Home
last modified time | relevance | path

Searched refs:_sfxName (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pink/objects/actions/
H A Daction_play_with_sfx.cpp90 _sfxName = archive.readString(); in deserialize()
95 …gLoadingObjects, "\t\tActionSfx: _sfx = %s, _volume = %u, _frame = %u", _sfxName.c_str(), _volume,… in toConsole()
101 …debugC(kPinkDebugActions, "ActionSfx %s of %s is now playing", _sfxName.c_str(), _sprite->getName(… in play()
103 _sound.play(page->getResourceStream(_sfxName), Audio::Mixer::kSFXSoundType, _volume, balance); in play()
H A Daction_play_with_sfx.h70 Common::String _sfxName; variable
/dports/games/scummvm/scummvm-2.5.1/engines/pink/objects/actions/
H A Daction_play_with_sfx.cpp90 _sfxName = archive.readString(); in deserialize()
95 …gLoadingObjects, "\t\tActionSfx: _sfx = %s, _volume = %u, _frame = %u", _sfxName.c_str(), _volume,… in toConsole()
101 …debugC(kPinkDebugActions, "ActionSfx %s of %s is now playing", _sfxName.c_str(), _sprite->getName(… in play()
103 _sound.play(page->getResourceStream(_sfxName), Audio::Mixer::kSFXSoundType, _volume, balance); in play()
H A Daction_play_with_sfx.h70 Common::String _sfxName; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/
H A Dmusicdata.cpp1498 const char *const Sound::_sfxName[] = { member in Queen::Sound
H A Dlogic.h104 uint16 currentRoomSfx() const { return _sfxName[_currentRoom]; } in currentRoomSfx()
303 uint16 *_sfxName; variable
H A Dsound.h108 static const char *const _sfxName[]; variable
H A Dlogic.cpp50 : _credits(NULL), _objectData(NULL), _roomData(NULL), _sfxName(NULL), in Logic()
70 delete[] _sfxName; in ~Logic()
106 _sfxName = NULL; in readQueenJas()
108 _sfxName = new uint16[_numRooms + 1]; in readQueenJas()
109 _sfxName[0] = 0; in readQueenJas()
111 _sfxName[i] = READ_BE_UINT16(ptr); ptr += 2; in readQueenJas()
H A Dsound.cpp221 playSound(_sfxName[sfx - 1], false); in playSfx()
/dports/games/scummvm/scummvm-2.5.1/engines/queen/
H A Dmusicdata.cpp1498 const char *const Sound::_sfxName[] = { member in Queen::Sound
H A Dlogic.h104 uint16 currentRoomSfx() const { return _sfxName[_currentRoom]; } in currentRoomSfx()
303 uint16 *_sfxName; variable
H A Dsound.h108 static const char *const _sfxName[]; variable
H A Dlogic.cpp50 : _credits(NULL), _objectData(NULL), _roomData(NULL), _sfxName(NULL), in Logic()
70 delete[] _sfxName; in ~Logic()
106 _sfxName = NULL; in readQueenJas()
108 _sfxName = new uint16[_numRooms + 1]; in readQueenJas()
109 _sfxName[0] = 0; in readQueenJas()
111 _sfxName[i] = READ_BE_UINT16(ptr); ptr += 2; in readQueenJas()
H A Dsound.cpp221 playSound(_sfxName[sfx - 1], false); in playSfx()