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Searched refs:ammoDef (Results 1 – 20 of 20) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_team.cpp60 assert(item->ammoDef()); in CP_AddWeaponAmmo()
64 if (ed->numItems[item->ammoDef()->idx] > 0) { in CP_AddWeaponAmmo()
65 --ed->numItems[item->ammoDef()->idx]; in CP_AddWeaponAmmo()
75 if (item->ammoDef() && ed->numItems[item->ammoDef()->idx] > 0) { in CP_AddWeaponAmmo()
76 --ed->numItems[item->ammoDef()->idx]; in CP_AddWeaponAmmo()
103 if (item->ammoDef() && ed->numItemsLoose[item->ammoDef()->idx] > 0) { in CP_AddWeaponAmmo()
104 item->setAmmoLeft(ed->numItemsLoose[item->ammoDef()->idx]); in CP_AddWeaponAmmo()
105 ed->numItemsLoose[item->ammoDef()->idx] = 0; in CP_AddWeaponAmmo()
120 assert(item->ammoDef()); in CP_AddWeaponAmmo()
121 ed->numItemsLoose[item->ammoDef()->idx] = item->getAmmoLeft(); in CP_AddWeaponAmmo()
H A Dcp_employee.cpp1065 if (item->ammoDef() && item->ammoDef() != item->def()) in E_RemoveInventoryFromStorage()
1066 B_AddToStorage(employee->baseHired, item->ammoDef(), -1); in E_RemoveInventoryFromStorage()
H A Dcp_aircraft.cpp216 eTempEq.numItemsLoose[magazine->ammoDef()->idx] += magazine->getAmmoLeft(); in AII_CollectingAmmo()
217 if (eTempEq.numItemsLoose[magazine->ammoDef()->idx] >= magazine->def()->ammo) { in AII_CollectingAmmo()
219 eTempEq.numItemsLoose[magazine->ammoDef()->idx] -= magazine->def()->ammo; in AII_CollectingAmmo()
220 AII_CollectItem(aircraft, magazine->ammoDef(), 1); in AII_CollectingAmmo()
778 obj = item->ammoDef(); in AIR_GetStorageRoom()
833 obj = item->ammoDef(); in AIR_TransferItemsCarriedByCharacterToBase()
2953 assert(item.ammoDef()); in AIR_MoveEmployeeInventoryIntoStorage()
H A Dcp_auto_mission.cpp793 if (item->getAmmoLeft() && item->ammoDef()) in AM_MoveCharacterInventoryIntoItemCargo()
794 AII_CollectItem(aircraft, item->ammoDef(), 1); in AM_MoveCharacterInventoryIntoItemCargo()
H A Dcp_base.cpp1808 if (rightHand && rightHand->ammoDef() && rightHand->def()) in CL_GetSkillIndicator()
1810 if (holster && holster->ammoDef() && holster->def()) in CL_GetSkillIndicator()
1823 const fireDef_t* fd = rightHand->ammoDef()->fd[fdRight->weapFdsIdx]; in CL_GetSkillIndicator()
1828 const fireDef_t* fd = holster->ammoDef()->fd[fdHolster->weapFdsIdx]; in CL_GetSkillIndicator()
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dinv_shared.cpp535 if (ammoDef() && ammoDef() != def() && getAmmoLeft() > 0) { in getWeight()
536 weight += ammoDef()->weight; in getWeight()
554 …if (this->def() == other->def() && this->ammoDef() == other->ammoDef() && this->getAmmoLeft() == o… in isSameAs()
590 const objDef_t* ammodef = ammoDef(); in getFiredefs()
1014 const int ammoIdx = item->ammoDef()->idx; in addClip()
H A Dg_cmds.cpp311 (item->def() ? item->def()->idx : NONE), (item->ammoDef() ? item->ammoDef()->idx : NONE), in G_InvList_f()
315 if (item->ammoDef()) in G_InvList_f()
316 Com_Printf(".... ammo: %s (%i)\n", item->ammoDef()->id, item->getAmmoLeft()); in G_InvList_f()
H A Dg_inventory.cpp342 …gi.WriteFormat("sbsbbbbs", item.def()->idx, item.getAmmoLeft(), item.ammoDef() ? item.ammoDef()->i… in G_WriteItem()
H A Dinventory.cpp360 if (ic->getAmmoLeft() >= ic->def()->ammo && ic->ammoDef() == fItem->def()) { in moveInInventory()
370 const Item item(ic->ammoDef()); in moveInInventory()
636 if (!item.ammoDef()) { in PackAmmoAndWeapon()
H A Dinv_shared.h424 inline const objDef_t* ammoDef (void) const { in ammoDef() function
H A Dg_actor.cpp675 item.setDef(toItemBackup.ammoDef()); in G_ActorInvMove()
H A Dg_events.cpp413 gi.WriteByte(item->ammoDef()->idx); in G_EventInventoryReload()
H A Dg_ai.cpp318 if (item->ammoDef() && item->isWeapon() && !item->mustReload()) in AI_GetItemFromInventory()
599 …for (fireDefIndex_t fdIdx = 0; fdIdx < item->ammoDef()->numFiredefs[fdArray->weapFdsIdx]; fdIdx++)… in AI_SearchBestTarget()
H A Dg_reaction.cpp442 if (weapon && weapon->ammoDef() && weapon->isWeapon() && !weapon->mustReload()) { in getFireDef()
H A Dg_combat.cpp1292 G_EventInventoryAmmo(*ent, weapon->ammoDef(), ammo, shootType); in G_ClientShoot()
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_inventory.cpp143 if (weapon->def() != weapon->ammoDef() && weapon->getAmmoLeft() > 0) { in INV_UnloadWeapon()
144 const Item item(weapon->ammoDef()); in INV_UnloadWeapon()
147 if (moved || weapon->def() == weapon->ammoDef()) { in INV_UnloadWeapon()
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_container.cpp258 if (item.def() == item.ammoDef()) { in UI_GetItemTooltip()
263 } else if (item.ammoDef()) { in UI_GetItemTooltip()
265 Q_strcat(tooltipText, stringMaxLength, _("%s loaded\n"), _(item.ammoDef()->name)); in UI_GetItemTooltip()
696 if (ic->ammoDef()) { in UI_ContainerNodeAutoPlaceItem()
700 if (!ammoChanged && !ic->ammoDef()) { in UI_ContainerNodeAutoPlaceItem()
998 if (UI_IsScrollContainerNode(target) && fItem->ammoDef())
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_hud.cpp723 if (invList->ammoDef() && weapon->ammo == invList->getAmmoLeft()) { in HUD_WeaponCanBeReloaded()
729 if (!invList->ammoDef() || weapon->ammo > invList->getAmmoLeft()) { in HUD_WeaponCanBeReloaded()
816 if (weapon && weapon->ammoDef() && weapon->isWeapon()) { in HUD_ReactionFireGetTUs()
1147 if (!selWeapon->ammoDef()) { in HUD_UpdateActorFireMode()
1164 …const fireDef_t* old = FIRESH_GetFiredef(selWeapon->ammoDef(), fdArray->weapFdsIdx, actor->current… in HUD_UpdateActorFireMode()
1424 if (item && item->def() && item->ammoDef() && item->isReloadable()) { in HUD_UpdateActor()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/
H A Dcl_game_team.cpp590 XML_AddString(p, SAVE_INVENTORY_MUNITIONID, item->ammoDef()->id); in GAME_SaveItem()
652 if (!item->ammoDef()) in GAME_LoadItem()
H A Dcl_game.cpp1275 const int ammoIdx = item->ammoDef() ? item->ammoDef()->idx : NONE; in GAME_NetSendItem()