/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan3/ |
H A D | glkio.cpp | 37 glkMainWin(nullptr), glkStatusWin(nullptr), onStatusLine(false), _saveSlot(-1), in GlkIO() 54 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in initialize() 61 if (_saveSlot != -1) in print() 79 if (_saveSlot != -1) in showImage() 92 if (_saveSlot != -1) in playSound() 134 if (!statusLineOption || _saveSlot != -1 || glkStatusWin == nullptr) in statusLine() 177 if (_saveSlot != -1) { in readLine() 228 if (_saveSlot != -1) { in loadGame() 229 int saveSlot = _saveSlot; in loadGame() 230 _saveSlot = -1; in loadGame()
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H A D | glkio.h | 38 int _saveSlot; variable 80 if (_saveSlot == -1 && glk_gestalt(gestalt_Graphics, 0) == 1) in flowBreak()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan3/ |
H A D | glkio.cpp | 37 glkMainWin(nullptr), glkStatusWin(nullptr), onStatusLine(false), _saveSlot(-1), in GlkIO() 54 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in initialize() 61 if (_saveSlot != -1) in print() 79 if (_saveSlot != -1) in showImage() 92 if (_saveSlot != -1) in playSound() 132 if (!statusLineOption || _saveSlot != -1 || glkStatusWin == nullptr) in statusLine() 175 if (_saveSlot != -1) { in readLine() 226 if (_saveSlot != -1) { in loadGame() 227 int saveSlot = _saveSlot; in loadGame() 228 _saveSlot = -1; in loadGame()
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H A D | glkio.h | 38 int _saveSlot; variable 80 if (_saveSlot == -1 && glk_gestalt(gestalt_Graphics, 0) == 1) in flowBreak()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/quest/ |
H A D | quest.cpp | 36 _saveSlot(-1), _runner(nullptr) { in Quest() 42 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in runGame() 59 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in playGame() 64 if (_saveSlot != -1) { in playGame() 65 int saveSlot = _saveSlot; in playGame() 66 _saveSlot = -1; in playGame()
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H A D | quest.h | 40 int _saveSlot; 104 bool loadingSavegame() const { return _saveSlot != -1; } in loadingSavegame()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/jacl/ |
H A D | jacl.cpp | 36 _saveSlot(-1) { in JACL() 42 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in runGame() 73 int saveSlot = _saveSlot; in loadLauncherSavegame() 74 _saveSlot = -1; in loadLauncherSavegame()
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H A D | jacl.h | 40 int _saveSlot; 83 return _saveSlot != -1; in loadingSavegame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/advsys/ |
H A D | advsys.cpp | 32 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in runGame() 44 if (_saveSlot != -1) { in runGame() 45 Common::ErrorCode err = loadGameState(_saveSlot).getCode(); in runGame() 46 _saveSlot = -1; in runGame()
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H A D | glk_interface.h | 39 int _saveSlot; 68 _window(nullptr), _saveSlot(-1) {} in GlkInterface()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/advsys/ |
H A D | advsys.cpp | 32 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in runGame() 44 if (_saveSlot != -1) { in runGame() 45 Common::ErrorCode err = loadGameState(_saveSlot).getCode(); in runGame() 46 _saveSlot = -1; in runGame()
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H A D | glk_interface.h | 39 int _saveSlot; 74 _window(nullptr), _saveSlot(-1) {} in GlkInterface()
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H A D | glk_interface.cpp | 36 if (_saveSlot == -1) in print() 43 if (_saveSlot == -1) in print()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/games/ |
H A D | start_u8_process.cpp | 44 _init(false), _saveSlot(saveSlot), _skipStart(saveSlot >= 0) { in DEFINE_RUNTIME_CLASSTYPE_CODE() 60 …if (_saveSlot >= 0 &&Ultima8Engine::get_instance()->loadGameState(_saveSlot).getCode() == Common::… in run()
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H A D | start_crusader_process.cpp | 43 _initStage(PlayFirstMovie), _saveSlot(saveSlot) { in DEFINE_RUNTIME_CLASSTYPE_CODE() 69 …if (_saveSlot >= 0 && Ultima8Engine::get_instance()->loadGameState(_saveSlot).getCode() == Common:… in run()
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/ |
H A D | ScriptingContext.cpp | 131 _saveSlot = slot; in RequestSaveState() 154 if(_saveSlot >= 0) { in SaveState() 157 _saveSlotData[_saveSlot] = ss.str(); in SaveState() 158 _saveSlot = -1; in SaveState()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/ |
H A D | dialogs.cpp | 138 _saveSlot(-1) { in MystOptionsDialog() 197 _saveSlot = -1; in open() 203 _saveSlot = _saveDialog->runModalWithCurrentTarget(); in save() 205 if (_saveSlot >= 0) { in save() 209 _saveDescription = _saveDialog->createDefaultSaveDescription(_saveSlot); in save()
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H A D | dialogs.h | 118 int getSaveSlot() const { return _saveSlot; } in getSaveSlot() 135 int _saveSlot; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | griffon.cpp | 76 _saveSlot = 0; in GriffonEngine() 148 _saveSlot = ConfMan.getInt("save_slot"); in run() 149 loadGameState(_saveSlot); in run()
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/dports/games/scummvm/scummvm-2.5.1/engines/petka/ |
H A D | petka.cpp | 60 _saveSlot = -1; in PetkaEngine() 113 if (_saveSlot != -1) in run() 114 loadGameState(_saveSlot); in run() 115 _saveSlot = -1; in run() 257 _saveSlot = -1; in loadPartAtNextFrame()
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H A D | saveload.cpp | 57 _saveSlot = slot; in loadGameState() 110 return _saveSlot; in getSaveSlot()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/comprehend/ |
H A D | comprehend.cpp | 50 _drawSurface(nullptr), _game(nullptr), _pics(nullptr), _saveSlot(-1), in Comprehend() 99 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in initialize() 230 if (_saveSlot != -1) { in loadLauncherSavegameIfNeeded() 231 return loadGameState(_saveSlot).getCode() == Common::kNoError; in loadLauncherSavegameIfNeeded()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/archetype/ |
H A D | archetype.h | 50 int _saveSlot; 170 return _saveSlot >= 0; in loadingSavegame()
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/dports/games/scummvm/scummvm-2.5.1/engines/sword2/ |
H A D | sword2.cpp | 75 _saveSlot = ConfMan.getInt("save_slot"); in Sword2Engine() 233 if (_saveSlot != -1) { in run() 234 if (saveExists(_saveSlot)) in run() 235 restoreGame(_saveSlot); in run()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/scott/ |
H A D | scott.cpp | 34 _bottomWindow(0), _topWindow(0), _bitFlags(0), _saveSlot(-1) { in Scott() 72 _saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; in runGame() 85 if (_saveSlot >= 0) { in runGame() 87 loadGameState(_saveSlot); in runGame() 88 _saveSlot = -1; in runGame() 397 if (_saveSlot == -1) in output() 402 if (_saveSlot == -1) in output()
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