/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/game/ |
H A D | tempent.r | 4 void(vector org, float damage) SpawnBlood =
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H A D | tempent.h | 19 @extern void(vector org, float damage) SpawnBlood;
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H A D | Axe.r | 41 SpawnBlood (org, 20);
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/dports/games/qcc/send/v101qc/ |
H A D | weapons.qc | 6 void(vector org, vector vel, float damage) SpawnBlood; 52 SpawnBlood (org, '0 0 0', 20); 116 SpawnBlood 119 void(vector org, vector vel, float damage) SpawnBlood = 134 SpawnBlood (self.origin + vel*0.01, vel, damage); 214 SpawnBlood (org, vel*0.2, damage);
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H A D | enforcer.qc | 59 SpawnBlood (org, self.velocity*0.2, 15);
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/dports/games/quake-source/quake-source-1.01_1/send/v101qc/ |
H A D | weapons.qc | 6 void(vector org, vector vel, float damage) SpawnBlood; 52 SpawnBlood (org, '0 0 0', 20); 116 SpawnBlood 119 void(vector org, vector vel, float damage) SpawnBlood = 134 SpawnBlood (self.origin + vel*0.01, vel, damage); 214 SpawnBlood (org, vel*0.2, damage);
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H A D | enforcer.qc | 59 SpawnBlood (org, self.velocity*0.2, 15);
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/ |
H A D | weapons.qc | 6 void(vector org, float damage) SpawnBlood; 53 SpawnBlood (org, 20); 123 SpawnBlood 126 void(vector org, float damage) SpawnBlood = 147 SpawnBlood (self.origin + vel*0.01, damage);
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H A D | misc.qc | 318 SpawnBlood (org, 15);
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/dports/games/quake-source/quake-source-1.01_1/qw/ |
H A D | weapons.qc | 6 void(vector org, float damage) SpawnBlood; 53 SpawnBlood (org, 20); 123 SpawnBlood 126 void(vector org, float damage) SpawnBlood = 147 SpawnBlood (self.origin + vel*0.01, damage);
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H A D | misc.qc | 318 SpawnBlood (org, 15);
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/dports/games/quake-data/quake-data-1.0.6_2/qw/ |
H A D | weapons.qc | 6 void(vector org, float damage) SpawnBlood; 53 SpawnBlood (org, 20); 123 SpawnBlood 126 void(vector org, float damage) SpawnBlood = 147 SpawnBlood (self.origin + vel*0.01, damage);
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H A D | misc.qc | 318 SpawnBlood (org, 15);
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_playr.h | 268 void SpawnBlood(objtype * ob, int angle);
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H A D | rt_playr.c | 695 void SpawnBlood(objtype * ob, int angle) in SpawnBlood() function
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H A D | rt_actor.c | 13022 SpawnBlood(target,angle); in ShootActor()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | EntityEx.LineAttack.vc | 604 th.SpawnBlood(hit_point, LADamage); 945 th.SpawnBlood(hit_point, RailDamage);
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H A D | EntityEx.Misc.vc | 2165 // SpawnBlood 2169 final void SpawnBlood(TVec Org, int damage)
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | ninja.c | 1919 int SpawnBlood(short SpriteNum, short Weapon, short hitang, int hitx, int hity, int hitz); in DoNinjaHariKari() 1936 SpawnBlood(SpriteNum, SpriteNum, -1, -1, -1, -1); in DoNinjaHariKari() 1950 int SpawnBlood(short SpriteNum, short Weapon, short hitang, int hitx, int hity, int hitz); in DoNinjaGrabThroat()
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H A D | weapon.c | 5943 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in StarBlood() 5970 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 5991 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6233 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6270 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6306 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6341 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6370 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6371 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6372 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | ninja.cpp | 1920 int SpawnBlood(short SpriteNum, short Weapon, short hit_ang, int hit_x, int hit_y, int hit_z); in DoNinjaHariKari() 1937 SpawnBlood(SpriteNum, SpriteNum, -1, -1, -1, -1); in DoNinjaHariKari() 1951 int SpawnBlood(short SpriteNum, short Weapon, short hit_ang, int hit_x, int hit_y, int hit_z); in DoNinjaGrabThroat()
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H A D | weapon.cpp | 5893 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in StarBlood() 5919 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 5940 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6084 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6116 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6176 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6212 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6247 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6281 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() 6309 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage() [all …]
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