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Searched refs:TYPE_DEMO (Results 1 – 12 of 12) sorted by relevance

/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dneh.h8 #define TYPE_DEMO 0 macro
H A Dneh.c273 if (NehGameType != TYPE_DEMO) in DoBindings()
474 NehGameType = TYPE_DEMO; // demomenu.lmp in CheckMode()
H A Dmenu.c406 if (NehGameType == TYPE_DEMO) in M_Menu_Main_f()
501 } else if (NehGameType == TYPE_DEMO) { in M_Main_Key()
H A Dsv_main.c1118 if (NehGameType == TYPE_DEMO) { in SV_SpawnServer()
H A Dhost_cmd.c264 if (NehGameType == TYPE_DEMO) { in Host_Map_f()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Dsword1.cpp503 missingTypes[TYPE_DEMO] = false; // then we don't need demo files... in checkCdFiles()
565 } else if (missingTypes[TYPE_DEMO]) { in checkCdFiles()
H A Dsworddefs.h140 TYPE_DEMO, enumerator
149 FLAG_DEMO = (1 << TYPE_DEMO), // file for the demo version
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dsword1.cpp509 missingTypes[TYPE_DEMO] = false; // then we don't need demo files... in checkCdFiles()
571 } else if (missingTypes[TYPE_DEMO]) { in checkCdFiles()
H A Dsworddefs.h140 TYPE_DEMO, enumerator
150 FLAG_DEMO = (1 << TYPE_DEMO), // file for the demo version
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmenu.c27 #define TYPE_DEMO 1 macro
367 if (NehGameType == TYPE_DEMO) in M_Menu_Main_f()
576 case TYPE_DEMO: in M_Main_Key()
4774 NehGameType = TYPE_DEMO; in M_Init()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dmenu.c29 #define TYPE_DEMO 1 macro
390 NehGameType = TYPE_DEMO; in M_Menu_Main_f()
398 if (NehGameType == TYPE_DEMO) in M_Menu_Main_f()
608 case TYPE_DEMO: in M_Main_Key()
/dports/games/darkplaces/darkplaces/
H A Dmenu.c29 #define TYPE_DEMO 1 macro
390 NehGameType = TYPE_DEMO; in M_Menu_Main_f()
398 if (NehGameType == TYPE_DEMO) in M_Menu_Main_f()
608 case TYPE_DEMO: in M_Main_Key()