1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "mutationofjb/commands/bitmapvisibilitycommand.h"
24 #include "mutationofjb/gamedata.h"
25 #include "mutationofjb/script.h"
26
27 /** @file
28 * "RB " <sceneId> " " <bitmapId> " " <visible>
29 *
30 * Changes visibility of a bitmap in the specified scene.
31 */
32
33 namespace MutationOfJB {
34
parse(const Common::String & line,ScriptParseContext & parseCtx,Command * & command)35 bool BitmapVisibilityCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
36 if (line.size() < 10 || !line.hasPrefix("RB "))
37 return false;
38
39 const uint8 sceneId = (uint8) atoi(line.c_str() + 3);
40 const uint8 bitmapId = (uint8) atoi(line.c_str() + 6);
41 const bool visible = (line[9] == '1');
42
43 command = new BitmapVisibilityCommand(sceneId, bitmapId, visible);
44 return true;
45 }
46
47
execute(ScriptExecutionContext & scriptExecCtx)48 Command::ExecuteResult BitmapVisibilityCommand::execute(ScriptExecutionContext &scriptExecCtx) {
49 scriptExecCtx.getGameData().getScene(_sceneId)->getBitmap(_bitmapId)->_isVisible = _visible;
50
51 return Finished;
52 }
53
debugString() const54 Common::String BitmapVisibilityCommand::debugString() const {
55 return Common::String::format("SETBITMAPVIS %u %u %s", (unsigned int) _sceneId, (unsigned int) _bitmapId, _visible ? "true" : "false");
56 }
57
58 }
59