1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef GLK_ALAN3_GLKIO
24 #define GLK_ALAN3_GLKIO
25 
26 #include "glk/glk_api.h"
27 #include "glk/windows.h"
28 #include "glk/jumps.h"
29 
30 namespace Glk {
31 namespace Alan3 {
32 
33 class GlkIO : public GlkAPI {
34 private:
35 	winid_t glkMainWin;
36 	winid_t glkStatusWin;
37 	schanid_t _soundChannel;
38 	int _saveSlot;
39 public:
40 	bool onStatusLine;
41 protected:
42 	/**
43 	 * Does initialization
44 	 */
45 	bool initialize();
46 public:
47 	/**
48 	 * Constructor
49 	 */
50 	GlkIO(OSystem *syst, const GlkGameDescription &gameDesc);
51 
52 	/**
53 	 * Print a string to the window
54 	 */
55 	void print(const char *fmt, ...);
56 
57 	/**
58 	 * Outputs a string to the window, even during startup
59 	 */
forcePrint(const char * str)60 	void forcePrint(const char *str) {
61 		glk_put_string(str);
62 	}
63 
64 	void showImage(int image, int align);
65 
66 	void playSound(int sound);
67 
68 	void setStyle(int style);
69 
70 	void statusLine(CONTEXT);
71 
72 	bool readLine(CONTEXT, char *usrBuf, size_t maxLen);
73 
clear()74 	void clear() {
75 		glk_window_clear(glkMainWin);
76 	}
77 
flowBreak()78 	void flowBreak() {
79 		/* Make a new paragraph, i.e one empty line (one or two newlines). */
80 		if (_saveSlot == -1 && glk_gestalt(gestalt_Graphics, 0) == 1)
81 			glk_window_flow_break(glkMainWin);
82 	}
83 
84 	/**
85 	 * If a savegame was selected to be loaded from the launcher, then load it.
86 	 * Otherwise, prompt the user for a savegame to load, and then load it
87 	 */
88 	Common::Error loadGame();
89 };
90 
91 extern GlkIO *g_io;
92 
93 #undef printf
94 #define printf g_io->print
95 
96 } // End of namespace Alan3
97 } // End of namespace Glk
98 
99 #endif
100