1 /*
2  Copyright (c) 2013 yvt
3 
4  This file is part of OpenSpades.
5 
6  OpenSpades is free software: you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation, either version 3 of the License, or
9  (at your option) any later version.
10 
11  OpenSpades is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  GNU General Public License for more details.
15 
16  You should have received a copy of the GNU General Public License
17  along with OpenSpades.  If not, see <http://www.gnu.org/licenses/>.
18 
19  */
20 
21 #pragma once
22 
23 #include <array>
24 #include <map>
25 #include <memory>
26 
27 #include <Client/IAudioDevice.h>
28 
29 namespace spades {
30 	namespace audio {
31 
32 		class NullDevice : public client::IAudioDevice {
33 		protected:
34 			virtual ~NullDevice();
35 
36 		public:
37 			NullDevice();
38 
39 			client::IAudioChunk *RegisterSound(const char *name) override;
40 
41 			void SetGameMap(client::GameMap *) override;
42 
43 			void Play(client::IAudioChunk *, const Vector3 &origin,
44 			                  const client::AudioParam &) override;
45 			void PlayLocal(client::IAudioChunk *, const Vector3 &origin,
46 			                       const client::AudioParam &) override;
47 			void PlayLocal(client::IAudioChunk *, const client::AudioParam &) override;
48 
49 			void Respatialize(const Vector3 &eye, const Vector3 &front, const Vector3 &up) override;
50 		};
51 	}
52 }
53