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Searched refs:U6Shape (Results 1 – 25 of 26) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/files/
H A Du6_shape.cpp89 U6Shape::U6Shape() { in U6Shape() function in Ultima::Nuvie::U6Shape
102 U6Shape::~U6Shape(void) { in ~U6Shape()
124 bool U6Shape::load(Std::string filename) { in load()
128 bool U6Shape::load(U6Lib_n *file, uint32 index) { in load()
182 bool U6Shape::load(unsigned char *buf) { in load()
319 unsigned char *U6Shape::get_data() { in get_data()
332 Graphics::ManagedSurface *U6Shape::get_shape_surface() { in get_shape_surface()
355 bool U6Shape::get_hot_point(uint16 *x, uint16 *y) { in get_hot_point()
374 bool U6Shape::get_size(uint16 *w, uint16 *h) { in get_size()
392 bool U6Shape::blit(U6Shape *shp, uint16 x, uint16 y) { in blit()
[all …]
H A Du6_shape.h48 class U6Shape {
57 U6Shape();
58 virtual ~U6Shape();
73 bool blit(U6Shape *shp, uint16 x, uint16 y);
H A Du6_bmp.h33 class U6Bmp: public U6Shape {
H A Du6_bmp.cpp31 U6Bmp::U6Bmp(): U6Shape() { in U6Bmp()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/portraits/
H A Dportrait_md.cpp83 U6Shape *bg_shp = get_background_shape(num); in get_portrait_data()
88 U6Shape *p_shp = new U6Shape(); in get_portrait_data()
111 U6Shape *PortraitMD::get_background_shape(uint8 actor_num) { in get_background_shape()
113 U6Shape *bg = new U6Shape(); in get_background_shape()
H A Dportrait_se.cpp79 U6Shape *PortraitSE::get_background_shape(Actor *actor) { in get_background_shape()
81 U6Shape *bg = new U6Shape(); in get_background_shape()
162 U6Shape *bg_shp = get_background_shape(actor); in get_portrait_data()
167 U6Shape *p_shp = new U6Shape(); in get_portrait_data()
H A Dportrait_md.h34 class U6Shape; variable
51 U6Shape *get_background_shape(uint8 actor_num);
H A Dportrait.cpp80 U6Shape *shp; in get_wou_portrait_data()
95 shp = new U6Shape(); in get_wou_portrait_data()
H A Dportrait_se.h49 U6Shape *get_background_shape(Actor *actor);
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/
H A Dbackground.h32 class U6Shape; variable
38 U6Shape *background;
54 U6Shape *get_bg_shape() { in get_bg_shape()
H A Dcommand_bar.h39 class U6Shape; variable
56 U6Shape *background; // used to display the WoU command bar backgrounds
H A Dbackground.cpp64 background = (U6Shape *) new U6Bmp(); in init()
75 background = new U6Shape(); in init()
84 background = new U6Shape(); in init()
H A Dcommand_bar.cpp131 background = new U6Shape(); in CommandBar()
143 background = new U6Shape(); in CommandBar()
H A Dconverse_gump_wou.cpp132 U6Shape *background = game->get_background()->get_bg_shape(); in display_bg()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/fonts/
H A Dwou_font.h33 class U6Shape; variable
54 uint16 drawStringToShape(U6Shape *shp, const char *str, uint16 x, uint16 y, uint8 color);
55 uint8 drawCharToShape(U6Shape *shp, uint8 char_num, uint16 x, uint16 y, uint8 color);
H A Dfont.h41 class U6Shape; variable
75 uint16 drawStringToShape(U6Shape *shp, const char *str, uint16 x, uint16 y, uint8 color);
76 uint8 drawCharToShape(U6Shape *shp, uint8 char_num, uint16 x, uint16 y, uint8 color);
H A Dwou_font.cpp131 uint16 WOUFont::drawStringToShape(U6Shape *shp, const char *str, uint16 x, uint16 y, uint8 color) { in drawStringToShape()
145 uint8 WOUFont::drawCharToShape(U6Shape *shp, uint8 char_num, uint16 x, uint16 y, in drawCharToShape()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/
H A Dscript_cutscene.h44 U6Shape *orig_shp;
45 U6Shape *scaled_shp;
46 U6Shape *shp;
50 CSImage(U6Shape *shape) { in CSImage()
79 CSStarFieldImage(U6Shape *shape);
H A Dscript_cutscene.cpp367 U6Shape *shp = new U6Shape(); in nscript_image_new()
384 U6Shape *shp = new U6Shape(); in nscript_image_new_starfield()
398 U6Shape *shp = new U6Shape(); in nscript_image_copy()
1187 U6Shape *shp = new U6Shape(); in load_image_from_lzc()
1208 U6Shape *shp = new U6Shape(); in load_image()
1264 U6Shape *shp = new U6Shape(); in load_all_images()
1286 U6Shape *shp = new U6Shape(); in load_all_images()
1316 U6Shape *shp = new U6Shape(); in load_images_from_lib()
1722 scaled_shp = new U6Shape(); in setScale()
1736 CSStarFieldImage::CSStarFieldImage(U6Shape *shape) : CSImage(shape) { in CSStarFieldImage()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/
H A Dportrait_view.h41 class U6Shape; variable
52 U6Shape *bg_data;
H A Ddoll_widget.h36 class U6Shape; variable
54 U6Shape *md_doll_shp;
H A Dmd_sky_strip_widget.h41 U6Shape strip1, strip2;
H A Dportrait_view.cpp112 bg_data = new U6Shape(); in load_background()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dcursor.cpp123 U6Shape *shape = new U6Shape; in load_all()
H A Dcursor.h35 class U6Shape; variable

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