Searched refs:_runDelayedScriptStartup (Results 1 – 4 of 4) sorted by relevance
45 _runDelayedScriptStartup(false), in Game()154 _runDelayedScriptStartup = runDelayedScriptStartup; in changeSceneDelayScript()196 if (_localScript && _runDelayedScriptStartup) in update()200 _runDelayedScriptStartup = false; in update()
102 bool _runDelayedScriptStartup; variable