/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/ |
H A D | scene08.cpp | 127 if (g_fp->_aniMan2->_oy >= 520) { in scene08_updateCursor() 128 if (g_fp->_aniMan2->_oy <= 750) in scene08_updateCursor() 196 int y = g_fp->_aniMan->_oy + g_fp->_aniMan->getSomeXY().y; in sceneHandler08_pushCallback() 251 int y = g_fp->_aniMan->_oy; in sceneHandler08_airMoves() 336 g_fp->_aniMan->setOXY(380, g_fp->_aniMan->_oy); in sceneHandler08_sitDown() 350 int y = g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy; in sceneHandler08_calcFlight() 364 if (y <= g_vars->scene08_vmyats->_oy) { in sceneHandler08_calcFlight() 378 if (g_fp->_aniMan->_movement || g_fp->_aniMan->_oy < 660 in sceneHandler08_calcFlight() 401 int y = g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy; in sceneHandler08_checkEndArcade() 495 g_fp->_sceneRect.top = g_fp->_aniMan2->_oy - 200; in sceneHandler08() [all …]
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H A D | scene18and19.cpp | 235 go->setOXY(newx + go->_ox, newy + go->_oy); in scene18_initScene1() 267 y = g_vars->scene18_boy->_movement->_oy; in scene18_initScene1() 270 y = g_vars->scene18_boy->_oy; in scene18_initScene1() 281 y = g_vars->scene18_girl->_movement->_oy; in scene18_initScene1() 284 y = g_vars->scene18_girl->_oy; in scene18_initScene1() 470 y = ani->_movement->_oy; in sceneHandler18and19_showGirlJump() 473 y = ani->_oy; in sceneHandler18and19_showGirlJump() 507 y = ani->_movement->_oy; in sceneHandler18and19_showBoyJump() 510 y = ani->_oy; in sceneHandler18and19_showBoyJump() 770 g_vars->scene18_manY = g_fp->_aniMan2->_oy; in sceneHandler18() [all …]
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H A D | sceneDbg.cpp | 50 if (x >= pic->_ox && y >= pic->_oy) { in sceneHandlerDbgMenu_getObjectAtXY() 52 if (x <= pic->_ox + dims.x && y <= pic->_oy + dims.y && pic != g_vars->selector) in sceneHandlerDbgMenu_getObjectAtXY() 95 g_vars->selector->setOXY(obj->_ox, obj->_oy); in sceneHandlerDbgMenu()
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H A D | scene29.cpp | 153 int y = g_vars->scene29_shooter1->_oy - 48; in sceneHandler29_shootGreen() 167 int y = g_vars->scene29_shooter1->_oy - 14; in sceneHandler29_shootRed() 189 g_vars->scene29_manY = g_fp->_aniMan->_oy; in sceneHandler29_manJump() 203 g_vars->scene29_manY = g_fp->_aniMan->_oy; in sceneHandler29_manBend() 338 y = ani->_oy; in sceneHandler29_ballHitCheck() 371 y = ani->_oy; in sceneHandler29_ballHitCheck() 500 g_vars->scene29_manY = g_fp->_aniMan->_oy; in sceneHandler29_clickPorter() 502 if (ABS(1582 - g_vars->scene29_manX) > 1 || ABS(445 - g_fp->_aniMan->_oy) > 1 in sceneHandler29_clickPorter() 532 g_vars->scene29_manY = g_fp->_aniMan->_oy; in sceneHandler29_shootersProcess() 596 int y = ani->_oy; in sceneHandler29_animBearded() [all …]
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H A D | scene25.cpp | 169 int y = g_fp->_aniMan->_oy; in sceneHandler25_enterTruba() 204 int y = g_fp->_aniMan->_oy; in sceneHandler25_toLadder() 283 int y = g_fp->_aniMan->_oy; in sceneHandler25_rowShovel() 317 int y = g_fp->_aniMan->_oy; in sceneHandler25_rowHand() 371 int y = g_fp->_aniMan->_oy; in sceneHandler25_tryRow() 437 int aniY = ani->_oy; in sceneHandler25_walkOnLadder() 446 aniY = ani->_oy - point.y; in sceneHandler25_walkOnLadder() 535 point.y = inter->_yOffs + pic->_oy; in sceneHandler25_isOnLadder() 591 int y = g_fp->_aniMan2->_oy; in sceneHandler25()
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H A D | scene09.cpp | 95 ani->show1(x + hanger->_ox, hanger->_oy, MV_VSN_CYCLE2, 0); in scene09_initScene() 198 int y = g_vars->scene09_spitter->_oy + 145; in sceneHandler09_spitterClick() 202 if (ABS(x - g_fp->_aniMan->_ox) > 1 || ABS(y - g_fp->_aniMan->_oy) > 1) { in sceneHandler09_spitterClick() 270 ani->show1(g_fp->_aniMan->_ox + 94, g_fp->_aniMan->_oy - 162, MV_BALL9_EXPLODE, 0); in sceneHandler09_showBall() 357 ball->setOXY(newx, ball->_oy); in sceneHandler09_checkHangerCollide() 378 int y1 = ball->_oy + g_vars->scene09_hangerOffsets[j].y; in sceneHandler09_checkHangerCollide() 479 g_vars->scene09_dudeY = g_fp->_aniMan2->_oy; in sceneHandler09()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/ |
H A D | scene08.cpp | 127 if (g_nmi->_aniMan2->_oy >= 520) { in scene08_updateCursor() 128 if (g_nmi->_aniMan2->_oy <= 750) in scene08_updateCursor() 196 int y = g_nmi->_aniMan->_oy + g_nmi->_aniMan->getSomeXY().y; in sceneHandler08_pushCallback() 251 int y = g_nmi->_aniMan->_oy; in sceneHandler08_airMoves() 336 g_nmi->_aniMan->setOXY(380, g_nmi->_aniMan->_oy); in sceneHandler08_sitDown() 350 int y = g_vars->scene08_manOffsetY + g_nmi->_aniMan->_oy; in sceneHandler08_calcFlight() 364 if (y <= g_vars->scene08_vmyats->_oy) { in sceneHandler08_calcFlight() 378 if (g_nmi->_aniMan->_movement || g_nmi->_aniMan->_oy < 660 in sceneHandler08_calcFlight() 401 int y = g_vars->scene08_manOffsetY + g_nmi->_aniMan->_oy; in sceneHandler08_checkEndArcade() 495 g_nmi->_sceneRect.top = g_nmi->_aniMan2->_oy - 200; in sceneHandler08() [all …]
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H A D | scene18and19.cpp | 235 go->setOXY(newx + go->_ox, newy + go->_oy); in scene18_initScene1() 267 y = g_vars->scene18_boy->_movement->_oy; in scene18_initScene1() 270 y = g_vars->scene18_boy->_oy; in scene18_initScene1() 281 y = g_vars->scene18_girl->_movement->_oy; in scene18_initScene1() 284 y = g_vars->scene18_girl->_oy; in scene18_initScene1() 470 y = ani->_movement->_oy; in sceneHandler18and19_showGirlJump() 473 y = ani->_oy; in sceneHandler18and19_showGirlJump() 507 y = ani->_movement->_oy; in sceneHandler18and19_showBoyJump() 510 y = ani->_oy; in sceneHandler18and19_showBoyJump() 769 g_vars->scene18_manY = g_nmi->_aniMan2->_oy; in sceneHandler18() [all …]
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H A D | sceneDbg.cpp | 50 if (x >= pic->_ox && y >= pic->_oy) { in sceneHandlerDbgMenu_getObjectAtXY() 52 if (x <= pic->_ox + dims.x && y <= pic->_oy + dims.y && pic != g_vars->selector) in sceneHandlerDbgMenu_getObjectAtXY() 95 g_vars->selector->setOXY(obj->_ox, obj->_oy); in sceneHandlerDbgMenu()
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H A D | scene29.cpp | 153 int y = g_vars->scene29_shooter1->_oy - 48; in sceneHandler29_shootGreen() 167 int y = g_vars->scene29_shooter1->_oy - 14; in sceneHandler29_shootRed() 189 g_vars->scene29_manY = g_nmi->_aniMan->_oy; in sceneHandler29_manJump() 203 g_vars->scene29_manY = g_nmi->_aniMan->_oy; in sceneHandler29_manBend() 338 y = ani->_oy; in sceneHandler29_ballHitCheck() 371 y = ani->_oy; in sceneHandler29_ballHitCheck() 500 g_vars->scene29_manY = g_nmi->_aniMan->_oy; in sceneHandler29_clickPorter() 502 if (ABS(1582 - g_vars->scene29_manX) > 1 || ABS(445 - g_nmi->_aniMan->_oy) > 1 in sceneHandler29_clickPorter() 532 g_vars->scene29_manY = g_nmi->_aniMan->_oy; in sceneHandler29_shootersProcess() 596 int y = ani->_oy; in sceneHandler29_animBearded() [all …]
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H A D | scene25.cpp | 169 int y = g_nmi->_aniMan->_oy; in sceneHandler25_enterTruba() 204 int y = g_nmi->_aniMan->_oy; in sceneHandler25_toLadder() 283 int y = g_nmi->_aniMan->_oy; in sceneHandler25_rowShovel() 317 int y = g_nmi->_aniMan->_oy; in sceneHandler25_rowHand() 371 int y = g_nmi->_aniMan->_oy; in sceneHandler25_tryRow() 437 int aniY = ani->_oy; in sceneHandler25_walkOnLadder() 446 aniY = ani->_oy - point.y; in sceneHandler25_walkOnLadder() 535 point.y = inter->_yOffs + pic->_oy; in sceneHandler25_isOnLadder() 592 int y = g_nmi->_aniMan2->_oy; in sceneHandler25()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/ |
H A D | statics.cpp | 211 _oy = y; in setOXY() 451 oyani = _oy; in getPixelAtPos() 978 _oy += point.y; in adjustSomeXY() 1072 _oy = y; in show1() 1255 int newy = _oy; in startAnim() 1473 _oy = src->_oy; in Movement() 1668 int oldoy = _oy; in calcSomeXY() 1897 _oy -= point.y; in gotoNextFrame() 1987 _oy += point.y; in gotoNextFrame() 2005 _oy -= point.y; in gotoPrevFrame() [all …]
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H A D | gfx.cpp | 96 _oy = 0; in PictureObject() 105 _oy2 = _oy; in PictureObject() 129 _oy2 = _oy; in load() 149 y = _oy; in drawAt() 184 _picture->_y = _oy; in isPointInside() 199 _picture->_y = _oy; in isPixelHitAtPos() 209 _oy2 = _oy; in setOXY2() 217 _oy = 0; in GameObject() 231 _oy = src->_oy; in GameObject() 264 _oy = y; in setOXY() [all …]
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H A D | interaction.cpp | 139 int ypos = cinter->_yOffs + obj->_oy; in handleInteraction() 143 if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) { in handleInteraction() 255 subj->setOXY(inter->_xOffs + obj->_ox, inter->_yOffs + obj->_oy); in handleInteraction() 311 int ypos = inter->_yOffs + obj->_oy; in handleInteraction() 315 if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1 in handleInteraction() 525 && abs(obj->_oy + _yOffs - subj->_oy) <= 1) { in isOverlapping()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/ |
H A D | statics.cpp | 211 _oy = y; in setOXY() 451 oyani = _oy; in getPixelAtPos() 978 _oy += point.y; in adjustSomeXY() 1072 _oy = y; in show1() 1255 int newy = _oy; in startAnim() 1473 _oy = src->_oy; in Movement() 1668 int oldoy = _oy; in calcSomeXY() 1897 _oy -= point.y; in gotoNextFrame() 1987 _oy += point.y; in gotoNextFrame() 2005 _oy -= point.y; in gotoPrevFrame() [all …]
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H A D | gfx.cpp | 96 _oy = 0; in PictureObject() 106 _oy2 = _oy; in PictureObject() 130 _oy2 = _oy; in load() 150 y = _oy; in drawAt() 185 _picture->_y = _oy; in isPointInside() 200 _picture->_y = _oy; in isPixelHitAtPos() 210 _oy2 = _oy; in setOXY2() 218 _oy = 0; in GameObject() 232 _oy = src->_oy; in GameObject() 265 _oy = y; in setOXY() [all …]
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H A D | interaction.cpp | 139 int ypos = cinter->_yOffs + obj->_oy; in handleInteraction() 143 if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) { in handleInteraction() 255 subj->setOXY(inter->_xOffs + obj->_ox, inter->_yOffs + obj->_oy); in handleInteraction() 311 int ypos = inter->_yOffs + obj->_oy; in handleInteraction() 315 if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1 in handleInteraction() 525 && abs(obj->_oy + _yOffs - subj->_oy) <= 1) { in isOverlapping()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/ |
H A D | base_soft_render_surface.cpp | 45 _ox(0), _oy(0), _width(0), _height(0), _pitch(0), in BaseSoftRenderSurface() 277 r.moveTo(_ox, _oy); in GetSurfaceDims() 289 _clipWindow.translate(_ox - x, _oy - y); in SetOrigin() 293 _oy = y; in SetOrigin() 307 y = _oy; in GetOrigin() 329 _clipWindow.clip(Rect(-_ox, -_oy, -_ox + _width, -_oy + _height)); in SetClippingRect() 368 _oy -= _clipWindow.top; in SetFlipped() 370 _oy += _clipWindow.top; in SetFlipped()
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H A D | base_soft_render_surface.h | 50 int32 _ox, _oy; // Physical Pixel for Logical Origin variable 74 _pixels = pix00 + _ox * _bytesPerPixel + _oy * _pitch; in SetPixelsPointer()
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | objects.cpp | 1165 oy = object[oi]._oy; in DeleteObject_() 1181 object[i]._oy = y; in SetupObject() 1416 oy = object[i]._oy; in AddPurifyingFountain() 1448 oy = object[i]._oy; in AddMurkyFountain() 1851 oy = object[i]._oy; in Obj_Circle() 1978 y = object[i]._oy; in Obj_FlameTrap() 3972 object[i]._oy, in OperateShrine() 4793 for (yp = object[i]._oy - 1; yp <= object[i]._oy + 1; yp++) { in BreakBarrel() 4871 y = object[i]._oy; in SyncL1Doors() 4971 y = object[i]._oy; in SyncL2Doors() [all …]
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/dports/multimedia/avidemux-cli/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6/blackenBorder/qt5/ |
H A D | DIA_flyBlackenBorders.cpp | 39 _oy=0; in flyBlacken() 148 aprintf("Debug: old values: x=%d, y=%d, w=%d, h=%d\n",_ox,_oy,_ow,_oh); in bandResized() 154 if((x+w)==(_ox+_ow) && (y+h)==(_oy+_oh)) in bandResized() 156 if(x==_ox && y==_oy) in bandResized() 160 _oy=y; in bandResized()
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/dports/multimedia/avidemux-qt5/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6/blackenBorder/qt5/ |
H A D | DIA_flyBlackenBorders.cpp | 39 _oy=0; in flyBlacken() 148 aprintf("Debug: old values: x=%d, y=%d, w=%d, h=%d\n",_ox,_oy,_ow,_oh); in bandResized() 154 if((x+w)==(_ox+_ow) && (y+h)==(_oy+_oh)) in bandResized() 156 if(x==_ox && y==_oy) in bandResized() 160 _oy=y; in bandResized()
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/dports/multimedia/avidemux/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6/blackenBorder/qt5/ |
H A D | DIA_flyBlackenBorders.cpp | 39 _oy=0; in flyBlacken() 148 aprintf("Debug: old values: x=%d, y=%d, w=%d, h=%d\n",_ox,_oy,_ow,_oh); in bandResized() 154 if((x+w)==(_ox+_ow) && (y+h)==(_oy+_oh)) in bandResized() 156 if(x==_ox && y==_oy) in bandResized() 160 _oy=y; in bandResized()
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/dports/multimedia/avidemux-plugins/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6/blackenBorder/qt5/ |
H A D | DIA_flyBlackenBorders.cpp | 39 _oy=0; in flyBlacken() 148 aprintf("Debug: old values: x=%d, y=%d, w=%d, h=%d\n",_ox,_oy,_ow,_oh); in bandResized() 154 if((x+w)==(_ox+_ow) && (y+h)==(_oy+_oh)) in bandResized() 156 if(x==_ox && y==_oy) in bandResized() 160 _oy=y; in bandResized()
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/dports/games/90secondportraits/90-Second-Portraits-1.01b/ |
H A D | Animation.lua | 29 self._oy = oy or (fh/2) 56 …self._image, self._quads[self._frame], math.round(x), math.round(y), r, sx, sy, self._ox, self._oy) 65 self._oy = oy
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