Searched refs:_bitmapId (Results 1 – 8 of 8) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/commands/ |
H A D | bitmapvisibilitycommand.h | 40 …mmand(uint8 sceneId, uint8 bitmapId, bool visible) : _sceneId(sceneId), _bitmapId(bitmapId), _visi… in BitmapVisibilityCommand() 47 uint8 _bitmapId; variable
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H A D | bitmapvisibilitycommand.cpp | 49 scriptExecCtx.getGameData().getScene(_sceneId)->getBitmap(_bitmapId)->_isVisible = _visible; in execute() 55 …format("SETBITMAPVIS %u %u %s", (unsigned int) _sceneId, (unsigned int) _bitmapId, _visible ? "tru… in debugString()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/commands/ |
H A D | bitmapvisibilitycommand.cpp | 49 scriptExecCtx.getGameData().getScene(_sceneId)->getBitmap(_bitmapId)->_isVisible = _visible; in execute() 55 …format("SETBITMAPVIS %u %u %s", (unsigned int) _sceneId, (unsigned int) _bitmapId, _visible ? "tru… in debugString()
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H A D | bitmapvisibilitycommand.h | 40 …mmand(uint8 sceneId, uint8 bitmapId, bool visible) : _sceneId(sceneId), _bitmapId(bitmapId), _visi… in BitmapVisibilityCommand() 47 uint8 _bitmapId; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/ |
H A D | video32.cpp | 891 SciBitmap *bitmap = _segMan->lookupBitmap(_bitmapId); in submitPalette() 907 SciBitmap *bitmap = _segMan->lookupBitmap(_bitmapId); in submitPalette() 960 …SciBitmap &vmdBitmap = *_segMan->allocateBitmap(&_bitmapId, _drawRect.width(), _drawRect.height(),… in initComposited() 964 vmdCelInfo.bitmap = _bitmapId; in initComposited() 1007 if (_bitmapId != NULL_REG) { in closeComposited() 1008 _segMan->freeBitmap(_bitmapId); in closeComposited() 1009 _bitmapId = NULL_REG; in closeComposited()
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H A D | video32.h | 430 reg_t _bitmapId; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/ |
H A D | video32.cpp | 928 SciBitmap *bitmap = _segMan->lookupBitmap(_bitmapId); in submitPalette() 944 SciBitmap *bitmap = _segMan->lookupBitmap(_bitmapId); in submitPalette() 997 …SciBitmap &vmdBitmap = *_segMan->allocateBitmap(&_bitmapId, _drawRect.width(), _drawRect.height(),… in initComposited() 1001 vmdCelInfo.bitmap = _bitmapId; in initComposited() 1044 if (_bitmapId != NULL_REG) { in closeComposited() 1045 _segMan->freeBitmap(_bitmapId); in closeComposited() 1046 _bitmapId = NULL_REG; in closeComposited()
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H A D | video32.h | 447 reg_t _bitmapId; variable
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