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Searched refs:SpawnBlood (Results 1 – 22 of 22) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/game/
H A Dtempent.r4 void(vector org, float damage) SpawnBlood =
H A Dtempent.h19 @extern void(vector org, float damage) SpawnBlood;
H A DAxe.r41 SpawnBlood (org, 20);
/dports/games/qcc/send/v101qc/
H A Dweapons.qc6 void(vector org, vector vel, float damage) SpawnBlood;
52 SpawnBlood (org, '0 0 0', 20);
116 SpawnBlood
119 void(vector org, vector vel, float damage) SpawnBlood =
134 SpawnBlood (self.origin + vel*0.01, vel, damage);
214 SpawnBlood (org, vel*0.2, damage);
H A Denforcer.qc59 SpawnBlood (org, self.velocity*0.2, 15);
/dports/games/quake-source/quake-source-1.01_1/send/v101qc/
H A Dweapons.qc6 void(vector org, vector vel, float damage) SpawnBlood;
52 SpawnBlood (org, '0 0 0', 20);
116 SpawnBlood
119 void(vector org, vector vel, float damage) SpawnBlood =
134 SpawnBlood (self.origin + vel*0.01, vel, damage);
214 SpawnBlood (org, vel*0.2, damage);
H A Denforcer.qc59 SpawnBlood (org, self.velocity*0.2, 15);
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/
H A Dweapons.qc6 void(vector org, float damage) SpawnBlood;
53 SpawnBlood (org, 20);
123 SpawnBlood
126 void(vector org, float damage) SpawnBlood =
147 SpawnBlood (self.origin + vel*0.01, damage);
H A Dmisc.qc318 SpawnBlood (org, 15);
/dports/games/quake-source/quake-source-1.01_1/qw/
H A Dweapons.qc6 void(vector org, float damage) SpawnBlood;
53 SpawnBlood (org, 20);
123 SpawnBlood
126 void(vector org, float damage) SpawnBlood =
147 SpawnBlood (self.origin + vel*0.01, damage);
H A Dmisc.qc318 SpawnBlood (org, 15);
/dports/games/quake-data/quake-data-1.0.6_2/qw/
H A Dweapons.qc6 void(vector org, float damage) SpawnBlood;
53 SpawnBlood (org, 20);
123 SpawnBlood
126 void(vector org, float damage) SpawnBlood =
147 SpawnBlood (self.origin + vel*0.01, damage);
H A Dmisc.qc318 SpawnBlood (org, 15);
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.h268 void SpawnBlood(objtype * ob, int angle);
H A Drt_playr.c695 void SpawnBlood(objtype * ob, int angle) in SpawnBlood() function
H A Drt_actor.c13022 SpawnBlood(target,angle); in ShootActor()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.LineAttack.vc604 th.SpawnBlood(hit_point, LADamage);
945 th.SpawnBlood(hit_point, RailDamage);
H A DEntityEx.Misc.vc2165 // SpawnBlood
2169 final void SpawnBlood(TVec Org, int damage)
/dports/games/jfsw/jfsw-c434002/src/
H A Dninja.c1919 int SpawnBlood(short SpriteNum, short Weapon, short hitang, int hitx, int hity, int hitz); in DoNinjaHariKari()
1936 SpawnBlood(SpriteNum, SpriteNum, -1, -1, -1, -1); in DoNinjaHariKari()
1950 int SpawnBlood(short SpriteNum, short Weapon, short hitang, int hitx, int hity, int hitz); in DoNinjaGrabThroat()
H A Dweapon.c5943 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in StarBlood()
5970 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
5991 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6233 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6270 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6306 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6341 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6370 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6371 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6372 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dninja.cpp1920 int SpawnBlood(short SpriteNum, short Weapon, short hit_ang, int hit_x, int hit_y, int hit_z); in DoNinjaHariKari()
1937 SpawnBlood(SpriteNum, SpriteNum, -1, -1, -1, -1); in DoNinjaHariKari()
1951 int SpawnBlood(short SpriteNum, short Weapon, short hit_ang, int hit_x, int hit_y, int hit_z); in DoNinjaGrabThroat()
H A Dweapon.cpp5893 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in StarBlood()
5919 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
5940 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6084 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6116 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6176 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6212 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6247 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6281 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
6309 SpawnBlood(SpriteNum, Weapon, 0, 0, 0, 0); in DoDamage()
[all …]