Searched refs:TextureUpdate (Results 1 – 12 of 12) sorted by relevance
110 pub struct TextureUpdate { struct117 pub updates: Vec<TextureUpdate>, argument128 pub fn push(&mut self, update: TextureUpdate) { in push() argument
13 use internal_types::{RenderTargetInfo, SourceTexture, TextureUpdate, TextureUpdateOp};367 let op = TextureUpdate::new_update(577 self.pending_updates.push(TextureUpdate { in free()624 let update_op = TextureUpdate {736 let update_op = TextureUpdate {1082 impl TextureUpdate { implementation1094 ) -> TextureUpdate { in new_update() argument1141 TextureUpdate { in new_update()
53 void TextureUpdate (void);
415 TextureUpdate (); in hack_draw()
818 void TextureUpdate (void) in TextureUpdate() function
67 TextureUpdate = (1 << 7), enumerator
180 if (barriers.testFlag(QMemoryBarrier::TextureUpdate)) in memoryBarrierGLBitfield()
148 if (barriers.testFlag(QMemoryBarrier::TextureUpdate)) in memoryBarrierGLBitfield()
248 TextureUpdate = 1 << 7, ///< Barrier for texture writes enumerator
1653 if (flags & QSSGRenderBufferBarrierValues::TextureUpdate) in fromMemoryBarrierFlagsToGL()
999 | QSSGRenderBufferBarrierValues::TextureUpdate); in applyImageValue()
2315 "TextureUpdate": 128,