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Searched refs:attackframe (Results 1 – 16 of 16) sorted by relevance

/dports/games/blackshadeselite/blackshadeselite/Source/
H A DPerson.cpp694 if(attackframe > 0 && attackframe < animation[riflehitanim].numframes) in DoAnimations()
701 if(attackframe == 0) in DoAnimations()
708 if(attackframe == 0) in DoAnimations()
711 if(attackframe > 0) in DoAnimations()
716 attackframe++; in DoAnimations()
718 attackframe = -1; in DoAnimations()
730 if(attackframe > 0 in DoAnimations()
745 if(attackframe == 0) in DoAnimations()
748 if(attackframe > 0) in DoAnimations()
753 attackframe++; in DoAnimations()
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H A DPerson.h125 int attackframe; variable
H A DGameTick.cpp3313 person[i].attackframe = 0; in GameTick()
3590 && person[0].weapon.reloading <= 0 && person[0].attackframe < 0 in GameTick()
3617 person[0].attackframe = 0; in GameTick()
3686 if(ButtonClick(1) && bg->attackframe < 0 in GameTick()
3765 if(person[0].attackframe == -1 in GameTick()
3797 person[0].attackframe = 0; in GameTick()
3806 if(person[0].attackframe > 1 in GameTick()
3807 || (person[0].attackframe >= 0 in GameTick()
H A DGameInitDispose.cpp1869 person[0].attackframe = -1; in InitGame()
H A Dtags457 attackframe Person.h /^ int attackframe;$/;" m class:Person
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dlogic.cpp640 _npcInfo[i].attackframe = 0; in updateNPCs()
775 _npcInfo[i].attackframe = 0; in updateNPCs()
994 _npcInfo[i].attackframe = _npcInfo[i].attackframe + _npcInfo[i].attackspd * _fpsr; in updateNPCs()
996 _npcInfo[i].attackframe = 0; in updateNPCs()
1045 _npcInfo[i].attackframe = _npcInfo[i].attackframe + _npcInfo[i].attackspd * _fpsr; in updateNPCs()
1047 _npcInfo[i].attackframe = 0; in updateNPCs()
1150 _npcInfo[i].attackframe = _npcInfo[i].attackframe + _npcInfo[i].attackspd * _fpsr; in updateNPCs()
1152 _npcInfo[i].attackframe = 0; in updateNPCs()
1180 _npcInfo[i].attackframe = _npcInfo[i].attackframe + _npcInfo[i].attackspd * _fpsr; in updateNPCs()
1182 _npcInfo[i].attackframe = 0; in updateNPCs()
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H A Dgriffon.h228 float attackframe; member
H A Dresources.cpp673 _npcInfo[i].attackframe = 0; in loadMap()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.c390 pstate->attackframe = pstate->attackcount = in ResetPlayerstate()
1504 pstate->attackframe = 0; in Cmd_Fire()
1585 pstate->attackframe = 0; in Cmd_Use()
2897 pstate->attackframe = pstate->weaponframe = 0; in ResetWeapons()
4439 pstate->attackframe,pstate->weapon, in T_Attack()
4512 pstate->attackframe -= 4; in T_Attack()
4587 pstate->attackframe++; in T_Attack()
4665 pstate->attackframe++; in T_BatBlast()
4720 locplayerstate->attackframe++; in T_Free()
5765 pstate->attackframe++; in T_DogUse()
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H A Drt_playr.h140 int attackframe,attackcount,weaponframe; member
H A Drt_draw.c1307 " weaponuptics: %d",locplayerstate->attackframe, in DrawPlayerWeapon()
H A Drt_actor.c974 PLAYERSTATE[0].attackframe = PLAYERSTATE[0].weaponframe = 0; in A_Steal()
2838 PLAYERSTATE[0].attackframe = PLAYERSTATE[0].weaponframe = 0; in MissileHit()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_agent.cpp2691 gamestate.attackframe = 0; in Cmd_Fire()
4262 gamestate.attackframe -= 2; in T_Attack()
4269 gamestate.attackframe++; in T_Attack()
4276 gamestate.attackframe++; in T_Attack()
4305 gamestate.attackframe -= 2; in T_Attack()
4312 gamestate.attackframe -= 2; in T_Attack()
4322 gamestate.attackframe++; in T_Attack()
4355 gamestate.attackframe -= 2; in T_Attack()
4362 gamestate.attackframe++; in T_Attack()
4387 gamestate.attackframe -= 2; in T_Attack()
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H A D3d_game.cpp2861 gamestate.attackframe = gamestate.attackcount = gamestate.weaponframe = 0; in Warped()
2920 gamestate.attackframe = gamestate.attackcount = in Died()
H A D3d_def.h2543 int16_t attackframe; member
H A D3d_main.cpp9431 ::serialize_field(attackframe, writer, checksum); in serialize()
9498 ::deserialize_field(attackframe, reader, checksum); in deserialize()