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Searched refs:_down_pressed (Results 1 – 12 of 12) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dsprite_frames_editor_plugin.h83 void _down_pressed();
H A Dsprite_frames_editor_plugin.cpp291 void SpriteFramesEditor::_down_pressed() { in _down_pressed() function in SpriteFramesEditor
718 ObjectTypeDB::bind_method(_MD("_down_pressed"), &SpriteFramesEditor::_down_pressed); in _bind_methods()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dsprite_frames_editor_plugin.h83 void _down_pressed();
H A Dsprite_frames_editor_plugin.cpp291 void SpriteFramesEditor::_down_pressed() { in _down_pressed() function in SpriteFramesEditor
718 ObjectTypeDB::bind_method(_MD("_down_pressed"), &SpriteFramesEditor::_down_pressed); in _bind_methods()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dsprite_frames_editor_plugin.h96 void _down_pressed();
H A Dsprite_frames_editor_plugin.cpp425 void SpriteFramesEditor::_down_pressed() { in _down_pressed() function in SpriteFramesEditor
879 ClassDB::bind_method(D_METHOD("_down_pressed"), &SpriteFramesEditor::_down_pressed); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dsprite_frames_editor_plugin.h96 void _down_pressed();
H A Dsprite_frames_editor_plugin.cpp425 void SpriteFramesEditor::_down_pressed() { in _down_pressed() function in SpriteFramesEditor
879 ClassDB::bind_method(D_METHOD("_down_pressed"), &SpriteFramesEditor::_down_pressed); in _bind_methods()
/dports/devel/py-pyface/pyface-7.2.0/pyface/ui/qt4/console/
H A Dhistory_console_widget.py100 def _down_pressed(self): member in HistoryConsoleWidget
H A Dconsole_widget.py897 def _down_pressed(self): member in ConsoleWidget
1299 if self._reading or not self._down_pressed():
/dports/devel/py-qtconsole/qtconsole-5.1.1/qtconsole/
H A Dhistory_console_widget.py117 def _down_pressed(self, shift_modifier): member in HistoryConsoleWidget
H A Dconsole_widget.py961 def _down_pressed(self, shift_modifier): member in ConsoleWidget
1440 if self._reading or not self._down_pressed(shift_down):