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39
40 #include "graphicshelpergl4_p.h"
41
42 #ifndef QT_OPENGL_ES_2
43 #include <QOpenGLFunctions_4_3_Core>
44 #include <QtOpenGLExtensions/qopenglextensions.h>
45 #include <private/attachmentpack_p.h>
46 #include <qgraphicsutils_p.h>
47 #include <logging_p.h>
48
49 # ifndef QT_OPENGL_4_3
50 # ifndef GL_PATCH_VERTICES
51 # define GL_PATCH_VERTICES 36466
52 # endif
53 # define GL_ACTIVE_RESOURCES 0x92F5
54 # define GL_BUFFER_BINDING 0x9302
55 # define GL_BUFFER_DATA_SIZE 0x9303
56 # define GL_NUM_ACTIVE_VARIABLES 0x9304
57 # define GL_SHADER_STORAGE_BLOCK 0x92E6
58 # define GL_UNIFORM 0x92E1
59 # define GL_UNIFORM_BLOCK 0x92E2
60 # define GL_UNIFORM_BLOCK_INDEX 0x8A3A
61 # define GL_UNIFORM_OFFSET 0x8A3B
62 # define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
63 # define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
64 # define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
65 # define GL_UNIFORM_BLOCK_BINDING 0x8A3F
66 # define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
67 # define GL_ALL_BARRIER_BITS 0xFFFFFFFF
68 # define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
69 # define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
70 # define GL_UNIFORM_BARRIER_BIT 0x00000004
71 # define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
72 # define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
73 # define GL_COMMAND_BARRIER_BIT 0x00000040
74 # define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
75 # define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
76 # define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
77 # define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
78 # define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
79 # define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
80 # define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
81 # define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
82 # define GL_IMAGE_1D 0x904C
83 # define GL_IMAGE_2D 0x904D
84 # define GL_IMAGE_3D 0x904E
85 # define GL_IMAGE_2D_RECT 0x904F
86 # define GL_IMAGE_CUBE 0x9050
87 # define GL_IMAGE_BUFFER 0x9051
88 # define GL_IMAGE_1D_ARRAY 0x9052
89 # define GL_IMAGE_2D_ARRAY 0x9053
90 # define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
91 # define GL_IMAGE_2D_MULTISAMPLE 0x9055
92 # define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
93 # define GL_INT_IMAGE_1D 0x9057
94 # define GL_INT_IMAGE_2D 0x9058
95 # define GL_INT_IMAGE_3D 0x9059
96 # define GL_INT_IMAGE_2D_RECT 0x905A
97 # define GL_INT_IMAGE_CUBE 0x905B
98 # define GL_INT_IMAGE_BUFFER 0x905C
99 # define GL_INT_IMAGE_1D_ARRAY 0x905D
100 # define GL_INT_IMAGE_2D_ARRAY 0x905E
101 # define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
102 # define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
103 # define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
104 # define GL_UNSIGNED_INT_IMAGE_1D 0x9062
105 # define GL_UNSIGNED_INT_IMAGE_2D 0x9063
106 # define GL_UNSIGNED_INT_IMAGE_3D 0x9064
107 # define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
108 # define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
109 # define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
110 # define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
111 # define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
112 # define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
113 # define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
114 # define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
115 # endif
116
117 QT_BEGIN_NAMESPACE
118
119 namespace Qt3DRender {
120 namespace Render {
121 namespace OpenGL {
122
123 namespace {
124
memoryBarrierGLBitfield(QMemoryBarrier::Operations barriers)125 GLbitfield memoryBarrierGLBitfield(QMemoryBarrier::Operations barriers)
126 {
127 GLbitfield bits = 0;
128
129 if (barriers.testFlag(QMemoryBarrier::All)) {
130 bits |= GL_ALL_BARRIER_BITS;
131 return bits;
132 }
133
134 if (barriers.testFlag(QMemoryBarrier::VertexAttributeArray))
135 bits |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
136 if (barriers.testFlag(QMemoryBarrier::ElementArray))
137 bits |= GL_ELEMENT_ARRAY_BARRIER_BIT;
138 if (barriers.testFlag(QMemoryBarrier::Uniform))
139 bits |= GL_UNIFORM_BARRIER_BIT;
140 if (barriers.testFlag(QMemoryBarrier::TextureFetch))
141 bits |= GL_TEXTURE_FETCH_BARRIER_BIT;
142 if (barriers.testFlag(QMemoryBarrier::ShaderImageAccess))
143 bits |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
144 if (barriers.testFlag(QMemoryBarrier::Command))
145 bits |= GL_COMMAND_BARRIER_BIT;
146 if (barriers.testFlag(QMemoryBarrier::PixelBuffer))
147 bits |= GL_PIXEL_BUFFER_BARRIER_BIT;
148 if (barriers.testFlag(QMemoryBarrier::TextureUpdate))
149 bits |= GL_TEXTURE_UPDATE_BARRIER_BIT;
150 if (barriers.testFlag(QMemoryBarrier::BufferUpdate))
151 bits |= GL_BUFFER_UPDATE_BARRIER_BIT;
152 if (barriers.testFlag(QMemoryBarrier::FrameBuffer))
153 bits |= GL_FRAMEBUFFER_BARRIER_BIT;
154 if (barriers.testFlag(QMemoryBarrier::TransformFeedback))
155 bits |= GL_TRANSFORM_FEEDBACK_BARRIER_BIT;
156 if (barriers.testFlag(QMemoryBarrier::AtomicCounter))
157 bits |= GL_ATOMIC_COUNTER_BARRIER_BIT;
158 if (barriers.testFlag(QMemoryBarrier::ShaderStorage))
159 bits |= GL_SHADER_STORAGE_BARRIER_BIT;
160 if (barriers.testFlag(QMemoryBarrier::QueryBuffer))
161 bits |= GL_QUERY_BUFFER_BARRIER_BIT;
162
163 return bits;
164 }
165
166 }
167
GraphicsHelperGL4()168 GraphicsHelperGL4::GraphicsHelperGL4()
169 : m_funcs(nullptr)
170 {
171 }
172
initializeHelper(QOpenGLContext * context,QAbstractOpenGLFunctions * functions)173 void GraphicsHelperGL4::initializeHelper(QOpenGLContext *context,
174 QAbstractOpenGLFunctions *functions)
175 {
176 Q_UNUSED(context);
177 m_funcs = static_cast<QOpenGLFunctions_4_3_Core*>(functions);
178 const bool ok = m_funcs->initializeOpenGLFunctions();
179 Q_ASSERT(ok);
180 Q_UNUSED(ok);
181 }
182
drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType,GLsizei primitiveCount,GLint indexType,void * indices,GLsizei instances,GLint baseVertex,GLint baseInstance)183 void GraphicsHelperGL4::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType,
184 GLsizei primitiveCount,
185 GLint indexType,
186 void *indices,
187 GLsizei instances,
188 GLint baseVertex,
189 GLint baseInstance)
190 {
191 if (baseInstance != 0)
192 qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2";
193
194 // glDrawElements OpenGL 3.1 or greater
195 m_funcs->glDrawElementsInstancedBaseVertex(primitiveType,
196 primitiveCount,
197 indexType,
198 indices,
199 instances,
200 baseVertex);
201 }
202
drawArraysInstanced(GLenum primitiveType,GLint first,GLsizei count,GLsizei instances)203 void GraphicsHelperGL4::drawArraysInstanced(GLenum primitiveType,
204 GLint first,
205 GLsizei count,
206 GLsizei instances)
207 {
208 // glDrawArraysInstanced OpenGL 3.1 or greater
209 m_funcs->glDrawArraysInstanced(primitiveType,
210 first,
211 count,
212 instances);
213 }
214
drawArraysInstancedBaseInstance(GLenum primitiveType,GLint first,GLsizei count,GLsizei instances,GLsizei baseInstance)215 void GraphicsHelperGL4::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance)
216 {
217 m_funcs->glDrawArraysInstancedBaseInstance(primitiveType,
218 first,
219 count,
220 instances,
221 baseInstance);
222 }
223
drawElements(GLenum primitiveType,GLsizei primitiveCount,GLint indexType,void * indices,GLint baseVertex)224 void GraphicsHelperGL4::drawElements(GLenum primitiveType,
225 GLsizei primitiveCount,
226 GLint indexType,
227 void *indices,
228 GLint baseVertex)
229 {
230 m_funcs->glDrawElementsBaseVertex(primitiveType,
231 primitiveCount,
232 indexType,
233 indices,
234 baseVertex);
235 }
236
drawElementsIndirect(GLenum mode,GLenum type,void * indirect)237 void GraphicsHelperGL4::drawElementsIndirect(GLenum mode,
238 GLenum type,
239 void *indirect)
240 {
241 m_funcs->glDrawElementsIndirect(mode, type, indirect);
242 }
243
drawArrays(GLenum primitiveType,GLint first,GLsizei count)244 void GraphicsHelperGL4::drawArrays(GLenum primitiveType,
245 GLint first,
246 GLsizei count)
247 {
248 m_funcs->glDrawArrays(primitiveType,
249 first,
250 count);
251 }
252
drawArraysIndirect(GLenum mode,void * indirect)253 void GraphicsHelperGL4::drawArraysIndirect(GLenum mode, void *indirect)
254 {
255 m_funcs->glDrawArraysIndirect(mode, indirect);
256 }
257
setVerticesPerPatch(GLint verticesPerPatch)258 void GraphicsHelperGL4::setVerticesPerPatch(GLint verticesPerPatch)
259 {
260 m_funcs->glPatchParameteri(GL_PATCH_VERTICES, verticesPerPatch);
261 }
262
useProgram(GLuint programId)263 void GraphicsHelperGL4::useProgram(GLuint programId)
264 {
265 m_funcs->glUseProgram(programId);
266 }
267
programUniformsAndLocations(GLuint programId)268 QVector<ShaderUniform> GraphicsHelperGL4::programUniformsAndLocations(GLuint programId)
269 {
270 QVector<ShaderUniform> uniforms;
271
272 GLint nbrActiveUniforms = 0;
273 m_funcs->glGetProgramInterfaceiv(programId, GL_UNIFORM, GL_ACTIVE_RESOURCES, &nbrActiveUniforms);
274 uniforms.reserve(nbrActiveUniforms);
275 char uniformName[256];
276 for (GLint i = 0; i < nbrActiveUniforms; ++i) {
277 ShaderUniform uniform;
278 GLsizei uniformNameLength = 0;
279 // Size is 1 for scalar and more for struct or arrays
280 // Type is the GL Type
281 m_funcs->glGetActiveUniform(programId, i, sizeof(uniformName) - 1, &uniformNameLength,
282 &uniform.m_size, &uniform.m_type, uniformName);
283 uniformName[sizeof(uniformName) - 1] = '\0';
284 uniform.m_location = m_funcs->glGetUniformLocation(programId, uniformName);
285 uniform.m_name = QString::fromUtf8(uniformName, uniformNameLength);
286 // Work around for uniform array names that aren't returned with [0] by some drivers
287 if (uniform.m_size > 1 && !uniform.m_name.endsWith(QLatin1String("[0]")))
288 uniform.m_name.append(QLatin1String("[0]"));
289 m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_BLOCK_INDEX, &uniform.m_blockIndex);
290 m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_OFFSET, &uniform.m_offset);
291 m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_ARRAY_STRIDE, &uniform.m_arrayStride);
292 m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_MATRIX_STRIDE, &uniform.m_matrixStride);
293 uniform.m_rawByteSize = uniformByteSize(uniform);
294 uniforms.append(uniform);
295 qCDebug(Rendering) << uniform.m_name << "size" << uniform.m_size
296 << " offset" << uniform.m_offset
297 << " rawSize" << uniform.m_rawByteSize;
298 }
299
300 return uniforms;
301 }
302
programAttributesAndLocations(GLuint programId)303 QVector<ShaderAttribute> GraphicsHelperGL4::programAttributesAndLocations(GLuint programId)
304 {
305 QVector<ShaderAttribute> attributes;
306 GLint nbrActiveAttributes = 0;
307 m_funcs->glGetProgramiv(programId, GL_ACTIVE_ATTRIBUTES, &nbrActiveAttributes);
308 attributes.reserve(nbrActiveAttributes);
309 char attributeName[256];
310 for (GLint i = 0; i < nbrActiveAttributes; ++i) {
311 ShaderAttribute attribute;
312 GLsizei attributeNameLength = 0;
313 // Size is 1 for scalar and more for struct or arrays
314 // Type is the GL Type
315 m_funcs->glGetActiveAttrib(programId, i, sizeof(attributeName) - 1, &attributeNameLength,
316 &attribute.m_size, &attribute.m_type, attributeName);
317 attributeName[sizeof(attributeName) - 1] = '\0';
318 attribute.m_location = m_funcs->glGetAttribLocation(programId, attributeName);
319 attribute.m_name = QString::fromUtf8(attributeName, attributeNameLength);
320 attributes.append(attribute);
321 }
322 return attributes;
323 }
324
programUniformBlocks(GLuint programId)325 QVector<ShaderUniformBlock> GraphicsHelperGL4::programUniformBlocks(GLuint programId)
326 {
327 QVector<ShaderUniformBlock> blocks;
328 GLint nbrActiveUniformsBlocks = 0;
329 m_funcs->glGetProgramInterfaceiv(programId, GL_UNIFORM_BLOCK, GL_ACTIVE_RESOURCES, &nbrActiveUniformsBlocks);
330 blocks.reserve(nbrActiveUniformsBlocks);
331 for (GLint i = 0; i < nbrActiveUniformsBlocks; ++i) {
332 QByteArray uniformBlockName(256, '\0');
333 GLsizei length = 0;
334 ShaderUniformBlock uniformBlock;
335 m_funcs->glGetProgramResourceName(programId, GL_UNIFORM_BLOCK, i, 256, &length, uniformBlockName.data());
336 uniformBlock.m_name = QString::fromUtf8(uniformBlockName.left(length));
337 uniformBlock.m_index = i;
338 GLenum prop = GL_BUFFER_BINDING;
339 m_funcs->glGetProgramResourceiv(programId, GL_UNIFORM_BLOCK, i, 1, &prop, 4, NULL, &uniformBlock.m_binding);
340 prop = GL_BUFFER_DATA_SIZE;
341 m_funcs->glGetProgramResourceiv(programId, GL_UNIFORM_BLOCK, i, 1, &prop, 4, NULL, &uniformBlock.m_size);
342 prop = GL_NUM_ACTIVE_VARIABLES;
343 m_funcs->glGetProgramResourceiv(programId, GL_UNIFORM_BLOCK, i, 1, &prop, 4, NULL, &uniformBlock.m_activeUniformsCount);
344 blocks.append(uniformBlock);
345 }
346 return blocks;
347 }
348
programShaderStorageBlocks(GLuint programId)349 QVector<ShaderStorageBlock> GraphicsHelperGL4::programShaderStorageBlocks(GLuint programId)
350 {
351 QVector<ShaderStorageBlock> blocks;
352 GLint nbrActiveShaderStorageBlocks = 0;
353 m_funcs->glGetProgramInterfaceiv(programId, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &nbrActiveShaderStorageBlocks);
354 blocks.reserve(nbrActiveShaderStorageBlocks);
355 for (GLint i = 0; i < nbrActiveShaderStorageBlocks; ++i) {
356 QByteArray storageBlockName(256, '\0');
357 GLsizei length = 0;
358 ShaderStorageBlock storageBlock;
359 m_funcs->glGetProgramResourceName(programId, GL_SHADER_STORAGE_BLOCK, i, 256, &length, storageBlockName.data());
360 storageBlock.m_index = i;
361 storageBlock.m_name = QString::fromUtf8(storageBlockName.left(length));
362 GLenum prop = GL_BUFFER_BINDING;
363 m_funcs->glGetProgramResourceiv(programId, GL_SHADER_STORAGE_BLOCK, i, 1, &prop, 4, NULL, &storageBlock.m_binding);
364 prop = GL_BUFFER_DATA_SIZE;
365 m_funcs->glGetProgramResourceiv(programId, GL_SHADER_STORAGE_BLOCK, i, 1, &prop, 4, NULL, &storageBlock.m_size);
366 prop = GL_NUM_ACTIVE_VARIABLES;
367 m_funcs->glGetProgramResourceiv(programId, GL_SHADER_STORAGE_BLOCK, i, 1, &prop, 4, NULL, &storageBlock.m_activeVariablesCount);
368 blocks.push_back(storageBlock);
369 }
370 return blocks;
371 }
372
vertexAttribDivisor(GLuint index,GLuint divisor)373 void GraphicsHelperGL4::vertexAttribDivisor(GLuint index, GLuint divisor)
374 {
375 m_funcs->glVertexAttribDivisor(index, divisor);
376 }
377
vertexAttributePointer(GLenum shaderDataType,GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)378 void GraphicsHelperGL4::vertexAttributePointer(GLenum shaderDataType,
379 GLuint index,
380 GLint size,
381 GLenum type,
382 GLboolean normalized,
383 GLsizei stride,
384 const GLvoid *pointer)
385 {
386 switch (shaderDataType) {
387 case GL_FLOAT:
388 case GL_FLOAT_VEC2:
389 case GL_FLOAT_VEC3:
390 case GL_FLOAT_VEC4:
391 case GL_FLOAT_MAT2:
392 case GL_FLOAT_MAT2x3:
393 case GL_FLOAT_MAT2x4:
394 case GL_FLOAT_MAT3:
395 case GL_FLOAT_MAT3x2:
396 case GL_FLOAT_MAT3x4:
397 case GL_FLOAT_MAT4x2:
398 case GL_FLOAT_MAT4x3:
399 case GL_FLOAT_MAT4:
400 m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer);
401 break;
402
403 case GL_INT:
404 case GL_INT_VEC2:
405 case GL_INT_VEC3:
406 case GL_INT_VEC4:
407 case GL_UNSIGNED_INT:
408 case GL_UNSIGNED_INT_VEC2:
409 case GL_UNSIGNED_INT_VEC3:
410 case GL_UNSIGNED_INT_VEC4:
411 m_funcs->glVertexAttribIPointer(index, size, type, stride, pointer);
412 break;
413
414 case GL_DOUBLE:
415 case GL_DOUBLE_VEC2:
416 case GL_DOUBLE_VEC3:
417 case GL_DOUBLE_VEC4:
418 m_funcs->glVertexAttribLPointer(index, size, type, stride, pointer);
419 break;
420
421 default:
422 qCWarning(Rendering) << "vertexAttribPointer: Unhandled type";
423 Q_UNREACHABLE();
424 }
425 }
426
readBuffer(GLenum mode)427 void GraphicsHelperGL4::readBuffer(GLenum mode)
428 {
429 m_funcs->glReadBuffer(mode);
430 }
431
drawBuffer(GLenum mode)432 void GraphicsHelperGL4::drawBuffer(GLenum mode)
433 {
434 m_funcs->glDrawBuffer(mode);
435 }
436
fenceSync()437 void *GraphicsHelperGL4::fenceSync()
438 {
439 return m_funcs->glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
440 }
441
clientWaitSync(void * sync,GLuint64 nanoSecTimeout)442 void GraphicsHelperGL4::clientWaitSync(void *sync, GLuint64 nanoSecTimeout)
443 {
444 qDebug() << Q_FUNC_INFO << sync << static_cast<GLsync>(sync);
445 GLenum e = m_funcs->glClientWaitSync(static_cast<GLsync>(sync), GL_SYNC_FLUSH_COMMANDS_BIT, nanoSecTimeout);
446 qDebug() << e;
447 }
448
waitSync(void * sync)449 void GraphicsHelperGL4::waitSync(void *sync)
450 {
451 m_funcs->glWaitSync(static_cast<GLsync>(sync), 0, GL_TIMEOUT_IGNORED);
452 }
453
wasSyncSignaled(void * sync)454 bool GraphicsHelperGL4::wasSyncSignaled(void *sync)
455 {
456 GLint v = 0;
457 m_funcs->glGetSynciv(static_cast<GLsync>(sync),
458 GL_SYNC_STATUS,
459 sizeof(v),
460 nullptr,
461 &v);
462 return v == GL_SIGNALED;
463 }
464
deleteSync(void * sync)465 void GraphicsHelperGL4::deleteSync(void *sync)
466 {
467 m_funcs->glDeleteSync(static_cast<GLsync>(sync));
468 }
469
rasterMode(GLenum faceMode,GLenum rasterMode)470 void GraphicsHelperGL4::rasterMode(GLenum faceMode, GLenum rasterMode)
471 {
472 m_funcs->glPolygonMode(faceMode, rasterMode);
473 }
474
glUniform1fv(GLint location,GLsizei count,const GLfloat * values)475 void GraphicsHelperGL4::glUniform1fv(GLint location, GLsizei count, const GLfloat *values)
476 {
477 m_funcs->glUniform1fv(location, count, values);
478 }
479
glUniform2fv(GLint location,GLsizei count,const GLfloat * values)480 void GraphicsHelperGL4::glUniform2fv(GLint location, GLsizei count, const GLfloat *values)
481 {
482 m_funcs->glUniform2fv(location, count, values);
483 }
484
glUniform3fv(GLint location,GLsizei count,const GLfloat * values)485 void GraphicsHelperGL4::glUniform3fv(GLint location, GLsizei count, const GLfloat *values)
486 {
487 m_funcs->glUniform3fv(location, count, values);
488 }
489
glUniform4fv(GLint location,GLsizei count,const GLfloat * values)490 void GraphicsHelperGL4::glUniform4fv(GLint location, GLsizei count, const GLfloat *values)
491 {
492 m_funcs->glUniform4fv(location, count, values);
493 }
494
glUniform1iv(GLint location,GLsizei count,const GLint * values)495 void GraphicsHelperGL4::glUniform1iv(GLint location, GLsizei count, const GLint *values)
496 {
497 m_funcs->glUniform1iv(location, count, values);
498 }
499
glUniform2iv(GLint location,GLsizei count,const GLint * values)500 void GraphicsHelperGL4::glUniform2iv(GLint location, GLsizei count, const GLint *values)
501 {
502 m_funcs->glUniform2iv(location, count, values);
503 }
504
glUniform3iv(GLint location,GLsizei count,const GLint * values)505 void GraphicsHelperGL4::glUniform3iv(GLint location, GLsizei count, const GLint *values)
506 {
507 m_funcs->glUniform3iv(location, count, values);
508 }
509
glUniform4iv(GLint location,GLsizei count,const GLint * values)510 void GraphicsHelperGL4::glUniform4iv(GLint location, GLsizei count, const GLint *values)
511 {
512 m_funcs->glUniform4iv(location, count, values);
513 }
514
glUniform1uiv(GLint location,GLsizei count,const GLuint * values)515 void GraphicsHelperGL4::glUniform1uiv(GLint location, GLsizei count, const GLuint *values)
516 {
517 m_funcs->glUniform1uiv(location, count, values);
518 }
519
glUniform2uiv(GLint location,GLsizei count,const GLuint * values)520 void GraphicsHelperGL4::glUniform2uiv(GLint location, GLsizei count, const GLuint *values)
521 {
522 m_funcs->glUniform2uiv(location, count, values);
523 }
524
glUniform3uiv(GLint location,GLsizei count,const GLuint * values)525 void GraphicsHelperGL4::glUniform3uiv(GLint location, GLsizei count, const GLuint *values)
526 {
527 m_funcs->glUniform3uiv(location, count, values);
528 }
529
glUniform4uiv(GLint location,GLsizei count,const GLuint * values)530 void GraphicsHelperGL4::glUniform4uiv(GLint location, GLsizei count, const GLuint *values)
531 {
532 m_funcs->glUniform4uiv(location, count, values);
533 }
534
glUniformMatrix2fv(GLint location,GLsizei count,const GLfloat * values)535 void GraphicsHelperGL4::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values)
536 {
537 m_funcs->glUniformMatrix2fv(location, count, false, values);
538 }
539
glUniformMatrix3fv(GLint location,GLsizei count,const GLfloat * values)540 void GraphicsHelperGL4::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values)
541 {
542 m_funcs->glUniformMatrix3fv(location, count, false, values);
543 }
544
glUniformMatrix4fv(GLint location,GLsizei count,const GLfloat * values)545 void GraphicsHelperGL4::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values)
546 {
547 m_funcs->glUniformMatrix4fv(location, count, false, values);
548 }
549
glUniformMatrix2x3fv(GLint location,GLsizei count,const GLfloat * values)550 void GraphicsHelperGL4::glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *values)
551 {
552 m_funcs->glUniformMatrix2x3fv(location, count, false, values);
553 }
554
glUniformMatrix3x2fv(GLint location,GLsizei count,const GLfloat * values)555 void GraphicsHelperGL4::glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *values)
556 {
557 m_funcs->glUniformMatrix3x2fv(location, count, false, values);
558 }
559
glUniformMatrix2x4fv(GLint location,GLsizei count,const GLfloat * values)560 void GraphicsHelperGL4::glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *values)
561 {
562 m_funcs->glUniformMatrix2x4fv(location, count, false, values);
563 }
564
glUniformMatrix4x2fv(GLint location,GLsizei count,const GLfloat * values)565 void GraphicsHelperGL4::glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *values)
566 {
567 m_funcs->glUniformMatrix4x2fv(location, count, false, values);
568 }
569
glUniformMatrix3x4fv(GLint location,GLsizei count,const GLfloat * values)570 void GraphicsHelperGL4::glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *values)
571 {
572 m_funcs->glUniformMatrix3x4fv(location, count, false, values);
573 }
574
glUniformMatrix4x3fv(GLint location,GLsizei count,const GLfloat * values)575 void GraphicsHelperGL4::glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *values)
576 {
577 m_funcs->glUniformMatrix4x3fv(location, count, false, values);
578 }
579
uniformTypeFromGLType(GLenum type)580 UniformType GraphicsHelperGL4::uniformTypeFromGLType(GLenum type)
581 {
582 switch (type) {
583 case GL_FLOAT:
584 return UniformType::Float;
585 case GL_FLOAT_VEC2:
586 return UniformType::Vec2;
587 case GL_FLOAT_VEC3:
588 return UniformType::Vec3;
589 case GL_FLOAT_VEC4:
590 return UniformType::Vec4;
591 case GL_FLOAT_MAT2:
592 return UniformType::Mat2;
593 case GL_FLOAT_MAT3:
594 return UniformType::Mat3;
595 case GL_FLOAT_MAT4:
596 return UniformType::Mat4;
597 case GL_FLOAT_MAT2x3:
598 return UniformType::Mat2x3;
599 case GL_FLOAT_MAT3x2:
600 return UniformType::Mat3x2;
601 case GL_FLOAT_MAT2x4:
602 return UniformType::Mat2x4;
603 case GL_FLOAT_MAT4x2:
604 return UniformType::Mat4x2;
605 case GL_FLOAT_MAT3x4:
606 return UniformType::Mat3x4;
607 case GL_FLOAT_MAT4x3:
608 return UniformType::Mat4x3;
609 case GL_INT:
610 return UniformType::Int;
611 case GL_INT_VEC2:
612 return UniformType::IVec2;
613 case GL_INT_VEC3:
614 return UniformType::IVec3;
615 case GL_INT_VEC4:
616 return UniformType::IVec4;
617 case GL_UNSIGNED_INT:
618 return UniformType::UInt;
619 case GL_UNSIGNED_INT_VEC2:
620 return UniformType::UIVec2;
621 case GL_UNSIGNED_INT_VEC3:
622 return UniformType::UIVec3;
623 case GL_UNSIGNED_INT_VEC4:
624 return UniformType::UIVec4;
625 case GL_BOOL:
626 return UniformType::Bool;
627 case GL_BOOL_VEC2:
628 return UniformType::BVec2;
629 case GL_BOOL_VEC3:
630 return UniformType::BVec3;
631 case GL_BOOL_VEC4:
632 return UniformType::BVec4;
633
634 case GL_SAMPLER_1D:
635 case GL_SAMPLER_1D_ARRAY:
636 case GL_SAMPLER_1D_SHADOW:
637 case GL_SAMPLER_1D_ARRAY_SHADOW:
638 case GL_SAMPLER_2D:
639 case GL_SAMPLER_2D_RECT:
640 case GL_SAMPLER_2D_SHADOW:
641 case GL_SAMPLER_2D_RECT_SHADOW:
642 case GL_SAMPLER_CUBE:
643 case GL_SAMPLER_CUBE_SHADOW:
644 case GL_SAMPLER_CUBE_MAP_ARRAY:
645 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
646 case GL_SAMPLER_2D_ARRAY:
647 case GL_SAMPLER_2D_ARRAY_SHADOW:
648 case GL_SAMPLER_2D_MULTISAMPLE:
649 case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
650 case GL_SAMPLER_3D:
651 case GL_SAMPLER_BUFFER:
652 case GL_INT_SAMPLER_1D:
653 case GL_INT_SAMPLER_2D:
654 case GL_INT_SAMPLER_3D:
655 case GL_INT_SAMPLER_BUFFER:
656 case GL_INT_SAMPLER_2D_RECT:
657 case GL_INT_SAMPLER_CUBE:
658 case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
659 case GL_INT_SAMPLER_1D_ARRAY:
660 case GL_INT_SAMPLER_2D_ARRAY:
661 case GL_INT_SAMPLER_2D_MULTISAMPLE:
662 case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
663 case GL_UNSIGNED_INT_SAMPLER_1D:
664 case GL_UNSIGNED_INT_SAMPLER_2D:
665 case GL_UNSIGNED_INT_SAMPLER_3D:
666 case GL_UNSIGNED_INT_SAMPLER_BUFFER:
667 case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
668 case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
669 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
670 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
671 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
672 case GL_UNSIGNED_INT_SAMPLER_CUBE:
673 case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
674 return UniformType::Sampler;
675
676 case GL_IMAGE_1D:
677 case GL_IMAGE_2D:
678 case GL_IMAGE_3D:
679 case GL_IMAGE_2D_RECT:
680 case GL_IMAGE_CUBE:
681 case GL_IMAGE_BUFFER:
682 case GL_IMAGE_1D_ARRAY:
683 case GL_IMAGE_2D_ARRAY:
684 case GL_IMAGE_CUBE_MAP_ARRAY:
685 case GL_IMAGE_2D_MULTISAMPLE:
686 case GL_IMAGE_2D_MULTISAMPLE_ARRAY:
687 case GL_INT_IMAGE_1D:
688 case GL_INT_IMAGE_2D:
689 case GL_INT_IMAGE_3D:
690 case GL_INT_IMAGE_2D_RECT:
691 case GL_INT_IMAGE_CUBE:
692 case GL_INT_IMAGE_BUFFER:
693 case GL_INT_IMAGE_1D_ARRAY:
694 case GL_INT_IMAGE_2D_ARRAY:
695 case GL_INT_IMAGE_CUBE_MAP_ARRAY:
696 case GL_INT_IMAGE_2D_MULTISAMPLE:
697 case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
698 case GL_UNSIGNED_INT_IMAGE_1D:
699 case GL_UNSIGNED_INT_IMAGE_2D:
700 case GL_UNSIGNED_INT_IMAGE_3D:
701 case GL_UNSIGNED_INT_IMAGE_2D_RECT:
702 case GL_UNSIGNED_INT_IMAGE_CUBE:
703 case GL_UNSIGNED_INT_IMAGE_BUFFER:
704 case GL_UNSIGNED_INT_IMAGE_1D_ARRAY:
705 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
706 case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY:
707 case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE:
708 case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
709 return UniformType::Image;
710
711 default:
712 // TO DO: Add support for Doubles and Images
713 Q_UNREACHABLE();
714 return UniformType::Float;
715 }
716 }
717
blendEquation(GLenum mode)718 void GraphicsHelperGL4::blendEquation(GLenum mode)
719 {
720 m_funcs->glBlendEquation(mode);
721 }
722
blendFunci(GLuint buf,GLenum sfactor,GLenum dfactor)723 void GraphicsHelperGL4::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
724 {
725 m_funcs->glBlendFunci(buf, sfactor, dfactor);
726 }
727
blendFuncSeparatei(GLuint buf,GLenum sRGB,GLenum dRGB,GLenum sAlpha,GLenum dAlpha)728 void GraphicsHelperGL4::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha)
729 {
730 m_funcs->glBlendFuncSeparatei(buf, sRGB, dRGB, sAlpha, dAlpha);
731 }
732
alphaTest(GLenum,GLenum)733 void GraphicsHelperGL4::alphaTest(GLenum, GLenum)
734 {
735 qCWarning(Rendering) << "AlphaTest not available with OpenGL 3.2 core";
736 }
737
depthTest(GLenum mode)738 void GraphicsHelperGL4::depthTest(GLenum mode)
739 {
740 m_funcs->glEnable(GL_DEPTH_TEST);
741 m_funcs->glDepthFunc(mode);
742 }
743
depthMask(GLenum mode)744 void GraphicsHelperGL4::depthMask(GLenum mode)
745 {
746 m_funcs->glDepthMask(mode);
747 }
748
depthRange(GLdouble nearValue,GLdouble farValue)749 void GraphicsHelperGL4::depthRange(GLdouble nearValue, GLdouble farValue)
750 {
751 m_funcs->glDepthRange(nearValue, farValue);
752 }
753
frontFace(GLenum mode)754 void GraphicsHelperGL4::frontFace(GLenum mode)
755 {
756 m_funcs->glFrontFace(mode);
757
758 }
759
setMSAAEnabled(bool enabled)760 void GraphicsHelperGL4::setMSAAEnabled(bool enabled)
761 {
762 enabled ? m_funcs->glEnable(GL_MULTISAMPLE)
763 : m_funcs->glDisable(GL_MULTISAMPLE);
764 }
765
setAlphaCoverageEnabled(bool enabled)766 void GraphicsHelperGL4::setAlphaCoverageEnabled(bool enabled)
767 {
768 enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)
769 : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
770 }
771
createFrameBufferObject()772 GLuint GraphicsHelperGL4::createFrameBufferObject()
773 {
774 GLuint id;
775 m_funcs->glGenFramebuffers(1, &id);
776 return id;
777 }
778
releaseFrameBufferObject(GLuint frameBufferId)779 void GraphicsHelperGL4::releaseFrameBufferObject(GLuint frameBufferId)
780 {
781 m_funcs->glDeleteFramebuffers(1, &frameBufferId);
782 }
783
bindFrameBufferObject(GLuint frameBufferId,FBOBindMode mode)784 void GraphicsHelperGL4::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode)
785 {
786 switch (mode) {
787 case FBODraw:
788 m_funcs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferId);
789 return;
790 case FBORead:
791 m_funcs->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBufferId);
792 return;
793 case FBOReadAndDraw:
794 default:
795 m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, frameBufferId);
796 return;
797 }
798 }
799
bindImageTexture(GLuint imageUnit,GLuint texture,GLint mipLevel,GLboolean layered,GLint layer,GLenum access,GLenum format)800 void GraphicsHelperGL4::bindImageTexture(GLuint imageUnit, GLuint texture,
801 GLint mipLevel, GLboolean layered,
802 GLint layer, GLenum access, GLenum format)
803 {
804 m_funcs->glBindImageTexture(imageUnit,
805 texture,
806 mipLevel,
807 layered,
808 layer,
809 access,
810 format);
811 }
812
boundFrameBufferObject()813 GLuint GraphicsHelperGL4::boundFrameBufferObject()
814 {
815 GLint id = 0;
816 m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &id);
817 return id;
818 }
819
checkFrameBufferComplete()820 bool GraphicsHelperGL4::checkFrameBufferComplete()
821 {
822 return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
823 }
824
frameBufferNeedsRenderBuffer(const Attachment & attachment)825 bool GraphicsHelperGL4::frameBufferNeedsRenderBuffer(const Attachment &attachment)
826 {
827 Q_UNUSED(attachment);
828 return false;
829 }
830
bindFrameBufferAttachment(QOpenGLTexture * texture,const Attachment & attachment)831 void GraphicsHelperGL4::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment)
832 {
833 GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT;
834
835 if (attachment.m_point <= QRenderTargetOutput::Color15)
836 attr = GL_COLOR_ATTACHMENT0 + attachment.m_point;
837 else if (attachment.m_point == QRenderTargetOutput::Depth)
838 attr = GL_DEPTH_ATTACHMENT;
839 else if (attachment.m_point == QRenderTargetOutput::Stencil)
840 attr = GL_STENCIL_ATTACHMENT;
841
842 texture->bind();
843 QOpenGLTexture::Target target = texture->target();
844 if (target == QOpenGLTexture::Target1DArray || target == QOpenGLTexture::Target2DArray ||
845 target == QOpenGLTexture::Target2DMultisampleArray || target == QOpenGLTexture::Target3D)
846 m_funcs->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attr, texture->textureId(), attachment.m_mipLevel, attachment.m_layer);
847 else if (target == QOpenGLTexture::TargetCubeMapArray && attachment.m_face != QAbstractTexture::AllFaces)
848 m_funcs->glFramebufferTextureLayer( GL_DRAW_FRAMEBUFFER, attr, texture->textureId(), attachment.m_mipLevel, attachment.m_layer * 6 + (attachment.m_face - QAbstractTexture::CubeMapPositiveX));
849 else if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face != QAbstractTexture::AllFaces)
850 m_funcs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel);
851 else
852 m_funcs->glFramebufferTexture(GL_DRAW_FRAMEBUFFER, attr, texture->textureId(), attachment.m_mipLevel);
853 texture->release();
854 }
855
bindFrameBufferAttachment(RenderBuffer * renderBuffer,const Attachment & attachment)856 void GraphicsHelperGL4::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment)
857 {
858 Q_UNUSED(renderBuffer);
859 Q_UNUSED(attachment);
860 Q_UNREACHABLE();
861 }
862
supportsFeature(GraphicsHelperInterface::Feature feature) const863 bool GraphicsHelperGL4::supportsFeature(GraphicsHelperInterface::Feature feature) const
864 {
865 switch (feature) {
866 case MRT:
867 case Tessellation:
868 case UniformBufferObject:
869 case BindableFragmentOutputs:
870 case PrimitiveRestart:
871 case RenderBufferDimensionRetrieval:
872 case TextureDimensionRetrieval:
873 case ShaderStorageObject:
874 case Compute:
875 case DrawBuffersBlend:
876 case BlitFramebuffer:
877 case IndirectDrawing:
878 case MapBuffer:
879 case Fences:
880 case ShaderImage:
881 return true;
882 default:
883 return false;
884 }
885 }
886
drawBuffers(GLsizei n,const int * bufs)887 void GraphicsHelperGL4::drawBuffers(GLsizei n, const int *bufs)
888 {
889 // Use QVarLengthArray here
890 QVarLengthArray<GLenum, 16> drawBufs(n);
891
892 for (int i = 0; i < n; i++)
893 drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i];
894 m_funcs->glDrawBuffers(n, drawBufs.constData());
895 }
896
bindFragDataLocation(GLuint shader,const QHash<QString,int> & outputs)897 void GraphicsHelperGL4::bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs)
898 {
899 for (auto it = outputs.begin(), end = outputs.end(); it != end; ++it)
900 m_funcs->glBindFragDataLocation(shader, it.value(), it.key().toStdString().c_str());
901 }
902
bindUniformBlock(GLuint programId,GLuint uniformBlockIndex,GLuint uniformBlockBinding)903 void GraphicsHelperGL4::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
904 {
905 m_funcs->glUniformBlockBinding(programId, uniformBlockIndex, uniformBlockBinding);
906 }
907
bindShaderStorageBlock(GLuint programId,GLuint shaderStorageBlockIndex,GLuint shaderStorageBlockBinding)908 void GraphicsHelperGL4::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding)
909 {
910 m_funcs->glShaderStorageBlockBinding(programId, shaderStorageBlockIndex, shaderStorageBlockBinding);
911 }
912
bindBufferBase(GLenum target,GLuint index,GLuint buffer)913 void GraphicsHelperGL4::bindBufferBase(GLenum target, GLuint index, GLuint buffer)
914 {
915 m_funcs->glBindBufferBase(target, index, buffer);
916 }
917
buildUniformBuffer(const QVariant & v,const ShaderUniform & description,QByteArray & buffer)918 void GraphicsHelperGL4::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer)
919 {
920 char *bufferData = buffer.data();
921
922 switch (description.m_type) {
923
924 case GL_FLOAT: {
925 const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 1);
926 QGraphicsUtils::fillDataArray(bufferData, data, description, 1);
927 break;
928 }
929
930 case GL_FLOAT_VEC2: {
931 const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 2);
932 QGraphicsUtils::fillDataArray(bufferData, data, description, 2);
933 break;
934 }
935
936 case GL_FLOAT_VEC3: {
937 const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 3);
938 QGraphicsUtils::fillDataArray(bufferData, data, description, 3);
939 break;
940 }
941
942 case GL_FLOAT_VEC4: {
943 const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 4);
944 QGraphicsUtils::fillDataArray(bufferData, data, description, 4);
945 break;
946 }
947
948 case GL_FLOAT_MAT2: {
949 const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 4);
950 QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 2, 2);
951 break;
952 }
953
954 case GL_FLOAT_MAT2x3: {
955 const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 6);
956 QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 2, 3);
957 break;
958 }
959
960 case GL_FLOAT_MAT2x4: {
961 const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 8);
962 QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 2, 4);
963 break;
964 }
965
966 case GL_FLOAT_MAT3: {
967 const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 9);
968 QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 3, 3);
969 break;
970 }
971
972 case GL_FLOAT_MAT3x2: {
973 const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 6);
974 QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 3, 2);
975 break;
976 }
977
978 case GL_FLOAT_MAT3x4: {
979 const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 12);
980 QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 3, 4);
981 break;
982 }
983
984 case GL_FLOAT_MAT4: {
985 const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 16);
986 QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 4, 4);
987 break;
988 }
989
990 case GL_FLOAT_MAT4x2: {
991 const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 8);
992 QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 4, 2);
993 break;
994 }
995
996 case GL_FLOAT_MAT4x3: {
997 const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 12);
998 QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 4, 3);
999 break;
1000 }
1001
1002 case GL_INT: {
1003 const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 1);
1004 QGraphicsUtils::fillDataArray(bufferData, data, description, 1);
1005 break;
1006 }
1007
1008 case GL_INT_VEC2: {
1009 const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 2);
1010 QGraphicsUtils::fillDataArray(bufferData, data, description, 2);
1011 break;
1012 }
1013
1014 case GL_INT_VEC3: {
1015 const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 3);
1016 QGraphicsUtils::fillDataArray(bufferData, data, description, 3);
1017 break;
1018 }
1019
1020 case GL_INT_VEC4: {
1021 const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 4);
1022 QGraphicsUtils::fillDataArray(bufferData, data, description, 4);
1023 break;
1024 }
1025
1026 case GL_UNSIGNED_INT: {
1027 const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 1);
1028 QGraphicsUtils::fillDataArray(bufferData, data, description, 1);
1029 break;
1030 }
1031
1032 case GL_UNSIGNED_INT_VEC2: {
1033 const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 2);
1034 QGraphicsUtils::fillDataArray(bufferData, data, description, 2);
1035 break;
1036 }
1037
1038 case GL_UNSIGNED_INT_VEC3: {
1039 const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 3);
1040 QGraphicsUtils::fillDataArray(bufferData, data, description, 3);
1041 break;
1042 }
1043
1044 case GL_UNSIGNED_INT_VEC4: {
1045 const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 4);
1046 QGraphicsUtils::fillDataArray(bufferData, data, description, 4);
1047 break;
1048 }
1049
1050 case GL_BOOL: {
1051 const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 1);
1052 QGraphicsUtils::fillDataArray(bufferData, data, description, 1);
1053 break;
1054 }
1055
1056 case GL_BOOL_VEC2: {
1057 const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 2);
1058 QGraphicsUtils::fillDataArray(bufferData, data, description, 2);
1059 break;
1060 }
1061
1062 case GL_BOOL_VEC3: {
1063 const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 3);
1064 QGraphicsUtils::fillDataArray(bufferData, data, description, 3);
1065 break;
1066 }
1067
1068 case GL_BOOL_VEC4: {
1069 const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 4);
1070 QGraphicsUtils::fillDataArray(bufferData, data, description, 4);
1071 break;
1072 }
1073
1074 case GL_SAMPLER_1D:
1075 case GL_SAMPLER_2D:
1076 case GL_SAMPLER_3D:
1077 case GL_SAMPLER_CUBE:
1078 case GL_SAMPLER_BUFFER:
1079 case GL_SAMPLER_2D_RECT:
1080 case GL_INT_SAMPLER_1D:
1081 case GL_INT_SAMPLER_2D:
1082 case GL_INT_SAMPLER_3D:
1083 case GL_INT_SAMPLER_CUBE:
1084 case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
1085 case GL_INT_SAMPLER_BUFFER:
1086 case GL_INT_SAMPLER_2D_RECT:
1087 case GL_UNSIGNED_INT_SAMPLER_1D:
1088 case GL_UNSIGNED_INT_SAMPLER_2D:
1089 case GL_UNSIGNED_INT_SAMPLER_3D:
1090 case GL_UNSIGNED_INT_SAMPLER_CUBE:
1091 case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
1092 case GL_UNSIGNED_INT_SAMPLER_BUFFER:
1093 case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
1094 case GL_SAMPLER_1D_SHADOW:
1095 case GL_SAMPLER_2D_SHADOW:
1096 case GL_SAMPLER_CUBE_SHADOW:
1097 case GL_SAMPLER_CUBE_MAP_ARRAY:
1098 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
1099 case GL_SAMPLER_1D_ARRAY:
1100 case GL_SAMPLER_2D_ARRAY:
1101 case GL_INT_SAMPLER_1D_ARRAY:
1102 case GL_INT_SAMPLER_2D_ARRAY:
1103 case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
1104 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
1105 case GL_SAMPLER_1D_ARRAY_SHADOW:
1106 case GL_SAMPLER_2D_ARRAY_SHADOW:
1107 case GL_SAMPLER_2D_RECT_SHADOW:
1108 case GL_SAMPLER_2D_MULTISAMPLE:
1109 case GL_INT_SAMPLER_2D_MULTISAMPLE:
1110 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
1111 case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
1112 case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
1113 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
1114 case GL_IMAGE_1D:
1115 case GL_IMAGE_2D:
1116 case GL_IMAGE_3D:
1117 case GL_IMAGE_2D_RECT:
1118 case GL_IMAGE_CUBE:
1119 case GL_IMAGE_BUFFER:
1120 case GL_IMAGE_1D_ARRAY:
1121 case GL_IMAGE_2D_ARRAY:
1122 case GL_IMAGE_CUBE_MAP_ARRAY:
1123 case GL_IMAGE_2D_MULTISAMPLE:
1124 case GL_IMAGE_2D_MULTISAMPLE_ARRAY:
1125 case GL_INT_IMAGE_1D:
1126 case GL_INT_IMAGE_2D:
1127 case GL_INT_IMAGE_3D:
1128 case GL_INT_IMAGE_2D_RECT:
1129 case GL_INT_IMAGE_CUBE:
1130 case GL_INT_IMAGE_BUFFER:
1131 case GL_INT_IMAGE_1D_ARRAY:
1132 case GL_INT_IMAGE_2D_ARRAY:
1133 case GL_INT_IMAGE_CUBE_MAP_ARRAY:
1134 case GL_INT_IMAGE_2D_MULTISAMPLE:
1135 case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
1136 case GL_UNSIGNED_INT_IMAGE_1D:
1137 case GL_UNSIGNED_INT_IMAGE_2D:
1138 case GL_UNSIGNED_INT_IMAGE_3D:
1139 case GL_UNSIGNED_INT_IMAGE_2D_RECT:
1140 case GL_UNSIGNED_INT_IMAGE_CUBE:
1141 case GL_UNSIGNED_INT_IMAGE_BUFFER:
1142 case GL_UNSIGNED_INT_IMAGE_1D_ARRAY:
1143 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
1144 case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY:
1145 case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE:
1146 case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: {
1147 Q_ASSERT(description.m_size == 1);
1148 int value = v.toInt();
1149 QGraphicsUtils::fillDataArray<GLint>(bufferData, &value, description, 1);
1150 break;
1151 }
1152
1153 default:
1154 qWarning() << Q_FUNC_INFO << "unsupported uniform type:" << description.m_type << "for " << description.m_name;
1155 break;
1156 }
1157 }
1158
uniformByteSize(const ShaderUniform & description)1159 uint GraphicsHelperGL4::uniformByteSize(const ShaderUniform &description)
1160 {
1161 uint rawByteSize = 0;
1162 int arrayStride = qMax(description.m_arrayStride, 0);
1163 int matrixStride = qMax(description.m_matrixStride, 0);
1164
1165 switch (description.m_type) {
1166
1167 case GL_FLOAT_VEC2:
1168 case GL_INT_VEC2:
1169 case GL_UNSIGNED_INT_VEC2:
1170 rawByteSize = 8;
1171 break;
1172
1173 case GL_FLOAT_VEC3:
1174 case GL_INT_VEC3:
1175 case GL_UNSIGNED_INT_VEC3:
1176 rawByteSize = 12;
1177 break;
1178
1179 case GL_FLOAT_VEC4:
1180 case GL_INT_VEC4:
1181 case GL_UNSIGNED_INT_VEC4:
1182 rawByteSize = 16;
1183 break;
1184
1185 case GL_FLOAT_MAT2:
1186 rawByteSize = matrixStride ? 2 * matrixStride : 16;
1187 break;
1188
1189 case GL_FLOAT_MAT2x4:
1190 rawByteSize = matrixStride ? 2 * matrixStride : 32;
1191 break;
1192
1193 case GL_FLOAT_MAT4x2:
1194 rawByteSize = matrixStride ? 4 * matrixStride : 32;
1195 break;
1196
1197 case GL_FLOAT_MAT3:
1198 rawByteSize = matrixStride ? 3 * matrixStride : 36;
1199 break;
1200
1201 case GL_FLOAT_MAT2x3:
1202 rawByteSize = matrixStride ? 2 * matrixStride : 24;
1203 break;
1204
1205 case GL_FLOAT_MAT3x2:
1206 rawByteSize = matrixStride ? 3 * matrixStride : 24;
1207 break;
1208
1209 case GL_FLOAT_MAT4:
1210 rawByteSize = matrixStride ? 4 * matrixStride : 64;
1211 break;
1212
1213 case GL_FLOAT_MAT4x3:
1214 rawByteSize = matrixStride ? 4 * matrixStride : 48;
1215 break;
1216
1217 case GL_FLOAT_MAT3x4:
1218 rawByteSize = matrixStride ? 3 * matrixStride : 48;
1219 break;
1220
1221 case GL_BOOL:
1222 rawByteSize = 1;
1223 break;
1224
1225 case GL_BOOL_VEC2:
1226 rawByteSize = 2;
1227 break;
1228
1229 case GL_BOOL_VEC3:
1230 rawByteSize = 3;
1231 break;
1232
1233 case GL_BOOL_VEC4:
1234 rawByteSize = 4;
1235 break;
1236
1237 case GL_INT:
1238 case GL_FLOAT:
1239 case GL_UNSIGNED_INT:
1240 case GL_SAMPLER_1D:
1241 case GL_SAMPLER_2D:
1242 case GL_SAMPLER_3D:
1243 case GL_SAMPLER_CUBE:
1244 case GL_SAMPLER_BUFFER:
1245 case GL_SAMPLER_2D_RECT:
1246 case GL_INT_SAMPLER_1D:
1247 case GL_INT_SAMPLER_2D:
1248 case GL_INT_SAMPLER_3D:
1249 case GL_INT_SAMPLER_CUBE:
1250 case GL_INT_SAMPLER_BUFFER:
1251 case GL_INT_SAMPLER_2D_RECT:
1252 case GL_UNSIGNED_INT_SAMPLER_1D:
1253 case GL_UNSIGNED_INT_SAMPLER_2D:
1254 case GL_UNSIGNED_INT_SAMPLER_3D:
1255 case GL_UNSIGNED_INT_SAMPLER_CUBE:
1256 case GL_UNSIGNED_INT_SAMPLER_BUFFER:
1257 case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
1258 case GL_SAMPLER_1D_SHADOW:
1259 case GL_SAMPLER_2D_SHADOW:
1260 case GL_SAMPLER_CUBE_SHADOW:
1261 case GL_SAMPLER_CUBE_MAP_ARRAY:
1262 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
1263 case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
1264 case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
1265 case GL_SAMPLER_1D_ARRAY:
1266 case GL_SAMPLER_2D_ARRAY:
1267 case GL_INT_SAMPLER_1D_ARRAY:
1268 case GL_INT_SAMPLER_2D_ARRAY:
1269 case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
1270 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
1271 case GL_SAMPLER_1D_ARRAY_SHADOW:
1272 case GL_SAMPLER_2D_ARRAY_SHADOW:
1273 case GL_SAMPLER_2D_RECT_SHADOW:
1274 case GL_SAMPLER_2D_MULTISAMPLE:
1275 case GL_INT_SAMPLER_2D_MULTISAMPLE:
1276 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
1277 case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
1278 case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
1279 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
1280 case GL_IMAGE_1D:
1281 case GL_IMAGE_2D:
1282 case GL_IMAGE_3D:
1283 case GL_IMAGE_2D_RECT:
1284 case GL_IMAGE_CUBE:
1285 case GL_IMAGE_BUFFER:
1286 case GL_IMAGE_1D_ARRAY:
1287 case GL_IMAGE_2D_ARRAY:
1288 case GL_IMAGE_CUBE_MAP_ARRAY:
1289 case GL_IMAGE_2D_MULTISAMPLE:
1290 case GL_IMAGE_2D_MULTISAMPLE_ARRAY:
1291 case GL_INT_IMAGE_1D:
1292 case GL_INT_IMAGE_2D:
1293 case GL_INT_IMAGE_3D:
1294 case GL_INT_IMAGE_2D_RECT:
1295 case GL_INT_IMAGE_CUBE:
1296 case GL_INT_IMAGE_BUFFER:
1297 case GL_INT_IMAGE_1D_ARRAY:
1298 case GL_INT_IMAGE_2D_ARRAY:
1299 case GL_INT_IMAGE_CUBE_MAP_ARRAY:
1300 case GL_INT_IMAGE_2D_MULTISAMPLE:
1301 case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
1302 case GL_UNSIGNED_INT_IMAGE_1D:
1303 case GL_UNSIGNED_INT_IMAGE_2D:
1304 case GL_UNSIGNED_INT_IMAGE_3D:
1305 case GL_UNSIGNED_INT_IMAGE_2D_RECT:
1306 case GL_UNSIGNED_INT_IMAGE_CUBE:
1307 case GL_UNSIGNED_INT_IMAGE_BUFFER:
1308 case GL_UNSIGNED_INT_IMAGE_1D_ARRAY:
1309 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
1310 case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY:
1311 case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE:
1312 case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
1313 rawByteSize = 4;
1314 break;
1315
1316 default: {
1317 qWarning() << Q_FUNC_INFO << "unable to deduce rawByteSize for uniform type:" << description.m_type << "for uniform" << description.m_name;
1318 break;
1319 }
1320
1321 }
1322
1323 return arrayStride ? rawByteSize * arrayStride : rawByteSize;
1324 }
1325
enableClipPlane(int clipPlane)1326 void GraphicsHelperGL4::enableClipPlane(int clipPlane)
1327 {
1328 m_funcs->glEnable(GL_CLIP_DISTANCE0 + clipPlane);
1329 }
1330
disableClipPlane(int clipPlane)1331 void GraphicsHelperGL4::disableClipPlane(int clipPlane)
1332 {
1333 m_funcs->glDisable(GL_CLIP_DISTANCE0 + clipPlane);
1334 }
1335
setClipPlane(int,const QVector3D &,float)1336 void GraphicsHelperGL4::setClipPlane(int, const QVector3D &, float)
1337 {
1338 // deprecated
1339 }
1340
maxClipPlaneCount()1341 GLint GraphicsHelperGL4::maxClipPlaneCount()
1342 {
1343 GLint max = 0;
1344 m_funcs->glGetIntegerv(GL_MAX_CLIP_DISTANCES, &max);
1345 return max;
1346 }
1347
memoryBarrier(QMemoryBarrier::Operations barriers)1348 void GraphicsHelperGL4::memoryBarrier(QMemoryBarrier::Operations barriers)
1349 {
1350 m_funcs->glMemoryBarrier(memoryBarrierGLBitfield(barriers));
1351 }
1352
enablePrimitiveRestart(int primitiveRestartIndex)1353 void GraphicsHelperGL4::enablePrimitiveRestart(int primitiveRestartIndex)
1354 {
1355 m_funcs->glPrimitiveRestartIndex(primitiveRestartIndex);
1356 m_funcs->glEnable(GL_PRIMITIVE_RESTART);
1357 }
1358
enableVertexAttributeArray(int location)1359 void GraphicsHelperGL4::enableVertexAttributeArray(int location)
1360 {
1361 m_funcs->glEnableVertexAttribArray(location);
1362 }
1363
disablePrimitiveRestart()1364 void GraphicsHelperGL4::disablePrimitiveRestart()
1365 {
1366 m_funcs->glDisable(GL_PRIMITIVE_RESTART);
1367 }
1368
clearBufferf(GLint drawbuffer,const QVector4D & values)1369 void GraphicsHelperGL4::clearBufferf(GLint drawbuffer, const QVector4D &values)
1370 {
1371 GLfloat vec[4] = {values[0], values[1], values[2], values[3]};
1372 m_funcs->glClearBufferfv(GL_COLOR, drawbuffer, vec);
1373 }
1374
pointSize(bool programmable,GLfloat value)1375 void GraphicsHelperGL4::pointSize(bool programmable, GLfloat value)
1376 {
1377 if (programmable) {
1378 m_funcs->glEnable(GL_PROGRAM_POINT_SIZE);
1379 } else {
1380 m_funcs->glDisable(GL_PROGRAM_POINT_SIZE);
1381 m_funcs->glPointSize(value);
1382 }
1383 }
1384
enablei(GLenum cap,GLuint index)1385 void GraphicsHelperGL4::enablei(GLenum cap, GLuint index)
1386 {
1387 m_funcs->glEnablei(cap, index);
1388 }
1389
disablei(GLenum cap,GLuint index)1390 void GraphicsHelperGL4::disablei(GLenum cap, GLuint index)
1391 {
1392 m_funcs->glDisablei(cap, index);
1393 }
1394
setSeamlessCubemap(bool enable)1395 void GraphicsHelperGL4::setSeamlessCubemap(bool enable)
1396 {
1397 if (enable)
1398 m_funcs->glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
1399 else
1400 m_funcs->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
1401 }
1402
getRenderBufferDimensions(GLuint renderBufferId)1403 QSize GraphicsHelperGL4::getRenderBufferDimensions(GLuint renderBufferId)
1404 {
1405 GLint width = 0;
1406 GLint height = 0;
1407
1408 m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderBufferId);
1409 m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width);
1410 m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height);
1411 m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, 0);
1412
1413 return QSize(width, height);
1414 }
1415
getTextureDimensions(GLuint textureId,GLenum target,uint level)1416 QSize GraphicsHelperGL4::getTextureDimensions(GLuint textureId, GLenum target, uint level)
1417 {
1418 GLint width = 0;
1419 GLint height = 0;
1420
1421 m_funcs->glBindTexture(target, textureId);
1422 m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
1423 m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
1424 m_funcs->glBindTexture(target, 0);
1425
1426 return QSize(width, height);
1427 }
1428
dispatchCompute(GLuint wx,GLuint wy,GLuint wz)1429 void GraphicsHelperGL4::dispatchCompute(GLuint wx, GLuint wy, GLuint wz)
1430 {
1431 m_funcs->glDispatchCompute(wx, wy, wz);
1432 }
1433
mapBuffer(GLenum target,GLsizeiptr size)1434 char *GraphicsHelperGL4::mapBuffer(GLenum target, GLsizeiptr size)
1435 {
1436 return static_cast<char*>(m_funcs->glMapBufferRange(target, 0, size, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT));
1437 }
1438
unmapBuffer(GLenum target)1439 GLboolean GraphicsHelperGL4::unmapBuffer(GLenum target)
1440 {
1441 return m_funcs->glUnmapBuffer(target);
1442 }
1443
blitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)1444 void GraphicsHelperGL4::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1445 {
1446 m_funcs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1447 }
1448
1449 } // namespace OpenGL
1450 } // namespace Render
1451 } // namespace Qt3DRender
1452
1453 QT_END_NAMESPACE
1454
1455 #endif // !QT_OPENGL_ES_2
1456