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Searched refs:TABLELENGTH (Results 1 – 23 of 23) sorted by relevance

/dports/games/csmash/csmash-0.6.6/
H A DFieldView.cpp363 glVertex3f(-TABLEWIDTH/2+0.1F, TABLELENGTH/2-0.1F, 0.0F); in Redraw()
369 glVertex3f( TABLEWIDTH/2-0.1F,-TABLELENGTH/2+0.1F, 0.0F); in Redraw()
384 glVertex3f( TABLEWIDTH/2-0.1F,-TABLELENGTH/2+0.1F, 0.0F); in Redraw()
390 glVertex3f( TABLEWIDTH/2-0.1F, TABLELENGTH/2-0.1F, 0.0F); in Redraw()
405 glVertex3f( TABLEWIDTH/2-0.1F, TABLELENGTH/2-0.1F, 0.0F); in Redraw()
432 glVertex3f( TABLEWIDTH/2, TABLELENGTH/2, TABLEHEIGHT ); in RedrawAlpha()
433 glVertex3f( TABLEWIDTH/2, -TABLELENGTH/2, TABLEHEIGHT ); in RedrawAlpha()
444 glVertex3f( -TABLEWIDTH/2, TABLELENGTH/2, TABLEHEIGHT ); in RedrawAlpha()
447 glVertex3f( TABLEWIDTH/2, TABLELENGTH/2, TABLEHEIGHT ); in RedrawAlpha()
496 glVertex3f( 0.0F, -TABLELENGTH/2, TABLEHEIGHT ); in RedrawAlpha()
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H A DOpening.cpp153 m_thePlayer->m_y = -TABLELENGTH*3/2+(m_count-1800)*TABLELENGTH/600.0; in Move()
155 m_comPlayer->m_y = TABLELENGTH*3/2-(m_count-1800)*TABLELENGTH/600.0; in Move()
1248 srcY = TABLELENGTH*2*sin(m_count*3.14159265/720.0) + TABLELENGTH/2; in LookAt()
1327 destY = TABLELENGTH/2; in LookAt()
1345 srcY = -TABLELENGTH; in LookAt()
1359 srcY = -TABLELENGTH*2; in LookAt()
1366 srcY = TABLELENGTH*2; in LookAt()
1373 srcY = -TABLELENGTH/2; in LookAt()
1376 destY = TABLELENGTH/2; in LookAt()
1387 srcY = -TABLELENGTH; in LookAt()
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H A DHowto.cpp125 m_thePlayer->m_y = -TABLELENGTH/2-0.5; in Move()
142 m_thePlayer->m_targetY = TABLELENGTH/12*5; in Move()
147 m_thePlayer->m_targetY = TABLELENGTH/12*2; in Move()
152 m_thePlayer->m_targetY = TABLELENGTH/12*5; in Move()
157 m_thePlayer->m_targetY = TABLELENGTH/12*2; in Move()
162 m_thePlayer->m_targetY = TABLELENGTH/12*3; in Move()
167 m_thePlayer->m_targetY = TABLELENGTH/12*4; in Move()
172 m_thePlayer->m_targetY = TABLELENGTH/12*4; in Move()
177 m_thePlayer->m_targetY = TABLELENGTH/12*3; in Move()
185 m_thePlayer->m_targetY = TABLELENGTH/12*5; in Move()
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H A DPenDrive.cpp196 if ( fabs(m_targetY) < TABLELENGTH/16*2 ) in HitBall()
198 else if ( fabs(m_targetY) < TABLELENGTH/16*4 ) in HitBall()
200 else if ( fabs(m_targetY) < TABLELENGTH/16*6 ) in HitBall()
258 fabs(ball->GetY()) < TABLELENGTH/2 && in SwingType()
286 } else if ( fabs(ball->GetY()) < TABLELENGTH/2+1.0 && in SwingType()
340 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel()
341 diff*fabs(targetY)/(TABLELENGTH/16)*0.8; in CalcLevel()
343 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel()
344 diff*fabs(targetY)/(TABLELENGTH/16); in CalcLevel()
346 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel()
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H A DPlayer.cpp54 m_y = -TABLELENGTH/2-0.2; in Player()
92 m_y = -TABLELENGTH/2-0.2; in Player()
332 ty = TABLELENGTH/2*m_side; in Move()
472 m_y > -TABLELENGTH/2+0.5 && m_y < TABLELENGTH/2-0.5 ){ in Move()
477 m_y > -TABLELENGTH/2+0.5 && m_y < TABLELENGTH/2-0.5 ){ in Move()
490 } else if ( m_y <= -TABLELENGTH/2+0.5 && m_y+m_vy*TICK >= -TABLELENGTH/2+0.5 in Move()
494 } else if ( m_y >= TABLELENGTH/2-0.5 && m_y+m_vy*TICK <= TABLELENGTH/2-0.5 in Move()
505 m_y = -TABLELENGTH/2; in Move()
507 m_y = TABLELENGTH/2; in Move()
1501 if ( TABLELENGTH/4-fabs(fabs(m_targetY)-TABLELENGTH/4) < nearEdge ) in StatusBorder()
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H A DShakeCut.cpp195 if ( fabs(m_targetY) < TABLELENGTH/16*2 ) in HitBall()
197 else if ( fabs(m_targetY) < TABLELENGTH/16*4 ) in HitBall()
199 else if ( fabs(m_targetY) < TABLELENGTH/16*6 ) in HitBall()
261 fabs(ball->GetY()) < TABLELENGTH/2 && in SwingType()
263 NETHEIGHT/(TABLELENGTH/2) ){ // low ball on the table in SwingType()
272 } else if ( fabs(ball->GetY()) > TABLELENGTH/2 && in SwingType()
332 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40/2 - in CalcLevel()
333 diff*fabs(targetY)/(TABLELENGTH/16)*0.5; in CalcLevel()
335 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel()
336 diff*fabs(targetY)/(TABLELENGTH/16)*1.2; in CalcLevel()
H A DPenAttack.cpp195 if ( fabs(m_targetY) < TABLELENGTH/16*2 ) in HitBall()
197 else if ( fabs(m_targetY) < TABLELENGTH/16*4 ) in HitBall()
199 else if ( fabs(m_targetY) < TABLELENGTH/16*6 ) in HitBall()
261 fabs(ball->GetY()) < TABLELENGTH/2 && in SwingType()
263 NETHEIGHT/(TABLELENGTH/2)*0.5 ){ // low ball on the table in SwingType()
289 } else if ( fabs(ball->GetY()) < TABLELENGTH/2+1.0 && in SwingType()
342 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel()
343 diff*fabs(targetY)/(TABLELENGTH/16); in CalcLevel()
H A DcomShakeCut.cpp175 m_targetY = TABLELENGTH/6*m_side; in Think()
218 m_targetY = TABLELENGTH/4*m_side; in Think()
220 m_targetY = TABLELENGTH/3*m_side; in Think()
222 m_targetY = TABLELENGTH/16*6*m_side; in Think()
261 if ( tmpBall->GetY() < TABLELENGTH/2 ) { in Hitarea()
266 if ( tmpBall->GetVZ() < 0.0 && tmpBall->GetY() > TABLELENGTH/2 && in Hitarea()
291 hitY = -(TABLELENGTH/2+0.2)*m_side; in Hitarea()
294 hitY = -(TABLELENGTH/2+1.0)*m_side; in Hitarea()
H A DcomPlayer.cpp29 _hitY = -TABLELENGTH/3; in ComPlayer()
49 fabs(tmpBall->GetY()) < TABLELENGTH/2+1.0 && in GetBallTop()
50 fabs(tmpBall->GetY()) > TABLELENGTH/2-0.5 ) { in GetBallTop()
H A DBallView2D.cpp63 if ( theBall.GetY() > -TABLELENGTH/2 && theBall.GetY() < TABLELENGTH/2 ){ in Redraw()
111 if ( theBall.GetY() > -TABLELENGTH/2 && theBall.GetY() < TABLELENGTH/2 ){ in GetDamageRect()
H A DcomPenDrive.cpp181 m_targetY = TABLELENGTH/6*m_side;
225 m_targetY = TABLELENGTH/4*m_side;
227 m_targetY = TABLELENGTH/3*m_side;
229 m_targetY = TABLELENGTH/16*6*m_side;
274 hitY = -(TABLELENGTH/2+0.2)*m_side;
277 hitY = -(TABLELENGTH/2+1.0)*m_side;
H A DcomPenAttack.cpp185 m_targetY = TABLELENGTH/6*m_side;
229 m_targetY = TABLELENGTH/4*m_side;
231 m_targetY = TABLELENGTH/3*m_side;
233 m_targetY = TABLELENGTH/16*6*m_side;
278 hitY = -(TABLELENGTH/2+0.2)*m_side;
281 hitY = -(TABLELENGTH/2+0.5)*m_side;
H A DComTrainingPenAttack.cpp132 m_targetY = TABLELENGTH/8*m_side; in Think()
179 theBall.TargetToV( -TABLEWIDTH/5*m_side, TABLELENGTH/16*4*m_side, in HitBall()
210 if ( fabs(tmpBall->GetY()) > TABLELENGTH/2 ) { in Hitarea()
229 hitY = -(TABLELENGTH/2+0.2)*m_side; in Hitarea()
H A DTrainingPenDrive.cpp63 m_y = -(TABLELENGTH/2+0.3)*m_side; in Move()
67 m_targetY = TABLELENGTH/16*4*m_side; in Move()
H A DTrainingPenAttack.cpp63 m_y = -(TABLELENGTH/2+0.3)*m_side; in Move()
67 m_targetY = TABLELENGTH/16*4*m_side; in Move()
H A DTitle.cpp271 srcX = TABLELENGTH*2*cos(GetCount()*3.14159265/720.0); in LookAt()
272 srcY = TABLELENGTH*2*sin(GetCount()*3.14159265/720.0) + TABLELENGTH/2; in LookAt()
H A DSoloPlay.cpp150 srcY = TABLELENGTH*m_thePlayer->GetSide(); in LookAt()
154 destY = -TABLELENGTH/2*m_thePlayer->GetSide(); in LookAt()
H A DComTrainingPenDrive.cpp132 m_targetY = TABLELENGTH/8*m_side; in Think()
187 TABLELENGTH/5*2*m_side, level, m_spin, in HitBall()
H A DBall.cpp186 if ( tableT <= 0.0 || y+(m_y-y)*tableT/TICK < -TABLELENGTH/2 || in Move()
187 y+(m_y-y)*tableT/TICK > TABLELENGTH/2 || in Move()
501 double boundY = -TABLELENGTH/2; in TargetToVS()
511 for ( boundY = -TABLELENGTH/2 ; boundY < 0 ; boundY += TICK ) { in TargetToVS()
H A Dttinc.h54 #define TABLELENGTH ((float)(2.74)) macro
H A DPlayerSelect.cpp183 srcY = -TABLELENGTH-1.2; in LookAt()
H A DBallView.cpp355 if ( theBall.GetY() > -TABLELENGTH/2 && theBall.GetY() < TABLELENGTH/2 ) in DrawShadow()
H A DBaseView.cpp63 m_centerY = TABLELENGTH/2; in BaseView()