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Searched refs:_saveSlot (Results 1 – 25 of 57) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan3/
H A Dglkio.cpp37 glkMainWin(nullptr), glkStatusWin(nullptr), onStatusLine(false), _saveSlot(-1), in GlkIO()
54 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in initialize()
61 if (_saveSlot != -1) in print()
79 if (_saveSlot != -1) in showImage()
92 if (_saveSlot != -1) in playSound()
134 if (!statusLineOption || _saveSlot != -1 || glkStatusWin == nullptr) in statusLine()
177 if (_saveSlot != -1) { in readLine()
228 if (_saveSlot != -1) { in loadGame()
229 int saveSlot = _saveSlot; in loadGame()
230 _saveSlot = -1; in loadGame()
H A Dglkio.h38 int _saveSlot; variable
80 if (_saveSlot == -1 && glk_gestalt(gestalt_Graphics, 0) == 1) in flowBreak()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan3/
H A Dglkio.cpp37 glkMainWin(nullptr), glkStatusWin(nullptr), onStatusLine(false), _saveSlot(-1), in GlkIO()
54 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in initialize()
61 if (_saveSlot != -1) in print()
79 if (_saveSlot != -1) in showImage()
92 if (_saveSlot != -1) in playSound()
132 if (!statusLineOption || _saveSlot != -1 || glkStatusWin == nullptr) in statusLine()
175 if (_saveSlot != -1) { in readLine()
226 if (_saveSlot != -1) { in loadGame()
227 int saveSlot = _saveSlot; in loadGame()
228 _saveSlot = -1; in loadGame()
H A Dglkio.h38 int _saveSlot; variable
80 if (_saveSlot == -1 && glk_gestalt(gestalt_Graphics, 0) == 1) in flowBreak()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/quest/
H A Dquest.cpp36 _saveSlot(-1), _runner(nullptr) { in Quest()
42 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in runGame()
59 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in playGame()
64 if (_saveSlot != -1) { in playGame()
65 int saveSlot = _saveSlot; in playGame()
66 _saveSlot = -1; in playGame()
H A Dquest.h40 int _saveSlot;
104 bool loadingSavegame() const { return _saveSlot != -1; } in loadingSavegame()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/jacl/
H A Djacl.cpp36 _saveSlot(-1) { in JACL()
42 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in runGame()
73 int saveSlot = _saveSlot; in loadLauncherSavegame()
74 _saveSlot = -1; in loadLauncherSavegame()
H A Djacl.h40 int _saveSlot;
83 return _saveSlot != -1; in loadingSavegame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/advsys/
H A Dadvsys.cpp32 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in runGame()
44 if (_saveSlot != -1) { in runGame()
45 Common::ErrorCode err = loadGameState(_saveSlot).getCode(); in runGame()
46 _saveSlot = -1; in runGame()
H A Dglk_interface.h39 int _saveSlot;
68 _window(nullptr), _saveSlot(-1) {} in GlkInterface()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/advsys/
H A Dadvsys.cpp32 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in runGame()
44 if (_saveSlot != -1) { in runGame()
45 Common::ErrorCode err = loadGameState(_saveSlot).getCode(); in runGame()
46 _saveSlot = -1; in runGame()
H A Dglk_interface.h39 int _saveSlot;
74 _window(nullptr), _saveSlot(-1) {} in GlkInterface()
H A Dglk_interface.cpp36 if (_saveSlot == -1) in print()
43 if (_saveSlot == -1) in print()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/games/
H A Dstart_u8_process.cpp44 _init(false), _saveSlot(saveSlot), _skipStart(saveSlot >= 0) { in DEFINE_RUNTIME_CLASSTYPE_CODE()
60 …if (_saveSlot >= 0 &&Ultima8Engine::get_instance()->loadGameState(_saveSlot).getCode() == Common::… in run()
H A Dstart_crusader_process.cpp43 _initStage(PlayFirstMovie), _saveSlot(saveSlot) { in DEFINE_RUNTIME_CLASSTYPE_CODE()
69 …if (_saveSlot >= 0 && Ultima8Engine::get_instance()->loadGameState(_saveSlot).getCode() == Common:… in run()
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DScriptingContext.cpp131 _saveSlot = slot; in RequestSaveState()
154 if(_saveSlot >= 0) { in SaveState()
157 _saveSlotData[_saveSlot] = ss.str(); in SaveState()
158 _saveSlot = -1; in SaveState()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Ddialogs.cpp138 _saveSlot(-1) { in MystOptionsDialog()
197 _saveSlot = -1; in open()
203 _saveSlot = _saveDialog->runModalWithCurrentTarget(); in save()
205 if (_saveSlot >= 0) { in save()
209 _saveDescription = _saveDialog->createDefaultSaveDescription(_saveSlot); in save()
H A Ddialogs.h118 int getSaveSlot() const { return _saveSlot; } in getSaveSlot()
135 int _saveSlot; variable
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dgriffon.cpp76 _saveSlot = 0; in GriffonEngine()
148 _saveSlot = ConfMan.getInt("save_slot"); in run()
149 loadGameState(_saveSlot); in run()
/dports/games/scummvm/scummvm-2.5.1/engines/petka/
H A Dpetka.cpp60 _saveSlot = -1; in PetkaEngine()
113 if (_saveSlot != -1) in run()
114 loadGameState(_saveSlot); in run()
115 _saveSlot = -1; in run()
257 _saveSlot = -1; in loadPartAtNextFrame()
H A Dsaveload.cpp57 _saveSlot = slot; in loadGameState()
110 return _saveSlot; in getSaveSlot()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/comprehend/
H A Dcomprehend.cpp50 _drawSurface(nullptr), _game(nullptr), _pics(nullptr), _saveSlot(-1), in Comprehend()
99 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in initialize()
230 if (_saveSlot != -1) { in loadLauncherSavegameIfNeeded()
231 return loadGameState(_saveSlot).getCode() == Common::kNoError; in loadLauncherSavegameIfNeeded()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/archetype/
H A Darchetype.h50 int _saveSlot;
170 return _saveSlot >= 0; in loadingSavegame()
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dsword2.cpp75 _saveSlot = ConfMan.getInt("save_slot"); in Sword2Engine()
233 if (_saveSlot != -1) { in run()
234 if (saveExists(_saveSlot)) in run()
235 restoreGame(_saveSlot); in run()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/scott/
H A Dscott.cpp34 _bottomWindow(0), _topWindow(0), _bitFlags(0), _saveSlot(-1) { in Scott()
72 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in runGame()
85 if (_saveSlot >= 0) { in runGame()
87 loadGameState(_saveSlot); in runGame()
88 _saveSlot = -1; in runGame()
397 if (_saveSlot == -1) in output()
402 if (_saveSlot == -1) in output()

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