1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "mutationofjb/commands/bitmapvisibilitycommand.h"
24 #include "mutationofjb/gamedata.h"
25 #include "mutationofjb/script.h"
26 
27 /** @file
28  * "RB " <sceneId> " " <bitmapId> " " <visible>
29  *
30  * Changes visibility of a bitmap in the specified scene.
31  */
32 
33 namespace MutationOfJB {
34 
parse(const Common::String & line,ScriptParseContext & parseCtx,Command * & command)35 bool BitmapVisibilityCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
36 	if (line.size() < 10 || !line.hasPrefix("RB "))
37 		return false;
38 
39 	const uint8 sceneId = (uint8) atoi(line.c_str() + 3);
40 	const uint8 bitmapId = (uint8) atoi(line.c_str() + 6);
41 	const bool visible = (line[9] == '1');
42 
43 	command = new BitmapVisibilityCommand(sceneId, bitmapId, visible);
44 	return true;
45 }
46 
47 
execute(ScriptExecutionContext & scriptExecCtx)48 Command::ExecuteResult BitmapVisibilityCommand::execute(ScriptExecutionContext &scriptExecCtx) {
49 	scriptExecCtx.getGameData().getScene(_sceneId)->getBitmap(_bitmapId)->_isVisible = _visible;
50 
51 	return Finished;
52 }
53 
debugString() const54 Common::String BitmapVisibilityCommand::debugString() const {
55 	return Common::String::format("SETBITMAPVIS %u %u %s", (unsigned int) _sceneId, (unsigned int) _bitmapId, _visible ? "true" : "false");
56 }
57 
58 }
59