Searched refs:accz (Results 1 – 17 of 17) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_effect.cpp | 284 particle->velz += particle->accz; in P_ThinkParticles() 308 particle->accz = accelz; in P_SpawnParticle() 394 particle->accz -= FRACUNIT/11; in MakeFountain() 448 particle->accz -= FRACUNIT/20; in P_RunEffect() 467 particle->accz += FRACUNIT/40; in P_RunEffect() 522 particle->accz = M_Random () << 7; in P_RunEffect() 528 particle->accz = -particle->accz; in P_RunEffect() 560 p->accz -= FRACUNIT/8; in P_DrawSplash() 612 p->accz = -FRACUNIT/22; in P_DrawSplash2() 804 p->accz -= FRACUNIT/4096; in P_DrawRailTrail() [all …]
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H A D | p_effect.h | 59 fixed_t accx,accy,accz; member
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | c_effect.cpp | 124 p->accz -= FRACUNIT/8; in P_DrawSplash() 232 particle->accz -= FRACUNIT/11; in MakeFountain() 329 particle->accz -= FRACUNIT/20; in P_RunEffect() 344 particle->accz += FRACUNIT/40; in P_RunEffect() 413 particle->velz += particle->accz; in P_ThinkParticles() 521 p->accz -= FRACUNIT/4096; in P_DrawRailTrail() 553 p->accz -= FRACUNIT/4096; in P_DisconnectEffect()
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H A D | r_things.h | 32 fixed_t accx,accy,accz; member
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/dports/math/arb/arb-2.21.1/acb_elliptic/ |
H A D | rf.c | 160 slong k, wp, accx, accy, accz, order; in acb_elliptic_rf() local 192 accz = acb_rel_accuracy_bits(zz); in acb_elliptic_rf() 194 accx = FLINT_MAX(accx, accz); in acb_elliptic_rf() 224 accz = acb_rel_accuracy_bits(zz); in acb_elliptic_rf() 226 accx = FLINT_MAX(accx, accz); in acb_elliptic_rf()
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H A D | rj.c | 220 slong k, wp, accx, accy, accz, accp, order; in acb_elliptic_rj_carlson() local 275 accz = acb_rel_accuracy_bits(zz); in acb_elliptic_rj_carlson() 278 accx = FLINT_MAX(accx, accz); in acb_elliptic_rj_carlson() 370 accz = acb_rel_accuracy_bits(zz); in acb_elliptic_rj_carlson() 373 accx = FLINT_MAX(accx, accz); in acb_elliptic_rj_carlson()
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/dports/games/gl-117/gl-117-1.3.2-src/src/ |
H A D | aiobject.h | 148 float accx, accy, accz; variable
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H A D | aiobject.cpp | 116 accx = accy = accz = 0; in dinit() 615 accz *= brakepower; in move() 618 accz += thrust * vaxis.z * 0.3 * timefac; in move() 622 accz += thrust * uaxis.z * 0.067 * timefac; in move() 630 tl->z += accz * timefac * stepfac; in move() 635 forcez = accz * stepfac * scalef; in move()
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/dports/x11-toolkits/gtk30/gtk+-3.24.31/testsuite/css/parser/ |
H A D | keyframes-empty.ref.css | 4132 @keyframes accz {
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H A D | keyframes-empty.css | 9942 @keyframes accz {
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H A D | keyframes-ordering.css | 21562 @keyframes accz {
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H A D | keyframes-ordering.ref.css | 21463 @keyframes accz {
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/dports/x11-toolkits/gtk40/gtk-4.4.1/testsuite/css/parser/ |
H A D | keyframes-empty.ref.css | 4132 @keyframes accz {
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H A D | keyframes-empty.css | 9942 @keyframes accz {
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H A D | keyframes-ordering.css | 21562 @keyframes accz {
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H A D | keyframes-ordering.ref.css | 21463 @keyframes accz {
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/dports/chinese/rime-array/rime-array-d10f2f8b2aec7c7e736ace01e8a399e5ae5e7c3a/ |
H A D | array30_phrases.dict.yaml | 18392 下海 accz'
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