/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/files/ |
H A D | u6_shape.cpp | 89 U6Shape::U6Shape() { in U6Shape() function in Ultima::Nuvie::U6Shape 102 U6Shape::~U6Shape(void) { in ~U6Shape() 124 bool U6Shape::load(Std::string filename) { in load() 128 bool U6Shape::load(U6Lib_n *file, uint32 index) { in load() 182 bool U6Shape::load(unsigned char *buf) { in load() 319 unsigned char *U6Shape::get_data() { in get_data() 332 Graphics::ManagedSurface *U6Shape::get_shape_surface() { in get_shape_surface() 355 bool U6Shape::get_hot_point(uint16 *x, uint16 *y) { in get_hot_point() 374 bool U6Shape::get_size(uint16 *w, uint16 *h) { in get_size() 392 bool U6Shape::blit(U6Shape *shp, uint16 x, uint16 y) { in blit() [all …]
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H A D | u6_shape.h | 48 class U6Shape { 57 U6Shape(); 58 virtual ~U6Shape(); 73 bool blit(U6Shape *shp, uint16 x, uint16 y);
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H A D | u6_bmp.h | 33 class U6Bmp: public U6Shape {
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H A D | u6_bmp.cpp | 31 U6Bmp::U6Bmp(): U6Shape() { in U6Bmp()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/portraits/ |
H A D | portrait_md.cpp | 83 U6Shape *bg_shp = get_background_shape(num); in get_portrait_data() 88 U6Shape *p_shp = new U6Shape(); in get_portrait_data() 111 U6Shape *PortraitMD::get_background_shape(uint8 actor_num) { in get_background_shape() 113 U6Shape *bg = new U6Shape(); in get_background_shape()
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H A D | portrait_se.cpp | 79 U6Shape *PortraitSE::get_background_shape(Actor *actor) { in get_background_shape() 81 U6Shape *bg = new U6Shape(); in get_background_shape() 162 U6Shape *bg_shp = get_background_shape(actor); in get_portrait_data() 167 U6Shape *p_shp = new U6Shape(); in get_portrait_data()
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H A D | portrait_md.h | 34 class U6Shape; variable 51 U6Shape *get_background_shape(uint8 actor_num);
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H A D | portrait.cpp | 80 U6Shape *shp; in get_wou_portrait_data() 95 shp = new U6Shape(); in get_wou_portrait_data()
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H A D | portrait_se.h | 49 U6Shape *get_background_shape(Actor *actor);
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/ |
H A D | background.h | 32 class U6Shape; variable 38 U6Shape *background; 54 U6Shape *get_bg_shape() { in get_bg_shape()
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H A D | command_bar.h | 39 class U6Shape; variable 56 U6Shape *background; // used to display the WoU command bar backgrounds
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H A D | background.cpp | 64 background = (U6Shape *) new U6Bmp(); in init() 75 background = new U6Shape(); in init() 84 background = new U6Shape(); in init()
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H A D | command_bar.cpp | 131 background = new U6Shape(); in CommandBar() 143 background = new U6Shape(); in CommandBar()
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H A D | converse_gump_wou.cpp | 132 U6Shape *background = game->get_background()->get_bg_shape(); in display_bg()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/fonts/ |
H A D | wou_font.h | 33 class U6Shape; variable 54 uint16 drawStringToShape(U6Shape *shp, const char *str, uint16 x, uint16 y, uint8 color); 55 uint8 drawCharToShape(U6Shape *shp, uint8 char_num, uint16 x, uint16 y, uint8 color);
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H A D | font.h | 41 class U6Shape; variable 75 uint16 drawStringToShape(U6Shape *shp, const char *str, uint16 x, uint16 y, uint8 color); 76 uint8 drawCharToShape(U6Shape *shp, uint8 char_num, uint16 x, uint16 y, uint8 color);
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H A D | wou_font.cpp | 131 uint16 WOUFont::drawStringToShape(U6Shape *shp, const char *str, uint16 x, uint16 y, uint8 color) { in drawStringToShape() 145 uint8 WOUFont::drawCharToShape(U6Shape *shp, uint8 char_num, uint16 x, uint16 y, in drawCharToShape()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/ |
H A D | script_cutscene.h | 44 U6Shape *orig_shp; 45 U6Shape *scaled_shp; 46 U6Shape *shp; 50 CSImage(U6Shape *shape) { in CSImage() 79 CSStarFieldImage(U6Shape *shape);
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H A D | script_cutscene.cpp | 367 U6Shape *shp = new U6Shape(); in nscript_image_new() 384 U6Shape *shp = new U6Shape(); in nscript_image_new_starfield() 398 U6Shape *shp = new U6Shape(); in nscript_image_copy() 1187 U6Shape *shp = new U6Shape(); in load_image_from_lzc() 1208 U6Shape *shp = new U6Shape(); in load_image() 1264 U6Shape *shp = new U6Shape(); in load_all_images() 1286 U6Shape *shp = new U6Shape(); in load_all_images() 1316 U6Shape *shp = new U6Shape(); in load_images_from_lib() 1722 scaled_shp = new U6Shape(); in setScale() 1736 CSStarFieldImage::CSStarFieldImage(U6Shape *shape) : CSImage(shape) { in CSStarFieldImage()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/ |
H A D | portrait_view.h | 41 class U6Shape; variable 52 U6Shape *bg_data;
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H A D | doll_widget.h | 36 class U6Shape; variable 54 U6Shape *md_doll_shp;
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H A D | md_sky_strip_widget.h | 41 U6Shape strip1, strip2;
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H A D | portrait_view.cpp | 112 bg_data = new U6Shape(); in load_background()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | cursor.cpp | 123 U6Shape *shape = new U6Shape; in load_all()
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H A D | cursor.h | 35 class U6Shape; variable
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