/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_team.cpp | 60 assert(item->ammoDef()); in CP_AddWeaponAmmo() 64 if (ed->numItems[item->ammoDef()->idx] > 0) { in CP_AddWeaponAmmo() 65 --ed->numItems[item->ammoDef()->idx]; in CP_AddWeaponAmmo() 75 if (item->ammoDef() && ed->numItems[item->ammoDef()->idx] > 0) { in CP_AddWeaponAmmo() 76 --ed->numItems[item->ammoDef()->idx]; in CP_AddWeaponAmmo() 103 if (item->ammoDef() && ed->numItemsLoose[item->ammoDef()->idx] > 0) { in CP_AddWeaponAmmo() 104 item->setAmmoLeft(ed->numItemsLoose[item->ammoDef()->idx]); in CP_AddWeaponAmmo() 105 ed->numItemsLoose[item->ammoDef()->idx] = 0; in CP_AddWeaponAmmo() 120 assert(item->ammoDef()); in CP_AddWeaponAmmo() 121 ed->numItemsLoose[item->ammoDef()->idx] = item->getAmmoLeft(); in CP_AddWeaponAmmo()
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H A D | cp_employee.cpp | 1065 if (item->ammoDef() && item->ammoDef() != item->def()) in E_RemoveInventoryFromStorage() 1066 B_AddToStorage(employee->baseHired, item->ammoDef(), -1); in E_RemoveInventoryFromStorage()
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H A D | cp_aircraft.cpp | 216 eTempEq.numItemsLoose[magazine->ammoDef()->idx] += magazine->getAmmoLeft(); in AII_CollectingAmmo() 217 if (eTempEq.numItemsLoose[magazine->ammoDef()->idx] >= magazine->def()->ammo) { in AII_CollectingAmmo() 219 eTempEq.numItemsLoose[magazine->ammoDef()->idx] -= magazine->def()->ammo; in AII_CollectingAmmo() 220 AII_CollectItem(aircraft, magazine->ammoDef(), 1); in AII_CollectingAmmo() 778 obj = item->ammoDef(); in AIR_GetStorageRoom() 833 obj = item->ammoDef(); in AIR_TransferItemsCarriedByCharacterToBase() 2953 assert(item.ammoDef()); in AIR_MoveEmployeeInventoryIntoStorage()
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H A D | cp_auto_mission.cpp | 793 if (item->getAmmoLeft() && item->ammoDef()) in AM_MoveCharacterInventoryIntoItemCargo() 794 AII_CollectItem(aircraft, item->ammoDef(), 1); in AM_MoveCharacterInventoryIntoItemCargo()
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H A D | cp_base.cpp | 1808 if (rightHand && rightHand->ammoDef() && rightHand->def()) in CL_GetSkillIndicator() 1810 if (holster && holster->ammoDef() && holster->def()) in CL_GetSkillIndicator() 1823 const fireDef_t* fd = rightHand->ammoDef()->fd[fdRight->weapFdsIdx]; in CL_GetSkillIndicator() 1828 const fireDef_t* fd = holster->ammoDef()->fd[fdHolster->weapFdsIdx]; in CL_GetSkillIndicator()
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/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | inv_shared.cpp | 535 if (ammoDef() && ammoDef() != def() && getAmmoLeft() > 0) { in getWeight() 536 weight += ammoDef()->weight; in getWeight() 554 …if (this->def() == other->def() && this->ammoDef() == other->ammoDef() && this->getAmmoLeft() == o… in isSameAs() 590 const objDef_t* ammodef = ammoDef(); in getFiredefs() 1014 const int ammoIdx = item->ammoDef()->idx; in addClip()
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H A D | g_cmds.cpp | 311 (item->def() ? item->def()->idx : NONE), (item->ammoDef() ? item->ammoDef()->idx : NONE), in G_InvList_f() 315 if (item->ammoDef()) in G_InvList_f() 316 Com_Printf(".... ammo: %s (%i)\n", item->ammoDef()->id, item->getAmmoLeft()); in G_InvList_f()
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H A D | g_inventory.cpp | 342 …gi.WriteFormat("sbsbbbbs", item.def()->idx, item.getAmmoLeft(), item.ammoDef() ? item.ammoDef()->i… in G_WriteItem()
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H A D | inventory.cpp | 360 if (ic->getAmmoLeft() >= ic->def()->ammo && ic->ammoDef() == fItem->def()) { in moveInInventory() 370 const Item item(ic->ammoDef()); in moveInInventory() 636 if (!item.ammoDef()) { in PackAmmoAndWeapon()
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H A D | inv_shared.h | 424 inline const objDef_t* ammoDef (void) const { in ammoDef() function
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H A D | g_actor.cpp | 675 item.setDef(toItemBackup.ammoDef()); in G_ActorInvMove()
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H A D | g_events.cpp | 413 gi.WriteByte(item->ammoDef()->idx); in G_EventInventoryReload()
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H A D | g_ai.cpp | 318 if (item->ammoDef() && item->isWeapon() && !item->mustReload()) in AI_GetItemFromInventory() 599 …for (fireDefIndex_t fdIdx = 0; fdIdx < item->ammoDef()->numFiredefs[fdArray->weapFdsIdx]; fdIdx++)… in AI_SearchBestTarget()
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H A D | g_reaction.cpp | 442 if (weapon && weapon->ammoDef() && weapon->isWeapon() && !weapon->mustReload()) { in getFireDef()
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H A D | g_combat.cpp | 1292 G_EventInventoryAmmo(*ent, weapon->ammoDef(), ammo, shootType); in G_ClientShoot()
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/dports/games/ufoai/ufoai-2.5-source/src/client/ |
H A D | cl_inventory.cpp | 143 if (weapon->def() != weapon->ammoDef() && weapon->getAmmoLeft() > 0) { in INV_UnloadWeapon() 144 const Item item(weapon->ammoDef()); in INV_UnloadWeapon() 147 if (moved || weapon->def() == weapon->ammoDef()) { in INV_UnloadWeapon()
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/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/ |
H A D | ui_node_container.cpp | 258 if (item.def() == item.ammoDef()) { in UI_GetItemTooltip() 263 } else if (item.ammoDef()) { in UI_GetItemTooltip() 265 Q_strcat(tooltipText, stringMaxLength, _("%s loaded\n"), _(item.ammoDef()->name)); in UI_GetItemTooltip() 696 if (ic->ammoDef()) { in UI_ContainerNodeAutoPlaceItem() 700 if (!ammoChanged && !ic->ammoDef()) { in UI_ContainerNodeAutoPlaceItem() 998 if (UI_IsScrollContainerNode(target) && fItem->ammoDef())
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_hud.cpp | 723 if (invList->ammoDef() && weapon->ammo == invList->getAmmoLeft()) { in HUD_WeaponCanBeReloaded() 729 if (!invList->ammoDef() || weapon->ammo > invList->getAmmoLeft()) { in HUD_WeaponCanBeReloaded() 816 if (weapon && weapon->ammoDef() && weapon->isWeapon()) { in HUD_ReactionFireGetTUs() 1147 if (!selWeapon->ammoDef()) { in HUD_UpdateActorFireMode() 1164 …const fireDef_t* old = FIRESH_GetFiredef(selWeapon->ammoDef(), fdArray->weapFdsIdx, actor->current… in HUD_UpdateActorFireMode() 1424 if (item && item->def() && item->ammoDef() && item->isReloadable()) { in HUD_UpdateActor()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/ |
H A D | cl_game_team.cpp | 590 XML_AddString(p, SAVE_INVENTORY_MUNITIONID, item->ammoDef()->id); in GAME_SaveItem() 652 if (!item->ammoDef()) in GAME_LoadItem()
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H A D | cl_game.cpp | 1275 const int ammoIdx = item->ammoDef() ? item->ammoDef()->idx : NONE; in GAME_NetSendItem()
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