1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #include <coms/ComsTankChangeMessage.h>
22 
23 ComsMessageType ComsTankChangeMessage::ComsTankChangeMessageType("ComsTankChangeMessageType");
24 
ComsTankChangeMessage()25 ComsTankChangeMessage::ComsTankChangeMessage() :
26 	ComsMessage(ComsTankChangeMessageType)
27 {
28 }
29 
ComsTankChangeMessage(ComsTankChangeMessage & other)30 ComsTankChangeMessage::ComsTankChangeMessage(ComsTankChangeMessage &other) :
31 	ComsMessage(ComsTankChangeMessageType),
32 	playerId_(other.playerId_),
33 	playerName_(other.playerName_),
34 	playerType_(other.playerType_),
35 	playerColor_(other.playerColor_),
36 	modelName_(other.modelName_),
37 	destinationId_(other.destinationId_),
38 	playerTeam_(other.playerTeam_),
39 	playerIconName_(other.playerIconName_),
40 	spectate_(other.spectate_),
41 	tankType_(other.tankType_)
42 {
43 	playerIcon_.reset();
44 	playerIcon_.addDataToBuffer(other.playerIcon_.getBuffer(),
45 		other.playerIcon_.getBufferUsed());
46 }
47 
ComsTankChangeMessage(unsigned int playerId,const LangString & playerName,Vector playerColor,const char * tankType,const char * modelName,unsigned int destinationId,unsigned int playerTeam,const char * playerType,bool spectate)48 ComsTankChangeMessage::ComsTankChangeMessage(
49 		unsigned int playerId,
50 		const LangString &playerName,
51 		Vector playerColor,
52 		const char *tankType,
53 		const char *modelName,
54 		unsigned int destinationId,
55 		unsigned int playerTeam,
56 		const char *playerType,
57 		bool spectate) :
58 	ComsMessage(ComsTankChangeMessageType),
59 	playerId_(playerId),
60 	playerName_(playerName),
61 	playerType_(playerType),
62 	playerColor_(playerColor),
63 	tankType_(tankType),
64 	modelName_(modelName),
65 	destinationId_(destinationId),
66 	playerTeam_(playerTeam),
67 	spectate_(spectate)
68 {
69 }
70 
~ComsTankChangeMessage()71 ComsTankChangeMessage::~ComsTankChangeMessage()
72 {
73 }
74 
writeMessage(NetBuffer & buffer)75 bool ComsTankChangeMessage::writeMessage(NetBuffer &buffer)
76 {
77 	buffer.addToBuffer(playerName_);
78 	buffer.addToBuffer(playerType_);
79 	buffer.addToBuffer(tankType_);
80 	buffer.addToBuffer(modelName_);
81 	buffer.addToBuffer(playerId_);
82 	buffer.addToBuffer(destinationId_);
83 	buffer.addToBuffer(playerTeam_);
84 	buffer.addToBuffer(playerColor_);
85 	buffer.addToBuffer(spectate_);
86 	buffer.addToBuffer(playerIcon_.getBufferUsed());
87 	if (playerIcon_.getBufferUsed() > 0)
88 	{
89 		buffer.addToBuffer(playerIconName_);
90 		buffer.addDataToBuffer(playerIcon_.getBuffer(),
91 			playerIcon_.getBufferUsed());
92 	}
93 	return true;
94 }
95 
readMessage(NetBufferReader & reader)96 bool ComsTankChangeMessage::readMessage(NetBufferReader &reader)
97 {
98 	if (!reader.getFromBuffer(playerName_)) return false;
99 	if (!reader.getFromBuffer(playerType_)) return false;
100 	if (!reader.getFromBuffer(tankType_)) return false;
101 	if (!reader.getFromBuffer(modelName_)) return false;
102 	if (!reader.getFromBuffer(playerId_)) return false;
103 	if (!reader.getFromBuffer(destinationId_)) return false;
104 	if (!reader.getFromBuffer(playerTeam_)) return false;
105 	if (!reader.getFromBuffer(playerColor_)) return false;
106 	if (!reader.getFromBuffer(spectate_)) return false;
107 	unsigned int used = 0;
108 	if (!reader.getFromBuffer(used)) return false;
109 	if (used > 0)
110 	{
111 		if (!reader.getFromBuffer(playerIconName_)) return false;
112 		playerIcon_.allocate(used);
113 		playerIcon_.setBufferUsed(used);
114 		if (!reader.getDataFromBuffer(playerIcon_.getBuffer(),
115 			used)) return false;
116 	}
117 	return true;
118 }
119