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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene08.cpp127 if (g_fp->_aniMan2->_oy >= 520) { in scene08_updateCursor()
128 if (g_fp->_aniMan2->_oy <= 750) in scene08_updateCursor()
196 int y = g_fp->_aniMan->_oy + g_fp->_aniMan->getSomeXY().y; in sceneHandler08_pushCallback()
251 int y = g_fp->_aniMan->_oy; in sceneHandler08_airMoves()
336 g_fp->_aniMan->setOXY(380, g_fp->_aniMan->_oy); in sceneHandler08_sitDown()
350 int y = g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy; in sceneHandler08_calcFlight()
364 if (y <= g_vars->scene08_vmyats->_oy) { in sceneHandler08_calcFlight()
378 if (g_fp->_aniMan->_movement || g_fp->_aniMan->_oy < 660 in sceneHandler08_calcFlight()
401 int y = g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy; in sceneHandler08_checkEndArcade()
495 g_fp->_sceneRect.top = g_fp->_aniMan2->_oy - 200; in sceneHandler08()
[all …]
H A Dscene18and19.cpp235 go->setOXY(newx + go->_ox, newy + go->_oy); in scene18_initScene1()
267 y = g_vars->scene18_boy->_movement->_oy; in scene18_initScene1()
270 y = g_vars->scene18_boy->_oy; in scene18_initScene1()
281 y = g_vars->scene18_girl->_movement->_oy; in scene18_initScene1()
284 y = g_vars->scene18_girl->_oy; in scene18_initScene1()
470 y = ani->_movement->_oy; in sceneHandler18and19_showGirlJump()
473 y = ani->_oy; in sceneHandler18and19_showGirlJump()
507 y = ani->_movement->_oy; in sceneHandler18and19_showBoyJump()
510 y = ani->_oy; in sceneHandler18and19_showBoyJump()
770 g_vars->scene18_manY = g_fp->_aniMan2->_oy; in sceneHandler18()
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H A DsceneDbg.cpp50 if (x >= pic->_ox && y >= pic->_oy) { in sceneHandlerDbgMenu_getObjectAtXY()
52 if (x <= pic->_ox + dims.x && y <= pic->_oy + dims.y && pic != g_vars->selector) in sceneHandlerDbgMenu_getObjectAtXY()
95 g_vars->selector->setOXY(obj->_ox, obj->_oy); in sceneHandlerDbgMenu()
H A Dscene29.cpp153 int y = g_vars->scene29_shooter1->_oy - 48; in sceneHandler29_shootGreen()
167 int y = g_vars->scene29_shooter1->_oy - 14; in sceneHandler29_shootRed()
189 g_vars->scene29_manY = g_fp->_aniMan->_oy; in sceneHandler29_manJump()
203 g_vars->scene29_manY = g_fp->_aniMan->_oy; in sceneHandler29_manBend()
338 y = ani->_oy; in sceneHandler29_ballHitCheck()
371 y = ani->_oy; in sceneHandler29_ballHitCheck()
500 g_vars->scene29_manY = g_fp->_aniMan->_oy; in sceneHandler29_clickPorter()
502 if (ABS(1582 - g_vars->scene29_manX) > 1 || ABS(445 - g_fp->_aniMan->_oy) > 1 in sceneHandler29_clickPorter()
532 g_vars->scene29_manY = g_fp->_aniMan->_oy; in sceneHandler29_shootersProcess()
596 int y = ani->_oy; in sceneHandler29_animBearded()
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H A Dscene25.cpp169 int y = g_fp->_aniMan->_oy; in sceneHandler25_enterTruba()
204 int y = g_fp->_aniMan->_oy; in sceneHandler25_toLadder()
283 int y = g_fp->_aniMan->_oy; in sceneHandler25_rowShovel()
317 int y = g_fp->_aniMan->_oy; in sceneHandler25_rowHand()
371 int y = g_fp->_aniMan->_oy; in sceneHandler25_tryRow()
437 int aniY = ani->_oy; in sceneHandler25_walkOnLadder()
446 aniY = ani->_oy - point.y; in sceneHandler25_walkOnLadder()
535 point.y = inter->_yOffs + pic->_oy; in sceneHandler25_isOnLadder()
591 int y = g_fp->_aniMan2->_oy; in sceneHandler25()
H A Dscene09.cpp95 ani->show1(x + hanger->_ox, hanger->_oy, MV_VSN_CYCLE2, 0); in scene09_initScene()
198 int y = g_vars->scene09_spitter->_oy + 145; in sceneHandler09_spitterClick()
202 if (ABS(x - g_fp->_aniMan->_ox) > 1 || ABS(y - g_fp->_aniMan->_oy) > 1) { in sceneHandler09_spitterClick()
270 ani->show1(g_fp->_aniMan->_ox + 94, g_fp->_aniMan->_oy - 162, MV_BALL9_EXPLODE, 0); in sceneHandler09_showBall()
357 ball->setOXY(newx, ball->_oy); in sceneHandler09_checkHangerCollide()
378 int y1 = ball->_oy + g_vars->scene09_hangerOffsets[j].y; in sceneHandler09_checkHangerCollide()
479 g_vars->scene09_dudeY = g_fp->_aniMan2->_oy; in sceneHandler09()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene08.cpp127 if (g_nmi->_aniMan2->_oy >= 520) { in scene08_updateCursor()
128 if (g_nmi->_aniMan2->_oy <= 750) in scene08_updateCursor()
196 int y = g_nmi->_aniMan->_oy + g_nmi->_aniMan->getSomeXY().y; in sceneHandler08_pushCallback()
251 int y = g_nmi->_aniMan->_oy; in sceneHandler08_airMoves()
336 g_nmi->_aniMan->setOXY(380, g_nmi->_aniMan->_oy); in sceneHandler08_sitDown()
350 int y = g_vars->scene08_manOffsetY + g_nmi->_aniMan->_oy; in sceneHandler08_calcFlight()
364 if (y <= g_vars->scene08_vmyats->_oy) { in sceneHandler08_calcFlight()
378 if (g_nmi->_aniMan->_movement || g_nmi->_aniMan->_oy < 660 in sceneHandler08_calcFlight()
401 int y = g_vars->scene08_manOffsetY + g_nmi->_aniMan->_oy; in sceneHandler08_checkEndArcade()
495 g_nmi->_sceneRect.top = g_nmi->_aniMan2->_oy - 200; in sceneHandler08()
[all …]
H A Dscene18and19.cpp235 go->setOXY(newx + go->_ox, newy + go->_oy); in scene18_initScene1()
267 y = g_vars->scene18_boy->_movement->_oy; in scene18_initScene1()
270 y = g_vars->scene18_boy->_oy; in scene18_initScene1()
281 y = g_vars->scene18_girl->_movement->_oy; in scene18_initScene1()
284 y = g_vars->scene18_girl->_oy; in scene18_initScene1()
470 y = ani->_movement->_oy; in sceneHandler18and19_showGirlJump()
473 y = ani->_oy; in sceneHandler18and19_showGirlJump()
507 y = ani->_movement->_oy; in sceneHandler18and19_showBoyJump()
510 y = ani->_oy; in sceneHandler18and19_showBoyJump()
769 g_vars->scene18_manY = g_nmi->_aniMan2->_oy; in sceneHandler18()
[all …]
H A DsceneDbg.cpp50 if (x >= pic->_ox && y >= pic->_oy) { in sceneHandlerDbgMenu_getObjectAtXY()
52 if (x <= pic->_ox + dims.x && y <= pic->_oy + dims.y && pic != g_vars->selector) in sceneHandlerDbgMenu_getObjectAtXY()
95 g_vars->selector->setOXY(obj->_ox, obj->_oy); in sceneHandlerDbgMenu()
H A Dscene29.cpp153 int y = g_vars->scene29_shooter1->_oy - 48; in sceneHandler29_shootGreen()
167 int y = g_vars->scene29_shooter1->_oy - 14; in sceneHandler29_shootRed()
189 g_vars->scene29_manY = g_nmi->_aniMan->_oy; in sceneHandler29_manJump()
203 g_vars->scene29_manY = g_nmi->_aniMan->_oy; in sceneHandler29_manBend()
338 y = ani->_oy; in sceneHandler29_ballHitCheck()
371 y = ani->_oy; in sceneHandler29_ballHitCheck()
500 g_vars->scene29_manY = g_nmi->_aniMan->_oy; in sceneHandler29_clickPorter()
502 if (ABS(1582 - g_vars->scene29_manX) > 1 || ABS(445 - g_nmi->_aniMan->_oy) > 1 in sceneHandler29_clickPorter()
532 g_vars->scene29_manY = g_nmi->_aniMan->_oy; in sceneHandler29_shootersProcess()
596 int y = ani->_oy; in sceneHandler29_animBearded()
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H A Dscene25.cpp169 int y = g_nmi->_aniMan->_oy; in sceneHandler25_enterTruba()
204 int y = g_nmi->_aniMan->_oy; in sceneHandler25_toLadder()
283 int y = g_nmi->_aniMan->_oy; in sceneHandler25_rowShovel()
317 int y = g_nmi->_aniMan->_oy; in sceneHandler25_rowHand()
371 int y = g_nmi->_aniMan->_oy; in sceneHandler25_tryRow()
437 int aniY = ani->_oy; in sceneHandler25_walkOnLadder()
446 aniY = ani->_oy - point.y; in sceneHandler25_walkOnLadder()
535 point.y = inter->_yOffs + pic->_oy; in sceneHandler25_isOnLadder()
592 int y = g_nmi->_aniMan2->_oy; in sceneHandler25()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dstatics.cpp211 _oy = y; in setOXY()
451 oyani = _oy; in getPixelAtPos()
978 _oy += point.y; in adjustSomeXY()
1072 _oy = y; in show1()
1255 int newy = _oy; in startAnim()
1473 _oy = src->_oy; in Movement()
1668 int oldoy = _oy; in calcSomeXY()
1897 _oy -= point.y; in gotoNextFrame()
1987 _oy += point.y; in gotoNextFrame()
2005 _oy -= point.y; in gotoPrevFrame()
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H A Dgfx.cpp96 _oy = 0; in PictureObject()
105 _oy2 = _oy; in PictureObject()
129 _oy2 = _oy; in load()
149 y = _oy; in drawAt()
184 _picture->_y = _oy; in isPointInside()
199 _picture->_y = _oy; in isPixelHitAtPos()
209 _oy2 = _oy; in setOXY2()
217 _oy = 0; in GameObject()
231 _oy = src->_oy; in GameObject()
264 _oy = y; in setOXY()
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H A Dinteraction.cpp139 int ypos = cinter->_yOffs + obj->_oy; in handleInteraction()
143 if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) { in handleInteraction()
255 subj->setOXY(inter->_xOffs + obj->_ox, inter->_yOffs + obj->_oy); in handleInteraction()
311 int ypos = inter->_yOffs + obj->_oy; in handleInteraction()
315 if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1 in handleInteraction()
525 && abs(obj->_oy + _yOffs - subj->_oy) <= 1) { in isOverlapping()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dstatics.cpp211 _oy = y; in setOXY()
451 oyani = _oy; in getPixelAtPos()
978 _oy += point.y; in adjustSomeXY()
1072 _oy = y; in show1()
1255 int newy = _oy; in startAnim()
1473 _oy = src->_oy; in Movement()
1668 int oldoy = _oy; in calcSomeXY()
1897 _oy -= point.y; in gotoNextFrame()
1987 _oy += point.y; in gotoNextFrame()
2005 _oy -= point.y; in gotoPrevFrame()
[all …]
H A Dgfx.cpp96 _oy = 0; in PictureObject()
106 _oy2 = _oy; in PictureObject()
130 _oy2 = _oy; in load()
150 y = _oy; in drawAt()
185 _picture->_y = _oy; in isPointInside()
200 _picture->_y = _oy; in isPixelHitAtPos()
210 _oy2 = _oy; in setOXY2()
218 _oy = 0; in GameObject()
232 _oy = src->_oy; in GameObject()
265 _oy = y; in setOXY()
[all …]
H A Dinteraction.cpp139 int ypos = cinter->_yOffs + obj->_oy; in handleInteraction()
143 if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) { in handleInteraction()
255 subj->setOXY(inter->_xOffs + obj->_ox, inter->_yOffs + obj->_oy); in handleInteraction()
311 int ypos = inter->_yOffs + obj->_oy; in handleInteraction()
315 if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1 in handleInteraction()
525 && abs(obj->_oy + _yOffs - subj->_oy) <= 1) { in isOverlapping()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/
H A Dbase_soft_render_surface.cpp45 _ox(0), _oy(0), _width(0), _height(0), _pitch(0), in BaseSoftRenderSurface()
277 r.moveTo(_ox, _oy); in GetSurfaceDims()
289 _clipWindow.translate(_ox - x, _oy - y); in SetOrigin()
293 _oy = y; in SetOrigin()
307 y = _oy; in GetOrigin()
329 _clipWindow.clip(Rect(-_ox, -_oy, -_ox + _width, -_oy + _height)); in SetClippingRect()
368 _oy -= _clipWindow.top; in SetFlipped()
370 _oy += _clipWindow.top; in SetFlipped()
H A Dbase_soft_render_surface.h50 int32 _ox, _oy; // Physical Pixel for Logical Origin variable
74 _pixels = pix00 + _ox * _bytesPerPixel + _oy * _pitch; in SetPixelsPointer()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dobjects.cpp1165 oy = object[oi]._oy; in DeleteObject_()
1181 object[i]._oy = y; in SetupObject()
1416 oy = object[i]._oy; in AddPurifyingFountain()
1448 oy = object[i]._oy; in AddMurkyFountain()
1851 oy = object[i]._oy; in Obj_Circle()
1978 y = object[i]._oy; in Obj_FlameTrap()
3972 object[i]._oy, in OperateShrine()
4793 for (yp = object[i]._oy - 1; yp <= object[i]._oy + 1; yp++) { in BreakBarrel()
4871 y = object[i]._oy; in SyncL1Doors()
4971 y = object[i]._oy; in SyncL2Doors()
[all …]
/dports/multimedia/avidemux-cli/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6/blackenBorder/qt5/
H A DDIA_flyBlackenBorders.cpp39 _oy=0; in flyBlacken()
148 aprintf("Debug: old values: x=%d, y=%d, w=%d, h=%d\n",_ox,_oy,_ow,_oh); in bandResized()
154 if((x+w)==(_ox+_ow) && (y+h)==(_oy+_oh)) in bandResized()
156 if(x==_ox && y==_oy) in bandResized()
160 _oy=y; in bandResized()
/dports/multimedia/avidemux-qt5/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6/blackenBorder/qt5/
H A DDIA_flyBlackenBorders.cpp39 _oy=0; in flyBlacken()
148 aprintf("Debug: old values: x=%d, y=%d, w=%d, h=%d\n",_ox,_oy,_ow,_oh); in bandResized()
154 if((x+w)==(_ox+_ow) && (y+h)==(_oy+_oh)) in bandResized()
156 if(x==_ox && y==_oy) in bandResized()
160 _oy=y; in bandResized()
/dports/multimedia/avidemux/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6/blackenBorder/qt5/
H A DDIA_flyBlackenBorders.cpp39 _oy=0; in flyBlacken()
148 aprintf("Debug: old values: x=%d, y=%d, w=%d, h=%d\n",_ox,_oy,_ow,_oh); in bandResized()
154 if((x+w)==(_ox+_ow) && (y+h)==(_oy+_oh)) in bandResized()
156 if(x==_ox && y==_oy) in bandResized()
160 _oy=y; in bandResized()
/dports/multimedia/avidemux-plugins/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6/blackenBorder/qt5/
H A DDIA_flyBlackenBorders.cpp39 _oy=0; in flyBlacken()
148 aprintf("Debug: old values: x=%d, y=%d, w=%d, h=%d\n",_ox,_oy,_ow,_oh); in bandResized()
154 if((x+w)==(_ox+_ow) && (y+h)==(_oy+_oh)) in bandResized()
156 if(x==_ox && y==_oy) in bandResized()
160 _oy=y; in bandResized()
/dports/games/90secondportraits/90-Second-Portraits-1.01b/
H A DAnimation.lua29 self._oy = oy or (fh/2)
56 …self._image, self._quads[self._frame], math.round(x), math.round(y), r, sx, sy, self._ox, self._oy)
65 self._oy = oy

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