/dports/games/scorched3d/scorched/src/common/net/ |
H A D | NetBuffer.cpp | 216 addToBuffer(add); in addToBufferNamed() 241 addToBuffer(add); in addToBufferNamed() 246 addToBuffer(add); in addToBufferNamed() 251 addToBuffer(add); in addToBufferNamed() 256 addToBuffer(add); in addToBufferNamed() 261 addToBuffer(add); in addToBufferNamed() 266 addToBuffer(add); in addToBufferNamed() 271 addToBuffer(add); in addToBufferNamed() 276 addToBuffer(add); in addToBufferNamed() 281 addToBuffer(add[0]); in addToBuffer() [all …]
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H A D | NetBuffer.h | 101 void addToBuffer(Vector &vector); 102 void addToBuffer(FixedVector &vector); 104 void addToBuffer(const char *add); 105 void addToBuffer(std::string &string); 107 void addToBuffer(LangString &string); 109 void addToBuffer(const char add); 111 void addToBuffer(const int add); 112 void addToBuffer(const float add); 113 void addToBuffer(const bool add); 115 void addToBuffer(const fixed add); [all …]
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/dports/databases/rrdtool/rrdtool-1.7.2/src/ |
H A D | rrd_xport.c | 40 static int addToBuffer( 523 static int addToBuffer( in addToBuffer() function 729 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson() 731 addToBuffer(buffer, in rrd_xport_format_xmljson() 759 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson() 784 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson() 808 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson() 837 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson() 858 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson() 867 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson() [all …]
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/dports/games/scorched3d/scorched/src/common/coms/ |
H A D | ComsSyncCheckMessage.cpp | 58 landscapeBuffer_.addToBuffer(height); in ComsSyncCheckMessage() 60 landscapeBuffer_.addToBuffer(normal); in ComsSyncCheckMessage() 72 roofBuffer_.addToBuffer(height); in ComsSyncCheckMessage() 74 roofBuffer_.addToBuffer(normal); in ComsSyncCheckMessage() 94 targetsBuffer_.addToBuffer(tmpBuffer); in ComsSyncCheckMessage() 107 buffer.addToBuffer(syncId_); in writeMessage() 108 buffer.addToBuffer(landscapeBuffer_); in writeMessage() 109 buffer.addToBuffer(roofBuffer_); in writeMessage() 110 buffer.addToBuffer(targetsBuffer_); in writeMessage() 112 buffer.addToBuffer(checks); in writeMessage() [all …]
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H A D | ComsTankChangeMessage.cpp | 77 buffer.addToBuffer(playerName_); in writeMessage() 78 buffer.addToBuffer(playerType_); in writeMessage() 79 buffer.addToBuffer(tankType_); in writeMessage() 80 buffer.addToBuffer(modelName_); in writeMessage() 81 buffer.addToBuffer(playerId_); in writeMessage() 82 buffer.addToBuffer(destinationId_); in writeMessage() 83 buffer.addToBuffer(playerTeam_); in writeMessage() 84 buffer.addToBuffer(playerColor_); in writeMessage() 85 buffer.addToBuffer(spectate_); in writeMessage() 86 buffer.addToBuffer(playerIcon_.getBufferUsed()); in writeMessage() [all …]
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H A D | ComsPlayedMoveMessage.cpp | 80 buffer.addToBuffer(playerId_); in writeMessage() 81 buffer.addToBuffer(moveId_); in writeMessage() 82 buffer.addToBuffer((int) moveType_); in writeMessage() 85 buffer.addToBuffer(weaponId_); in writeMessage() 86 buffer.addToBuffer(rotationXY_); in writeMessage() 87 buffer.addToBuffer(rotationYZ_); in writeMessage() 88 buffer.addToBuffer(power_); in writeMessage() 89 buffer.addToBuffer(selectPositionX_); in writeMessage() 90 buffer.addToBuffer(selectPositionY_); in writeMessage()
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H A D | ComsChannelMessage.cpp | 42 buffer.addToBuffer((int) type_); in writeMessage() 43 buffer.addToBuffer(id_); in writeMessage() 44 buffer.addToBuffer((int) channels_.size()); in writeMessage() 50 buffer.addToBuffer(itor->getType()); in writeMessage() 51 buffer.addToBuffer(itor->getChannel()); in writeMessage() 53 buffer.addToBuffer((int) availableChannels_.size()); in writeMessage() 58 buffer.addToBuffer(itor->getType()); in writeMessage() 59 buffer.addToBuffer(itor->getChannel()); in writeMessage()
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H A D | ComsLoadLevelMessage.cpp | 67 tanksBuffer_.addToBuffer((int) tanks.size()); in saveTanks() 74 tanksBuffer_.addToBuffer(tank->getPlayerId()); in saveTanks() 79 tanksBuffer_.addToBuffer(tank->getTankAI()->getName()); in saveTanks() 83 tanksBuffer_.addToBuffer("Human"); in saveTanks() 209 buffer.addToBuffer(stateBuffer_); in writeMessage() 210 buffer.addToBuffer(actualTime_); in writeMessage() 211 buffer.addToBuffer(tanksBuffer_); in writeMessage() 212 buffer.addToBuffer(simulateBuffer_); in writeMessage()
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H A D | ComsSimulateMessage.cpp | 45 buffer.addToBuffer(eventTime_); in writeMessage() 46 buffer.addToBuffer(actualTime_); in writeMessage() 47 buffer.addToBuffer(serverTime_); in writeMessage() 48 buffer.addToBuffer((unsigned int) actions_.size()); in writeMessage() 55 buffer.addToBuffer(action->getClassName()); in writeMessage()
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H A D | ComsAdminMessage.cpp | 46 buffer.addToBuffer(sid_); in writeMessage() 47 buffer.addToBuffer((int) type_); in writeMessage() 48 buffer.addToBuffer(param1_); in writeMessage() 49 buffer.addToBuffer(param2_); in writeMessage()
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H A D | ComsConnectAcceptMessage.cpp | 51 buffer.addToBuffer(destinationId_); in writeMessage() 52 buffer.addToBuffer(serverName_); in writeMessage() 53 buffer.addToBuffer(publishAddress_); in writeMessage() 54 buffer.addToBuffer(uniqueId_); in writeMessage()
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H A D | ComsHaveModFilesMessage.cpp | 36 buffer.addToBuffer((int) files_.size()); in writeMessage() 43 buffer.addToBuffer(entry.fileName); in writeMessage() 44 buffer.addToBuffer(entry.length); in writeMessage() 45 buffer.addToBuffer(entry.crc); in writeMessage()
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H A D | ComsOperationResultMessage.cpp | 38 buffer.addToBuffer(width_); in writeMessage() 39 buffer.addToBuffer(height_); in writeMessage() 40 buffer.addToBuffer(resultBuffer_); in writeMessage()
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H A D | ComsOperationMessage.cpp | 44 buffer.addToBuffer((int) type_); in writeMessage() 45 buffer.addToBuffer(param1_); in writeMessage() 46 buffer.addToBuffer(param2_); in writeMessage()
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/dports/games/scorched3d/scorched/src/client/GLEXT/ |
H A D | GLState.cpp | 187 addToBuffer(buffer, LIGHTING_ON, "LIGHTING_ON"); in getStateString() 189 addToBuffer(buffer, LIGHT1_ON, "LIGHT1_ON"); in getStateString() 190 addToBuffer(buffer, LIGHT1_OFF, "LIGHT1_OFF"); in getStateString() 191 addToBuffer(buffer, TEXTURE_ON, "TEXTURE_ON"); in getStateString() 192 addToBuffer(buffer, TEXTURE_OFF, "TEXTURE_OFF"); in getStateString() 193 addToBuffer(buffer, DEPTH_ON, "DEPTH_ON"); in getStateString() 194 addToBuffer(buffer, DEPTH_OFF, "DEPTH_OFF"); in getStateString() 195 addToBuffer(buffer, BLEND_ON, "BLEND_ON"); in getStateString() 196 addToBuffer(buffer, BLEND_OFF, "BLEND_OFF"); in getStateString() 197 addToBuffer(buffer, CUBEMAP_ON, "CUBEMAP_ON"); in getStateString() [all …]
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/dports/games/scorched3d/scorched/src/server/server/ |
H A D | ServerFileServer.cpp | 152 message.fileBuffer.addToBuffer(""); in sendBytes() 181 message.fileBuffer.addToBuffer(entry->fileName); in sendNextFile() 182 message.fileBuffer.addToBuffer(true); in sendNextFile() 183 message.fileBuffer.addToBuffer(firstChunk); in sendNextFile() 184 message.fileBuffer.addToBuffer(lastChunk); in sendNextFile() 185 message.fileBuffer.addToBuffer(bytesLeft); in sendNextFile() 186 message.fileBuffer.addToBuffer(sendBuffer.getBufferUsed()); in sendNextFile() 187 message.fileBuffer.addToBuffer(sizeToSend); in sendNextFile() 207 message.fileBuffer.addToBuffer(entry->fileName); in sendNextFile() 208 message.fileBuffer.addToBuffer(false); in sendNextFile()
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/dports/games/scorched3d/scorched/src/common/common/ |
H A D | ChannelText.cpp | 154 buffer.addToBuffer(channel_); in writeMessage() 155 buffer.addToBuffer(messageKey_.empty()?message_:LangString()); in writeMessage() 156 buffer.addToBuffer(srcPlayerId_); in writeMessage() 157 buffer.addToBuffer(destPlayerId_); in writeMessage() 158 buffer.addToBuffer(admin_); in writeMessage() 159 buffer.addToBuffer(flags_); in writeMessage() 160 buffer.addToBuffer(srcPlayerName_); in writeMessage() 161 buffer.addToBuffer(messageKey_); in writeMessage() 164 buffer.addToBuffer(messageValue_); in writeMessage() 165 buffer.addToBuffer((int) messageParams_.size()); in writeMessage() [all …]
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/dports/devel/open-beagle/beagle-3.0.3/beagle/include/beagle/ |
H A D | Logger.hpp | 64 ioLogger.addToBuffer((unsigned int)Beagle::Logger::eBasic,Beagle::string(inType), \ 80 ioLogger.addToBuffer((unsigned int)Beagle::Logger::eStats,Beagle::string(inType), \ 96 ioLogger.addToBuffer((unsigned int)Beagle::Logger::eInfo,Beagle::string(inType), \ 112 ioLogger.addToBuffer((unsigned int)Beagle::Logger::eDetailed,Beagle::string(inType),\ 128 ioLogger.addToBuffer((unsigned int)Beagle::Logger::eTrace,Beagle::string(inType), \ 168 ioLogger.addToBuffer((unsigned int)Beagle::Logger::eDebug,Beagle::string(inType), \ 188 ioLogger.addToBuffer((unsigned int)inLogLevel,Beagle::string(inType), \ 207 ioLogger.addToBuffer(Beagle::Logger::eDebug,Beagle::string(inType), \ 292 inline void addToBuffer(unsigned int inLevel, in addToBuffer() function in Beagle::Logger 321 if(mInitialized==false) addToBuffer(inLevel,inType,inClass,inMessage); in log() [all …]
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/dports/multimedia/libva-intel-media-driver/media-driver-intel-media-22.1.1/media_driver/agnostic/common/cm/ |
H A D | cm_visa.h | 741 r->addToBuffer(buffer, m); in addToBuffer() 921 r->addToBuffer(buffer, m); in addToBuffer() 1101 r->addToBuffer(buffer, m); in addToBuffer() 1281 r->addToBuffer(buffer, m); in addToBuffer() 1461 r->addToBuffer(buffer, m); in addToBuffer() 1782 r->addToBuffer(buffer, m); in addToBuffer() 2050 r->addToBuffer(buffer, m); in addToBuffer() 2699 r->addToBuffer(buffer, m); in addToBuffer() 2708 r->addToBuffer(buffer, m); in addToBuffer() 2992 r->addToBuffer(buffer, m); in addToBuffer() [all …]
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/dports/multimedia/cmrtlib/media-driver-intel-media-20.1.1/media_driver/agnostic/common/cm/ |
H A D | cm_visa.h | 741 r->addToBuffer(buffer, m); in addToBuffer() 921 r->addToBuffer(buffer, m); in addToBuffer() 1101 r->addToBuffer(buffer, m); in addToBuffer() 1281 r->addToBuffer(buffer, m); in addToBuffer() 1461 r->addToBuffer(buffer, m); in addToBuffer() 1782 r->addToBuffer(buffer, m); in addToBuffer() 2050 r->addToBuffer(buffer, m); in addToBuffer() 2675 r->addToBuffer(buffer, m); in addToBuffer() 2684 r->addToBuffer(buffer, m); in addToBuffer() 2956 r->addToBuffer(buffer, m); in addToBuffer() [all …]
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/dports/games/scorched3d/scorched/src/common/landscapedef/ |
H A D | LandscapeDefinition.cpp | 48 buffer.addToBuffer(seed_); in writeMessage() 49 buffer.addToBuffer(tex_); in writeMessage() 50 buffer.addToBuffer(defn_); in writeMessage() 51 buffer.addToBuffer(name_); in writeMessage() 52 buffer.addToBuffer(definitionNumber_); in writeMessage()
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/dports/games/scorched3d/scorched/src/common/simactions/ |
H A D | TankStartMoveSimAction.cpp | 113 buffer.addToBuffer(playerId_); in writeMessage() 114 buffer.addToBuffer(moveId_); in writeMessage() 115 buffer.addToBuffer(buying_); in writeMessage() 116 buffer.addToBuffer(timeout_); in writeMessage() 117 buffer.addToBuffer(ping_); in writeMessage()
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H A D | TankRankSimAction.cpp | 57 buffer.addToBuffer((int) ranks_.size()); in writeMessage() 64 buffer.addToBuffer(rank.getPlayerId()); in writeMessage() 65 buffer.addToBuffer(rank.getSkill()); in writeMessage() 66 buffer.addToBuffer(rank.getRank()); in writeMessage()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | CGeometryCreator.cpp | 770 addToBuffer(video::S3DVertex(-ax, 0, az, 0,0,0, footColor, 0, 1),Buffer); in createVolumeLightMesh() 771 addToBuffer(video::S3DVertex( ax, 0, az, 0,0,0, footColor, 1, 1),Buffer); in createVolumeLightMesh() 772 addToBuffer(video::S3DVertex( ax, 0,-az, 0,0,0, footColor, 1, 0),Buffer); in createVolumeLightMesh() 774 addToBuffer(video::S3DVertex( ax, 0,-az, 0,0,0, footColor, 1, 0),Buffer); in createVolumeLightMesh() 775 addToBuffer(video::S3DVertex(-ax, 0,-az, 0,0,0, footColor, 0, 0),Buffer); in createVolumeLightMesh() 776 addToBuffer(video::S3DVertex(-ax, 0, az, 0,0,0, footColor, 0, 1),Buffer); in createVolumeLightMesh() 804 addToBuffer(video::S3DVertex(bx , 0, az, 0,0,0, footColor, tu, 1),Buffer); in createVolumeLightMesh() 805 addToBuffer(video::S3DVertex(bx , 0, -az, 0,0,0, footColor, tu, 0),Buffer); in createVolumeLightMesh() 808 addToBuffer(video::S3DVertex(bx , 0, -az, 0,0,0, footColor, tu, 0),Buffer); in createVolumeLightMesh() 815 addToBuffer(video::S3DVertex(-bx , 0, az, 0,0,0, footColor, tu, 0),Buffer); in createVolumeLightMesh() [all …]
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CGeometryCreator.cpp | 770 addToBuffer(video::S3DVertex(-ax, 0, az, 0,0,0, footColor, 0, 1),Buffer); in createVolumeLightMesh() 771 addToBuffer(video::S3DVertex( ax, 0, az, 0,0,0, footColor, 1, 1),Buffer); in createVolumeLightMesh() 772 addToBuffer(video::S3DVertex( ax, 0,-az, 0,0,0, footColor, 1, 0),Buffer); in createVolumeLightMesh() 774 addToBuffer(video::S3DVertex( ax, 0,-az, 0,0,0, footColor, 1, 0),Buffer); in createVolumeLightMesh() 775 addToBuffer(video::S3DVertex(-ax, 0,-az, 0,0,0, footColor, 0, 0),Buffer); in createVolumeLightMesh() 776 addToBuffer(video::S3DVertex(-ax, 0, az, 0,0,0, footColor, 0, 1),Buffer); in createVolumeLightMesh() 804 addToBuffer(video::S3DVertex(bx , 0, az, 0,0,0, footColor, tu, 1),Buffer); in createVolumeLightMesh() 805 addToBuffer(video::S3DVertex(bx , 0, -az, 0,0,0, footColor, tu, 0),Buffer); in createVolumeLightMesh() 808 addToBuffer(video::S3DVertex(bx , 0, -az, 0,0,0, footColor, tu, 0),Buffer); in createVolumeLightMesh() 815 addToBuffer(video::S3DVertex(-bx , 0, az, 0,0,0, footColor, tu, 0),Buffer); in createVolumeLightMesh() [all …]
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