Searched refs:TYPE_DEMO (Results 1 – 12 of 12) sorted by relevance
8 #define TYPE_DEMO 0 macro
273 if (NehGameType != TYPE_DEMO) in DoBindings()474 NehGameType = TYPE_DEMO; // demomenu.lmp in CheckMode()
406 if (NehGameType == TYPE_DEMO) in M_Menu_Main_f()501 } else if (NehGameType == TYPE_DEMO) { in M_Main_Key()
1118 if (NehGameType == TYPE_DEMO) { in SV_SpawnServer()
264 if (NehGameType == TYPE_DEMO) { in Host_Map_f()
503 missingTypes[TYPE_DEMO] = false; // then we don't need demo files... in checkCdFiles()565 } else if (missingTypes[TYPE_DEMO]) { in checkCdFiles()
140 TYPE_DEMO, enumerator149 FLAG_DEMO = (1 << TYPE_DEMO), // file for the demo version
509 missingTypes[TYPE_DEMO] = false; // then we don't need demo files... in checkCdFiles()571 } else if (missingTypes[TYPE_DEMO]) { in checkCdFiles()
140 TYPE_DEMO, enumerator150 FLAG_DEMO = (1 << TYPE_DEMO), // file for the demo version
27 #define TYPE_DEMO 1 macro367 if (NehGameType == TYPE_DEMO) in M_Menu_Main_f()576 case TYPE_DEMO: in M_Main_Key()4774 NehGameType = TYPE_DEMO; in M_Init()
29 #define TYPE_DEMO 1 macro390 NehGameType = TYPE_DEMO; in M_Menu_Main_f()398 if (NehGameType == TYPE_DEMO) in M_Menu_Main_f()608 case TYPE_DEMO: in M_Main_Key()