version. 10 11 OpenSpades is distributed in the hope that it will be useful, 12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 GNU General Public License for more details. 15 16 You should have received a copy of the GNU General Public License 17 along with OpenSpades. If not, see <http://www.gnu.org/licenses/>. 18 19 */ 20 21 #pragma once 22 23 #include <array> 24 #include <map> 25 #include <memory> 26 27 #include <Client/IAudioDevice.h> 28 29 namespace spades { 30 namespace audio { 31 32 class NullDevice : public client::IAudioDevice { 33 protected: 34 virtual ~NullDevice(); 35 36 public: 37 NullDevice(); 38 39 client::IAudioChunk *RegisterSound(const char *name) override; 40 41 void SetGameMap(client::GameMap *) override; 42 43 void Play(client::IAudioChunk *, const Vector3 &origin, 44 const client::AudioParam &) override; 45 void PlayLocal(client::IAudioChunk *, const Vector3 &origin, 46 const client::AudioParam &) override; 47 void PlayLocal(client::IAudioChunk *, const client::AudioParam &) override; 48 49 void Respatialize(const Vector3 &eye, const Vector3 &front, const Vector3 &up) override; 50 }; 51 } 52 } 53