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Searched refs:StartNewGame (Results 1 – 25 of 43) sorted by relevance

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/dports/x11/eaglemode/eaglemode-0.95.0/src/SilChess/
H A DSilChess.cpp82 machine->StartNewGame(); in main()
124 machine->StartNewGame(); in main()
258 machine->StartNewGame(); in xboard_mode()
288 machine->StartNewGame(); in xboard_mode()
H A DSilChessControlPanel.cpp159 machine->StartNewGame(); in Cycle()
H A DSilChessMachine.cpp36 StartNewGame(); in SilChessMachine()
47 StartNewGame(); in SilChessMachine()
116 void SilChessMachine::StartNewGame() in StartNewGame() function in SilChessMachine
256 StartNewGame(); in UndoMove()
473 StartNewGame(); in Load()
543 StartNewGame(); in GeneticTraining()
558 StartNewGame(); in GeneticTraining()
582 StartNewGame(); in GeneticTraining()
H A DSilChessPanel.cpp160 machine->StartNewGame(); in Input()
H A DXSilChess.cpp486 Machine->StartNewGame(); in HandleCallbackOrEvent()
/dports/games/memonix/MemonixSourceCode/src/
H A Dmenu.cpp376 bool StartNewGame = false; in MainMenu() local
388 StartNewGame = true; in MainMenu()
400 StartNewGame = true; in MainMenu()
412 StartNewGame = true; in MainMenu()
424 StartNewGame = true; in MainMenu()
434 if (StartNewGame) in MainMenu()
/dports/games/freeorion/freeorion-0.4.10.2/client/AI/
H A DAIFramework.h79 void StartNewGame();
H A DAIFramework.cpp180 void PythonAI::StartNewGame() { in StartNewGame() function in PythonAI
H A DAIClientApp.cpp319 m_AI->StartNewGame(); in HandleMessage()
/dports/games/d2x/d2x-0.2.5/main/
H A Dgameseq.h54 void StartNewGame(int start_level);
H A Dmenu.c439 StartNewGame(new_level_num);
1126 StartNewGame(new_level_num);
H A Dgameseq.c936 void StartNewGame(int start_level) in StartNewGame() function
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dgameseq.h61 void StartNewGame(int start_level);
/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/src/
H A DScene.h131 void StartNewGame();
H A DScene.cpp351 void Scene::StartNewGame() { in StartNewGame() function in Scene
H A DGamemodes.cpp527 scene->StartNewGame(); in PlayNewGame()
/dports/x11/eaglemode/eaglemode-0.95.0/include/SilChess/
H A DSilChessMachine.h43 void StartNewGame();
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DSession_local.h148 void StartNewGame( const char *mapName, bool devmap = false );
H A DSession_menu.cpp582 StartNewGame( args.Argv( icmd++ ) ); in HandleMainMenuCommands()
584 StartNewGame( "game/mars_city1" ); in HandleMainMenuCommands()
H A DSession.cpp132 sessLocal.StartNewGame( map, true ); in Session_Map_f()
173 sessLocal.StartNewGame( map, true ); in Session_DevMap_f()
1159 void idSessionLocal::StartNewGame( const char *mapName, bool devmap ) { in StartNewGame() function in idSessionLocal
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_menu.cpp194 MENU_LISTENER(StartNewGame) in MENU_LISTENER() argument
399 MenuItem *tmp = new MenuItem(skill.Name, StartNewGame); in CreateMenus()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dmed.cpp899 StartNewGame(Current_level_num); in close_editor()
/dports/games/scid/scid/tcl/tools/
H A Dtacgame.tcl182 …ttk::radiobutton $w.fopening.cbNew -text $::tr(StartNewGame) -variable ::tacgame::openingType -va…
/dports/games/gnubg/gnubg-1.06.002/
H A Dplay.c2717 StartNewGame(void) in StartNewGame() function
2752 StartNewGame(); in CommandNewGame()
3434 StartNewGame(); in CommandEndGame()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgameseq.cpp1097 void StartNewGame(const int start_level) in StartNewGame() function

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