/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/ |
H A D | detection.cpp | 38 namespace ZVision { namespace 61 …ine() : AdvancedMetaEngine(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), ZVi… in ZVisionMetaEngine() 95 bool ZVision::ZVision::hasFeature(EngineFeature f) const { in hasFeature() 102 Common::Error ZVision::ZVision::loadGameState(int slot) { in loadGameState() 106 Common::Error ZVision::ZVision::saveGameState(int slot, const Common::String &desc) { in saveGameState() 111 bool ZVision::ZVision::canLoadGameStateCurrently() { in canLoadGameStateCurrently() 115 bool ZVision::ZVision::canSaveGameStateCurrently() { in canSaveGameStateCurrently() 121 const ZVision::ZVisionGameDescription *gd = (const ZVision::ZVisionGameDescription *)desc; in createInstance() 123 *engine = new ZVision::ZVision(syst, gd); in createInstance() 139 ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL); in listSaves() [all …]
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H A D | zvision.cpp | 52 namespace ZVision { namespace 79 ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) in ZVision() function in ZVision::ZVision 111 ZVision::~ZVision() { in ~ZVision() 141 void ZVision::loadSettings() { in loadSettings() 162 void ZVision::saveSettings() { in saveSettings() 175 void ZVision::initialize() { in initialize() 246 Common::Error ZVision::run() { in run() 381 bool ZVision::canRender() { in canRender() 396 ((ZVision *)refCon)->fpsTimer(); in fpsTimerCallback() 399 void ZVision::fpsTimer() { in fpsTimer() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/ |
H A D | actions.h | 29 namespace ZVision { 32 class ZVision; variable 42 ResultAction(ZVision *engine, int32 slotkey); 54 ZVision *_engine; 61 ActionAdd(ZVision *engine, int32 slotkey, const Common::String &line); 71 ActionAssign(ZVision *engine, int32 slotkey, const Common::String &line); 120 ActionCursor(ZVision *engine, int32 slotkey, const Common::String &line); 157 ActionDissolve(ZVision *engine); 187 ActionFlushMouseEvents(ZVision *engine, int32 slotkey); 202 ActionKill(ZVision *engine, int32 slotkey, const Common::String &line); [all …]
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H A D | control.h | 35 namespace ZVision { 37 class ZVision; variable 61 …Control(ZVision *engine, uint32 key, ControlType type) : _engine(engine), _key(key), _type(type), … in Control() 131 ZVision *_engine; 138 static void parseFlatControl(ZVision *engine); 139 static void parsePanoramaControl(ZVision *engine, Common::SeekableReadStream &stream); 140 static void parseTiltControl(ZVision *engine, Common::SeekableReadStream &stream);
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H A D | actions.cpp | 48 namespace ZVision { namespace 50 ResultAction::ResultAction(ZVision *engine, int32 slotKey) : in ResultAction() 60 ActionAdd::ActionAdd(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionAdd() 77 ActionAssign::ActionAssign(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionAssign() 187 ActionCursor::ActionCursor(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionCursor() 274 ActionDissolve::ActionDissolve(ZVision *engine) : in ActionDissolve() 333 ActionFlushMouseEvents::ActionFlushMouseEvents(ZVision *engine, int32 slotKey) : in ActionFlushMouseEvents() 399 ActionKill::ActionKill(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionKill() 735 ActionRegion::ActionRegion(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionRegion() 928 ActionStop::ActionStop(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionStop() [all …]
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H A D | menu.h | 32 namespace ZVision { 45 MenuHandler(ZVision *engine); 60 ZVision *_engine; 65 MenuZGI(ZVision *engine); 94 MenuNemesis(ZVision *engine);
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/ |
H A D | actions.h | 29 namespace ZVision { 32 class ZVision; variable 42 ResultAction(ZVision *engine, int32 slotkey); 54 ZVision *_engine; 61 ActionAdd(ZVision *engine, int32 slotkey, const Common::String &line); 71 ActionAssign(ZVision *engine, int32 slotkey, const Common::String &line); 120 ActionCursor(ZVision *engine, int32 slotkey, const Common::String &line); 157 ActionDissolve(ZVision *engine); 187 ActionFlushMouseEvents(ZVision *engine, int32 slotkey); 202 ActionKill(ZVision *engine, int32 slotkey, const Common::String &line); [all …]
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H A D | control.h | 35 namespace ZVision { 37 class ZVision; variable 61 …Control(ZVision *engine, uint32 key, ControlType type) : _engine(engine), _key(key), _type(type), … in Control() 131 ZVision *_engine; 138 static void parseFlatControl(ZVision *engine); 139 static void parsePanoramaControl(ZVision *engine, Common::SeekableReadStream &stream); 140 static void parseTiltControl(ZVision *engine, Common::SeekableReadStream &stream);
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H A D | actions.cpp | 48 namespace ZVision { namespace 50 ResultAction::ResultAction(ZVision *engine, int32 slotKey) : in ResultAction() 60 ActionAdd::ActionAdd(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionAdd() 79 ActionAssign::ActionAssign(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionAssign() 188 ActionCursor::ActionCursor(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionCursor() 275 ActionDissolve::ActionDissolve(ZVision *engine) : in ActionDissolve() 334 ActionFlushMouseEvents::ActionFlushMouseEvents(ZVision *engine, int32 slotKey) : in ActionFlushMouseEvents() 400 ActionKill::ActionKill(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionKill() 736 ActionRegion::ActionRegion(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionRegion() 929 ActionStop::ActionStop(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionStop() [all …]
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H A D | menu.h | 32 namespace ZVision { 45 MenuHandler(ZVision *engine); 60 ZVision *_engine; 65 MenuZGI(ZVision *engine); 94 MenuNemesis(ZVision *engine);
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/ |
H A D | metaengine.cpp | 40 namespace ZVision { namespace 82 bool ZVision::ZVision::hasFeature(EngineFeature f) const { in hasFeature() 89 Common::Error ZVision::ZVision::loadGameState(int slot) { in loadGameState() 98 bool ZVision::ZVision::canLoadGameStateCurrently() { in canLoadGameStateCurrently() 102 bool ZVision::ZVision::canSaveGameStateCurrently() { in canSaveGameStateCurrently() 109 using namespace ZVision; in initKeymaps() 236 *engine = new ZVision::ZVision(syst, (const ZVision::ZVisionGameDescription *)desc); in createInstance() 242 ZVision::SaveGameHeader header; in listSaves() 251 ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL); in listSaves() 289 ZVision::SaveGameHeader header; in querySaveMetaInfos() [all …]
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H A D | zvision.cpp | 56 namespace ZVision { namespace 87 ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) in ZVision() function in ZVision::ZVision 118 ZVision::~ZVision() { in ~ZVision() 144 void ZVision::loadSettings() { in loadSettings() 165 void ZVision::saveSettings() { in saveSettings() 178 void ZVision::initialize() { in initialize() 255 Common::Error ZVision::run() { in run() 382 bool ZVision::canRender() { in canRender() 393 ((ZVision *)refCon)->fpsTimer(); in fpsTimerCallback() 396 void ZVision::fpsTimer() { in fpsTimer() [all …]
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H A D | detection.cpp | 37 …dvancedMetaEngineDetection(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), ZVi… in ZVisionMetaEngineDetection() 39 _directoryGlobs = ZVision::directoryGlobs; in ZVisionMetaEngineDetection()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/text/ |
H A D | subtitles.h | 28 namespace ZVision { 30 class ZVision; variable 34 Subtitle(ZVision *engine, const Common::String &subname, bool upscaleToHires = false); 39 ZVision *_engine;
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H A D | text.h | 30 namespace ZVision { 32 class ZVision; variable 55 uint32 getTextColor(ZVision *engine) { in getTextColor() 76 TextRenderer(ZVision *engine): _engine(engine) {}; in TextRenderer() 83 ZVision *_engine;
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H A D | string_manager.h | 32 namespace ZVision { 34 class ZVision; variable 38 StringManager(ZVision *engine); 55 ZVision *_engine;
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/text/ |
H A D | subtitles.h | 28 namespace ZVision { 30 class ZVision; variable 34 Subtitle(ZVision *engine, const Common::String &subname, bool upscaleToHires = false); 39 ZVision *_engine;
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H A D | text.h | 30 namespace ZVision { 32 class ZVision; variable 55 uint32 getTextColor(ZVision *engine) { in getTextColor() 76 TextRenderer(ZVision *engine): _engine(engine) {}; in TextRenderer() 83 ZVision *_engine;
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H A D | string_manager.h | 32 namespace ZVision { 34 class ZVision; variable 38 StringManager(ZVision *engine); 55 ZVision *_engine;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/core/ |
H A D | console.h | 28 namespace ZVision { 30 class ZVision; variable 34 Console(ZVision *engine); 38 ZVision *_engine;
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/core/ |
H A D | console.h | 28 namespace ZVision { 30 class ZVision; variable 34 Console(ZVision *engine); 38 ZVision *_engine;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/graphics/cursors/ |
H A D | cursor_manager.h | 34 namespace ZVision { 36 class ZVision; variable 61 CursorManager(ZVision *engine, const Graphics::PixelFormat pixelFormat); 69 ZVision *_engine;
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/graphics/cursors/ |
H A D | cursor_manager.h | 34 namespace ZVision { 36 class ZVision; variable 61 CursorManager(ZVision *engine, const Graphics::PixelFormat pixelFormat); 69 ZVision *_engine;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/graphics/ |
H A D | graphics_effect.h | 32 namespace ZVision { 34 class ZVision; variable 39 …GraphicsEffect(ZVision *engine, uint32 key, Common::Rect region, bool ported) : _engine(engine), _… in GraphicsEffect() 63 ZVision *_engine;
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/graphics/ |
H A D | graphics_effect.h | 32 namespace ZVision { 34 class ZVision; variable 39 …GraphicsEffect(ZVision *engine, uint32 key, Common::Rect region, bool ported) : _engine(engine), _… in GraphicsEffect() 63 ZVision *_engine;
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