/dports/games/csmash/csmash-0.6.6/ |
H A D | FieldView.cpp | 363 glVertex3f(-TABLEWIDTH/2+0.1F, TABLELENGTH/2-0.1F, 0.0F); in Redraw() 369 glVertex3f( TABLEWIDTH/2-0.1F,-TABLELENGTH/2+0.1F, 0.0F); in Redraw() 384 glVertex3f( TABLEWIDTH/2-0.1F,-TABLELENGTH/2+0.1F, 0.0F); in Redraw() 390 glVertex3f( TABLEWIDTH/2-0.1F, TABLELENGTH/2-0.1F, 0.0F); in Redraw() 405 glVertex3f( TABLEWIDTH/2-0.1F, TABLELENGTH/2-0.1F, 0.0F); in Redraw() 432 glVertex3f( TABLEWIDTH/2, TABLELENGTH/2, TABLEHEIGHT ); in RedrawAlpha() 433 glVertex3f( TABLEWIDTH/2, -TABLELENGTH/2, TABLEHEIGHT ); in RedrawAlpha() 444 glVertex3f( -TABLEWIDTH/2, TABLELENGTH/2, TABLEHEIGHT ); in RedrawAlpha() 447 glVertex3f( TABLEWIDTH/2, TABLELENGTH/2, TABLEHEIGHT ); in RedrawAlpha() 496 glVertex3f( 0.0F, -TABLELENGTH/2, TABLEHEIGHT ); in RedrawAlpha() [all …]
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H A D | Opening.cpp | 153 m_thePlayer->m_y = -TABLELENGTH*3/2+(m_count-1800)*TABLELENGTH/600.0; in Move() 155 m_comPlayer->m_y = TABLELENGTH*3/2-(m_count-1800)*TABLELENGTH/600.0; in Move() 1248 srcY = TABLELENGTH*2*sin(m_count*3.14159265/720.0) + TABLELENGTH/2; in LookAt() 1327 destY = TABLELENGTH/2; in LookAt() 1345 srcY = -TABLELENGTH; in LookAt() 1359 srcY = -TABLELENGTH*2; in LookAt() 1366 srcY = TABLELENGTH*2; in LookAt() 1373 srcY = -TABLELENGTH/2; in LookAt() 1376 destY = TABLELENGTH/2; in LookAt() 1387 srcY = -TABLELENGTH; in LookAt() [all …]
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H A D | Howto.cpp | 125 m_thePlayer->m_y = -TABLELENGTH/2-0.5; in Move() 142 m_thePlayer->m_targetY = TABLELENGTH/12*5; in Move() 147 m_thePlayer->m_targetY = TABLELENGTH/12*2; in Move() 152 m_thePlayer->m_targetY = TABLELENGTH/12*5; in Move() 157 m_thePlayer->m_targetY = TABLELENGTH/12*2; in Move() 162 m_thePlayer->m_targetY = TABLELENGTH/12*3; in Move() 167 m_thePlayer->m_targetY = TABLELENGTH/12*4; in Move() 172 m_thePlayer->m_targetY = TABLELENGTH/12*4; in Move() 177 m_thePlayer->m_targetY = TABLELENGTH/12*3; in Move() 185 m_thePlayer->m_targetY = TABLELENGTH/12*5; in Move() [all …]
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H A D | PenDrive.cpp | 196 if ( fabs(m_targetY) < TABLELENGTH/16*2 ) in HitBall() 198 else if ( fabs(m_targetY) < TABLELENGTH/16*4 ) in HitBall() 200 else if ( fabs(m_targetY) < TABLELENGTH/16*6 ) in HitBall() 258 fabs(ball->GetY()) < TABLELENGTH/2 && in SwingType() 286 } else if ( fabs(ball->GetY()) < TABLELENGTH/2+1.0 && in SwingType() 340 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel() 341 diff*fabs(targetY)/(TABLELENGTH/16)*0.8; in CalcLevel() 343 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel() 344 diff*fabs(targetY)/(TABLELENGTH/16); in CalcLevel() 346 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel() [all …]
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H A D | Player.cpp | 54 m_y = -TABLELENGTH/2-0.2; in Player() 92 m_y = -TABLELENGTH/2-0.2; in Player() 332 ty = TABLELENGTH/2*m_side; in Move() 472 m_y > -TABLELENGTH/2+0.5 && m_y < TABLELENGTH/2-0.5 ){ in Move() 477 m_y > -TABLELENGTH/2+0.5 && m_y < TABLELENGTH/2-0.5 ){ in Move() 490 } else if ( m_y <= -TABLELENGTH/2+0.5 && m_y+m_vy*TICK >= -TABLELENGTH/2+0.5 in Move() 494 } else if ( m_y >= TABLELENGTH/2-0.5 && m_y+m_vy*TICK <= TABLELENGTH/2-0.5 in Move() 505 m_y = -TABLELENGTH/2; in Move() 507 m_y = TABLELENGTH/2; in Move() 1501 if ( TABLELENGTH/4-fabs(fabs(m_targetY)-TABLELENGTH/4) < nearEdge ) in StatusBorder() [all …]
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H A D | ShakeCut.cpp | 195 if ( fabs(m_targetY) < TABLELENGTH/16*2 ) in HitBall() 197 else if ( fabs(m_targetY) < TABLELENGTH/16*4 ) in HitBall() 199 else if ( fabs(m_targetY) < TABLELENGTH/16*6 ) in HitBall() 261 fabs(ball->GetY()) < TABLELENGTH/2 && in SwingType() 263 NETHEIGHT/(TABLELENGTH/2) ){ // low ball on the table in SwingType() 272 } else if ( fabs(ball->GetY()) > TABLELENGTH/2 && in SwingType() 332 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40/2 - in CalcLevel() 333 diff*fabs(targetY)/(TABLELENGTH/16)*0.5; in CalcLevel() 335 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel() 336 diff*fabs(targetY)/(TABLELENGTH/16)*1.2; in CalcLevel()
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H A D | PenAttack.cpp | 195 if ( fabs(m_targetY) < TABLELENGTH/16*2 ) in HitBall() 197 else if ( fabs(m_targetY) < TABLELENGTH/16*4 ) in HitBall() 199 else if ( fabs(m_targetY) < TABLELENGTH/16*6 ) in HitBall() 261 fabs(ball->GetY()) < TABLELENGTH/2 && in SwingType() 263 NETHEIGHT/(TABLELENGTH/2)*0.5 ){ // low ball on the table in SwingType() 289 } else if ( fabs(ball->GetY()) < TABLELENGTH/2+1.0 && in SwingType() 342 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel() 343 diff*fabs(targetY)/(TABLELENGTH/16); in CalcLevel()
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H A D | comShakeCut.cpp | 175 m_targetY = TABLELENGTH/6*m_side; in Think() 218 m_targetY = TABLELENGTH/4*m_side; in Think() 220 m_targetY = TABLELENGTH/3*m_side; in Think() 222 m_targetY = TABLELENGTH/16*6*m_side; in Think() 261 if ( tmpBall->GetY() < TABLELENGTH/2 ) { in Hitarea() 266 if ( tmpBall->GetVZ() < 0.0 && tmpBall->GetY() > TABLELENGTH/2 && in Hitarea() 291 hitY = -(TABLELENGTH/2+0.2)*m_side; in Hitarea() 294 hitY = -(TABLELENGTH/2+1.0)*m_side; in Hitarea()
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H A D | comPlayer.cpp | 29 _hitY = -TABLELENGTH/3; in ComPlayer() 49 fabs(tmpBall->GetY()) < TABLELENGTH/2+1.0 && in GetBallTop() 50 fabs(tmpBall->GetY()) > TABLELENGTH/2-0.5 ) { in GetBallTop()
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H A D | BallView2D.cpp | 63 if ( theBall.GetY() > -TABLELENGTH/2 && theBall.GetY() < TABLELENGTH/2 ){ in Redraw() 111 if ( theBall.GetY() > -TABLELENGTH/2 && theBall.GetY() < TABLELENGTH/2 ){ in GetDamageRect()
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H A D | comPenDrive.cpp | 181 m_targetY = TABLELENGTH/6*m_side; 225 m_targetY = TABLELENGTH/4*m_side; 227 m_targetY = TABLELENGTH/3*m_side; 229 m_targetY = TABLELENGTH/16*6*m_side; 274 hitY = -(TABLELENGTH/2+0.2)*m_side; 277 hitY = -(TABLELENGTH/2+1.0)*m_side;
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H A D | comPenAttack.cpp | 185 m_targetY = TABLELENGTH/6*m_side; 229 m_targetY = TABLELENGTH/4*m_side; 231 m_targetY = TABLELENGTH/3*m_side; 233 m_targetY = TABLELENGTH/16*6*m_side; 278 hitY = -(TABLELENGTH/2+0.2)*m_side; 281 hitY = -(TABLELENGTH/2+0.5)*m_side;
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H A D | ComTrainingPenAttack.cpp | 132 m_targetY = TABLELENGTH/8*m_side; in Think() 179 theBall.TargetToV( -TABLEWIDTH/5*m_side, TABLELENGTH/16*4*m_side, in HitBall() 210 if ( fabs(tmpBall->GetY()) > TABLELENGTH/2 ) { in Hitarea() 229 hitY = -(TABLELENGTH/2+0.2)*m_side; in Hitarea()
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H A D | TrainingPenDrive.cpp | 63 m_y = -(TABLELENGTH/2+0.3)*m_side; in Move() 67 m_targetY = TABLELENGTH/16*4*m_side; in Move()
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H A D | TrainingPenAttack.cpp | 63 m_y = -(TABLELENGTH/2+0.3)*m_side; in Move() 67 m_targetY = TABLELENGTH/16*4*m_side; in Move()
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H A D | Title.cpp | 271 srcX = TABLELENGTH*2*cos(GetCount()*3.14159265/720.0); in LookAt() 272 srcY = TABLELENGTH*2*sin(GetCount()*3.14159265/720.0) + TABLELENGTH/2; in LookAt()
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H A D | SoloPlay.cpp | 150 srcY = TABLELENGTH*m_thePlayer->GetSide(); in LookAt() 154 destY = -TABLELENGTH/2*m_thePlayer->GetSide(); in LookAt()
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H A D | ComTrainingPenDrive.cpp | 132 m_targetY = TABLELENGTH/8*m_side; in Think() 187 TABLELENGTH/5*2*m_side, level, m_spin, in HitBall()
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H A D | Ball.cpp | 186 if ( tableT <= 0.0 || y+(m_y-y)*tableT/TICK < -TABLELENGTH/2 || in Move() 187 y+(m_y-y)*tableT/TICK > TABLELENGTH/2 || in Move() 501 double boundY = -TABLELENGTH/2; in TargetToVS() 511 for ( boundY = -TABLELENGTH/2 ; boundY < 0 ; boundY += TICK ) { in TargetToVS()
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H A D | ttinc.h | 54 #define TABLELENGTH ((float)(2.74)) macro
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H A D | PlayerSelect.cpp | 183 srcY = -TABLELENGTH-1.2; in LookAt()
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H A D | BallView.cpp | 355 if ( theBall.GetY() > -TABLELENGTH/2 && theBall.GetY() < TABLELENGTH/2 ) in DrawShadow()
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H A D | BaseView.cpp | 63 m_centerY = TABLELENGTH/2; in BaseView()
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