/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/game/ |
H A D | tempent.h | 6 #define TE_GUNSHOT 2 macro
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H A D | Axe.r | 46 (float) SVC_TEMPENTITY, (float) TE_GUNSHOT, 3.0);
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | protocol.h | 149 #define TE_GUNSHOT 2 macro
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H A D | cl_tent.c | 187 case TE_GUNSHOT: // bullet hitting wall in CL_ParseTEnt()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | protocol.h | 160 #define TE_GUNSHOT 2 macro
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H A D | cl_tent.c | 196 case TE_GUNSHOT: // bullet hitting wall in CL_ParseTEnt() 202 R_ParticleGunHits(pos, TE_GUNSHOT); in CL_ParseTEnt()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | protocol.h | 228 #define TE_GUNSHOT 2 macro
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H A D | cl_tent.c | 293 case TE_GUNSHOT: // bullet hitting wall in CL_ParseTEnt()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/include/ |
H A D | protocol.h | 207 #define TE_GUNSHOT 2 macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | protocol.h | 263 #define TE_GUNSHOT 2 macro
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H A D | cl_tent.c | 198 case TE_GUNSHOT: // bullet hitting wall in CL_ParseTEnt()
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/dports/games/quakeforge/quakeforge-0.7.2/include/qw/ |
H A D | protocol.h | 278 #define TE_GUNSHOT 2 macro
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_tent.c | 281 case TE_GUNSHOT: // bullet hitting wall in CL_ParseTEnt() 286 if(type == TE_GUNSHOT) in CL_ParseTEnt()
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/dports/games/alienarena/alienarena-7.66/source/client/ |
H A D | cl_tent.c | 311 case TE_GUNSHOT: in CL_ParseTEnt() 317 if (type == TE_GUNSHOT) { in CL_ParseTEnt()
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/dports/games/alienarena-data/alienarena-7.66/source/client/ |
H A D | cl_tent.c | 311 case TE_GUNSHOT: in CL_ParseTEnt() 317 if (type == TE_GUNSHOT) { in CL_ParseTEnt()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | cl_tent.c | 38 #define TE_GUNSHOT 2 macro 214 case TE_GUNSHOT: // bullet hitting wall in CL_ParseTEnt()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | protocol.h | 321 #define TE_GUNSHOT 2 macro
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_combat.c | 426 SpawnDamage (TE_GUNSHOT, point, normal, take); in T_Damage() 435 SpawnDamage (TE_GUNSHOT, point, normal, take); in T_Damage()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_combat.c | 426 SpawnDamage (TE_GUNSHOT, point, normal, take); in T_Damage() 435 SpawnDamage (TE_GUNSHOT, point, normal, take); in T_Damage()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/ |
H A D | protocol.h | 334 #define TE_GUNSHOT 2 macro
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | protocol.h | 450 #define TE_GUNSHOT 2 macro
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | protocol.h | 450 #define TE_GUNSHOT 2 macro
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/dports/games/xonotic/Xonotic/source/qcsrc/client/ |
H A D | csqc_constants.qh | 80 const int TE_GUNSHOT = 2;
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_weapon.c | 284 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); in fire_bullet() 286 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); in fire_bullet() 289 fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); in fire_bullet()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_tent.c | 936 case TE_GUNSHOT: // bullet hitting wall in CL_ParseTEnt() 942 if (type == TE_GUNSHOT) in CL_ParseTEnt() 952 CL_ParticleEffectSparks(pos, dir, color, (type == TE_GUNSHOT) ? 5 : 10); in CL_ParseTEnt() 978 if (type == TE_GUNSHOT) in CL_ParseTEnt() 1013 if (type == TE_GUNSHOT) { in CL_ParseTEnt() 1051 CL_ParticleEffectSparks (pos, sparkdir, color, (type == TE_GUNSHOT)? 5 : 10); in CL_ParseTEnt()
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