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Searched refs:addToBuffer (Results 1 – 25 of 120) sorted by relevance

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/dports/games/scorched3d/scorched/src/common/net/
H A DNetBuffer.cpp216 addToBuffer(add); in addToBufferNamed()
241 addToBuffer(add); in addToBufferNamed()
246 addToBuffer(add); in addToBufferNamed()
251 addToBuffer(add); in addToBufferNamed()
256 addToBuffer(add); in addToBufferNamed()
261 addToBuffer(add); in addToBufferNamed()
266 addToBuffer(add); in addToBufferNamed()
271 addToBuffer(add); in addToBufferNamed()
276 addToBuffer(add); in addToBufferNamed()
281 addToBuffer(add[0]); in addToBuffer()
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H A DNetBuffer.h101 void addToBuffer(Vector &vector);
102 void addToBuffer(FixedVector &vector);
104 void addToBuffer(const char *add);
105 void addToBuffer(std::string &string);
107 void addToBuffer(LangString &string);
109 void addToBuffer(const char add);
111 void addToBuffer(const int add);
112 void addToBuffer(const float add);
113 void addToBuffer(const bool add);
115 void addToBuffer(const fixed add);
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/dports/databases/rrdtool/rrdtool-1.7.2/src/
H A Drrd_xport.c40 static int addToBuffer(
523 static int addToBuffer( in addToBuffer() function
729 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson()
731 addToBuffer(buffer, in rrd_xport_format_xmljson()
759 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson()
784 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson()
808 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson()
837 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson()
858 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson()
867 addToBuffer(buffer, buf, 0); in rrd_xport_format_xmljson()
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/dports/games/scorched3d/scorched/src/common/coms/
H A DComsSyncCheckMessage.cpp58 landscapeBuffer_.addToBuffer(height); in ComsSyncCheckMessage()
60 landscapeBuffer_.addToBuffer(normal); in ComsSyncCheckMessage()
72 roofBuffer_.addToBuffer(height); in ComsSyncCheckMessage()
74 roofBuffer_.addToBuffer(normal); in ComsSyncCheckMessage()
94 targetsBuffer_.addToBuffer(tmpBuffer); in ComsSyncCheckMessage()
107 buffer.addToBuffer(syncId_); in writeMessage()
108 buffer.addToBuffer(landscapeBuffer_); in writeMessage()
109 buffer.addToBuffer(roofBuffer_); in writeMessage()
110 buffer.addToBuffer(targetsBuffer_); in writeMessage()
112 buffer.addToBuffer(checks); in writeMessage()
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H A DComsTankChangeMessage.cpp77 buffer.addToBuffer(playerName_); in writeMessage()
78 buffer.addToBuffer(playerType_); in writeMessage()
79 buffer.addToBuffer(tankType_); in writeMessage()
80 buffer.addToBuffer(modelName_); in writeMessage()
81 buffer.addToBuffer(playerId_); in writeMessage()
82 buffer.addToBuffer(destinationId_); in writeMessage()
83 buffer.addToBuffer(playerTeam_); in writeMessage()
84 buffer.addToBuffer(playerColor_); in writeMessage()
85 buffer.addToBuffer(spectate_); in writeMessage()
86 buffer.addToBuffer(playerIcon_.getBufferUsed()); in writeMessage()
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H A DComsPlayedMoveMessage.cpp80 buffer.addToBuffer(playerId_); in writeMessage()
81 buffer.addToBuffer(moveId_); in writeMessage()
82 buffer.addToBuffer((int) moveType_); in writeMessage()
85 buffer.addToBuffer(weaponId_); in writeMessage()
86 buffer.addToBuffer(rotationXY_); in writeMessage()
87 buffer.addToBuffer(rotationYZ_); in writeMessage()
88 buffer.addToBuffer(power_); in writeMessage()
89 buffer.addToBuffer(selectPositionX_); in writeMessage()
90 buffer.addToBuffer(selectPositionY_); in writeMessage()
H A DComsChannelMessage.cpp42 buffer.addToBuffer((int) type_); in writeMessage()
43 buffer.addToBuffer(id_); in writeMessage()
44 buffer.addToBuffer((int) channels_.size()); in writeMessage()
50 buffer.addToBuffer(itor->getType()); in writeMessage()
51 buffer.addToBuffer(itor->getChannel()); in writeMessage()
53 buffer.addToBuffer((int) availableChannels_.size()); in writeMessage()
58 buffer.addToBuffer(itor->getType()); in writeMessage()
59 buffer.addToBuffer(itor->getChannel()); in writeMessage()
H A DComsLoadLevelMessage.cpp67 tanksBuffer_.addToBuffer((int) tanks.size()); in saveTanks()
74 tanksBuffer_.addToBuffer(tank->getPlayerId()); in saveTanks()
79 tanksBuffer_.addToBuffer(tank->getTankAI()->getName()); in saveTanks()
83 tanksBuffer_.addToBuffer("Human"); in saveTanks()
209 buffer.addToBuffer(stateBuffer_); in writeMessage()
210 buffer.addToBuffer(actualTime_); in writeMessage()
211 buffer.addToBuffer(tanksBuffer_); in writeMessage()
212 buffer.addToBuffer(simulateBuffer_); in writeMessage()
H A DComsSimulateMessage.cpp45 buffer.addToBuffer(eventTime_); in writeMessage()
46 buffer.addToBuffer(actualTime_); in writeMessage()
47 buffer.addToBuffer(serverTime_); in writeMessage()
48 buffer.addToBuffer((unsigned int) actions_.size()); in writeMessage()
55 buffer.addToBuffer(action->getClassName()); in writeMessage()
H A DComsAdminMessage.cpp46 buffer.addToBuffer(sid_); in writeMessage()
47 buffer.addToBuffer((int) type_); in writeMessage()
48 buffer.addToBuffer(param1_); in writeMessage()
49 buffer.addToBuffer(param2_); in writeMessage()
H A DComsConnectAcceptMessage.cpp51 buffer.addToBuffer(destinationId_); in writeMessage()
52 buffer.addToBuffer(serverName_); in writeMessage()
53 buffer.addToBuffer(publishAddress_); in writeMessage()
54 buffer.addToBuffer(uniqueId_); in writeMessage()
H A DComsHaveModFilesMessage.cpp36 buffer.addToBuffer((int) files_.size()); in writeMessage()
43 buffer.addToBuffer(entry.fileName); in writeMessage()
44 buffer.addToBuffer(entry.length); in writeMessage()
45 buffer.addToBuffer(entry.crc); in writeMessage()
H A DComsOperationResultMessage.cpp38 buffer.addToBuffer(width_); in writeMessage()
39 buffer.addToBuffer(height_); in writeMessage()
40 buffer.addToBuffer(resultBuffer_); in writeMessage()
H A DComsOperationMessage.cpp44 buffer.addToBuffer((int) type_); in writeMessage()
45 buffer.addToBuffer(param1_); in writeMessage()
46 buffer.addToBuffer(param2_); in writeMessage()
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLState.cpp187 addToBuffer(buffer, LIGHTING_ON, "LIGHTING_ON"); in getStateString()
189 addToBuffer(buffer, LIGHT1_ON, "LIGHT1_ON"); in getStateString()
190 addToBuffer(buffer, LIGHT1_OFF, "LIGHT1_OFF"); in getStateString()
191 addToBuffer(buffer, TEXTURE_ON, "TEXTURE_ON"); in getStateString()
192 addToBuffer(buffer, TEXTURE_OFF, "TEXTURE_OFF"); in getStateString()
193 addToBuffer(buffer, DEPTH_ON, "DEPTH_ON"); in getStateString()
194 addToBuffer(buffer, DEPTH_OFF, "DEPTH_OFF"); in getStateString()
195 addToBuffer(buffer, BLEND_ON, "BLEND_ON"); in getStateString()
196 addToBuffer(buffer, BLEND_OFF, "BLEND_OFF"); in getStateString()
197 addToBuffer(buffer, CUBEMAP_ON, "CUBEMAP_ON"); in getStateString()
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/dports/games/scorched3d/scorched/src/server/server/
H A DServerFileServer.cpp152 message.fileBuffer.addToBuffer(""); in sendBytes()
181 message.fileBuffer.addToBuffer(entry->fileName); in sendNextFile()
182 message.fileBuffer.addToBuffer(true); in sendNextFile()
183 message.fileBuffer.addToBuffer(firstChunk); in sendNextFile()
184 message.fileBuffer.addToBuffer(lastChunk); in sendNextFile()
185 message.fileBuffer.addToBuffer(bytesLeft); in sendNextFile()
186 message.fileBuffer.addToBuffer(sendBuffer.getBufferUsed()); in sendNextFile()
187 message.fileBuffer.addToBuffer(sizeToSend); in sendNextFile()
207 message.fileBuffer.addToBuffer(entry->fileName); in sendNextFile()
208 message.fileBuffer.addToBuffer(false); in sendNextFile()
/dports/games/scorched3d/scorched/src/common/common/
H A DChannelText.cpp154 buffer.addToBuffer(channel_); in writeMessage()
155 buffer.addToBuffer(messageKey_.empty()?message_:LangString()); in writeMessage()
156 buffer.addToBuffer(srcPlayerId_); in writeMessage()
157 buffer.addToBuffer(destPlayerId_); in writeMessage()
158 buffer.addToBuffer(admin_); in writeMessage()
159 buffer.addToBuffer(flags_); in writeMessage()
160 buffer.addToBuffer(srcPlayerName_); in writeMessage()
161 buffer.addToBuffer(messageKey_); in writeMessage()
164 buffer.addToBuffer(messageValue_); in writeMessage()
165 buffer.addToBuffer((int) messageParams_.size()); in writeMessage()
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/dports/devel/open-beagle/beagle-3.0.3/beagle/include/beagle/
H A DLogger.hpp64 ioLogger.addToBuffer((unsigned int)Beagle::Logger::eBasic,Beagle::string(inType), \
80 ioLogger.addToBuffer((unsigned int)Beagle::Logger::eStats,Beagle::string(inType), \
96 ioLogger.addToBuffer((unsigned int)Beagle::Logger::eInfo,Beagle::string(inType), \
112 ioLogger.addToBuffer((unsigned int)Beagle::Logger::eDetailed,Beagle::string(inType),\
128 ioLogger.addToBuffer((unsigned int)Beagle::Logger::eTrace,Beagle::string(inType), \
168 ioLogger.addToBuffer((unsigned int)Beagle::Logger::eDebug,Beagle::string(inType), \
188 ioLogger.addToBuffer((unsigned int)inLogLevel,Beagle::string(inType), \
207 ioLogger.addToBuffer(Beagle::Logger::eDebug,Beagle::string(inType), \
292 inline void addToBuffer(unsigned int inLevel, in addToBuffer() function in Beagle::Logger
321 if(mInitialized==false) addToBuffer(inLevel,inType,inClass,inMessage); in log()
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/dports/multimedia/libva-intel-media-driver/media-driver-intel-media-22.1.1/media_driver/agnostic/common/cm/
H A Dcm_visa.h741 r->addToBuffer(buffer, m); in addToBuffer()
921 r->addToBuffer(buffer, m); in addToBuffer()
1101 r->addToBuffer(buffer, m); in addToBuffer()
1281 r->addToBuffer(buffer, m); in addToBuffer()
1461 r->addToBuffer(buffer, m); in addToBuffer()
1782 r->addToBuffer(buffer, m); in addToBuffer()
2050 r->addToBuffer(buffer, m); in addToBuffer()
2699 r->addToBuffer(buffer, m); in addToBuffer()
2708 r->addToBuffer(buffer, m); in addToBuffer()
2992 r->addToBuffer(buffer, m); in addToBuffer()
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/dports/multimedia/cmrtlib/media-driver-intel-media-20.1.1/media_driver/agnostic/common/cm/
H A Dcm_visa.h741 r->addToBuffer(buffer, m); in addToBuffer()
921 r->addToBuffer(buffer, m); in addToBuffer()
1101 r->addToBuffer(buffer, m); in addToBuffer()
1281 r->addToBuffer(buffer, m); in addToBuffer()
1461 r->addToBuffer(buffer, m); in addToBuffer()
1782 r->addToBuffer(buffer, m); in addToBuffer()
2050 r->addToBuffer(buffer, m); in addToBuffer()
2675 r->addToBuffer(buffer, m); in addToBuffer()
2684 r->addToBuffer(buffer, m); in addToBuffer()
2956 r->addToBuffer(buffer, m); in addToBuffer()
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/dports/games/scorched3d/scorched/src/common/landscapedef/
H A DLandscapeDefinition.cpp48 buffer.addToBuffer(seed_); in writeMessage()
49 buffer.addToBuffer(tex_); in writeMessage()
50 buffer.addToBuffer(defn_); in writeMessage()
51 buffer.addToBuffer(name_); in writeMessage()
52 buffer.addToBuffer(definitionNumber_); in writeMessage()
/dports/games/scorched3d/scorched/src/common/simactions/
H A DTankStartMoveSimAction.cpp113 buffer.addToBuffer(playerId_); in writeMessage()
114 buffer.addToBuffer(moveId_); in writeMessage()
115 buffer.addToBuffer(buying_); in writeMessage()
116 buffer.addToBuffer(timeout_); in writeMessage()
117 buffer.addToBuffer(ping_); in writeMessage()
H A DTankRankSimAction.cpp57 buffer.addToBuffer((int) ranks_.size()); in writeMessage()
64 buffer.addToBuffer(rank.getPlayerId()); in writeMessage()
65 buffer.addToBuffer(rank.getSkill()); in writeMessage()
66 buffer.addToBuffer(rank.getRank()); in writeMessage()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCGeometryCreator.cpp770 addToBuffer(video::S3DVertex(-ax, 0, az, 0,0,0, footColor, 0, 1),Buffer); in createVolumeLightMesh()
771 addToBuffer(video::S3DVertex( ax, 0, az, 0,0,0, footColor, 1, 1),Buffer); in createVolumeLightMesh()
772 addToBuffer(video::S3DVertex( ax, 0,-az, 0,0,0, footColor, 1, 0),Buffer); in createVolumeLightMesh()
774 addToBuffer(video::S3DVertex( ax, 0,-az, 0,0,0, footColor, 1, 0),Buffer); in createVolumeLightMesh()
775 addToBuffer(video::S3DVertex(-ax, 0,-az, 0,0,0, footColor, 0, 0),Buffer); in createVolumeLightMesh()
776 addToBuffer(video::S3DVertex(-ax, 0, az, 0,0,0, footColor, 0, 1),Buffer); in createVolumeLightMesh()
804 addToBuffer(video::S3DVertex(bx , 0, az, 0,0,0, footColor, tu, 1),Buffer); in createVolumeLightMesh()
805 addToBuffer(video::S3DVertex(bx , 0, -az, 0,0,0, footColor, tu, 0),Buffer); in createVolumeLightMesh()
808 addToBuffer(video::S3DVertex(bx , 0, -az, 0,0,0, footColor, tu, 0),Buffer); in createVolumeLightMesh()
815 addToBuffer(video::S3DVertex(-bx , 0, az, 0,0,0, footColor, tu, 0),Buffer); in createVolumeLightMesh()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCGeometryCreator.cpp770 addToBuffer(video::S3DVertex(-ax, 0, az, 0,0,0, footColor, 0, 1),Buffer); in createVolumeLightMesh()
771 addToBuffer(video::S3DVertex( ax, 0, az, 0,0,0, footColor, 1, 1),Buffer); in createVolumeLightMesh()
772 addToBuffer(video::S3DVertex( ax, 0,-az, 0,0,0, footColor, 1, 0),Buffer); in createVolumeLightMesh()
774 addToBuffer(video::S3DVertex( ax, 0,-az, 0,0,0, footColor, 1, 0),Buffer); in createVolumeLightMesh()
775 addToBuffer(video::S3DVertex(-ax, 0,-az, 0,0,0, footColor, 0, 0),Buffer); in createVolumeLightMesh()
776 addToBuffer(video::S3DVertex(-ax, 0, az, 0,0,0, footColor, 0, 1),Buffer); in createVolumeLightMesh()
804 addToBuffer(video::S3DVertex(bx , 0, az, 0,0,0, footColor, tu, 1),Buffer); in createVolumeLightMesh()
805 addToBuffer(video::S3DVertex(bx , 0, -az, 0,0,0, footColor, tu, 0),Buffer); in createVolumeLightMesh()
808 addToBuffer(video::S3DVertex(bx , 0, -az, 0,0,0, footColor, tu, 0),Buffer); in createVolumeLightMesh()
815 addToBuffer(video::S3DVertex(-bx , 0, az, 0,0,0, footColor, tu, 0),Buffer); in createVolumeLightMesh()
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